The Technodrome Forums

Go Back   The Technodrome Forums > TMNT Universes > TMNT Comic Discussion

Notices

Reply
 
Thread Tools Display Modes
Old 08-23-2020, 08:40 PM   #61
80gmrp
Foot Soldier
 
80gmrp's Avatar
 
Join Date: Aug 2018
Posts: 236
Quote:
Originally Posted by TigerClaw View Post
it doubt it I want them to continue doing it. I would like to see these characters grow into adults.
As upset as I have been with a certain character’s portrayal for many of the issues, among other lesser gripes, I do agree with TigerClaw about one thing, other than the idea of adult turtles: it’s highly unlikely they will be rebooted any time soon. The only way I can picture the comics being rebooted is if the franchise changes publishers yet again, and even then, it’s hard to say if the story would be completely rewritten from scratch, especially as I don’t deny how much time was put into this iteration.
__________________
80gmrp is offline   Reply With Quote
Old 08-23-2020, 09:04 PM   #62
Shark_Blade
Emperor
 
Shark_Blade's Avatar
 
Join Date: Mar 2007
Posts: 7,902
Quote:
Originally Posted by rs_jr View Post
do you guys think IDW will end this current TMNT version and relaunch a new one like they did with transformers?
Splinter literally just died in #100 and we?re just at #107 so I don?t think they?d hit the reboot button anytime soon.

It?s pretty edgy for them to live without a parent figure. See how they?re coping and struggling to fit back as a family unit.


What’s with this forum changing apostrophe to question mark???
Shark_Blade is offline   Reply With Quote
Old 09-03-2020, 07:34 PM   #63
Andrew NDB
Weed Whacker
 
Andrew NDB's Avatar
 
Join Date: Apr 2007
Location: Auburn, WA
Posts: 29,256
Quote:
Originally Posted by Shark_Blade View Post
What?s with this forum changing apostrophe to question mark???
It's probably whatever software you're using to post to the board. Are you on a phone? Maybe it updated and now it's trying to use the fancy apostrophes instead of the standard ones, but the forum software (which is very old now) doesn't recognize it.
Andrew NDB is offline   Reply With Quote
Old 09-03-2020, 07:41 PM   #64
Leo656
The Franchise
 
Leo656's Avatar
 
Join Date: Mar 2003
Location: nWo Country
Posts: 27,696
I noticed that it only happened to me one time so far, and I was indeed posting on my phone. So that almost certainly is a factor.
__________________

"I left some words quite far from here to be a short reminder...
I laid them out in stone, in case they need to last forever..."

"But hey... I'm not telling you anything that you don't already know."
nWo Tech: The Official Thread Poison of the Technodrome Forums
https://www.youtube.com/channel/UCxr...awnHgDz1ceDcfA
https://theroxxshow.blogspot.com/
Leo656 is offline   Reply With Quote
Old 09-04-2020, 08:57 AM   #65
909 Turtle Fan
Hench Mutant
 
909 Turtle Fan's Avatar
 
Join Date: May 2008
Location: Eastbound & Down
Posts: 462
I like turtles.
Not too interested in all the extra mutants. Especially the cutie baby girl ones.
Read every issue (only comic book I read actually. I?m a Star Wars novella guy) but kinda tuned out after Sally cracked Hob in the face and he literally walked away from her and the other girls with his tail between his legs.
Also don?t care for Jennika acting the way she does with the turtles as they?re supposed to be grieving. She should be making the pizza every night since they saved her life and now she gets all these special covers and a 2nd mini. Lol jk!

I get that it?s a down time and they?re supposed to be setting up another big story, but with that being said, yes it has lost a bit of steam for me.
Guess I?m interested in good guy shredder and LeatherKrang?
__________________
"Infinite possibilities have been opened to me thanks to this...Technodrome."-Ch'rell aka The Shredder, Turtles Forever

"Breath in the smoke, Oroku Saki, and meditate. Open your mind and all will become clear."-Kitsune, SHotFC #3

"You know what, you're not Leonardo, you're a member of the foot clan. you are a foot clan member! you're not just a member, you're Danny! you're that punk b*tch Danny!"
-Adam, workaholics, teenage mutant ninja roommates
909 Turtle Fan is offline   Reply With Quote
Old 09-12-2020, 01:09 AM   #66
Wingnut II
Random Punk
 
