View Full Version : Most Hated Game Clichés!
Peanut
09-06-2007, 08:15 PM
They're in every game; no matter how original or how innovative it is - clichés. Some of them might not be all that bad, but there are a good deal out there that I'm sure we could do without. So, what are your most hated game clichés, and which games do you think are the worst offenders?
My personal most hated cliché is probably one of the big ones for anyone who's ever played any Western developed RPG's, the Undead. I cannot stand the Undead in an action RPG. Whether that be in Baulder's Gate, Oblivion, or the game that made me think this whole thing up, Dark Messiah of Might & Magic.
There are just so many horrible problems that stem from battling reanimated corpses.
1) They have zero AI. Fighting them is always made more of a chore, just because they have one move, slapping. The furious girly smacks of the Undead are easily one of the most annoying attacks a foe can hurl at you. Not only is it completely emasculating, but it also looks incredibly stupid. They also never do anything accept run headlong into your weapon, which wouldn't be so awful if...
2) They weren't so f*cking impossible to kill! The Undead in games like Dead Rising or Resident Evil aren't so hard to handle. A couple well placed shots or a bowling ball to the head is enough to take one down. Total time: 1-10 seconds. However, get into an RPG and the Undead are usually damage sponges. You'll swipe away and swipe away, but somehow this squishy festering pile of half decayed flesh and organs will soak it all up! Top that with the fact that once they do go down, there's a good chance they'll get up for another round. Fighting hard to kill enemies isn't THAT bad, but when they take such a long time to kill, it's a complete bummer, a fact made even more tedious and frustrating when they also...
3) POISON YOU! If there's one thing I hate almost as much as the Undead, it's being poisoned; and when you mix the two together it pretty much ruins what little fun you could be having. The Undead never seem to have the same effect on you as they apparently had on the other 8 billion people who seemingly lived in this four house village; who's basement you're searching when you stumble across them. Instead of turning into a zombie, joining and growing their nefarious ranks, you and/or your health bar will turn that sickly green colour and you'll rapidly loose health. If taking forever to kill a boring, constantly reanimating and poison inducing opponent wasn't bad enough, there's also the best thing about those Undead bastards...
4) They never...ever...ever seem to stop coming! You'll be lucky to face fewer than three at a time, but three-four is usually the lucky number when it comes to Undead encounters. Of course, this can also reach ridiculous numbers like seven or eight, and sometimes even more. Being surrounded by a bunch of them is frustrating to be sure, but not as horribly frustrating as fighting your way out of that pack of Undead, taking ten steps and then running into even more! Over...and over..and over, until seemingly you've spent three hours clearing out a room that you could traverse completely in 15 seconds. God forbid you've entered the stereotypical "crypt" area of the game with more than five seperate rooms. You may as well set up a f*cking tent in the living room, because you're going to be there all night.
Worst Offenders: Baulder's Gate, The Elder Scrolls IV: Oblivion, Icewind Dale, Dark Messiah of Might & Magic.
So, yeah. Those are my very valid reasons for hating and wishing (another) death upon the Undead.
Come on, people. Let's hear those thing that piss you off about games.
The mysterious and beautiful girl whose life story you must unravel to find the way to save the world!
Top Offenders: Skies of Arcadia, Tales of Symphonia, Final Fantasy VII.
Peanut
09-06-2007, 08:27 PM
The mysterious and beautiful girl whose life story you must unravel to find the way to save the world!
Top Offenders: Skies of Arcadia, Tales of Symphonia, Final Fantasy VII.
Oh, man. Our conversation about JRPG clichés was epic. That story we crafted could rival any Final Fantasy.
Okay, so I have a few of them that I can't stand.
1.) NES Platformers. Back in the day, the programming was terrible. When you would jump from one platform to another, it was a very rigid jumping pattern. So you had to time your jumping just right to get to the other side. If you missed the ledge by a single sprite, you would fall into the abyss, never to return.
Worse Offenders: Castlevania, Super Mario Bros., Mega Man
2.) Random battles. Even though this is an integral part of the Japanese RPG experience, it is also the most annoying part of the game. I'd get on the world map and cross my fingers that I get to the next town without a random battle. Then I'd get all pissed because I just saved and restored my HP/MP before the boss battle ahead and I have to fight a battle before the boss, and my HP would be lost by a little. I HATE THAT! SO MUCH!
World Offenders: Every J-RPG ever made?
Yeah, I can't think of anything else right now. Maybe annoying game over screens? They're so insulting. They just laugh in your face.
ThirdMarioBro
09-06-2007, 09:02 PM
Yeah, I can't think of anything else right now. Maybe annoying game over screens? They're so insulting. They just laugh in your face.
