ThirdMarioBro
10-17-2006, 11:13 PM
I'm afraid he's right. There's no difference at all. :(
http://nintenblog.free.fr/images/ds/comparatif_super_mario_64_DS_et_N64_20050225.jpg
http://media.nintendo.com/mediaFiles/58803a94-58b4-452e-9df7-fd2869c44bdf.jpg
http://picnic.ciao.com/uk/833455.jpg
I won't expect a reply from him now.
Okay, I've decided to break this discussion off into a topic, because it's a good idea. We've all seen console games be scaled down to portable systems over the years, and in almost all cases, they look degraded (coughGBAcough). That wasn't the case with SM64DS. The control was inferior and all that, but let's judge the game based solely on it's visual prowess. Yes, the DS has about half the maximum resolution than the N64 640x480 versus about 320x240), but it you put that game on the TV with N64 resolution, it would kill it in cold blood visually.
My point here is not to promote more N64-DS ports, but to cite an example. There was a marked improvement in the presentation....so, what is we could have something better? Would you pay....oh, say $15 for a Virtual Console deluxe rendition of Super Mario 64, with all the new levels of the DS version, but in 480p, hvery high polygon models, widescreen support, fully retextured in high rez, modornized character models, and all kinds of other new goodies? What about Ocarina running with completely remastered visuals? SM64DS gives you a taste of what one of those games could look like with slightly touched up visuals, but what if they could give it a real overhaul for minimal cost on a console many many times more powerful? Would you want that? If so, what games would you want to see them do it to?
Frankly, I'd pay good money for an enhanced version of Star Fox. Hell, I'd pay good money just to have it run at 60FPS instead of 17, but let's go all out. New stages, high rez, 60FPS, fully textured, and all pretty like. I'd also like 2 player support for the original F-Zero.
http://nintenblog.free.fr/images/ds/comparatif_super_mario_64_DS_et_N64_20050225.jpg
http://media.nintendo.com/mediaFiles/58803a94-58b4-452e-9df7-fd2869c44bdf.jpg
http://picnic.ciao.com/uk/833455.jpg
I won't expect a reply from him now.
Okay, I've decided to break this discussion off into a topic, because it's a good idea. We've all seen console games be scaled down to portable systems over the years, and in almost all cases, they look degraded (coughGBAcough). That wasn't the case with SM64DS. The control was inferior and all that, but let's judge the game based solely on it's visual prowess. Yes, the DS has about half the maximum resolution than the N64 640x480 versus about 320x240), but it you put that game on the TV with N64 resolution, it would kill it in cold blood visually.
My point here is not to promote more N64-DS ports, but to cite an example. There was a marked improvement in the presentation....so, what is we could have something better? Would you pay....oh, say $15 for a Virtual Console deluxe rendition of Super Mario 64, with all the new levels of the DS version, but in 480p, hvery high polygon models, widescreen support, fully retextured in high rez, modornized character models, and all kinds of other new goodies? What about Ocarina running with completely remastered visuals? SM64DS gives you a taste of what one of those games could look like with slightly touched up visuals, but what if they could give it a real overhaul for minimal cost on a console many many times more powerful? Would you want that? If so, what games would you want to see them do it to?
Frankly, I'd pay good money for an enhanced version of Star Fox. Hell, I'd pay good money just to have it run at 60FPS instead of 17, but let's go all out. New stages, high rez, 60FPS, fully textured, and all pretty like. I'd also like 2 player support for the original F-Zero.