Join Date: Jan 2018
Location: Georgia
Posts: 28
Krangerhead!
Wingnut II is offline   Reply With Quote
Old 11-04-2020, 06:55 AM   #67
PizzaPower1985
Stone Warrior
 
PizzaPower1985's Avatar
 
Join Date: Jun 2014
Location: United States
Posts: 947
Quote:
Originally Posted by CylonsKlingonsDaleksOhMy View Post
When the Turtles killed in Mirage, it never felt gratuitous. And when some of them later stopped or grew disillusioned with it, it felt EARNED. It felt like it mattered to who they were, and was a natural development of every life they'd taken and every fight they'd survived.

Leo getting angry at Raph for killing guards in the beginning of Volume 3, and Don throwing away the gun in disgust after saving Karai from the Foot Elite in "City at War"...

Whenever "we don't kill" comes up in IDW, it just feels so incredibly trite. Because TMNT is for kiddies.
that is probably the best Mirage/IDW killing comparison and analysis I have ever seen. Mirage treated the issue seriously. IDW is forced to dance around the issue and then deny the killing because, well your last sentence says it all.
PizzaPower1985 is offline   Reply With Quote
Old 11-04-2020, 07:03 AM   #68
AquaParade
Banned
 
Join Date: Aug 2005
Posts: 8,450
Yeah, I'd definitely have to agree there too. The whole thing becomes egregious when the turtles have to fight for, not only their lives, but the lives of those they care about, but aren't willing to kill.
I'm sorry, but if someone is attempting to murder you or a loved one, and you *slap* them with a sword instead of decisively taking them out...time and time again, then the immersion is completely shattered.
And don't put that onus on the readers. We aren't bloodthirsty.
But if you're going to play with swords, don't play around.
AquaParade is offline   Reply With Quote
Old 11-04-2020, 07:10 AM   #69
PizzaPower1985
Stone Warrior
 
PizzaPower1985's Avatar
 
Join Date: Jun 2014
Location: United States
Posts: 947
Quote:
Originally Posted by AquaParade View Post
Yeah, I'd definitely have to agree there too. The whole thing becomes egregious when the turtles have to fight for, not only their lives, but the lives of those they care about, but aren't willing to kill.
I'm sorry, but if someone is attempting to murder you or a loved one, and you *slap* them with a sword instead of decisively taking them out...time and time again, then the immersion is completely shattered.
Yup. With IDW I had the advantage of reading the trades, 100 issues and minis in arcs released over a period of about 9 years... read them as they came out AND... as a result thee glaring no-kill rule was kind of not noticed as much because I was focused more on the current story... but it still doesnt make any sense for ninjas to have a code that would be better suited to an old, retired Samurai.
PizzaPower1985 is offline   Reply With Quote
Old 11-04-2020, 09:28 AM   #70
CyberCubed
Overlord
 
CyberCubed's Avatar
 
Join Date: Dec 2004
Posts: 41,036
Hopefully by issue 120 we should see the "edge" come back.
CyberCubed is offline   Reply With Quote
Old 11-04-2020, 09:58 AM   #71
PizzaPower1985
Stone Warrior
 
PizzaPower1985's Avatar
 
Join Date: Jun 2014
Location: United States
Posts: 947
Quote:
Originally Posted by CyberCubed View Post
Hopefully by issue 120 we should see the "edge" come back.
I think, given what little Sophie has shared about her favorite flavour of TMNT and her preferences/favorite stories, it is interesting that some feel it has lost its edge post 100. With Sophie doing the writing chores immediately after #100, you might think the story would have gone edgier, no?????
PizzaPower1985 is offline   Reply With Quote
Old 11-04-2020, 12:19 PM   #72
Sophie Campbell
Official TMNT Staff/Cast
 
Sophie Campbell's Avatar
 
Join Date: Dec 2011
Location: Rochester, NY
Posts: 498
I don't agree with you guys about much, but we're on the same page with the killing thing. It's very frustrating, not because I'm bloodthirsty (although I am) and want random ultraviolence in TMNT (I do), but because it takes some of the natural-ness out of the concept and can lead to narrative awkwardness.

