View Full Version : Offcial TMNT Movie Game Thread
Spitfire
03-04-2007, 04:52 AM
I'd expect all the reviews to be similar, the GBA version looks like being the most fun and high scoring.
I played the PC demo and was unimpressed, I suppose it's hard to be impressed when I've been playing TES 4 Oblivion and Gears Of War, plus it's a movie license, something which developers never put much effort into.
But still though it doesn't capture the dark atmosphere of the New York portrayed in the movie.
What's up with the lighting? every corner is lit up as if there were 20 moons shining down from the sky, where are the shadows and the glow from the streets below?
The footage from the very first trailer looked much better, the roof tops were dark and had a more realistic look about them, and the Turtles looked closer to the movie version too.
Gameplay is more important, but graphics are still important too, especially for a movie license, I didn't purchase my 360 or Geforce 7900GT for these kind of visuals.
Demo, demo = not full game. Plus it's on PC. Man are you fickle.
poobone
03-04-2007, 04:58 AM
well i wasn't holding my breath for this game since i thought it would be rushed to come out with the movie, but man the pc demo was FUN! I'll get it on 360 I'm sure it will play better with a joystick. I just wish it had some online co op.
Kendamu
03-04-2007, 01:05 PM
Dunno if anyone can reliably answer just yet, but I have a question about the portable Nintendo versions. Since I just recently got a DS for retail, I'll be getting the DS version. But, does anyone know of any practical reason to get the GBA version after that? I mean, since the DS got such lower ratings than the GBA, I find it hard to believe they'd take two whole points away just because it doesn't take advantage of the system's added capabilities. Am I wrong? :-?
The DS version seems like they're trying to convert the console version to DS while the GBA version is a sidescrolling brawler.
poobone
03-04-2007, 02:05 PM
yeah, and the sidescroller looks a LOT cooler for a handheld game.
Spitfire
03-04-2007, 03:19 PM
Wow the DS version does look terrible. Guess it's cool the DS and GBA versions will be different.
ThemanthatwouldbeRaphael
03-04-2007, 03:22 PM
Wow the DS version does look terrible. Guess it's cool the DS and GBA versions will be different.
I'd get the GBA version but my GBA is busted. When I get a DS I'll just get the GBA version.
Ninjinister
03-04-2007, 09:58 PM
I've got a question regarding the Ninja Adventures game that comes with the figures. Is it the same three levels on all of them (train, rooftops, Bigfoot)? And do they all have the same codes (GBA, DS, PSP)?
Roseangelo
03-04-2007, 10:04 PM
Yeah, there's no difference in any of the discs.
poobone
03-05-2007, 02:07 AM
i haven't looked so i don't know, but i'm interested in seeing what those coins will unlock. But I kinda don't wanna know because I wanna wait to discover it for myself.
bmxbandit
03-20-2007, 03:30 PM
today is release day... who has their copy yet? mine won't be here until the 22nd since i preordered it in order to get the free comic.
JohnnyFoxDarko
03-20-2007, 05:34 PM
I just started to play mine and I think it's awesome...
Only downside is I wish there were some online features or at least some sort of co-op...:/
I got GBA & GC. I'll open/play them in a bit.
Kendamu
03-20-2007, 06:06 PM
Have you seen the screens for the DS version? They look pretty bad.
http://www.tothegame.com/screenshot.asp?id=6207
It sort of looks like they were trying to convert the console version to the DS, and honestly, that's just not possible...
More possible than you think. Super Mario 64 DS was the original game with added characters and (I believe) a few new features. If a game as vast (for the time) as Super Mario 64 can make it to the DS then Ubisoft could've given a bit more in the free-roam department.
Mr. Snackpants
03-20-2007, 06:09 PM
I just started to play mine and I think it's awesome...
Only downside is I wish there were some online features or at least some sort of co-op...:/
Why does it say you're online in TMNT?
JetsAndHeels
03-20-2007, 06:16 PM
I like it so far. I have played the first three missions and it is helpful because it allows you to get the hang of the controls and how to jump and run the walls.
Oh yeah, the promo comic is pretty nice too. :)
Kendamu
03-20-2007, 06:17 PM
In other news, a reader review (http://rr.wii.ign.com/rrview/wii/tmnt/794101/61002/):
This game looks great in the videos, but the game play and graphics are excellent. The angles and hots where the character is playable is amazing. In older games, the shots would be movie-like clips where you cannot navigate the character, but this is not the case in TMNT. The voices are not as annoying as I originally thought they would be from the video previews online.
There is plenty of challenge to keep you motivated, but not so much where you want to throw your precious Wii at the wall and abandon the game. Another nice touch that the developers allowed is to skip the video interludes between each mission/level completion. Nothing annoys me more than being forced to watch some back story every single time I might have to replay a game or level. At least you have that option here.
The controls for the game use a balanced motion moves and button combinations. One thing that made me frustrated in other games such as DBZ on Wii was trying to remember the complexity of the moves and buttons. On the other side, there are not as many amazing moves in TMNT as there are in DBZ, but there enough and pretty easy to remember.
All-in-all, I am pretty impressed, far more than I expected to be. I was pretty disappointed when Super Mario Galaxy was pushed back, but I can be held over with the game play in TMNT.
10.0 Presentation
Excellent angles and perspectives during gameplay make the it unique and exciting.
10.0 Graphics
Scenes in the game are detailed and enjoyable. Even with only S-Video, the game still looks great.
9.5 Sound
Not originally mentioned, TMNT has Dolby Pro Logic II sound. I would have given a 10, but some of the character voice-overs can get a little old.
9.5 Gameplay
Leaping, jumping and climbing is awesome. There is a story line, but it is skippable and plenty of Platformer adventure. Would be 10 if the game offered online play or at least multiple players.
9.8 Lasting Appeal
Mini-games, unlockables and unique moves for each turtle will make the game stay fresh.
9.8 OVERALL
(out of 10 / not an average)
At this point I can't find any official reviews.
installerray
03-20-2007, 06:35 PM
are the wii version and gamecube the same game with the exception of the motion on wii, but otherwise same graphics , looks , layout ? i got the wii version and its cool , but my son wants gamecube too . waste of $ or what?
Mr. Snackpants
03-20-2007, 06:42 PM
I would say thats a big waste money.
Kendamu
03-20-2007, 06:47 PM
are the wii version and gamecube the same game with the exception of the motion on wii, but otherwise same graphics , looks , layout ? i got the wii version and its cool , but my son wants gamecube too . waste of $ or what?
Does the Wii version have no GC controller support?
JohnnyFoxDarko
03-20-2007, 07:07 PM
Why does it say you're online in TMNT?
Because I'm on XBox live, the game, however, has no online features.
Bummer, it would be AWESOME if it did.
It'd also be awesome if you could unlock co-op after you beat the game.
installerray
03-20-2007, 07:48 PM
Does the Wii version have no GC controller support?
no. just wii-mote an nunchuk
dripgutz24
03-20-2007, 08:41 PM
Well I got the 360 version today and I gotta tell ya it seems pretty sweet to me, each turtle has really cool moves when you gain up power, I also thought the best part so far where I'm at is when you are michealangelo as cowabunga carl and your running around with the big head, when you fight as him its like your pretty much break dancin, and when you use his nunchucks to fly stop in midair once to see what happens its pretty funny, anyways theres my 2 cents worth.
Shark
03-20-2007, 09:36 PM
I won't like the way the Wii mote is used for combat, but thats mainly because if I miss the enemy, the damn turtle will just keep comboing, and I can't get him to stop >.<
I also get sick of all the repetitive platforming. I knew we'd get alot, but this is WAY too many. I hoped after the first few levels it would stop (shorten the platform segments I mean), but I just beat Winters Tower, and it's still going strong with the platforming. So far, I think Raph's first level is the best, a nice balance between platform and combat.
Also, the damn turtles keep running along the walls when I'm just trying to jump, getting me killed ALOT. It's annoying.
But just about every game has bad controls (mainly the Wii), so aside from all of that, and the non-stop platforming with little combat, I like the graphics, humor, and...well, only Don's Team move seems to be the only one of any use.
Peanut
03-20-2007, 09:47 PM
But is it smart puzzle solving/platforming like Prince of Persia, or is it major dumbed down? I guess I may be asking this question to the wrong crowd, but maybe someone knows?
JohnnyFoxDarko
03-20-2007, 10:06 PM
But is it smart puzzle solving/platforming like Prince of Persia, or is it major dumbed down? I guess I may be asking this question to the wrong crowd, but maybe someone knows?
The only way I would compare it to PoP are the platforming, not the puzzle parts.
It's not too complex.
Platform through a level, fight some baddies, rinse and repeat.
Cascadia
03-20-2007, 10:17 PM
I got my PS2 version today...it is pretty sweet. The only trouble that I have is controlling Mikey and his flying with his nunchucks at times. This was another difficult place to get through... http://www.tothegame.com/sshotfeat.asp?screen=8635&pic=4
Quiet_Guy
03-20-2007, 10:24 PM
Got the Wii and GBA version. The Wii version is quite fun. Haven't played the GBA version.
Peanut
03-20-2007, 10:24 PM
The only way I would compare it to PoP are the platforming, not the puzzle parts.
It's not too complex.
Platform through a level, fight some baddies, rinse and repeat.
