View Full Version : Stupid question (4 player mode)
ToTheNines
05-18-2008, 12:56 PM
You know how the NES has that Four Score thing which is a 4 port multi-tap? I'm probably dreaming, but is there some magical chance that this works for any TMNT games?
Ninjinister
05-18-2008, 05:14 PM
Unfortunately, it won't.
I guess there's a possibility you could get someone to hack the game. But, I'd say even that's highly unlikely.
Raphael_
05-19-2008, 09:30 AM
Ehh, I know TMNT II/III were hard on the NES' processing power, it would have taken a lot more to add 2 more players. This is an MMC3 game, which was the limit of that console.
ToTheNines
05-21-2008, 04:13 PM
Alright, thanks. I can still dream tho.
Original TMNT Cartoon Fan
08-26-2008, 06:43 AM
You know how the NES has that Four Score thing which is a 4 port multi-tap? I'm probably dreaming, but is there some magical chance that this works for any TMNT games?
Why didnt' they already had 4 player mode for all TMNT video games if it always was possible? It would have been fantastic to see all the four TMNT go to an adventure together.
Patraw
09-10-2008, 10:59 AM
4-Player capability would probably result in an unacceptable amount of flicker and/or slowdown on the NES. That said, maybe they could have made a dedicated 4-player VS. mode (i.e. just the four turtles fighting each other, with no enemies) that would run okay (it'd be even cooler if you could play as the enemies/bosses in such a mode).
I would think the SNES/Genesis TMNT games would have been able to handle 4-player mode . . .
Ninjinister
09-10-2008, 11:31 AM
I had always wanted to play as Foot Soldiers, bosses, and the like in the NES TMNT II game.
Original TMNT Cartoon Fan
09-10-2008, 05:35 PM
It would be fun to have a TMNT video game with 6 player mode if it worked? Donatello, Leonardo, Michelangelo, Raphael, Splinter and Casey Jones. Or you could have like some ice hockey/soccer video games or RPG video games where one player controlls the entire team.
oldmanwinters
09-10-2008, 11:10 PM
You know how the NES has that Four Score thing which is a 4 port multi-tap? I'm probably dreaming, but is there some magical chance that this works for any TMNT games?
Heh, I remember that as a kid I bought the 4 Four solely with the hope that it would unlock 4 player capacity on TMNT 3. Obviously, the game wasn't designed with that ability in mind. I doubt the NES could have handled the sprite count and strain on the frame rate anyhow.
I still used that nice turbo feature however!
Original TMNT Cartoon Fan
09-24-2008, 07:02 AM
Why not make an RPG like TMNT video game, where you control many characters? It would allow all to take part the same time.
shuriken
09-24-2008, 06:40 PM
Hmm. I'm surprised no rpg tmnt games have been made. The closest thing to that was the Nes one.
Original TMNT Cartoon Fan
09-28-2008, 01:16 PM
Hmm. I'm surprised no rpg tmnt games have been made. The closest thing to that was the Nes one.
That game had a cool concept.
shuriken
09-28-2008, 08:02 PM
That game had a cool concept.
I agree. A lot of people give it a lot of sh*t because it's hard but in my opinion it's a really cool game.
Original TMNT Cartoon Fan
10-02-2008, 06:11 PM
I agree. A lot of people give it a lot of sh*t because it's hard but in my opinion it's a really cool game.
Also remember Splinter mutating back into human (Hamato Yoshi) when the game was over.
Ninjinister
10-03-2008, 01:12 AM
The reason why the first NES game was so hard, as well as why it is so thoroughly hated, was because the controls were mind-numblingly retarded. Unlike other NES games that were hard with bad controls, those at least had a balance of bad control/hard gameplay that kept it from being too excruciating. The first NES TMNT was more like Konami just said "Let's make this game as hard as possible" and didn't even bother refining the controls to compensate.
Patraw
10-03-2008, 10:12 AM
While I will admit I've never beaten it, I don't think the game is unbeatable--it's just a question of managing your turtles wisely, and keeping Donatello, in particular, alive. You can abuse the pizza respawning to fill your turtles all back up to full health too, in many spots, although that admittedly gets rather tedious. I just really hate that underwater bomb-defusing segment; that pink seaweed is pure evil.
The times I used to play the first NES TMNT game, I usually was able to get past the bomb-diffusing area fine. The third area (with the Turtle Van) gave me trouble, as I never got past there.
Patraw
10-03-2008, 11:00 AM
That's as far as I got too, the van section. I used to just barely make it through that seaweed with my turtles alive, which made surviving the next part tough, cuz all my turtles were injured badly.
Ninjinister
10-03-2008, 04:58 PM
I know it's not unbeatable, as my best friend and I completed it a couple of times in our youth. We failed at beating it many more times, however. We actually started out trying to beat it with Game Genie, but falling into the molten steel in... I believe level 5... locks up the game.
Candy Kappa
01-08-2009, 07:46 AM
strangely enough there's few 4 player mode on TMNT games
its the arcade game, and the latest from Konami before ubisoft got the license, I don't know any other games that have 4 player mode
it was a stupid move from ubisoft making the TMNT into a 1 player game
Ninjinister
01-08-2009, 09:18 AM
Four player TMNT Games:
Teenage Mutant Ninja Turtles (Arcades)
Teenage Mutant Ninja Turtles: Turtles in Time (Arcades)
Teenage Mutant Ninja Turtles 2: Battle Nexus (Consoles/PC)
TMNT: Mutant Melee (Consoles/PC)
Teenage Mutant Ninja Turtles 3: Mutant Nightmare (Consoles)
Yeah... in the grand scope of things, that's not a lot!
Kendamu
01-08-2009, 09:26 AM
The reason why the first NES game was so hard, as well as why it is so thoroughly hated, was because the controls were mind-numblingly retarded. Unlike other NES games that were hard with bad controls, those at least had a balance of bad control/hard gameplay that kept it from being too excruciating. The first NES TMNT was more like Konami just said "Let's make this game as hard as possible" and didn't even bother refining the controls to compensate.
I dunno what you're talking about, but the controls weren't that horrible. They respond rather well for me. What usually makes most jumps difficult in that game had to do with people not understanding how long to hold the button down.
Even as a child, when the game was new, I could at least make it to the Mechaturtle fight before dying... and I'm not even really that good at video games.
Ninjinister
01-08-2009, 11:28 AM
The dam level was total bullocks; even today when playing it on Virtual Console, I have to switch Turtles multiple times to keep from dying. There's also a jump in the sewers in Level 3 that is well known for being nigh impossible because the low part of the ceiling is positioned in the most irritating position possible, forcing you to press the 'A' button just right. If you put even a literal hair's weight more or less pressure on the button, you dump into the drink.
Most of the later levels are infinitely easier, though. Shredder can be beaten without taking any damage.
Hehe. Good times, that game. 8)
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