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GodzFire
03-11-2009, 11:34 AM
Hey guys. Recently got into MUGEN, and absolutely love it. Only problem is, I'm having a hard time finding some things TMNT related.

I've been looking for the Technodrome Portal Room stage from TMNT The Arcade Game for MUGEN, and I just can't find anyplace to download it. I hope someone here has it.

Also, it looks like someone a few years back tried to make a whole TMNT game from MUGEN: http://mugenguild.com/forumx/index.php?topic=35022.0. Unfortunately it seems to have been abandoned. (Edit, apparently Ceno posted here as well: http://forums.thetechnodrome.com/showthread.php?t=14893)

Here's a list of what I know is available for MUGEN:

-- Characters
- TMNT Tourney Fighters
- TMNT4 Turtles In Time Don
- TMNT4 Super Krang? (seen in YouTube videos, but can't find download)
-- Stages
- A bunch from http://membres.lycos.fr/enscripture/TMNTTFStages.html
- TMNT4 Big Apple, Alleycat Blues

If you know of more, please respond here.

(PS: Cool Sprites Here: http://jsofts.com/tmntsprites/sprites.php)

Nelson
03-11-2009, 11:46 AM
Hey guys. Recently got into MUGEN, and absolutely love it. Only problem is, I'm having a hard time finding some things TMNT related.

I've been looking for the Technodrome Portal Room stage from TMNT The Arcade Game for MUGEN, and I just can't find anyplace to download it. I hope someone here has it.

Also, it looks like someone a few years back tried to make a whole TMNT game from MUGEN: http://mugenguild.com/forumx/index.php?topic=35022.0. Unfortunately it seems to have been abandoned.

Here's a list of what I know is available for MUGEN:

-- Characters
- TMNT Tourney Fighters
- TMNT4 Turtles In Time Don
- TMNT4 Super Krang? (seen in YouTube videos, but can't find download)
-- Stages
- A bunch from http://membres.lycos.fr/enscripture/TMNTTFStages.html
- TMNT4 Big Apple, Alleycat Blues

If you know of more, please respond here.


Is there a new version of MUGEN? I stopped playing it eons ago because the program had a tendency to screw the sound after a couple of rounds.

Sadly I don't know of anymore characters, but if you are going to do a TMNT Mugen I would like to help. Maybe we could add characters from the sega and nes Tournament Fighters. I would have to read about that software again because I forgot everything I knew about it.

About the technodrome level, maybe it would be better to add a background from the old toon. Maybe add rotation to the floor. Something like that.

IamtheKnight
03-11-2009, 12:04 PM
I could never figure out how to put the characters into the game, if anyone of you could tell me, then I might be able to play mugen.

Candy Kappa
03-11-2009, 12:13 PM
there is a mugen version of tmnt tournament fighters

GodzFire
03-11-2009, 12:35 PM
http://www.freewebs.com/dvmugen/stages.htm
If you go down to the bottom, he has 3 stages from TMNT4

http://www.freewebs.com/draculmugen/arcade.htm
Has 2 stages from TMNT Arcade

GodzFire
03-25-2009, 11:42 AM
*sigh* No additional progress to speak of, and I still can't find anyone who has the Technodrome stage for MUGEN. :-(

Nickokapo
03-29-2009, 09:27 AM
Apparently that technodrome stage comes from the site "Mugen History" and because it's currently being reworked the page that had it is not accesible.
But with a little help from archive.org i got the direct link to it: www.mugenhistory.com/downloads/stages/Technodrome.zip :D enjoy

dcat
05-05-2009, 08:11 AM
The creator JAM has several conversions of the SNES Tournament Fighters stages available for download at his website: http://jamugen.blog103.fc2.com/

Also, Mugen creator MackX has a pretty fantastic Neon Night Riders stage he released recently. I highly recommend you grab this one http://retrostage.trinitymugen.net/
YzwZEyK7G_k

As for characters, Casey Jones by Pioupiou (I think you have to extract him from the fullgame port to get him into your personal Mugen)- http://pioupioud.cjb.net/
62Y2qHysxfM

Apparently a Raphael was created a couple years back by Franco[8a] using the SNES Turtles in Time sprites, but this seems to still be in progress and pretty unpolished as far as gameplay. Not recommended.

