06-22-2017, 09:51 PM | #41 |
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i sometimes wonder if the zim guy is one guy doing it all on his own (in which case i find it a bit more impressive)...or one guy with a team doing it all on their own (much less so, cause it should be easier to get models more on spot).
as for myself, i couldn't have done this level of stuff 5 years ago, let alone 2 years ago, so i hope there is some improvement. even if minimal. we are our own worst critic.... |
06-22-2017, 10:02 PM | #42 |
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three days of mind numbing multi layered work coming to a close.
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06-23-2017, 02:02 PM | #43 |
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four days later, the money shot is just about done. still needs some finishing up but all the major work is done. i think i can still see straight but barely
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06-24-2017, 06:33 PM | #44 |
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toying around with trying to do this as a grand finale
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06-26-2017, 02:22 PM | #45 |
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not really feeling the first monster yet
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06-26-2017, 03:49 PM | #46 |
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a little better
the monsters might be tough to look right Last edited by Vegita-San; 06-26-2017 at 06:05 PM. |
06-27-2017, 07:32 AM | #47 |
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two monsters down
Last edited by Vegita-San; 06-27-2017 at 09:47 AM. |
06-27-2017, 11:37 AM | #48 |
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4 more to go
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06-28-2017, 09:55 AM | #49 |
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mostly happy with how these turned out.
now if only i can get egon and janine looking good, i can start to put the finishing touches on this. |
06-28-2017, 04:31 PM | #50 |
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next update will be final
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06-30-2017, 05:32 PM | #51 |
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alot of these shots are pretty close to finished. I have to redo the animation on some. I still have to get egon and janine looking a little nicer.
but for the most part , the intro is done. considering i can't load any new turtle content without fear of copyright flag, maybe i should focus on ghostbusters. sigh |
07-01-2017, 06:16 PM | #52 |
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retreating back into my own safe area, so I don't upset any delicate flowers of emotion by saying the 'wrong' thing around here..... god....this place sometimes..
The intro is about 90% done. Finally have a working egon that I like. all that remains is to fix Janine. once that is settled, I just have to get some shots re-animated with all the new model fixes and final upload. I might as well try and do the extended intro. I can't upload turtles anymore. sigh. |
07-02-2017, 03:58 PM | #53 |
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just because a sucker for torture, here is another comparison...
all his really is is more realistic looking textures imho. some of the models are really off just like mine are Last edited by Vegita-San; 07-02-2017 at 04:37 PM. |
07-03-2017, 10:12 AM | #54 |
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why are women so much harder to get right?
a little better.. i think. |
07-03-2017, 04:35 PM | #55 |
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not working out. sigh
almost ready to give up for the day |
07-03-2017, 06:13 PM | #56 |
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try four sigh
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07-03-2017, 09:18 PM | #57 |
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it's getting there i guess.. but still needs work.
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07-03-2017, 11:07 PM | #58 | |
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Your Real Ghostbusters animation & still frames are pretty cool.
Since I enjoyed the Flimation's Ghostbusters, I am rather curious to know if you would ever create a CG version episode (or at least some still frames) of the original cartoon. Spoiler:
If not, then all is well. It is just simple curiosity, that is all.
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07-04-2017, 12:54 PM | #59 |
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nope . never was much of a fan of that .
The EXTENDED Real Ghostbusters promo intro. ALOT harder than the intro. but If I can refine the intro enough to look good, I t hink it'd be a fun challenge to try and improve since I can't really upload new turtle stuff anymore. It's ALOT harder, alot more elements. Longer Shots. More cars and people.and would be the most ambitious thing i've done so far. but I think it could look really good if I can force myself to improve even further. |
07-04-2017, 01:29 PM | #60 |
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the final rough shot. time for a break. going back to turtles for a bit.
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