Worst offenders: Zelda II, Resident Evil (series).
2.) Random battles. Even though this is an integral part of the Japanese RPG experience, it is also the most annoying part of the game. I'd get on the world map and cross my fingers that I get to the next town without a random battle. Then I'd get all pissed because I just saved and restored my HP/MP before the boss battle ahead and I have to fight a battle before the boss, and my HP would be lost by a little. I HATE THAT! SO MUCH!
That's why I love Chrono Trigger, man. You can see them coming AND none on the world map!
I hate how the new thing in racers is to pimp your ride, or whatever. It was cool in NFS but now it's too much.
ThirdMarioBro
09-07-2007, 12:05 AM
Yeah, but Chrono Trigger is just awesome like that. Add to more to that annoying game over screen list.
DKC3 (yuck), and Kid Icarus. "I'm Finished!" I swear, if I ever see that stupid Grim Reaper again, I'm going to choke a kitten.
Mecha Cow
09-07-2007, 10:13 AM
The 'classic' JRPG cast. There's 'Cool Hero Guy', 'Sweet Love Interest Girl' (May or may not be the last of an ancient race or fulfill a similarly critical role), 'Sassy Fighter Girl', 'Witty Fighter Guy' (These two are usually of no importance to the main story at all), 'Frigid Mage Woman', 'Badass Mysterious Man' who are on a quest to stop 'Effeminate Insane Bad Guy' (Though sometimes 'Sympathetic Honorable Bad Guy' takes his place) and his plans for world domination/destruction. Did I leave anyone out?
Now of course almost every character is cliched to some extent, but it's annoying to the point of being ridiculous to see the same bunch of charicatures banding together for the same flimsy reasons over and over again. It's even worse when the game pretends to have 'character development', which always boils down to the same thing anyway.
Yeah, and random battles of course, though that's not really a cliche as much as it's just an outdated annoying mechanic.
I also hate escort missions. Like, "protect your own ass while also protecting this helpless and defenseless character". It always pisses me off.
Top Offenders: RE4 and recently Bioshock.
Janus Prospero
09-08-2007, 01:32 AM
I also hate escort missions. Like, "protect your own ass while also protecting this helpless and defenseless character". It always pisses me off.
Top Offenders: RE4 and recently Bioshock.
I have to agree with your complaint, but disagree with the games. The one time you do it in Bioshock is easy. All you have to do is kill people.
And RE4, while you have to do it A LOT, the controls for it are fairly well done IMHO. It can get annoying if you get too far from her and she starts spazzing out, but for the most part I found it doable.
The absolute worst offender of this is Dead Rising hands down. You have to escort crowds of survivors through a sea of the undead. The controls are a pain. They get stuck all the time. Getting them to climb out of the damn water fountain takes an act of god. Some of them are so freaked out by the zombies that you have to freakin carry them, which means that you can't participate in combat at all. And the survivors that can fight, don't do it very well, unless you give them a submachine gun, in which case they just shoot you instead. And of course if a crowd of zombies is crowding your survivors you want to just run up and kill them all with your chainsaw, but you need to be careful not to hit your person too, WHICH IS NEARLY IMPOSSIBLE. And as soon as you see them you HAVE to take them with you. If you leave them behind they mysteriously die, even though they're in a secluded store with no zombies around. And then if one of them dies, you better load the last saved game or you are never going to get that achievement. :P
Despite all this, it's still one of my favorite games on the 360.
I hate how the new thing in racers is to pimp your ride, or whatever. It was cool in NFS but now it's too much.
This has to be the biggest offender in my book. All the racing games are starting to seem more and more like carbon copies of each other.
You practically know what the story is before you read reviews for the game or even play it. The general formula is always as follows: Juice up the car, be the best racer, and maybe blow a guy's head off once in a while if you get to control the driver outside of the car...yadda, yadda. As fun as that is, it kinda gets old after awhile if every single racing game is doing it, you know? :ohwell:
Man, I keep thinking of things for this as time goes by.
Water levels! Not that I hate them, per se, they just always bore me. The music is always really serene in these levels and everything is slow moving cuz well, it's water.
Man, I keep thinking of things for this as time goes by.
Water levels! Not that I hate them, per se, they just always bore me. The music is always really serene in these levels and everything is slow moving cuz well, it's water.
I feel the same way about ice levels. The music is cavernous and crystalline in a somewhat soothing way, but actually playing in them is frustrating because your character slides off platforms or skids down chasms. You're constantly pressing the d-pad in opposite directions to avoid such disaster, only to enjoy a millisecond of success as some goon runs into you or tosses a projectile in your face.