There's a handful of Psycho Shredders that are floating out there, but these are incredibly broken uber cheap AI conversions. I might be able to pm him to you if I still have a copy in my files somewhere.

I'll see if I can't find out more info later on


EDIT:

There's a pretty cool Leonardo that uses the sprites from the 4-player 1989 Arcade game here: http://sites.google.com/site/oldschoolmugen/Home

And you can download Karai and Armaggon from Infinity Mugen Team, you just need to register first: http://www.infinitymugenteam.com/

Raphael & Donatello by Erradicator: http://www.presstart.cjb.net/

dcat
07-22-2009, 06:30 AM
HOW TO GET NINJA TURTLES FOR MUGEN!!
http://i147.photobucket.com/albums/r319/dcatmanga/DCAT-BEBOP-HEIGHT-CHART000_zpsc2okfd8g.png
3ufK2gtHFmI
https://www.youtube.com/watch?v=3ufK2gtHFmI

My TMNT characters are only supported on M.U.G.E.N. 1.0. If you're trying to use them in WinMugen, they won't work and the game will crash.

Download MUGEN 1.0 here (https://web.archive.org/web/20131214140258/http://www.elecbyte.com/mugenfiles/1.0/mugen100.zip)

DOWNLOAD 7ZIP extractor ( https://www.7-zip.org/a/7z2409.exe)


DOWNLOAD my TMNT characters here:
BEBOP (https://www.dropbox.com/sh/zi9hi8l2pnwvwst/AABEt7Pv5wK7qRoO62m3atMPa/Dcat_Bebop.7z?dl=0)
UPDATED Donatello (https://www.dropbox.com/sh/zi9hi8l2pnwvwst/AADISDY5r_Wp2eda9hXFm-MUa/Dcat_Don.7z?dl=0)
UPDATED Raphael (https://www.dropbox.com/sh/zi9hi8l2pnwvwst/AAB5VjxB4T5udgieNPzTa3_Qa/Dcat_Raph.7z?dl=0)
UPDATED Leonardo (https://www.dropbox.com/sh/zi9hi8l2pnwvwst/AACzVD4tA_su8MfxfeqikFOia/Dcat_Leo.7z?dl=0)
UPDATED Michelangelo (https://www.dropbox.com/sh/zi9hi8l2pnwvwst/AAC_Sr_UvGXWiE1jIxQ-NfSja/Dcat_Mike.7z?dl=0)
UPDATED Shredder (https://www.dropbox.com/sh/zi9hi8l2pnwvwst/AAB8obuMWBvxo8cUf_gY2a7na/Dcat_Shredder.7z?dl=0)
UPDATED Krang (https://www.dropbox.com/sh/qj1cysq79m8xlr2/AACh-w5wGNHltXqkOwv9QyUSa/Dcat_Krang.7z?dl=0)

Link to Kamekaze's TMNT Tournament Fighters characters (network.mugenguild.com/kamekaze/)


have fun and enjoy!

dcat
08-04-2009, 03:50 PM
I'm working on a Michaelangelo character next, here's the Work in Progress video of his gameplay so far.

Q12eXNrYNjw

Ninjinister
08-04-2009, 03:53 PM
I'm working on a Michaelangelo character next, here's the Work in Progress video of his gameplay so far.


Lookin' good so far!

R-iZZy
08-06-2009, 05:15 AM
Those WIPs are great man! Have you given them super combos?

dcat
08-11-2009, 11:58 AM
MUGEN creator SyN is working on a mini-game for MUGEN that recreates the Neon Night Riders Stage from TMNT 4 on the SNES. Check it out:

YiPruO74jy0


Chrome Dome by Pullo is available here: http://jamugen.blog103.fc2.com/blog-entry-256.html

oldmanwinters
08-11-2009, 12:30 PM
I'm working on a Michaelangelo character next, here's the Work in Progress video of his gameplay so far.

Q12eXNrYNjw

This looks very exciting! I may just have to get back into Mugen!

That Kangaroo Kick was sweet!

dcat
08-23-2009, 03:33 AM
Those WIPs are great man! Have you given them super combos?

I've made a short combo video displaying mike's new moves since the start of August. He's got the ability to do somewhat of trijump attack pattern (correct me if i'm wrong). By chaining from Dive Kick to an OTG, to Kangaroo Kick, > Nose Dive
This combo pattern is showcased here :
MUePWMWDLUs
Sorry for the poor framerate, it was the best I could manage. Comments and feedback as always are appreciated.