But what I'm asking is if the platforming is on the same level as PoP. Can that smart, complicated puzzlish platforming style be directly compared to the TMNT game, or is it just some wall running with an occasional hope over some bottomless pits?
JohnnyFoxDarko
03-20-2007, 10:34 PM
But what I'm asking is if the platforming is on the same level as PoP. Can that smart, complicated puzzlish platforming style be directly compared to the TMNT game, or is it just some wall running with an occasional hope over some bottomless pits?
That's exactly it. A bunch of wall running, wall climbing and some jumps.
It's still pretty fun though.
It's a definate rent for any TMNT fan and a buy for those who have the money.
Peanut
03-20-2007, 10:40 PM
Ugh. I won't be able to play it. Not after playing the PoP trilogy. I'll just be sitting there thinking about how the game could have been, and not focusing on what it is.
JohnnyFoxDarko
03-20-2007, 10:43 PM
Ugh. I won't be able to play it. Not after playing the PoP trilogy. I'll just be sitting there thinking about how the game could have been, and not focusing on what it is.
Well, it's not as complicated as PoP.
I say you give it a try. :D
Shark
03-20-2007, 10:44 PM
I take it back, my new favorite level is the China Town level with Leo and Raph. First one that uses Raph and Leo's uniqe skills. May of lacked Mike and Don, and the boss was way too extremly easy (especially compared to who it was, it was sadly disappointing of a boss fight), but the over all level was good.
poobone
03-20-2007, 11:33 PM
how's the storytelling? Does it actually strive to tell a narrative or does it just say, this is the story, now go wall-run and kill stuff?
Shark
03-21-2007, 12:43 AM
Little of both. It basically shows a comic, most of the same panels shown in every level, while you hear the turtles and Splinter chat about whats happening, then you get to it.
Sometimes during a level, a story may happen, but it's not much. You just see Don standing in one area, Gato standing in the other, then you hear voices. No additional movement or mouths moving.
There is the occasional CGI scene, but it's not much.
EDIT: I just beat the game, and I'm SADLY depressed that three people I was expecting to fight as bosses were never bosses. Hell, one of them never showed up in the game period.
This is the first time I ever had a GameCube game freeze on me. What the shell, yo? O_o
Ninjinister
03-22-2007, 01:40 PM
This is the first time I ever had a GameCube game freeze on me. What the shell, yo? O_o
Incidentally, TMNT: Mutant Melee was the first Gamecube game that froze on me.
LogicDonny
03-22-2007, 04:46 PM
funny.. metroid prime 2 was the only game to freeze on me at 1 area.
Cascadia
03-22-2007, 04:47 PM
none of my games have froze with PS2.
Turtleman100
03-22-2007, 11:10 PM
I like this game it is good I'm on The second Nightwatcher level Is there a game book. Can't wait to play some more. I double post again I'm so sorry Please forgive me.
Shark
03-23-2007, 02:15 AM
Please forgive me.
No.
Meh, I beat the game all the way through again. In all honestly, it's a bad, bad game. No better than the Konami games. But it is pretty addictive. That can be a good thing.
It is a bad game compared to games like God of War, Prince of Persia, or Devil May Cry... (I haven't played any other games to compare to) but, no co-op aside, it's better than any turtle game I've played.. (haven't played all the "newer" games, just everything before and including the first ps2 game). I say better (aside from no co-op) because gameplay. Turtles in Time is classic but... let's be real... the new game is more active/complicated/deeper.. than the old school (which is expected). To be positive... it is something to build on, but the sequel may (will?) only happen with a sequel to the movie.
But I agree... it's somewhat addictive. I just got 100% today... roughly 16 hrs to obtain, which could be a lot shorter but I couldn't find some coins. So if you can't see yourself playing through after the first play through... it's not worth buying.
Shark
03-23-2007, 03:13 AM
Yeah, I hated it because there was very little combat, and way too much platforming. But after beating the game, I actually prefered the platforming more than the combat (depending on the level). Mainly I believe is because I have the Wii version, and your arm will be completley tired out after a few battled. All you do is shaked the damn remote wildly. You can't even preform the spinkick (no matter how much you shake that damn nunchuck, it's not happening until the enemy already backed away from you, or attacked you). And the jump attack is pretty useless. Maybe more useful if it at least did damage.
So really, I hate the hell out of the combat. But I just battled the Generals again, Gato seemed to of gotten harder, Girl General got Easier, Mono was just as annoyingly hard. Seems like Gato and female General randomize their difficulty? Then again I was trying new stuff with Gato mostly.
Still disappointed they didn't have my three favorite boss ideas, Nightwatcher, Karai, and Max Winters. Max I assumed would of been one of the final bosses, Karai I expected at least a boss battle for Leo. Nightwathcer had the perfect level to be a boss in, but instead it's just a chase.
I'm still confused about one thing...
Max tells you he and the Generals are his friends, and tells you why they fight. So why do you turn around and fight the Generals to the death? Why do they act like Max helped you kill them. Why did he help you kill his friends? Max never told you why you should fight them. They seemed to of been a pointless battle from my view, unless I misunderstood the story.
Kunoichi_Haruko
03-23-2007, 05:32 AM
I'm still confused about one thing...
Max tells you he and the Generals are his friends, and tells you why they fight. So why do you turn around and fight the Generals to the death? Why do they act like Max helped you kill them. Why did he help you kill his friends? Max never told you why you should fight them. They seemed to of been a pointless battle from my view, unless I misunderstood the story.
It makes more sense once you've seen the movie (or, in my case, read the novelization), but I guess that's just another game flaw-- poor storytelling, at least at the end, it seems (I'm just guessing here; I haven't played the Wii version).
Anyways, I went out and bought the GBA version. I beat the game. Granted, it was on easy, but I beat it. I'm happy mostly because I don't usually play games much (read: at all :)). But the GBA got such good reviews, I had to have it. And it really was fun. There's definitely replay value in this one...
Quiet_Guy
03-23-2007, 08:15 AM
Hey Shark I got the Wii version as well. I'm enjoying it a ton. I haven't fought Agullia or Serpertiente, whatever her name is yet. Got any good tips for them?
Also the GBA version is nice! I'm on the last level on the normal mode.
Shark
03-23-2007, 08:27 AM
It's more fun figureing Aquila out yourself, especially since it's the only challenge. He was way too easy and pathetic of a boss fight. You'll figure it out quickly since the turtles keep nagging you to use them on certain moves.
As for the other one, you don't need any advise for her. Just beat the crap out of her. Nothing special. Dodge roll when she's ready to charge at you, jumping doesn't help like it does with Gato. She's really no different from Gato easually, just easier to dodge her projectiles.
lilraph
03-23-2007, 03:27 PM
for those of you who have beat it. i can t beat one guy. I'm assuming the last in the game. Forgive my terminology but i beat three other bosses at one time then this guy comes out and i cant even hit him. What the shell is going on? I assume i'm on the last level. I'm only at fifty percent though so who knows but four bosses in a row ought to be a darn good sign. So i beleive he's the last guy in the game. Any info?
lilraph
03-23-2007, 04:23 PM
ok nevermind. After two hours i figured it out. poop.
Shark
03-23-2007, 06:01 PM
Two hours? I figured it out in 2 minutes O.o Why does it take so long for people to figure out?
JetsAndHeels
03-23-2007, 07:40 PM
I beat it this afternoon after I got back from seeing the movie. Now I am going back to try and do the challenge missions.
For me the hardest part of the game was the last level...getting up that big silo type thing. Jumping from one level to the next, then getting into the doorway before it closed...it took me over 35 minutes to complete the level. Anyone else get caught on that part?
Shark
03-23-2007, 08:00 PM
No. It killed me a few times, but it wasn't that hard. The most annoying thing of it that got me the most was Don's part. Hell, he barely uses his Pole Vault in the game at all, so the two or three rare times when you DO need it, you forget it existed.
JetsAndHeels
03-23-2007, 08:13 PM
I don't know what it was about that part for me Shark..I just kept leaping up trying to get around the area quickly and i kept falling down and dying. It was the most time consuming part of the game for me.
Ecto Jedi
03-23-2007, 08:36 PM
6.0 on IGN. That's pretty disappointing.
http://ps2.ign.com/articles/774/774575p1.html
I was about two seconds away from renting the game this afternoon when I realised I'd lost my Blockbuster card. Rotten luck...
Mr. Snackpants
03-23-2007, 10:16 PM
6.0 on IGN. That's pretty disappointing.
http://ps2.ign.com/articles/774/774575p1.html
I was about two seconds away from renting the game this afternoon when I realised I'd lost my Blockbuster card. Rotten luck...
I've had that happen to me. If you have I.D. on you they can look it up...at least the few times it happened to me.
As for the game....it's ok. I enjoyed it through four levels and then I was tired of it, but I'll continue tomorrow. The acrobatics are pretty cool and the fighting is lacking. The camera position bothers me at times, nothin major though. I really dig the storytelling by splinter and the turtles that goes on while you're playing. It's not a bad game, but i'm glad I rented it(for free too) instead of buying because it's not worth $50. I can see why it got low reviews....I would give it a 7/10 and if I didn't love TMNT id give it a 5 or 6/10.
Ecto Jedi
03-23-2007, 11:06 PM
I've had that happen to me. If you have I.D. on you they can look it up...at least the few times it happened to me.