And I'm not even going to mention falling stalactites. Grrr...
Peanut
09-09-2007, 03:54 PM
I alway enjoy ice levels, or levels that feature snow at least. Some of the stages in Banjo-Kazooie and Yoshi's Island come to mind.
However, I hate water levels. Whether it be the Water Temple in OoT or Dire Dire Docks in SM64. The music always sucks and they're always super boring.
Ecto Jedi
09-09-2007, 10:10 PM
I alway enjoy ice levels, or levels that feature snow at least. Some of the stages in Banjo-Kazooie and Yoshi's Island come to mind.
Battletoads, baby. That ice stage -- I forget what it's called -- is insanely fun and challenging. And it features the coolest level music the NES ever mustered, I might add.
Revan
09-10-2007, 01:20 AM
I also hate escort missions. Like, "protect your own ass while also protecting this helpless and defenseless character". It always pisses me off.
Ever played ICO for ps2... wow, total suckfest.
Barkworm
09-10-2007, 06:29 AM
ICO was fantastic, end of story.
GK Punk
09-10-2007, 10:14 AM
I've yet to play that. I keep meaning to find a used copy and always forget. I'm guessing it comes with a high recomendation from Barkworm then?
Voltron
09-10-2007, 10:36 AM
My pet peeve? Start screens. The way the text blinks, inviting you to come in and fail the damn game over and over again.
Worst Offenders: Any game that was made in the 1980's and required quarters to play.
Peanut
09-10-2007, 12:27 PM
Ever played ICO for ps2... wow, total suckfest.
Or you just sucked at playing it. ICO was terrific and can hardly be compared to any kind of "escort" mission.
Barkworm
09-10-2007, 12:47 PM
I've yet to play that. I keep meaning to find a used copy and always forget. I'm guessing it comes with a high recomendation from Barkworm then?
Indeed it does.
http://img.photobucket.com/albums/v188/barkworm/Fotos/cooking.jpg
GK Punk
09-10-2007, 12:49 PM
Hahahaha. I forgot about that pic!
Peanut
09-10-2007, 12:57 PM
One of the classic Drome pictures. Right up there with your mug shot and that picture of Krang telling everyone they're banned. I wish I still had that.
GK Punk
09-10-2007, 01:01 PM
I don't think that pic exists anymore actually. I had the only copy of it and my HDD died. Sean's HDD crashed about a year after he made that, so he doesn't either.
(And I don't think it was supposed to literally be our Krang. I feel bad, 'cause I think he thought it was...)
Drtooth
09-10-2007, 01:24 PM
WOrst things?
Spikes. Why do we need them? Does every video game programmer have a scarey impalement fetish or something?
Ice levels. Yeah.... you can slide around making it hard to go from platform to platform. I GET IT! It's not fun!
Minecart levels. Even Elmo in Grouchland for Game boy has one! And it's a young child's game. Yeah, you saw Indiana Jones. Let's toss in a minecart for no reason. And make sure it's nigh on impossbile to jump both the pits with the minecart rails are hanging from midair, and the falling stalagtites.
Really bad endings that aren't worth it. Just when they flash a small "thank you" screen and toss on credits cheaply. 'specially on tough games.
When the character only has one hit point and the boss takes over 40 hits. Makes sense.
Pits. Especially games where when the character dies by falling in the pit, he jumps out and makes a moronic face and then jumps back in. hey stupid. Jump OUT of the pit then.
Games where you lose your powers when you get hit. For Mario that's one thing. but the thousands of others get frustraiting if you can't hit the guy who took your energy.
Anytime you can't hit the villain without getting hit yourself
Those games that when you fight a boss, he has no energy meter, so you can't tell they everytime he hits you, you have to hit them an extra 2 times. Especially impossible when you look at the thing I posted above this.
Revan
09-10-2007, 01:31 PM
Or you just sucked at playing it. ICO was terrific and can hardly be compared to any kind of "escort" mission.
Really, you liked it? It just seemed like a big puzzle to me.
Swany
09-10-2007, 01:32 PM
One thing I really hate is chasing a wee monster for ages and it turns out all you get is like gems or something crap. I've seen it happen in Jak and Daxter, and a Spyro game (can't remember which)
Barkworm
09-10-2007, 01:37 PM
Really, you liked it? It just seemed like a big puzzle to me.
So you suck at puzzles or what's the problem? ICO is easily one of the greatest games of last generation.
Revan
09-10-2007, 01:43 PM
So you suck at puzzles or what's the problem? ICO is easily one of the greatest games of last generation.