I'm cool with non-killing Turtles but I feel like it needs to be baked into the overall concept better. Ninjas don't HAVE to kill, they still have the stealth technique angle and espionage and spying, that stuff is awesome and fun even without the assassination part. I actually tried to accommodate this in-universe by having Raph and Leo trade in their weapons for tonfa and bokken, respectively, but it fell through (you can even see Leo with a bokken on the #103 cover). Like might as well go all-in with it and have that be part of the characters' mission statement like how Batman does it, right?

But eh what can you do, that's the nature of licensed comics, you gotta play within certain boundaries. BUT that doesn't automatically mean the material is bad or compromised, it can still be its own thing and regardless of the restrictions I'm still having a blast doing TMNT. I get to do like 98% of what I want and that ain't bad, haha.

As for the "edge" thing, I feel like that doesn't really mean anything. If we're talking about edginess as in grittiness or whatever, yeah I guess IDW has lost that, but in terms of the regular definition of edginess being like "being at the forefront/experimental/etc." then I think IDW TMNT sort of is, I'm definitely trying a lot of stuff that's new to TMNT and stuff that's connecting with a lot of new younger female readers. That's pretty fresh, for better or worse.

I guess for the "edge" you guys are talking about, though, I don't think IDW TMNT ever had it. That's not a judgment call, it just is what it is, TMNT hasn't had that kind of Mirage-style grit since volume 2. Even by volume 4 I feel like it had lost it, or rather moved on to something else (which was fine because I love volume 4!!!). Then TMNT going to Viacom was definitely the nail in the edgy coffin, future TMNT incarnations will probably never have that again. But I think that's okay, it can be something else that has its own value on its own terms.
Sophie Campbell is offline   Reply With Quote
Old 11-04-2020, 01:10 PM   #73
Diorm
Hench Mutant
 
Diorm's Avatar
 
Join Date: Feb 2015
Location: Québec
Posts: 457
Quote:
Originally Posted by Sophie Campbell View Post
I don't agree with you guys about much, but we're on the same page with the killing thing. It's very frustrating, not because I'm bloodthirsty (although I am) and want random ultraviolence in TMNT (I do), but because it takes some of the natural-ness out of the concept and can lead to narrative awkwardness.

I'm cool with non-killing Turtles but I feel like it needs to be baked into the overall concept better. Ninjas don't HAVE to kill, they still have the stealth technique angle and espionage and spying, that stuff is awesome and fun even without the assassination part. I actually tried to accommodate this in-universe by having Raph and Leo trade in their weapons for tonfa and bokken, respectively, but it fell through (you can even see Leo with a bokken on the #103 cover). Like might as well go all-in with it and have that be part of the characters' mission statement like how Batman does it, right?

But eh what can you do, that's the nature of licensed comics, you gotta play within certain boundaries. BUT that doesn't automatically mean the material is bad or compromised, it can still be its own thing and regardless of the restrictions I'm still having a blast doing TMNT. I get to do like 98% of what I want and that ain't bad, haha.

As for the "edge" thing, I feel like that doesn't really mean anything. If we're talking about edginess as in grittiness or whatever, yeah I guess IDW has lost that, but in terms of the regular definition of edginess being like "being at the forefront/experimental/etc." then I think IDW TMNT sort of is, I'm definitely trying a lot of stuff that's new to TMNT and stuff that's connecting with a lot of new younger female readers. That's pretty fresh, for better or worse.

I guess for the "edge" you guys are talking about, though, I don't think IDW TMNT ever had it. That's not a judgment call, it just is what it is, TMNT hasn't had that kind of Mirage-style grit since volume 2. Even by volume 4 I feel like it had lost it, or rather moved on to something else (which was fine because I love volume 4!!!). Then TMNT going to Viacom was definitely the nail in the edgy coffin, future TMNT incarnations will probably never have that again. But I think that's okay, it can be something else that has its own value on its own terms.
Well that's kinda not true since a lot of people seems to like what as been done with the "edge" part of the Last Ronin. So it CAN be done.
And I don't know what the others are talking about when they say "IDW lost it's edge". True it was never as edgy as the Mirage Volume 1 but it fell in the teen romance way too much (The new younger female readers thing I guess).
TMNT never really had complex plot neither, but IDW kinda had something with how it delivered plotwist after plotwist.
I'm not really good at putting my thoughs in words like others (language barrier and all that) but it sure lost something I can't really tell what.
And hey, no hard feelings, just trying to give some feedback. The comic is not BAD in any way, just missing something that was there before. Not the "edge".