As for the game....it's ok. I enjoyed it through four levels and then I was tired of it, but I'll continue tomorrow. The acrobatics are pretty cool and the fighting is lacking. The camera position bothers me at times, nothin major though. I really dig the storytelling by splinter and the turtles that goes on while you're playing. It's not a bad game, but i'm glad I rented it(for free too) instead of buying because it's not worth $50. I can see why it got low reviews....I would give it a 7/10 and if I didn't love TMNT id give it a 5 or 6/10.
I hear ya. I'm a sucker for TMNT games, apparently -- even Battle Nexus and Mutant Nightmare, which were seemingly universally maligned, I found to be perfectly enjoyable. (Oddly enough, the first Konami TMNT game got the best reviews...And it's one of the worst games ever.)
Sliced
03-24-2007, 04:47 PM
I just played the game a little. And there's no way I'm buying that. The game is ''fun'' but I agree on the ratings this game received. I heard that the GBA version was way better than the console version ? is that true ?
LogicDonny
03-24-2007, 04:52 PM
I just played the game a little. And there's no way I'm buying that. The game is ''fun'' but I agree on the ratings this game received. I heard that the GBA version was way better than the console version ? is that true ?
yes you are correct.
the consoles were a lot better than the psp/ds version but I prefered the gba one because it was classic tmnt side scroller beat em up with river city ransom elements in it.
BAAAAAAARF!
Spitfire
03-24-2007, 05:23 PM
I own it for 360. I got an HDTV with 720 and a 5.1 surround sound system. The game sounds awesome, looks decent, and plays well.
Aside from the annoying little things like running on walls by mistake when your trying to grab onto poles and falling because your busy jumping around like a spaz it's fun. I got it as a present but even if I paid for it I'd hardly mind. I like how it doesn't spoil the movie really.
There's some noticeable errors, like the audio. Sometimes Raph will repeat himself twice a second apart when he leaves your team and it echoes. The generals do it everytime. Mono was the first I noticed it on. He kept saying his line over and over again and it echoed.
Anyways little crap aside the game is fun and I enjoy it. It's also cool how it gives you some backstory*I assume the first missions are what the Mirage comics cover*
JohnnyFoxDarko
03-24-2007, 05:53 PM
Anyone want to buy my 360 copy?
Pretty much new....
Raph'N'Roll
03-24-2007, 10:25 PM
I bought it for the 360 yesterday, I have to admit I was pretty harsh on the game from just playing the PC demo.
The game is quite fun and the graphics are better than I thought, there is a strange drop in framerate though from time to time.
Can't wait to play the GBA version though, as Streets of Rage 2 is my fave beat'em up of all time, and this looks and sounds similar.
Quiet_Guy
03-24-2007, 10:29 PM
I love the dodge ability and acrobatics in this game. Now if they could make a free roaming game with the acrobatics that would be insane.
Zachatello00
03-24-2007, 11:32 PM
Nintendo Power gave it a 5 out of 10. Does anyone else feel that's a bit harsh?
Raven
03-25-2007, 12:28 AM
I'm not a huge gamer but I do enjoy this game, by no means is this an excellent game but from what we have had in the past this is pretty good.
I was disspointed with the fighting at first but slowly got into it has I got further in the game.
The game is not very hard but it does have some very annoying little spots that just take some time to get over but once you figure them out there a piece of cake.
Now am I the only one thats getting tired or comic panels being used in comic based games? Can we at least take the time to animate it?
But really this is a nice step away from the crappy beatem up styled games.
Cascadia
03-25-2007, 01:12 AM
Nintendo Power gave it a 5 out of 10. Does anyone else feel that's a bit harsh?
That is a bit harsh. I took my game to a neighbor's house and her son loved the game within the first minute or so. The comic book thing is alright and different. My favorite gamer figured out 2 cheats while playing the game. One being with the big air conditioner on the Ninja tag level....keep switching turtles while moving. It is a pretty cheap way but it works.
Kendamu
03-25-2007, 02:14 PM
Since the game got such bad ratings, I decided to rent it for Wii and if I end up liking it overall I'd go ahead and buy it.
I really don't know what to say as a detailed review as I've only gotten to the Ninja Tag part. However, at this point, I think I'll wait to buy it used.
And as for the Wii controls, they're not as bad as some reviews are making them out to be. They're actually pretty decent for a port.
Cascadia
03-25-2007, 03:59 PM
right now, I am at the point where Raph is chasing after the Foot.
Shark
03-25-2007, 04:12 PM
And as for the Wii controls, they're not as bad as some reviews are making them out to be. They're actually pretty decent for a port.
Wrong. As you get further into the game, and more comfortable with it, you may accidently tilt the Wiimote or Nunchuck alot, which will make your damn turtle stop constantly, which is VERY annoying.
Kendamu
03-25-2007, 05:42 PM
Or maybe you're wrong. I just finished the stage where Leo is captured and I'm really comfortable with the controls. I'm still not having any problems.
Quiet_Guy
03-25-2007, 05:51 PM
I love the Wii controls and just finished the game last night. Have any of you tried the minigames yet?
Kendamu
03-25-2007, 06:54 PM
I don't know if I have them all yet but I've tried all that I've unlocked at this point and they're pretty cool.
Quiet_Guy
03-25-2007, 07:00 PM
I've played Don's for a little bit, my favorite one so far.
Shark
03-25-2007, 09:23 PM
I hate them all. Raph's because it's so annoying and hard. Leo's because it's just bad. Don's and Mike's are the only good one's, but my arms get too tired to usually finish them, then I don't feel like playing ANYTHING again afterwards.
Kendamu
03-25-2007, 10:46 PM
I don't see what's so tiring about it.
Death's Head
03-27-2007, 02:51 PM
Is Max Winters ever actually fought?
Is Max Winters ever actually fought?
Nope! You don't get to fight Karai either.
Kendamu
03-27-2007, 06:19 PM
Is Max Winters ever actually fought?
Only in the GBA version.
MAESTAS
03-27-2007, 07:31 PM
I just bought the game but I am going to wait a little bit before I play it.
Shark
03-27-2007, 07:37 PM
Judgeing from the movie, these should of been some bosses that weren't.
Karai, Nightwatcher, Jersy Devil, and Birthday Party Kids XD
Considering that it dogged me for the entire game and was the cause of the vast majority of my 700+ falling deaths, the camera was the most fearsome boss of all.
Ninjinister
03-27-2007, 08:46 PM
Nope! You don't get to fight Karai either.
Then again, The Turtles do not battle Winters in the movie, either.
Shark
03-27-2007, 08:47 PM
I never had any trouble with the camera. But then again, I played the Wii version, and the Wii versions controls sucked, bad. That was the cause of my 200+ falls (if I read the stats right, it's only 200+).
Roseangelo
03-27-2007, 10:14 PM
FINALLY got my GameCube copy today - LOVE IT!!!
Ok, not the hardest game in the world, but I reallyreally love all the running and jumping and wall climbing n stuff. It's a change from all the previous games and I appreciate that.
Shark
03-27-2007, 10:15 PM
I couldn't find a Gamecube version >.< I would of prefered the GC version to the Wii, since Wii controls suck and all >.<
Roseangelo
03-27-2007, 10:20 PM
I ordered online, thus I didn't get my game until today.
I never had any trouble with the camera. But then again, I played the Wii version, and the Wii versions controls sucked, bad. That was the cause of my 200+ falls (if I read the stats right, it's only 200+).
Only 200+? That's fantastic! Though apparently the game adds challenge map attempts to the total, which would explain my ridiculously high body count -- I died an unprecedented amount of times just trying to make the initial jump in Map 9 (which I've since discovered is all but impossible to do with my digital controller -- I had to switch to analog controls to manage it).
Kendamu
03-28-2007, 02:17 AM
Still playing the GBA version. I feel like mastering it because it's not completely forgiving like the console version.
However, earlier tonight (Tuesday) I returned the Wii version to Blockbuster. Had the game been a lot longer I would've actually bought it. Great concept and the only disappointment is that the Shredder battle was pathetic. I just don't feel like paying $40 to $50 for a game that's that short. I can understand that it has to do with the source material, though. Hopefully Ubisoft will be allowed to make another one with an original storyline so it can be a longer game.
Great for a rental, though!
Shark
03-28-2007, 02:30 AM
It would be great if some day a game was made that wasn't based off the movie, based off the cartoon, if anything, based off the comic books, or just their own game series thats not based on any other installment. This way they could make sequals without being limited to the movie/cartoon.
It would be great if some day a game was made that wasn't based off the movie, based off the cartoon, if anything, based off the comic books, or just their own game series thats not based on any other installment. This way they could make sequals without being limited to the movie/cartoon.
You mean like the old games? I used to love how they pulled in elements from all of the TMNT universes. :)
Shark
03-28-2007, 03:24 AM
Well, I cosidered the old games more based off the 80's cartoons, but they are the best example (especially compared to these days games), Tournament Fighters being the biggest, haveing characters that never appeared in the cartoon, like Karai, Hothead, Trisaratron(sp?), that...spider thing, Man Ray (at least I don't remember him in the cartoons), Chrome Dome, Armagon, War, and their own version of Rat King and Wingnut.