Well I beat the game so I don't know if I sucked at it but it just seemed like a lot of finding your way through a maze.
Mecha Cow
09-10-2007, 02:05 PM
Whoa - Barky, maybe it's just the contrast of your skin and the shirt playing tricks with my eyes, but your head and your arm look like they came from different bodies. You know who's also from Germany? Frankenstein. Convenient, isn't it?
Barkworm
09-10-2007, 02:09 PM
Frankenstein is Swiss, asshole!!!
Mecha Cow
09-10-2007, 02:11 PM
You make it sound as if there's a difference.
raphael_is_cool
09-10-2007, 02:20 PM
- The obligatory stealth section in games, where it is implemented poorly or used just for the sake of it
- Lame puzzles. Again, ones just thrown in for the sake of it. Ones that a four-year-old could solve.
- A large array of weapons with no real discernable difference. Seemingly for gun fanatics only.
Peanut
09-10-2007, 04:29 PM
Whoa - Barky, maybe it's just the contrast of your skin and the shirt playing tricks with my eyes, but your head and your arm look like they came from different bodies. You know who's also from Germany? Frankenstein. Convenient, isn't it?
Frankenstein is Swiss, asshole!!!
You make it sound as if there's a difference.
Epic encounter. I smell a sitcom.
- The obligatory stealth section in games, where it is implemented poorly or used just for the sake of it
- A large array of weapons with no real discernable difference. Seemingly for gun fanatics only.
Oh, hell yes. I absolutely hate when they throw stealth into a game out of nowhere. Usually because, like you said, it's implemented so poorly. The one game I can think of where this actually worked was in The Wind Waker. It wasn't terrific, but it wasn't completely horrible like it is in most cases. The Hulk game immediately springs to mind. Spend 15 minutes beating sh*t up, then play 25 minutes as Bruce Banner, sneaking around like a tool. Sh*tty.
Another good one. I hate when a game gets touted for having "a vast array of unique weaponry!" yet you only ever use one or two weapons, because the other ones just straight up don't work, or are completely impractical and useless. Ratchet & Clank and Resistance: Fall of Man come directly to mind. Funny that they're by the same developer.
Swany
09-10-2007, 04:32 PM
Another good one. I hate when a game gets touted for having "a vast array of unique weaponry!" yet you only ever use one or two weapons, because the other ones just straight up don't work, or are completely impractical and useless. Ratchet & Clank and Resistance: Fall of Man come directly to mind. Funny that they're by the same developer.
Man, R&C, a ray gun that turns small bad guys into chickens. Fun for about 5 seconds. And you have to fork out like a million of your gears (currency) to get the stupid guns, and more for ammo.
Man, R&C, a ray gun that turns small bad guys into chickens. Fun for about 5 seconds. And you have to fork out like a million of your gears (currency) to get the stupid guns, and more for ammo.
Yeah, that thing was a bit of a waste. Although it was a bit better in "Up Your Arsenal", since you could use it on your friends in Multi-Player and the effects lasted longer. Plus, you didn't have to buy it for that, so it was all good.
Drtooth
09-11-2007, 08:18 AM
I also forgot to add when you get hit with something and you jump five feet in the air backwards and make a stupid face. It gets very annoying on cliffs, especially when you can't get up to them without getting hit.
ToTheNines
09-11-2007, 07:32 PM
For me, it's water levels. Almost every game series that I love has atleast one wretched water level.
Super Mario Brothers (Not very hard, I just hate them. Theres a few bitches in SMB 3)
Sonic (You have to come up for air or suck a bubble)
Crash Bandicoot (Stupid ass scooba diving and submarines)
TMNT (DAAAAAAM!)
Jak & Daxter (Operating that clunky ass exosuit is hell in Jak 2)
Spyro (No comment)
Half-life (Swimming in this game is so awkward, and half your guns don't work)
Legend of Zelda (The ****in Water Temple [it's no Shadow Temple tho])
Thats about it, theres a few more.
As for ice/snow levels, I love them. All those games listed above have snow levels that I can't get enough of.
I also hate escort missions that have you protecting a character with lower AI levels than the goddamn enemies.
Janus Prospero
09-11-2007, 08:32 PM
In RPGs when the team mates not in your active party don't gain experience points. I hate that!
You basically have two choices:
1) Where n is the maximum number of people in your party, just pick your n favorite characters and only use them.
2) Rotate your characters out so no one gets too far ahead.
I know a lot of people just do #1, but I'm OCD about those sort of things, so I caaaaan't! Plus you never know when the story is going to force you to use those gimped charactered and then you're ****ed!