And a special pre-fight intro between Raphael & Leonardo
_Uix99qeV2c

Ninjinister
08-23-2009, 04:25 AM
Lovin' the combos and the fact that Mikey's nunchaku make chain rustling sounds. The intro's completely aces as well. You, sir, have talent at this.

dcat
08-23-2009, 03:39 PM
thanks its a lot of hard work. Hopefully they won't disappoint

dcat
08-24-2009, 04:56 AM
Here's a list of what I know is available for MUGEN:
- TMNT4 Super Krang? (seen in YouTube videos, but can't find download)


Godzfire do you have a link to the YouTube videos you've seen this character in? I'm curious to check this out

oldmanwinters
08-24-2009, 10:50 AM
And a special pre-fight intro between Raphael & Leonardo
RYYjQxXbFVA

Holy Cow! That's awesome! A little long for a video game fight intro, but still great!

I think it actually might be a little cleaner if you cut to Leo's retort after Raph says "you think the world revolves around you, don't you!" at about 0:06.

dcat
09-12-2009, 09:54 AM
Finally finished with Donatello.

-4 Specials
-2 Ground Supers, 1 Air Super
-3 Super cancels should be possible
-the Body Slam throw now has a small mash feature, press punch buttons rapidly and he'll deliver the 2 successive blows more quickly and they'll deal more damage than not mashing. (I'm just testing this out in Donatello, if you guys prefer it I'll add it in the other turtles as well)

http://i147.photobucket.com/albums/r319/dcatmanga/DONPROMO.png
DOWNLOAD DONATELLO (http://dcat.mugen-infantry.net)


Raphael -- Update 1/30/2010
-multiple intros with Donatello
-added more sounds to attacks
-added EX divekick special
-fixed collision issues with helper characters

http://i147.photobucket.com/albums/r319/dcatmanga/RAPHPROMO.png
DOWNLOAD RAPHAEL (http://dcat.mugen-infantry.net)

Michelangelo -- Update 1/30/2010
-added Super BG and Super Cancel BG graphics
-intro with Donatello

http://i147.photobucket.com/albums/r319/dcatmanga/MIKEPROMO.png
DOWNLOAD MICHELANGELO (http://dcat.mugen-infantry.net)

Please test & let me know what needs fixing, thanks!

R-iZZy
09-20-2009, 11:48 AM
I've made a short combo video displaying mike's new moves since the start of August. He's got the ability to do somewhat of trijump attack pattern (correct me if i'm wrong). By chaining from Dive Kick to an OTG, to Kangaroo Kick, > Nose Dive
This combo pattern is showcased here :
MUePWMWDLUs
Sorry for the poor framerate, it was the best I could manage. Comments and feedback as always are appreciated.

And a special pre-fight intro between Raphael & Leonardo
RYYjQxXbFVA

Dude, the framerate is not even a problem. That super combo is mint, bro. Awesome indeed. Very creative as well.

I agree with oldmanwinters in that the intro between Leo and Raph might be a little too long, well at least for the casual MUGEN fan. I doubt they'd appreciate the interaction between Leo and Raph like us diehard TMNT fans. Personally, I think it's bad-ass.

dcat
09-23-2009, 02:23 AM
Thanks R-iZZy, glad you're likin' what you see. Tells me I'm doing something right with these guys... Next up is Donatello, here's his moves thus far
nlsg1_IkoP8


I'm looking for some appropriate voice clips yo use for Donatello
If anyone knows of any episodes from the classic or 2003 cartoon series in which he had a lot of lines or has some audio rips they're willing to offer it'd be a great help.

R-iZZy
09-25-2009, 04:08 AM
I know for a fact that from the 2003 series, the episodes "The King" (S01E16) and "Same As It Never Was" (S03E21) were very much Donatello-centric. What generally are you looking for as voice clips for Don? I can surely help out for this one.

dcat
09-25-2009, 09:51 AM
standard fighting game fare like some zippy one liners or battle related taunts & grunts and growls while he's swingin' his bo. Techno speak & some interactions with his brothers would be good too.