On a side note, I always wondered why the fighting games never included Slash, Leatherhead, Baxter, Death, and the other two horsemen, but meh. Karai, Man Ray, Casey Jones, and Armagon were good enough (although their version of Armagon sucked compared to the Archie version).
Ninjinister
03-28-2007, 10:23 AM
Well, I cosidered the old games more based off the 80's cartoons, but they are the best example (especially compared to these days games), Tournament Fighters being the biggest, haveing characters that never appeared in the cartoon, like Karai, Hothead, Trisaratron(sp?), that...spider thing, Man Ray (at least I don't remember him in the cartoons), Chrome Dome, Armagon, War, and their own version of Rat King and Wingnut.
On a side note, I always wondered why the fighting games never included Slash, Leatherhead, Baxter, Death, and the other two horsemen, but meh. Karai, Man Ray, Casey Jones, and Armagon were good enough (although their version of Armagon sucked compared to the Archie version).
I seem to recall Ray Fillet in an episode of the series.
http://www.ninjaturtles.com/cartoon/guide/cart091.htm
AquaParade
03-28-2007, 10:41 AM
A sequel to this game with an original story line and some more development time would be cool. The Incredibles game had a sequel, why not TMNT?
Rockzero
03-28-2007, 11:26 AM
Picked up and finished both the Xbox 360 and GBA versions. Very fun, but unfortunately both are very short (if you are not into getting everything 100% finished, that is).
That being said, I really did like the GBA version. The boss fights were a little simplistic but fun. I loved how...
Karai had mirages of herself in her boss fight, just like Shredder did in the original TMNT arcade game!
I seem to recall Ray Fillet in an episode of the series.
http://www.ninjaturtles.com/cartoon/guide/cart091.htm
Yeah -- Chrome Dome was in an episode of the old 'toon as well. But even the old school sidescrollers included characters from the movies (frex, Tatsu, Tokka, and Rahzar) as well as characters who were barely in the animated series and/or were more reminiscent of their comic book counterparts -- Slash and Wingnut, for example. (Though Slash looked more like his toy than his Archie representation.)
Manhattan Missions also features characters from both the old 'toon and the movie, whereas the design of certain characters (most notably Shredder and the Foot Soldiers) take after their comic appearances. There are also a bunch of thugs who could easily be considered Purple Dragons. :)
Sniper33
03-28-2007, 10:35 PM
Ive played the demo quite a few times already and am pretty much set on getting the game sooner or later. But what Im wondering is, what system is the best to get it on? I was thinking of going with the PC version just cause it was the cheapest of the games, but was also wondering if you can change the controls on the full version of the pc game.
Spitfire
03-28-2007, 10:49 PM
Ive played the demo quite a few times already and am pretty much set on getting the game sooner or later. But what Im wondering is, what system is the best to get it on? I was thinking of going with the PC version just cause it was the cheapest of the games, but was also wondering if you can change the controls on the full version of the pc game.
If you can tolerate the PC controls go for it. I'd suggest the 360 version.
I'd go with the PC version, considering that it's about half the price of the Xbox one and that (as far as I know, anyway) the core games are pretty much identical. If you've got a good PC controller (I've been playing with a PS2 controller), you should be just fine.
Btw, you can change the controls in the demo, too.
Rockzero
03-29-2007, 12:20 PM
Oh, something I wanted to ask that was touched upon in the GBA version but not in the others (as far as I know)...
At the end of the GBA game,
It says that Casey proposed to April on the spot after they defeated the generals and Max Winters went poof.
Was this elaborated on in any other medium (the official novelization, maybe)? Because I certainly don't remember that happening in the movie (though granted it was very late when I saw it). And granted, video games do take some liberties, but that seemed like a pretty big one.
Shark
03-29-2007, 03:27 PM
Casey and April do NOT appear at all in the console games. Casey is only mentioned, and that was only once.
And the only one who spoke after Max died in the movie was Mikey, who felt the need to have disrespect for the dead.
Casey and April do NOT appear at all in the console games. Casey is only mentioned, and that was only once.
And the only one who spoke after Max died in the movie was Mikey, who felt the need to have disrespect for the dead.
When the dead get inside your nostrils, they lose their right to respect. :lol:
MAESTAS
03-29-2007, 04:58 PM
I bought TMNT for PS2 and I am totally satisfied. I like everything about the game.
But I would have liked it if they would have:
1. Made triangle, square, and the back buttons all be fighting buttons for combos.
2. Make missions longer and more of them.
3. And that would be so freakin sweet if they would have made all the turtles appear on the screen at the same time and you could still switch and fight the enemy all together at the same time and run through the levels together, and when you switch turtles the camera would move closer to the turtle selected. Wow that would be a perfect game.
Kendamu
03-29-2007, 09:48 PM
So, kind of like X-Men Legends in the whole "every character on screen" deal? That would be cool.
Shark
03-29-2007, 10:01 PM
That would be soo annoying. I hated X-Men legends...
JetsAndHeels
03-29-2007, 10:08 PM
I have enjoyed the game for the most part as well, however I wanted to see some actual fighting against Karai and have a few more actual missions. I ran through them pretty fast and if they had added somemore it would be great.
One thing I would have liked to see (mission wise) was one where you take Don, Raph, and Mikey (with Casey and April tagging along) into Winters Tower so you could rescue Leo out of the chamber they put him in.
Like I said though I have enjoyed it and even though I beat it I am going back and trying to unlock all the artwork and the clips.
Mr. Snackpants
03-29-2007, 11:02 PM
I'm on the last level. I've gone through the whole thing without any difficulty. Now I'm at General Mono(?). How do you get past his "super" hammer attack? I always get knocked off. I was able to avoid it once but I don't know how, it was just luck. Any tips? I need to finish this soon so I can return it.
JetsAndHeels
03-29-2007, 11:06 PM
I'm on the last level. I've gone through the whole thing without any difficulty. Now I'm at General Mono(?). How do you get past his "super" hammer attack? I always get knocked off. I was able to avoid it once but I don't know how, it was just luck. Any tips? I need to finish this soon so I can return it.
When he goes up to land the attack (hammer up in the air), use raph and do the move where you sling the other turtle at him. If you hit him at the right time he will fall over.
Farlander
03-30-2007, 04:12 AM
The most disappointing thing about the game that it was made by UbiSoft, and... well, knowing UbiSoft, it could be so much better! Anyway, I think that having all turtles on screen would be super cool. Imagine an advanced level design, and four turtles jumping through rooftops so and so, like in the movie. That would be just... so cool.
Also the battle system sucks ass. I mean, come on, there's only one combo even! That just is plain dumb.
Also, there are things that aren't understood if you haven't seen the movie, things you didn't understand, and thing syou would like to add. Or change. I mean, like, after the Yeti fight, the turtles get back in the lair, then Raph goes back to the construction site, and that black truck just happens to ride out from the alley... ********. And, anyway, I would've like the game to be actually closer to the movie. And more levels. Come on, we have only one type of unique levels for Don and Mike! So instead of five levels where turtles are alone, make eight levels. Yeah, Raph and Leo would still get the most "play-time", but we could play as Mikey and Don more, especially since their abilites kind of aren't that needed later. But make levels later so their abilities would\could be needed (and if all four turtles would be on screen, just think how cool it would be that each one would get through obstacles by using it's special abilities). Also, there is IMO no need in bosses in the first levels, especially the stone generals. Then the Ninja Tag level. It's cool, but it should be soley acrobatic. While the Foot's first appearance would be on the Yeti level (which, actually, should take place at night and should also have Karai as another boss). Hm... anyway, an idea of how the game should've been or something... being more closer to the movie and taking some ideas from the game.
Level 1: Vigilantism. Basically, like in the game. Some advanced form of it. Some kind of Raph on a bike mini-game.
Level 2: Kind of like the Donnie level, only without the boss in the end.
Level 3: Kind of like Mikey level in the game. It was fine.
Level 4: A mix of first Leo level and Spirit of the Jungle level. All in one.
Level 5: Kind of the Vigilantism proceeds, only here we meet Casey Jones on a rooftop, like in the movie. But we don't play as Casey. The thing is, a bit of change from the movie here, this is where they first meet a monster. That flying monster. And Raph in his costume and Casey follow the monster and then get their butt kicked. The monster flies away. Raph intends to get to the lair.
Level 6: Don, as usual, looks around the subway tunnels looking for some parts. And then... He meets a monster. (Remember that monster that was on the subway train in the movie? Maybe that's it). There's only one thing. Don doesn't run after the monster. The monster runs after Don, and it's very... dangerous. Don gets trapped in the sewer.
Level 7: Mikey intends to get home. Some going through the sewers (skating the sewers arcade sequence), and... he sees the monster and Don. A bit of a little team up here (with no meter), and also kind of a small tutorial about team attacks.
Level 8: Leo's returning home. Deltaplane arcade sequence. Instead of diving into the water and going straight to the sewers, he dives into the water and gets off on some kind of shore. Maybe he climbs the Brooklyn Bridge (or whatever that bridge is) and starts from it?
Level 9: Finally, all four turtles together. The ninja tag level, like in the game, only soley acrobatic without absolutely any battles.
Level 10: The yeti level. Kind of like in the game, only takes place at night. And the battles takes place not on the ground. And there's a moment where we play only as Leo (and see other four turtles somewhere far away with yeti) battling Karai. Then all four turtles battle the yeti.