Why can't they just have them all level up simultaneously? Then I can play the game, relax, and not have to worry about it.
Mecha Cow
09-12-2007, 09:24 AM
I can't believe I'm defending RPG's, but do you know what 'experience' means? Why would characters that don't fight gain experience?
Janus Prospero
09-12-2007, 11:22 AM
I can't believe I'm defending RPG's, but do you know what 'experience' means? Why would characters that don't fight gain experience?
DBAD! :ohwell:
The fact of the matter is that a good number of RPGs do give exp to reserve party members and those games are much less tedious than those that don't. And keep in mind you're asking me to apply logic to an RPG. The same system where a mage can increase his/her strength after a level up even though he/she has been casting magic the entire time.
But if you absolutely need a rationalization for it so you can sleep at night... You can argue that they gain experience from observing the other party members or that they are having their own battles that occur off screen.
I wouldn't say not giving experience to reserve characters is a bad cliché, but forcing you to use characters you don't like or rather not use is definitely a bad one. And it happens a lot in RPG's. I'm the type that usually picks their favorite crew and sticks with them for the duration of the game. So when the final boss comes, and you have to fight with characters you didn't level up, that SUCKS.
Peanut
09-12-2007, 12:33 PM
KOTOR did it right. Even when you left the other characters on the ship, they'd still level up. Once you pulled them out, you'd get a chance to level them to about 2 levels under the rest of your characters. Super Mario RPG did the same thing.
Although it may not be "realistic" it does subtract from the tedium that RPG's seem to suffer from.
Mecha Cow
09-12-2007, 02:21 PM
DBAD!
Come again?
The fact of the matter is that a good number of RPGs do give exp to reserve party members and those games are much less tedious than those that don't. And keep in mind you're asking me to apply logic to an RPG. The same system where a mage can increase his/her strength after a level up even though he/she has been casting magic the entire time.
Hey, I don't disagree with you or anything, this stuff is definitely an issue in RPG's. Just the way you worded it was kinda weird, since giving XP to characters who didn't earn it defeats the point of the whole system (The logic argument is pretty weak though; there is such a thing as suspension of disbelief, but that's neither here nor there).
Hmm, or maybe RPG characters are Communists. I've never really considered that.
Janus Prospero
09-12-2007, 04:10 PM
I wouldn't say not giving experience to reserve characters is a bad cliché, but forcing you to use characters you don't like or rather not use is definitely a bad one. And it happens a lot in RPG's.
True...it's more a pet peeve than a cliché really. Still, it is hated at least.
KOTOR did it right. Even when you left the other characters on the ship, they'd still level up. Once you pulled them out, you'd get a chance to level them to about 2 levels under the rest of your characters. Super Mario RPG did the same thing.
See, that's what I'm talking about. FFX had a pretty good method of compromise. Only people that have participated in the battle gain exp. But since you could quickly and effortlessly swap party members in the game, it was fairly easy to do this. Plus, since every party member had a clearly defined role early on, swapping characters mid-battle was pretty much encouraged.
Hey, I don't disagree with you or anything, this stuff is definitely an issue in RPG's. Just the way you worded it was kinda weird, since giving XP to characters who didn't earn it defeats the point of the whole system (The logic argument is pretty weak though; there is such a thing as suspension of disbelief, but that's neither here nor there).
I know, but you're still leveling up so it's not like the exp isn't earned really. I’m all for making games challenging, but there is a difference between being difficult and being monotonous. And I know RPGs already have their fair share of tedium built into the medium, but there is a point where it just gets ridiculous. It's just that in my opinion if a game developer is presented with two choices: use a system that is realistic but incredibly boring, or use a system that is care free but slightly less realistic, I think they should almost always go for the latter choice. It makes for a more enjoyable game.
A good example of this would be the health system in Gears of War (which I've since found in several other games, both pre and post GoW.) It's not terribly realistic, but it makes for a fast paced game and the fact that you don't have to manage first aid kits makes the game not tedious at all.
Mecha Cow
09-12-2007, 04:44 PM
If you ask me RPG's should just do away with meaningless stats entirely. Keep the levelling, just make all values invisible. If I wanted to stare at numbers instead of playing a game I'd go do some equations.
Hey! I'm a Physics major. I like equations. :(
GK Punk
09-12-2007, 04:50 PM
lol I love leveling up in RPGs. When I got FF X-2 I sat around for 6 hours at a time leveling up while talking to my then girlfriend. (You know, when you are at that stage where you talk all day and night.) I had all 3 up to 99 and maxed most of the classes on each character.