Thanks for the referrals, I appreciate it. I'm ripping audio this very moment.

oldmanwinters
11-02-2009, 12:23 AM
Hey, dcat, I take it these sprites are your handiwork! Any idea on who made the Mouser boss? It looks amazing!
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/OalfFW4jtss&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OalfFW4jtss&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

dcat
11-14-2009, 11:59 AM
actually I had no part in the creation of that amazing boss character.
Credit goes to a creator named N64mario
He's moved on from MUGEN coding for the most part & is currently experimenting with the Mega Man engine to make a full-game using that.
you can get the Boss Mouser and many other creations at his mugen site: http://gcnmario.free.fr/mugen.html

I'm still working on Donatello guys. If you wanna contribute any resources that can further his progress don't hesitate to send me a pm

Ninja Tiptup
11-16-2009, 03:14 AM
These are awesome dcat! You have single handeledly got me interested in M.U.G.E.N. gaming again.

Bry
11-21-2009, 03:58 PM
I downloaded MUGEN for the first time because of your characters. Really nice job, I've had a lot of fun with them so far.

(I had a bit of trouble finding a good program for use in XP, though... I've got the most recent Elecbyte version now, which seems to be working alright. I figured someone might know if this is the best version, though?)

R-iZZy
11-22-2009, 03:33 PM
^ Get WinMUGEN. The original MUGEN is still nifty, but it's pretty archaic.

dcat
12-18-2009, 08:50 AM
Thanks to all those who donated sound rips and the links to resources for Donatello. I really appreciate the help & each one of you gets a special credit in the readme file.

Also thanks for all of the first impressions guys, I've been working pretty much nonstop lately on finishing up Donatello in the hopes of a Christmas release (no guarantees, but I'll aim for before the end of the year if I can't make the December 25th deadline).

I got a little restless and decided to record another preview/combo video
of what I've done so far, have a look:
Li0NO4-U5mE

Ninjinister
12-18-2009, 09:59 AM
You.


Are.


Freaking.


Awesome.

oldmanwinters
12-18-2009, 10:04 AM
You.


Are.


Freaking.


Awesome.

Yeah, man, I've never seen Raphael get pWn'd like that! Nice job!

dcat
12-27-2009, 06:06 PM
Thanks folks. Sorry I couldn't deliver on Christmas deadline but I want this guy to be pretty damn near complete and as it stands he's only a tiny bit beneath that. I've finally finished all of the EX attacks and re-done the pole vault kick so it now serves as the OTG kick super. Its been a full two days of trial & error while I learned to properly use the targetstate sctrl for all the turtles I've made so far. A few more minor tweaks and refinement in the coding should finally fix a lot of the issues they have with fighting helper characters.

ylWeqEvWENQ

I still need to conceptualize an air super and finish the special intros with the turtle brothers.
Any ideas for an air super? I need to get my creative juices flowing on this one, I've been at an impasse with this move it feels like forever. Any suggestions?

oldmanwinters
12-27-2009, 07:54 PM
Any ideas for an air super? I need to get my creative juices flowing on this one, I've been at an impasse with this move it feels like forever. Any suggestions?

Call in the Turtle Blimp? :)

Dejablue
12-27-2009, 07:59 PM
Dude just....wow. Those are amazing looking. And yeah as a super special move you should have them summon the turtle van to run the opponent over.

Ninjinister
12-27-2009, 10:13 PM
Any ideas for an air super? I need to get my creative juices flowing on this one, I've been at an impasse with this move it feels like forever. Any suggestions?

A super version of the Over Easy?

Powder
12-28-2009, 04:27 AM
All I know is that I know jack sh!t about mugen, but hope to figure it all out once this comes out. For instance, is it played with the keys or can I use my USB SNES controller like with emulators? Anyways, this looks nuts/better then any other mugen game I've seen made. Whats the song in your most recent video? I recognized everything else from the next mutation quote to the anime music but that one I didn't catch.

dcat
12-28-2009, 05:09 PM
Call in the Turtle Blimp? :)

Good suggestion, do you know of any turtle blimp sprites available from the games? It'd help with obtaining the rips.


Dude just....wow. Those are amazing looking. And yeah as a super special move you should have them summon the turtle van to run the opponent over.