Level 11: Instead of getting back to the lair and then following the truck (which is kind of doubtful) Raph runs after the truck right away, not in his Nightwatcher costume. And this level is more grounded one with actually evading the traffic and such. Raph's chase is intrerrupted by the flying monster. But it's so mad and kicks Raph's butt so hard that he is forced to... retreat. So happens that he decided to go to Casey and together they follow the monster and then have a boss battle with Gator (or whatever that Cat-like general's name is). Get their butt kicked.
Level 12: Leo and others look for Raph. They've stumbled accross a black truck, decided to investigate, and see the three generals. Two of them leave while the other one (dunno, maybe Mono) remains to... get their butt kicked. Anyway, the police intrerrupts everything, everyone is forced to go to their HQs.
Level 13: Casey finds these living statues oddly familiar, but doesn't remember from where. The team decides to scout the city for these monsters and statues, and to follow them in the shadow. This is more of a stealth level, where if you get into battle = you lose. The turtles get to Winter's tower. Raph proposes to get inside right away, but then argues with Leo, who insists against that. Fine. Raph leaves. Leo is mad at Raph.
Level 14&15: Basically based on Raph-solo levels of Winters tower levels. Raises an alarm, gets his butt kicked by one of the generals and is forced to run away while doors are closing everywhere so to not get trapped.
Level 16: Meanwhile, based on another game level, the other part of the team (without Raph) goes through subway to quietly infiltrate Winter's tower. They do not find an entrance, like in the game.
Level 17: Raph intends to get back to the lair, but hears about what happened at the Diner. Goes there, and... well, battles the Jersey Devil. I mean, come on, wouldn't the battle with this little guy be VERY cool?
Level 18: The other part of the team gets back to the lair and notices that Raph isn't here. Leo goes to look for him, stumbles upon the Nightwatcher. Runs after the Nightwatcher. Ends with a boss battle with Nightwatcher. It is revealed that Nightwatcher is Raph. Now it's time to fight as Raph against Leo, and kick his butt.
Level 19: Raph runs away, hears Leo's scream, runs after him. Follows the truck, and such, and such, and battles the Snake-head, or whatever her name is. Basically it's an extended Raph's part of the All is forgiven level, only happens during night. I mean, come on, turtles is all about night!
Level 20: The team (without Leo) comes through the undergroudn part of the city straight to Winter's tower's courtyard, where it battles the hordes of ninja! Yeah! And somewhere in this level "Who puts self-destruct in a cave?" part is needed.
Level 21: Inside Winter's tower, save leo.
Level 22: Soley boss level. There are hordes and hordes of bosses (well, actually only four: the generals), we fight them in different styles, one against one (four times), one against two (four times), two against one (four times), two against two (two times), four against four (one time), and then four against one (four times). Oh, and Karai or whoever brings in the thirteen monster.
Level 23: "Brothers forever". Basically, this is another soley acrobatic level. Kind of epilouge. And kind of free roam. Let's say, four-five minutes of non-stop acrobatic fun, and then the "We fight together" epilouge part. And an unlockable non-timer version will be available as a bonus.
Heh. I dunno why I even wrote all that. Maybe didn't have anything better to do...
Personally, I could've done without a whole bunch of the platforming action and would have preferred a lot more fighting. More boss fights would've been cool, too... but I think what really would've made the game better (or at least cooler) would have been if they'd actually included more characters who weren't in the movie. Shredder was a nice touch, but Leatherhead, Rat King, and some of the other classic characters could easily have been worked into the story.
Multiplayer action might also have been cool, but not with all of the platforming elements. People would be falling to their deaths left and right -- not much fun.
Mr. Snackpants
03-30-2007, 12:07 PM
When he goes up to land the attack (hammer up in the air), use raph and do the move where you sling the other turtle at him. If you hit him at the right time he will fall over.
D'oh!!! That makes it a lot easier:lol:
Wow that was easiest game ever. The final boss was a joke, you can beat him in under a minute. I'm so glad I didn't buy this game because I will never want to replay it. It was fun while it lasted though. I enjoyed the ninja platforming action, however it could've been better. Can't wait to try the GBA version.
MAESTAS
03-30-2007, 04:45 PM
No, I think it would be sweet if the camera view was still the same and everything, just have all the turtles on the screen at the same time. And which ever turtle you are the rest would follow you while you run around.
Ninjinister
03-30-2007, 08:53 PM
The most disappointing thing about the game that it was made by UbiSoft, and... well, knowing UbiSoft, it could be so much better! Anyway, I think that having all turtles on screen would be super cool. Imagine an advanced level design, and four turtles jumping through rooftops so and so, like in the movie. That would be just... so cool.
Also the battle system sucks ass. I mean, come on, there's only one combo even! That just is plain dumb.
Also, there are things that aren't understood if you haven't seen the movie, things you didn't understand, and thing syou would like to add. Or change. I mean, like, after the Yeti fight, the turtles get back in the lair, then Raph goes back to the construction site, and that black truck just happens to ride out from the alley... ********. And, anyway, I would've like the game to be actually closer to the movie. And more levels. Come on, we have only one type of unique levels for Don and Mike! So instead of five levels where turtles are alone, make eight levels. Yeah, Raph and Leo would still get the most "play-time", but we could play as Mikey and Don more, especially since their abilites kind of aren't that needed later. But make levels later so their abilities would\could be needed (and if all four turtles would be on screen, just think how cool it would be that each one would get through obstacles by using it's special abilities). Also, there is IMO no need in bosses in the first levels, especially the stone generals. Then the Ninja Tag level. It's cool, but it should be soley acrobatic. While the Foot's first appearance would be on the Yeti level (which, actually, should take place at night and should also have Karai as another boss). Hm... anyway, an idea of how the game should've been or something... being more closer to the movie and taking some ideas from the game.
Level 1: Vigilantism. Basically, like in the game. Some advanced form of it. Some kind of Raph on a bike mini-game.
Level 2: Kind of like the Donnie level, only without the boss in the end.
Level 3: Kind of like Mikey level in the game. It was fine.
Level 4: A mix of first Leo level and Spirit of the Jungle level. All in one.
Level 5: Kind of the Vigilantism proceeds, only here we meet Casey Jones on a rooftop, like in the movie. But we don't play as Casey. The thing is, a bit of change from the movie here, this is where they first meet a monster. That flying monster. And Raph in his costume and Casey follow the monster and then get their butt kicked. The monster flies away. Raph intends to get to the lair.
Level 6: Don, as usual, looks around the subway tunnels looking for some parts. And then... He meets a monster. (Remember that monster that was on the subway train in the movie? Maybe that's it). There's only one thing. Don doesn't run after the monster. The monster runs after Don, and it's very... dangerous. Don gets trapped in the sewer.
Level 7: Mikey intends to get home. Some going through the sewers (skating the sewers arcade sequence), and... he sees the monster and Don. A bit of a little team up here (with no meter), and also kind of a small tutorial about team attacks.
Level 8: Leo's returning home. Deltaplane arcade sequence. Instead of diving into the water and going straight to the sewers, he dives into the water and gets off on some kind of shore. Maybe he climbs the Brooklyn Bridge (or whatever that bridge is) and starts from it?
Level 9: Finally, all four turtles together. The ninja tag level, like in the game, only soley acrobatic without absolutely any battles.
Level 10: The yeti level. Kind of like in the game, only takes place at night. And the battles takes place not on the ground. And there's a moment where we play only as Leo (and see other four turtles somewhere far away with yeti) battling Karai. Then all four turtles battle the yeti.
Level 11: Instead of getting back to the lair and then following the truck (which is kind of doubtful) Raph runs after the truck right away, not in his Nightwatcher costume. And this level is more grounded one with actually evading the traffic and such. Raph's chase is intrerrupted by the flying monster. But it's so mad and kicks Raph's butt so hard that he is forced to... retreat. So happens that he decided to go to Casey and together they follow the monster and then have a boss battle with Gator (or whatever that Cat-like general's name is). Get their butt kicked.
Level 12: Leo and others look for Raph. They've stumbled accross a black truck, decided to investigate, and see the three generals. Two of them leave while the other one (dunno, maybe Mono) remains to... get their butt kicked. Anyway, the police intrerrupts everything, everyone is forced to go to their HQs.
Level 13: Casey finds these living statues oddly familiar, but doesn't remember from where. The team decides to scout the city for these monsters and statues, and to follow them in the shadow. This is more of a stealth level, where if you get into battle = you lose. The turtles get to Winter's tower. Raph proposes to get inside right away, but then argues with Leo, who insists against that. Fine. Raph leaves. Leo is mad at Raph.
Level 14&15: Basically based on Raph-solo levels of Winters tower levels. Raises an alarm, gets his butt kicked by one of the generals and is forced to run away while doors are closing everywhere so to not get trapped.
Level 16: Meanwhile, based on another game level, the other part of the team (without Raph) goes through subway to quietly infiltrate Winter's tower. They do not find an entrance, like in the game.
Level 17: Raph intends to get back to the lair, but hears about what happened at the Diner. Goes there, and... well, battles the Jersey Devil. I mean, come on, wouldn't the battle with this little guy be VERY cool?
Level 18: The other part of the team gets back to the lair and notices that Raph isn't here. Leo goes to look for him, stumbles upon the Nightwatcher. Runs after the Nightwatcher. Ends with a boss battle with Nightwatcher. It is revealed that Nightwatcher is Raph. Now it's time to fight as Raph against Leo, and kick his butt.