Mecha Cow
09-12-2007, 04:54 PM
Hey! I'm a Physics major. I like equations.
Go play some Brain Training, nerd!
Man, I used to play that game every day when I first got it. You got me good.
Peanut
09-15-2007, 02:33 PM
I thought of this one while playing Heavenly Sword.
Gates/doors that close and block your path when enemies turn up, only to magically open once the enemies are defeated. This makes sense in something like Zelda, where there's all this kind of magic and each dungeon is like a test designed to determine if the person is worthy to proceed. But in games like Heavenly Sword, or even BioShock, it makes no sense. God of War did have the whole "demon wall" or whatever you want to call it, where when monsters showed up a magical barrier would cover your exit and not dispell until they were all defeated, which makes a lot more sense than just a closed door.
What happens when all those guys are killed? Why does the door open? WHO opens it? Is there some point in time where the boss of this castle/dungeon/temple decides..
"I know if this person gets to me, they'll kill me. I also know they can't get through doors. So maybe I should magically link all of the doors to several of my worthless minions, who I've already lost thousands of to this one person, so that if they die the doors will magically open allowing passage. What's the worst that could happen?"
If all of these bad-ass characters can be thwarted by a door, why not just put all the doors down and leave them that way!?
I don't know, it just makes so very little sense and it's always kind of an annoying thing to deal with. Not like HS didn't have it's share of things that made no sense, like throwing shields at gongs to make doors open. I don't know about you guys, but I know most of my doors are opened using a system in which I must bounce thrown objects off of walls in order to hit an awkwardly placed gong. Either that, or I have to kill my neighbors.
ToTheNines
09-15-2007, 05:16 PM
I don't really like how almost all TMNT games start with Shredder capturing April, which really didn't happen alot in the OT.
Mr._Mutant_Man
10-05-2007, 08:38 PM
KOTOR did it right. Even when you left the other characters on the ship, they'd still level up. Once you pulled them out, you'd get a chance to level them to about 2 levels under the rest of your characters. Super Mario RPG did the same thing.
Although it may not be "realistic" it does subtract from the tedium that RPG's seem to suffer from.
X-Men Legends did something similar, too. I was afraid that not using one X-Man for a while would lead to them being like 10 levels behind, but that isn't the case.
On the TMNT thing, I guess it was to mirror the princess always being kidnapped.
I hate being knocked back really far whenever you get hit. It gets frustrating when you are jumping and there's a ton of enemies in the way.
Also, I'm kind of tired of all the androgynous characters in anime-like RPGs. Now maybe if you had one every so often, but I can't tell the gender of any of these characters anymore.
Worst offender: I dunno, all these RPGs seem to blend together now.
TristanHuwJones
03-01-2009, 10:15 PM
*Fire and Ice levels -- boring and overdone. I am yet to play a fire level I have enjoyed.
*Illogical fetch quests you MUST do to finish the game. I hate having to run from one side of a mansion through some stupid route just because I've found a key that'll get me into a door on the other side. It's always in a stupid location or behind some needless, illogical puzzle too.
*Push and Pull boxes/crates/square objects. Tired and predictable. Puzzles also take too long when they're too easy to work out.
*Final bosses that aren't really final bosses. You just expect most final bosses to become something ridiculous these days. I did like how Twilight Princess added the horseback pursuit though.
TristanHuwJones
03-01-2009, 10:17 PM
Also, I'm kind of tired of all the androgynous characters in anime-like RPGs. Now maybe if you had one every so often, but I can't tell the gender of any of these characters anymore.
Agreed. The market is saturated by games that all look pretty much the same to me, and characters who you'd swear were in the last one you played.
ThirdMarioBro
03-01-2009, 10:52 PM
I chalk a lot of that up to the fact that every developer us using the Unreal 3 engine to save on costs since game development runs over $10,000,000 a pop nowadays. Its very annoying and sucks a lot out of the experience for me. I also tire of the fact that everybody goes for photo-realism on machines that obviously can't provide it. Nobody is going to remember 90% of the games that come out in five years.
Hannah
03-02-2009, 02:33 PM
This isn't a cliché, but a pet peeve- I really hate long cut scenes. Or even just huge amounts of text. I hate sitting through that sh*t and it's rare they let you skip through it. I almost die every time I start a new game of Wind Waker because the intro NEVER ENDS.
EDIT: SPORTS GAMES. If you want to play sports, go outside and play sports!
TristanHuwJones
03-02-2009, 02:35 PM
It's an awesome series and all, but some of Metal Gear's beyond epic cutscenes kill me. Thank god you can skip them.