(By the way, did you ever try to sneak something the publisher wouldn't want? Or is it really supervised?)

Last edited by Diorm; 11-04-2020 at 01:27 PM.
Diorm is offline   Reply With Quote
Old 11-04-2020, 02:07 PM   #74
AquaParade
Banned
 
Join Date: Aug 2005
Posts: 8,450
Yeah, I was speaking of the series as a whole, which while I do appreciate immensely for the care and reverence put in, can never manage to hold my attention because of narrative dissonance like this, among a few other personal nitpicks. The resurrection angle is very cool though.


I actually find Sophie's story to be more captivating than the ongoing typically is. Different strokes, obviously.

And overall, I think IDW has done well with TMNT. They got Kevin involved again, reprinted a ton of rare material, brought in new fans with the ongoing, and The Last Ronin is off to a great start.

Last edited by AquaParade; 11-04-2020 at 02:38 PM.
AquaParade is offline   Reply With Quote
Old 11-04-2020, 02:12 PM   #75
Andrew NDB
Weed Whacker
 
Andrew NDB's Avatar
 
Join Date: Apr 2007
Location: Auburn, WA
Posts: 29,256
Quote:
Originally Posted by Sophie Campbell View Post
I don't agree with you guys about much, but we're on the same page with the killing thing. It's very frustrating, not because I'm bloodthirsty (although I am) and want random ultraviolence in TMNT (I do), but because it takes some of the natural-ness out of the concept and can lead to narrative awkwardness.

I'm cool with non-killing Turtles but I feel like it needs to be baked into the overall concept better. Ninjas don't HAVE to kill, they still have the stealth technique angle and espionage and spying, that stuff is awesome and fun even without the assassination part. I actually tried to accommodate this in-universe by having Raph and Leo trade in their weapons for tonfa and bokken, respectively, but it fell through (you can even see Leo with a bokken on the #103 cover). Like might as well go all-in with it and have that be part of the characters' mission statement like how Batman does it, right?

But eh what can you do, that's the nature of licensed comics, you gotta play within certain boundaries. BUT that doesn't automatically mean the material is bad or compromised, it can still be its own thing and regardless of the restrictions I'm still having a blast doing TMNT. I get to do like 98% of what I want and that ain't bad, haha.

As for the "edge" thing, I feel like that doesn't really mean anything. If we're talking about edginess as in grittiness or whatever, yeah I guess IDW has lost that, but in terms of the regular definition of edginess being like "being at the forefront/experimental/etc." then I think IDW TMNT sort of is, I'm definitely trying a lot of stuff that's new to TMNT and stuff that's connecting with a lot of new younger female readers. That's pretty fresh, for better or worse.

I guess for the "edge" you guys are talking about, though, I don't think IDW TMNT ever had it. That's not a judgment call, it just is what it is, TMNT hasn't had that kind of Mirage-style grit since volume 2. Even by volume 4 I feel like it had lost it, or rather moved on to something else (which was fine because I love volume 4!!!). Then TMNT going to Viacom was definitely the nail in the edgy coffin, future TMNT incarnations will probably never have that again. But I think that's okay, it can be something else that has its own value on its own terms.
That's a pretty fair post.

Though where does Nick draw the line, really? "The TMNT Shall Not Kill," OK, I get it, that's been clear since IDW TMNT began. Though can you guys have, like, at least Leonardo slice someone's tendon, disabling them? Raphael pinning someone's hand to the wall by ramming a sai into the palm, maybe? I feel like the answer even to things like that is "No," so it's not even as simple as just "The TMNT Shall Not Kill."