Level 19: Raph runs away, hears Leo's scream, runs after him. Follows the truck, and such, and such, and battles the Snake-head, or whatever her name is. Basically it's an extended Raph's part of the All is forgiven level, only happens during night. I mean, come on, turtles is all about night!
Level 20: The team (without Leo) comes through the undergroudn part of the city straight to Winter's tower's courtyard, where it battles the hordes of ninja! Yeah! And somewhere in this level "Who puts self-destruct in a cave?" part is needed.
Level 21: Inside Winter's tower, save leo.
Level 22: Soley boss level. There are hordes and hordes of bosses (well, actually only four: the generals), we fight them in different styles, one against one (four times), one against two (four times), two against one (four times), two against two (two times), four against four (one time), and then four against one (four times). Oh, and Karai or whoever brings in the thirteen monster.
Level 23: "Brothers forever". Basically, this is another soley acrobatic level. Kind of epilouge. And kind of free roam. Let's say, four-five minutes of non-stop acrobatic fun, and then the "We fight together" epilouge part. And an unlockable non-timer version will be available as a bonus.
Heh. I dunno why I even wrote all that. Maybe didn't have anything better to do...
You do know there IS more than one combo, right?
Shark
03-31-2007, 03:52 AM
You do know there IS more than one combo, right?
You had to quote that long message just to say that?
And, no I don't know.
Okay, I've just posted the official Scary-Crayon review of TMNT (http://www.scary-crayon.com/games/tmnt2k7/). It's fairly lengthy -- and perhaps not terribly interesting and/or helpful for folks who already have the game! -- but it does contain my extended comments concerning various aspects of the gameplay and gripes specific to the PC version. Just thought I'd mention it here. :)
Mr. Snackpants
03-31-2007, 08:28 PM
The GBA game is $30? That about the cost of a DS game. I figured the GBA would be cheaper than they are.
Rockzero
03-31-2007, 10:02 PM
Alright so today at work I was looking up TMNT in the computer out of boredom, and it says the GBA and Gamecube versions are already discontinued.
So if you are looking at getting either, I'd suggest picking them up now before they dissapear completely.
jasonorme666
03-31-2007, 11:15 PM
Easiest 1000 gamerscore ever..
Sadly the game was far too short, it was nice while it lasted although it felt like it was all a tutorial/training mode, and the real game had yet to begin.
Easiest 1000 gamerscore ever..
Sadly the game was far too short, it was nice while it lasted although it felt like it was all a tutorial/training mode, and the real game had yet to begin.
Well, as I understand it, you can get 1000/1000 XBLA points without completing everything in the game (frex, I know that you get rewarded for finishing levels, but does your ranking matter?), so I think it's a little unfair to call it a short game without actually getting a 100%. Granted, TMNT is a fairly brief game, but I think it has slightly more replay value than a lot of folks (particularly on the Xbox360 GameFAQs thread, possibly for this very reason) are giving it credit for.
On the other hand, if you've finished everything and earned a 100% in the game, I could use your help finding these last two shells... ;)
Rooish
04-01-2007, 12:06 AM
Just bought the game today. It's wonderful and awesome to get a bit more of the movie (same voice actors and family theme). The game is really fun and it looks great, with lots of cool moves. I'm on the 7th level now, I think. I'm not a very big gamer (I basically bought a GameCube so I could play Ninja Turtle games) so it's taking a LOOOOONG time for me to get through the levels (there's some complicated platforming). But the combo attacks are awesome so far (I hope there's more variety to them than I've seen, though)!
Great game, recommended!
jasonorme666
04-01-2007, 08:44 AM
Well, as I understand it, you can get 1000/1000 XBLA points without completing everything in the game (frex, I know that you get rewarded for finishing levels, but does your ranking matter?), so I think it's a little unfair to call it a short game without actually getting a 100%. Granted, TMNT is a fairly brief game, but I think it has slightly more replay value than a lot of folks (particularly on the Xbox360 GameFAQs thread, possibly for this very reason) are giving it credit for.
On the other hand, if you've finished everything and earned a 100% in the game, I could use your help finding these last two shells... ;)
One run through the game gets you 1000/1000, but I've done it 100%, got all gold shells on the training levels and running through the levels again (I didnt find any shells hard to find).
Unfortunatly the unlockables are pretty crappy.
AquaParade
04-01-2007, 12:38 PM
Okay, I've just posted the official Scary-Crayon review of TMNT (http://www.scary-crayon.com/games/tmnt2k7/). It's fairly lengthy -- and perhaps not terribly interesting and/or helpful for folks who already have the game! -- but it does contain my extended comments concerning various aspects of the gameplay and gripes specific to the PC version. Just thought I'd mention it here. :)
Thanks for posting that Wes, I enjoyed reading it.
Thanks for posting that Wes, I enjoyed reading it.
You are quite welcome! I enjoyed writing it. :D
JetsAndHeels
04-01-2007, 10:06 PM
D'oh!!! That makes it a lot easier:lol:
Darn right!! And if you are like me you go back and say "why didn't I figure that out earlier?" :)
odupianist
04-03-2007, 09:21 AM
is it bad that I beat the game before I saw the movie? lol I enjoyed the game. I agree though. It was too short and not enough diversity in the bosses. The generals? that was it? That was all I had to fight? lol Still a fun game though, for the most part.
Finally got 100% in the game. Call it easy all you want, but some of those shells were pretty darned difficult to find! All obscured by the camera angles and whatnot...
Ninja Tiptup
04-04-2007, 03:17 PM
Much of any difficulty in this game comes from well... that lame camera angle screwing you over.
You also pretty much "have to cheat" to complete the challenge courses. Or at least be cleaver with your movements to cut your times by leaps and bounds. Such as jumping to a far away platform using the co-op jump or falling off a platform at "just the right angle" to reach a platform below faster.
Overall what makes it too easy is you can't "lose" you can only do poorly at worst. Some areas are a quite challenging though which really just leads to frustration. Such as the lazer room in the last level. My word that was a pain.
So to say it's "easy" wouldn't be fair. It's not quite "easy". You have to do some crazy stuff in that game. But it's definently short and lack of a notable penalty for falling in holes all the time and next to no penalty for losing all your health is what makes it feel a lot less challenging.
But to say this is just kid stuff is crazy. Either that or I'm underestimating how good kids are at video games today.
Much of any difficulty in this game comes from well... that lame camera angle screwing you over.
You also pretty much "have to cheat" to complete the challenge courses. Or at least be cleaver with your movements to cut your times by leaps and bounds. Such as jumping to a far away platform using the co-op jump or falling off a platform at "just the right angle" to reach a platform below faster.
Overall what makes it too easy is you can't "lose" you can only do poorly at worst. Some areas are a quite challenging though which really just leads to frustration. Such as the lazer room in the last level. My word that was a pain.
So to say it's "easy" wouldn't be fair. It's not quite "easy". You have to do some crazy stuff in that game. But it's definently short and lack of a notable penalty for falling in holes all the time and next to no penalty for losing all your health is what makes it feel a lot less challenging.
But to say this is just kid stuff is crazy. Either that or I'm underestimating how good kids are at video games today.
I didn't think of the methods needed to finish the challenge maps being quite that cheap (though the camera angle was really what made some of them challenging) -- one just had to be perceptive like a ninja to get the job done. ;) I actually thought the most difficult one to finish within the time limit was Map 2 with Michelangelo, and that didn't even involve any platforming!
And yeah, there is some fairly challenging stuff in the game, though the only real penalty is the scoring system. Seeing as how I was obsessed with getting 100%, though, that was enough for me!
At any rate, in addition to the review linked above, I've posted some gameplay vids on youtube:
http://www.youtube.com/watch?v=-Jud4cXvzms (I love this level! :D)
http://www.youtube.com/watch?v=ThEMkXrPnl4 (Jump, jump, jump.)
http://www.youtube.com/watch?v=uUNFwEFvG34 (Almost makes you feel bad for Sawaki-chan.)
Good times, good times. ;)
MAESTAS
04-06-2007, 04:58 PM
is there any cheats for the new TMNT game?
is there any cheats for the new TMNT game?
The TMNT: Ninja Adventures game has cheats for the handheld versions, but I don't know of any for the console games. Not that they're particularly necessary... ;)
Cascadia
04-10-2007, 11:49 AM
I am stuck in Winter's Secret level. I am in the tower where the flame is....there is a place where there are several pipes in the way. I am having a difficult time with it. There might be a glitch in the game or my system.How do you get past these two pipes?
I am stuck in Winter's Secret level. I am in the tower where the flame is....there is a place where there are several pipes in the way. I am having a difficult time with it. There might be a glitch in the game or my system.How do you get past these two pipes?
Use Donatello's pole vault move. ;)
Cascadia
04-10-2007, 02:10 PM
Use Donatello's pole vault move. ;)
Thank you...Now I am playing with the flying laser. ;-)
MAESTAS
04-10-2007, 04:59 PM
I just beat the game, I took me 2 weeks. I am happy with that. I love the game!