I also get really tired of in-game introductions to the game mechanics. They put that **** in the booklet. READ!!
Speaking of game intros, I hate when you first turn the game on, the intro pops up.
Then when you start a new game, the FRIGGIN' intro starts again.
I think we get the point now. :roll:
Cipher
03-02-2009, 02:51 PM
*Fire and Ice levels -- boring and overdone. I am yet to play a fire level I have enjoyed.Awww, not even Hailfire Peaks? (Banjo-Tooie)
Illogical fetch quests you MUST do to finish the game. I hate having to run from one side of a mansion through some stupid route just because I've found a key that'll get me into a door on the other side. It's always in a stupid location or behind some needless, illogical puzzle too.This couldn't have been any less subtle if you had just implicated Resident Evil specifically. But for the record, I agree.
Push and Pull boxes/crates/square objects. Tired and predictable. Puzzles also take too long when they're too easy to work out.There've been some mind-blowingly difficult "push crate" puzzles in the Zelda series. I think it's fine as long as it's not overused.
Final bosses that aren't really final bosses. You just expect most final bosses to become something ridiculous these days. I did like how Twilight Princess added the horseback pursuit though.What Twilight Princess was extremely guilty of, however, was bosses who weren't really difficult.
Hannah
03-02-2009, 02:53 PM
I love the fetch quests in Resident Evil. Screw you guys!
Ryona
03-02-2009, 02:57 PM
What I hate are flying games (the kind where you pilot a fighter jet or such and fly around the screen dodging missiles and firing back) that have enemies hurling an ass-load of missiles your way, making it practicly impossibly to move around and avoid.
I really hate having a hundred things coming my way and with no place to move to.
I was playing an SNES game recenty called Bio-Metal. And while it's nice that they give you a barrier you can put up that blocks almost everything, it rapidly becomes useless when the energy runs out, your barrier is gone, and there's STILL a hail of **** coming your way that you can't avoid, and you're dead.
Then whatever you do, Ryona, do NOT play Wyvern Wing.
TristanHuwJones
03-02-2009, 03:21 PM
Awww, not even Hailfire Peaks? (Banjo-Tooie)
It was an exception, but you look at all the fire levels/temples about, I reckon most of them could've been WAY more enjoyable if they were thematically different.
This couldn't have been any less subtle if you had just implicated Resident Evil specifically. But for the record, I agree.
Silent Hill is guilty of it too sometimes, but usually the placement of things is far more logical. It's just a pain in the ass retreading huge distances.
There've been some mind-blowingly difficult "push crate" puzzles in the Zelda series. I think it's fine as long as it's not overused.
I just get tired of seeing objects I can clearly push and then almost immediately knowing what has to be done with it. It has more to do with it being such a chore to do and relatively predictable, that you just wish they'd push the objects faster or have better mobility.
What Twilight Princess was extremely guilty of, however, was bosses who weren't really difficult.
This is very true, but it's true of all the Zelda games. Once you know how to kill it, it's child's play. The last time I had difficulty fighting a Zelda boss was in Zelda II on the NES.
Ninjinister
03-02-2009, 03:49 PM
What I hate are flying games (the kind where you pilot a fighter jet or such and fly around the screen dodging missiles and firing back) that have enemies hurling an ass-load of missiles your way, making it practicly impossibly to move around and avoid.
I really hate having a hundred things coming my way and with no place to move to.
I was playing an SNES game recenty called Bio-Metal. And while it's nice that they give you a barrier you can put up that blocks almost everything, it rapidly becomes useless when the energy runs out, your barrier is gone, and there's STILL a hail of **** coming your way that you can't avoid, and you're dead.
This is a whole sub-genre of shoot-'em-ups, called "Bullet Hell" shooters.
Ah man, a little while ago I found the most epic site. A whole website devoted to RPG Cliches. (http://project-apollo.net/text/rpg.html)
The one cliche I really hate is the Ultimate Final Boss. You know the one I'm talking about...
Hero: YAY! I killed the main antagonist! That means I've finished the game, right?
Final Boss that Main Antagonist was working for: Hell no bitch.
Hero: ... oh shi-- *gets the crap kicked out of him*
Or the main antagonist rises back from the dead before your eyes. One or the other.
Mmm... other than ice levels and weak final boss fights, I can't think of anything else...
ThirdMarioBro
03-03-2009, 11:38 AM
What I hate are flying games (the kind where you pilot a fighter jet or such and fly around the screen dodging missiles and firing back) that have enemies hurling an ass-load of missiles your way, making it practicly impossibly to move around and avoid.
I really hate having a hundred things coming my way and with no place to move to.