Quote:
Originally Posted by AquaParade View Post
They got Kevin involved again
Well, Kevin got Kevin involved again. He was actively campaigning to get involved in things, wherever the deal ended up comic-wise post-2009 sale. I know because I helped.
Andrew NDB is offline   Reply With Quote
Old 11-04-2020, 02:39 PM   #76
AquaParade
Banned
 
Join Date: Aug 2005
Posts: 8,450
Sure, but IDW still deserves some credit for welcoming him into the fold and the fact that he stuck around means they probably treat him right.
AquaParade is offline   Reply With Quote
Old 11-04-2020, 03:15 PM   #77
Zog The Magnificent
Stone Warrior
 
Join Date: Nov 2015
Posts: 569
I don't even fully understand the no-killing rule in the comic, considering that in the actual Nickelodeon show, they totally kill. Leonardo literally beheads the Shredder. Twice. I don't think they necessarily need to kill (Batman's gotten a lot of milage out of that), but I don't get why it seems to be a hard and fast rule in the version that has less restrictions and that less people are going to see.
Zog The Magnificent is offline   Reply With Quote
Old 11-05-2020, 02:43 AM   #78
Groovy
Random Punk
 
Groovy's Avatar
 
Join Date: May 2015
Location: Cowabunga, USA
Posts: 18
Interesting read, good to see people's takes on the TMNT of it all. And cool to see two writers of the comic stop by here.

I'll say, aside from the killing topic, I do love the freewheeling but atmospheric and somehow believable "lived in" vibe of the Mirage stuff. For me that's tough to top. And for art I love the Eastman/Laird style stuff best, or Archie etc. Their heads just look a little small in the IDW styles. But I can certainly enjoy the visual storytelling of the different artists as well.

I'm way behind and haven't read the current stuff yet, so just saying, a cool read here.
Groovy is offline   Reply With Quote
Old 11-05-2020, 03:31 AM   #79
bjaxx87
Foot Soldier
 
bjaxx87's Avatar
 
Join Date: Oct 2011
Posts: 101
Quote:
Originally Posted by Sophie Campbell View Post
I don't agree with you guys about much, but we're on the same page with the killing thing. It's very frustrating, not because I'm bloodthirsty (although I am) and want random ultraviolence in TMNT (I do), but because it takes some of the natural-ness out of the concept and can lead to narrative awkwardness.

I'm cool with non-killing Turtles but I feel like it needs to be baked into the overall concept better. Ninjas don't HAVE to kill, they still have the stealth technique angle and espionage and spying, that stuff is awesome and fun even without the assassination part. I actually tried to accommodate this in-universe by having Raph and Leo trade in their weapons for tonfa and bokken, respectively, but it fell through (you can even see Leo with a bokken on the #103 cover). Like might as well go all-in with it and have that be part of the characters' mission statement like how Batman does it, right?
I still thank you for probably the only Turtle kills in IDW history.

About the change of pace in the ongoing: I actually got a little tired of Waltz' run to be honest and I sometimes wondered why I was still reading. Can't even put my finger on what bothered me the most but it simply bored me and didn't have me intrigued. I know that my favorite IDW series was TMNT Universe since it dared to experiment more and touched other genres. For that very reason the current storyline actually feels fresher and more interesting to me. I like those slice of life issues compared to the the action-oriented arcs before (one of my favorite TMNT comics was Tales of the TMNT V2 #55) and noticed that I suddenly regained interest in what happens next in the series. (I'll agree that some of those blooming romances feel a little staged, but I guess to an extent it suits the idea of an isolated and rising mutant society).
__________________
bjaxx87 is offline   Reply With Quote
Old 11-05-2020, 07:55 AM   #80
MikeandRaph87
Jedi Master
 
MikeandRaph87's Avatar
 
Join Date: Dec 2011
Location: JLA Satellite Headquarters
Posts: 11,131
I believe losing its edge has been interpreted two different ways. Losing its edge could mean its no longer edgy while it could also mean the quality of the product has declined. I interpret it as the latter and agree that at some point during City at War IDW began a decline in its quality of story as it rushed some plots that have been weaved for a long while to a conclusion. Then what was chosen to be picked up with #101 of available plots was narrow and poorly executed as a wide range of TMNT fans such as big other media fans and those of the black and white comics who had found common ground are both being turned off.
__________________
Michelangelo: This looks like a job for the Teenage Mutant Ninja Turtles!
Raphael: Sheesh, Mikey this ain't a cartoon!
MikeandRaph87 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:50 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.