Cascadia
04-10-2007, 09:07 PM
I am getting close.
odupianist
04-11-2007, 07:35 AM
Maybe I'm just a loser, but it only took me from Tuesday night to Thursday night. Granted I work a 9-5 job and did a few things other than the video game at night. I thought it was kind of easy. No offense to the people it took longer, maybe I just missed something. I haven't gotten 100% yet but I did beat it in two days roughly.
Jo269976
04-11-2007, 09:17 AM
Does anyone have a link to the slow-motion tv spot for the game?
The one with the turtles promoting the game themselves, it played right before the movie when I went to see it.
Shark
04-11-2007, 07:06 PM
I beat it in 5 hours according to my stats. Felt like it took longer though, because I got it at 2, and by the time I beat it, it was 11. I wonder where the other 4 hours went O.o
Cascadia
04-11-2007, 08:35 PM
I am on the last main boss...he is tough one.
Spitfire
04-11-2007, 09:04 PM
I am on the last main boss...he is tough one.
He's easy, team attack him to death. Easiest boss in the game.
Cascadia
04-11-2007, 11:14 PM
no worries I got him tonight...10 minutes ago.
Spitfire
04-11-2007, 11:40 PM
no worries I got him tonight...10 minutes ago.
Awesome, how did you do overall? The first time I played I got a few A+ and the rest A's. I only ever get lower then that when I'm coin hunting.
I'm going to try and get all A+'s and then beat those maps. Their freaking hard.
Cascadia
04-12-2007, 12:49 AM
some A's but mostly B's
Shark
04-12-2007, 01:49 AM
I had mostly A+'s, alot of A's, and only one B. It's the subway slime level. I even played through a second time, and still couldn't get higher than a B. 3rd and up, I get A's on it though.
Spitfire
04-12-2007, 02:04 AM
I had mostly A+'s, alot of A's, and only one B. It's the subway slime level. I even played through a second time, and still couldn't get higher than a B. 3rd and up, I get A's on it though.
Yeah I know what you mean. That jumping part once you enter the tech gang's base always screwed me up. Still I got used to the wall jumping. Well pipe jumping haha
Before I figured out the trick to it, the hardest level for me to get an A+ on was the Spirit of the Forest level. And Techno Ninjitsu was insanely hard until I found out that they could drop down to lower ledges by pressing the attack button! :lol:
Cascadia
04-12-2007, 01:12 PM
Techno is easy until the columns that you can hang from.
Spitfire
04-12-2007, 01:56 PM
Before I figured out the trick to it, the hardest level for me to get an A+ on was the Spirit of the Forest level. And Techno Ninjitsu was insanely hard until I found out that they could drop down to lower ledges by pressing the attack button! :lol:
Yeah hahahaha I hated that part. I died like 5000 times on it. Then when I went back to get the A+ O blew through it because I learned that little trick
Shark
04-12-2007, 08:21 PM
Yeah I know what you mean. That jumping part once you enter the tech gang's base always screwed me up. Still I got used to the wall jumping. Well pipe jumping haha
Are we talking about the same level here?
Cascadia
04-12-2007, 08:50 PM
it is the same level.
The subway slime level is a different one (though there is slime in the Donnie level as well). There are parts in that level as well where the ledge-dropping technique comes in handy, though -- if you don't do it in one part, you risk falling into lava unless you get lucky and land on a moving wooden plank that you can't see!
In other news, I found a PC trainer for the game -- it's pretty funny, seeing as how the one-hit kill thing makes it impossible to complete certain levels. Like, the early boss fights are all dependent upon you getting the boss down to half power and making them leave... but with the trainer, they just up and explode right off the bat. Then you're kind of stuck because the level doesn't end afterwards. :lol:
JetsAndHeels
04-13-2007, 12:32 AM
I'm having a tough time getting all the shells on some of the levels. I play them over and over but I just can't seem to locate them.
It's frustrating, to say the least. :(
I'm having a tough time getting all the shells on some of the levels. I play them over and over but I just can't seem to locate them.
It's frustrating, to say the least. :(
Don't feel too bad -- some of them are reeeeeaaaally difficult to find, mostly because the camera obscures them. But if you want to cheat, there's a faq on GameFAQs (to which I made a number of contributions!) that lists all of their locations. :)
JetsAndHeels
04-13-2007, 03:44 PM
But if you want to cheat, there's a faq on GameFAQs (to which I made a number of contributions!) that lists all of their locations. :)
Thanks for the info. I think I will give it a try a few more times, then I will more than likely refer to your faq. :)
Jo Dawn
04-13-2007, 10:07 PM
Ok, I'm not gonna read through all this, heh... But has anyone else had a problem when they're playing when the wiimote will vibrate and you cannot move? You go into the defence position or just stop moving.
It's happened rarely while running through levels, but often (annoyingly so) while fighting. I get killed alot because it vibrates and freezes and all I can do is the jump and pound the ground attack.
Anyone? Anyone at all?
Shark
04-14-2007, 10:21 PM
Ok, I'm not gonna read through all this, heh... But has anyone else had a problem when they're playing when the wiimote will vibrate and you cannot move? You go into the defence position or just stop moving.
It's happened rarely while running through levels, but often (annoyingly so) while fighting. I get killed alot because it vibrates and freezes and all I can do is the jump and pound the ground attack.
Anyone? Anyone at all?
Yes, which is why the Wii version sucks. It'll do that very often if you have the nunchuck tilted, and most of the time, you don't notice your tilting it until it's happening.
I'm sick of the controls. I'm selling this game. Wonder how much I'll get for it.
Cascadia
04-14-2007, 10:30 PM
hmmm....the PS2 version works just fine. I have not had too many problems with it. I will have to try out the PC version of the game. It has 3 disks.
Spitfire
04-14-2007, 11:02 PM
Yes, which is why the Wii version sucks. It'll do that very often if you have the nunchuck tilted, and most of the time, you don't notice your tilting it until it's happening.
I'm sick of the controls. I'm selling this game. Wonder how much I'll get for it.
And this is why I don't own a Wii. Because games not made for it control like crap.
Shark
04-14-2007, 11:24 PM
And this is why I don't own a Wii. Because games made for it control like crap.
Fixed for truth.
Spitfire
04-14-2007, 11:27 PM
Fixed for truth.
How is that fixing it for truth? All the games made for Wii's remote control fine. All the crap that's 3rd party and not intended just for the Wii remote seem to be what people are having problems with.
Shark
04-15-2007, 10:09 PM
One name for one game. Wii Sports. On top of that, Zelda: Twilight Princess (although this one controls better than any other Woo game, it still has some annoying problems with the controls).
Spitfire
04-15-2007, 11:37 PM
That's sad, now I'm even more happy I skipped over the Wii. I guess a classic gamepad that looks like the SNES controller would fix all that but I won't see why anyone needs to buy 50 different controllers just to play all the games comfortably.
Cascadia
04-15-2007, 11:39 PM
playing the PC version will be interesting...no controller. The controls are dealt with the keyboard.
Spitfire
04-15-2007, 11:42 PM
playing the PC version will be interesting...no controller. The controls are dealt with the keyboard.
Yeah I played the demo and it bugged the hell out of me. Good luck, I can't stand console games on PC. Like Devil May Cry 3 no clue how anyone played that on PC.
StealthNinjaScyther
04-16-2007, 01:21 AM
Yeah, like they don't have gamepads for PCs :roll: I just use a PS to USB adapter myself. I don't get the complaints about the controls for console ports to PC. Of course they play better with a controller, that's why they have support for them. Heck, the PC port of TMNT even has a setup to configure the controls on your gamepad to how they're mapped on the console versions.
Yeah, like they don't have gamepads for PCs :roll: I just use a PS to USB adapter myself. I don't get the complaints about the controls for console ports to PC. Of course they play better with a controller, that's why they have support for them. Heck, the PC port of TMNT even has a setup to configure the controls on your gamepad to how they're mapped on the console versions.
Yeah, I've got one of those PS to USB adapters too -- the game played well enough for me. Granted, I still had problems with the Turtles running on walls when I didn't want to, but from what I've heard those problems plague all versions of the game.
One thing about the PC version that DID bug me though was that all of the onscreen tutorials referred to the keyboard controls, which made them pretty useless for me. Instead of displaying them using the Alt and the C key, simply referring to the "tag" or "block" button would have been much more helpful.
Jo Dawn
04-16-2007, 10:33 AM
Other than the freezing, I really enjoy the Wii version... Mainly because it's great fun to play and watch people play, swinging around wildly to get the weapons going, hehe.
That, and I'm from the age of Atari. All those technological capabilities still amaze me. :)
Shark
04-16-2007, 08:51 PM
...any other Woo game...
Did I just say Nintendo Woo? O.o
Spitfire
04-16-2007, 10:27 PM
Yeah, like they don't have gamepads for PCs :roll: I just use a PS to USB adapter myself. I don't get the complaints about the controls for console ports to PC. Of course they play better with a controller, that's why they have support for them. Heck, the PC port of TMNT even has a setup to configure the controls on your gamepad to how they're mapped on the console versions.
Yeah and most games don't. I have a 360 controller for my PC and I can't even use it with Half Life 2.
Yeah and most games don't. I have a 360 controller for my PC and I can't even use it with Half Life 2.