I was playing an SNES game recenty called Bio-Metal. And while it's nice that they give you a barrier you can put up that blocks almost everything, it rapidly becomes useless when the energy runs out, your barrier is gone, and there's STILL a hail of **** coming your way that you can't avoid, and you're dead.
Yeah, that's a bullet-hell game alright. I love a good shooter, but frankly hate these. They were designed for skinny Japanese nerds with no social/sex life who sit in front of an arcade cabinet and casually insert a fortune in 100 yen pieces to memorize a bunch of bullet pattern to get a high score and gain a street cred nobody else wants.
If you want a good and challenging (but fair) SNES shooter--try Gradius III (never go near the arcade version with a ten foot pole however).
Brodie
03-03-2009, 11:54 AM
I actually just got Gradius 3 on the VC, and yeah I agree, very challenging.
It's pretty annoying when you get to the end of a game and before fighting the final boss, you have to fight every boss you fought throughout the game AGAIN, all in a row. It's like, what's the point?
The only game that did this and was enjoyable was Wind Waker. In fact, I was pissed that you didn't have to fight the boss from the temple in the sea again. Bongo Bongo, I believe.
Peanut
03-29-2009, 09:17 PM
The only game that did this and was enjoyable was Wind Waker. In fact, I was pissed that you didn't have to fight the boss from the temple in the sea again. Bongo Bongo, I believe.
Uh...what? Bongo Bongo is from OoT. Do you mean the guardian in the tower of the gods? Why would you fight that again? It's not an evil creature or something.
Uh...what? Bongo Bongo is from OoT. Do you mean the guardian in the tower of the gods? Why would you fight that again? It's not an evil creature or something.
Yeah, that guy. I just meant it was fun fighting him and it woulda been cool to do it again.
Zachatello00
04-13-2009, 09:37 PM
Biggest pet peeve? This as text:
.........
Worst Offenders: Every RPG ever made...
Also, Games with tons of text.... ugh, like Super Paper Mario, or Pokemon Ranger 2.
For that matter, let's add to the list of pet peeves legitimatly completing the National Pokedex by having to play games other than proper Pokemon titles.
freakin' Ranger....
Mr. Snackpants
04-13-2009, 11:14 PM
o hate it whn pepl booot you form playing halo nad killing when your doot drubk to rdive. am i right>?
Brodie
04-14-2009, 10:42 AM
You are absolutely right. People hate when I drink and drive. Mostly just Cure.
Voltron
04-14-2009, 03:16 PM
Snackpants just assumed the mantle of "The Man."
Peanut
04-15-2009, 09:33 PM
That's so f*cking terrible drunk posting. For real.
Dr. Doom
04-15-2009, 09:47 PM
I think my most hated game cliché at this point is Nintendo.
Zachatello00
04-15-2009, 09:57 PM
like, say for example, when you set out to legitimately complete the Pokedex, and it requires you to play stupid games such as Pokemon Ranger, Shadows of Almia to do so....
Freakin' pokemon ranger...
Original TMNT Cartoon Fan
04-28-2009, 06:31 AM
I hate the "hadouken" fireballs in Street Fighter video games (even other versus fighting video games). It's OK in Mortal Kombat, but only among those who aren't real human characters, but Street Fighter has most ordinary human character.
Dr. Doom
04-28-2009, 11:01 AM
Nothing's ok in Mortal Kombat.
raphael_is_cool
04-28-2009, 12:12 PM
Those Street Fighter characters aren't ordinary. They live in just two dimensions.
Peanut
04-29-2009, 11:08 AM
Nothing's ok in Mortal Kombat.
Mortal Kombat > Street Fighter
B*tches.
Dr. Doom
04-29-2009, 10:38 PM
The kindgom of hell and all its suffering will greet you with open arms with the stain of your existence is finally cleansed from this planet.
Brodie
04-30-2009, 11:28 AM
You're so effin' gay...
Dr. Doom
04-30-2009, 10:20 PM
Yes, and I wouldn't touch your flithy anus with someone else's dick.
Original TMNT Cartoon Fan
05-01-2009, 07:15 AM
Those Street Fighter characters aren't ordinary. They live in just two dimensions.
It's in almsot every versus fighting video game that came out around 1993.
raphael_is_cool
05-02-2009, 02:15 PM
A non-serious tone. In almost every post of mine since around 2003.
http://img.photobucket.com/albums/v132/ace_on_bass/Random%20Stuff/iamordinaryman.jpg
I was bored.
vBulletin® v3.8.7, Copyright ©2000-2026, vBulletin Solutions, Inc.