Well, there are also programs you can use to map keyboard commands to gamepads. I've been using this program called JoyToKey recently to play the TMNT - Ninja Adventures game they're packaging with the movie figures. :)
Masked Ninja
04-17-2007, 01:51 AM
I've just become used to using a keyboard. I didn't grow up with a console in the house and it just takes getting used to, is all. *shrug*
Karai
04-17-2007, 09:16 AM
Just tried out the PS2 version of this game, I had my boyfriend rent it for me at Blockbuster (he works there and gets free rentals and stuff). Our best buddy has a Wii and after spending hours playing party games on that thing, it still takes me a few tries to get using the wiimote properly. I can't imagine trying to play a game with these kind of controls with that kind of hardware. Especially with some of the looseness of the controls I've observed while playing the PS2 version. I wish they'd recorded a few other voice tracks for the turtles too while they're jumping around and fighting, that tends to get annoying after awhile. I've turned off the voices, but then I can't hear them tell their version of the story. =/
I'm not much of a PC gamer myself, but I'm sure I've seen console-type controllers available for purchase at CompUSA or Best Buy that you can use on the PC version. I dunno how much they cost these days, but if you prefer playing the PC version, much be another option besides using the keyboard.
Shark
04-17-2007, 09:47 PM
A user named Karai huh? >.> *points to sig*
Spitfire
04-17-2007, 09:58 PM
A user named Karai huh? >.> *points to sig*
If this is going to turn into some fan role play love topic I'm so outa here.
Karai
04-17-2007, 11:05 PM
A user named Karai huh? >.> *points to sig*
I'm surprised you hadn't noticed earlier. :) Yes, I had a username change. I used to be known around here as Rahzar.
Shark
04-18-2007, 11:15 PM
I haven't been as active around the forum anymore actually, so it was easy for me to miss.
If this is going to turn into some fan role play love topic I'm so outa here.
Maybe we should just to get rid of you? XD
MAESTAS
04-25-2007, 06:37 PM
TMNT is on my top 3 games of all time, but right now I'm giving it a break. I wish they would make another one just for the fans.
Guys,
Cris Velasco, one of 2 TMNT music composers, has posted The Nighwatcher theme on his myspace page (http://www.myspace.com/crisvelasco). It's a full song in 96 kbps MP3 format. Check it out.
JusticeForce
05-25-2007, 03:39 PM
We loved this game! :D :D It was worth it for all the dialogue from the movie voice actors - there were some great lines in there! And the shot in the cutscene of Cowabunga Carl lying defeated by all the young party animals is positively priceless!!!! :lol:
We have a weird story, though. Neither of us play very many video games, and therefore we aren't too great at them, but we had to get this one because its TMNT! So we finished all the levels to complete the story, and then we were plugging away at the levels again one by one so we could improve our scores to earn more shells, unlock the challenge maps, etc. We'd earn a few shells at a time and then go to see what we had enough to buy... when suddenly we found we were given a huge stash of shells, enough to afford all the extras, and all of the challenge maps were suddenly unlocked! :o
The frustrating part is we have no idea how we did it!!! :ohwell: Any ideas?
- T & J
Ninjinister
05-27-2007, 06:00 PM
I did a quick write-up on the game for Anipedia:
http://anipedia.wikispaces.com/TMNT+%28console+game%29
MAESTAS
06-03-2007, 01:16 PM
i still think this game doesnt get the love it deserves
Just wanna share a file I extracted from the game.
It's conversation from stage 4; Cowabunga Carl Getaway.
http://www.mediafire.com/?8yu6t0ibny9 (MP3, 1.38MB)
Roseangelo
09-12-2007, 01:52 AM
Dude, that's sweet! I don't suppose you have the ability to do that with all of the audio in the game.. including the score? :D
Spitfire
09-12-2007, 09:48 AM
He should actually, in PC video games the music is stored in a folder that can be accessed and have music extracted from.
Problem with the score is I don't know its codec. They are different from voice files and different from other ubisoft's games.
Spitfire
09-14-2007, 12:33 AM
PM me about it I'm pretty handy with Codecs.
Roseangelo
06-03-2008, 08:50 PM
Bumping this ancient thread...
I just got the PC version of this game and I'm really interested in ripping the audio from it. I've found two different programs that are supposed to extract the type of sound file used (.big), but neither one has worked. Anyone know anything that could be helpful?
Spitfire
06-04-2008, 01:34 AM
Bumping this ancient thread...
I just got the PC version of this game and I'm really interested in ripping the audio from it. I've found two different programs that are supposed to extract the type of sound file used (.big), but neither one has worked. Anyone know anything that could be helpful?
If you got the PC version then the audio files should all be in the TMNT installed game folder. You should in theory just be able to pull them out and have them.
Roseangelo
06-04-2008, 01:40 AM
If you got the PC version then the audio files should all be in the TMNT installed game folder. You should in theory just be able to pull them out and have them.
Nope. They're all compiled into a single .big file, wherein lies the problem.
Spitfire
06-04-2008, 02:37 PM
Wow never ever heard of that. I'll see if I can dig up something on it.
oldmanwinters
11-29-2009, 09:37 PM
I know, I know...
Once again, I've gone and necroposted.:P
And, for the record, I am talking about Ubisoft's TMNT movie game:
This one
http://tothegame.com/res/game/6199/boxshot_uk_large.jpg
I have a request that I'm having a little trouble wording, but I'll give it my best shot...
I remember a TV spot for this game when it was released. It featured original CGI animation of the Turtles fighting the Foot (I think). It was a well done trailer with some funny moments of one of the Turtles flying through the air in slow-motion. I've checked some of the major video game sites, but I can't find this exact trailer.
I would appreciate it if someone could provide me a link to this trailer or somewhere to download it.
Ninjinister
11-29-2009, 09:57 PM
If by "trailer" you mean "TV commercial", then I believe this is it:
tzdvuE6p4IY
oldmanwinters
11-29-2009, 10:02 PM
If by "trailer" you mean "TV commercial", then I believe this is it:
tzdvuE6p4IY
Aw, man, that's the one! Yeah, I think the best part about the Ubisoft TMNT games are the trailers/TV spots.:P
Now, if I can only find a way to download the file in AVI or MPEG format. I'm looking to do some editing on it with Windowns Movie Maker (cuz, I'm too poor to get a real video editing program).;)
Ninjinister
11-29-2009, 10:32 PM
Yeah, the Smash-Up commercial was 10 times better than the game.
Roseangelo
03-08-2011, 04:38 PM
I don't know if anyone cares at this point, but I thought I'd resurrect this old thread with some good news/bad news. The good news is that I've (finally) succeeded at extracting the individual sound files from this game. The bad news is that I now have 2,000+ files and it's going to take forever to organize them and put together the ones that should be put together. But hey, it's a start.
oldmanwinters
03-08-2011, 04:41 PM
I don't know if anyone cares at this point, but I thought I'd resurrect this old thread with some good news/bad news. The good news is that I've (finally) succeeded at extracting the individual sound files from this game. The bad news is that I now have 2,000+ files and it's going to take forever to organize them and put together the ones that should be put together. But hey, it's a start.
Wow! Yeah, I still care! :-)
My 1TB external hard drive is itching for some new additions!
Roseangelo
03-08-2011, 04:42 PM
Wow! Yeah, I still care! :-)
My 1TB external hard drive is itching for some new additions!
You only have 1 1TB ex drive? Try 2 1TB drives and 2 2TB drives. :tcool:
oldmanwinters
03-08-2011, 04:55 PM
You only have 1 1TB ex drive? Try 2 1TB drives and 2 2TB drives. :tcool:
Touche! I'm obsolete!
Jester
03-08-2011, 05:00 PM
*walks away with his 465 gig external hard drive between his legs.*
Roseangelo
03-08-2011, 05:08 PM
Hah. Try ripping your entire DVD collection and you'll start collecting TB drives in no time. :tlol:
oldmanwinters
03-08-2011, 05:13 PM
*walks away with his 465 gig external hard drive between his legs.*
What, you couldn't shell out for an even 500?:lol:
Roseangelo
03-08-2011, 05:18 PM
What, you couldn't shell out for an even 500?:lol:
Jester was being technical. If you check your 1TB drive, it should only have about 931 GB available.
Jester
03-08-2011, 05:24 PM
Hah. Try ripping your entire DVD collection and you'll start collecting TB drives in no time. :tlol:
If you've seen my collection...you'd know that would be a feat in itself.
oldmanwinters
03-08-2011, 05:25 PM
Jester was being technical. If you check your 1TB drive, it should only have about 931 GB available.
Yeah, I guess that is true... *Grumble*Grumble* *wants my extra 69 GBs just because the box promised it to me*
Roseangelo
03-08-2011, 05:29 PM
If you've seen my collection...you'd know that would be a feat in itself.
I think I've been working at it for two years or so (on and off), and I'm still not done. And I expect you have more DVDs than I do, so it would be quite a feat. Individual movies aren't too bad, but when you get into TV series and anything with subtitles, it's killer.
Jester
03-08-2011, 05:34 PM
Yeah, the Millcreek 100 Movie box sets would take forever!
Donnie
03-08-2011, 08:34 PM
What, you couldn't shell out for an even 500?:lol:
Lol, I'll join him with my 500GB...
Redeemer
03-09-2011, 04:41 PM
lol jester lmao love ur humor :lol:
PizzaPower
03-12-2011, 03:31 AM
Touche! I'm obsolete!
lol ya meee tooo.
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