Good idea for a ground super or maybe an intro, I've ripped Turtle van sprites from the 1989 arcade game:
http://i147.photobucket.com/albums/r319/dcatmanga/turtlevan000.png

A super version of the Over Easy?
That's what the EX Over Easy move is, still a good suggestion- maybe have a flurry of air attacks finished off with a super Over Easy slam to the ground. This is probably closest to what I'll consider using...

All I know is that I know jack sh!t about mugen, but hope to figure it all out once this comes out. For instance, is it played with the keys or can I use my USB SNES controller like with emulators? Anyways, this looks nuts/better then any other mugen game I've seen made. Whats the song in your most recent video? I recognized everything else from the next mutation quote to the anime music but that one I didn't catch.
This isn't a full mugen game its actually just separate characters I'm creating for the engine, but thanks for the compliment.The reason you probably couldn't pinpoint the track is because the music doesn't originate from any turtles source material. It's actually "The Final Fight" from Sonic 3D Blast on the Sega Genesis.

oldmanwinters
12-28-2009, 07:40 PM
Good suggestion, do you know of any turtle blimp sprites available from the games? It'd help with obtaining the rips.


This is the only one I know of, from the SNES Tournament Figthers:
http://i9.photobucket.com/albums/a56/slimer2erasmus/TMNT/tmntblimp.gif

You could probably get one from the first NES game as well, but I've never seen one ripped.

Ninjinister
12-28-2009, 08:52 PM
That's what the EX Over Easy move is, still a good suggestion- maybe have a flurry of air attacks finished off with a super Over Easy slam to the ground. This is probably closest to what I'll consider using...


Right. I was thinking more of a very beefed up version like Spider-Man's Ultimate Web Throw:

http://www.youtube.com/watch?v=H4azelIx50k

but with more spinning. The air attack flurry actually sounds better though.

Maybe some Mortal Kombat Armageddon-style air juggles followed by the Over Easy?

Dejablue
12-29-2009, 12:52 AM
Oooh an Air Attack....well thats easy. Have the Turtle Blimp AIR LIFT the Turtle Van and it DROPS on the opponent!

*slaps self* Ok maybe that's a bit much.

But yeah as a possible Intro the Turtle Van would speed by and the Turtle just jumps out. Or maybe the turtle is sitting on top of the van. I dunno.

Daniel Orduna
12-30-2009, 05:39 AM
where can I get the mugen full version¿

dcat
12-30-2009, 01:36 PM
where can I get the mugen full version¿

I'm assuming by full version you mean one that's already packed with characters and stages? I don't recommend getting that at all. Usually scrubs'll fill em with a bunch of characters that have tons of glitches or are incomplete/outdated versions of the characters that are available elsewhere on the internet. Case in point, someone decided to warehouse my turtle characters, scale them up to hideous looking proportions and offer them up in a full version game.
Download the winmugen engine then get your characters, stages (lifebars, screenpack, music) separately, and personalize it from there. It's just world's better seeing as the whole idea is for it to be your own customized game its really antithetical to just download a pre-made pack from some n00b.

this tutorial should get you started: http://forum.mugen-infantry.net/index.php?topic=61482.0

dcat
01-31-2010, 12:51 AM
Finally finished with Donatello.

-4 Specials
-2 Ground Supers, 1 Air Super
-3 Super cancels should be possible
-the Body Slam throw now has a small mash feature, press punch buttons rapidly and he'll deliver the 2 successive blows more quickly and they'll deal more damage than not mashing. (I'm just testing this out in Donatello, if you guys prefer it I'll add it in the other turtles as well)

http://i147.photobucket.com/albums/r319/dcatmanga/DONPROMO.png
DOWNLOAD DONATELLO (http://www.sendspace.com/file/cvzc35)


Raphael -- Update 1/30/2010
-multiple intros with Donatello
-added more sounds to attacks
-added EX divekick special
-fixed collision issues with helper characters

http://i147.photobucket.com/albums/r319/dcatmanga/RAPHPROMO.png
DOWNLOAD RAPHAEL (http://www.sendspace.com/file/wai6np)

Michelangelo -- Update 1/30/2010
-added Super BG and Super Cancel BG graphics
-intro with Donatello

http://i147.photobucket.com/albums/r319/dcatmanga/MIKEPROMO.png
DOWNLOAD MICHELANGELO (http://www.sendspace.com/file/br9on4)

Please test & let me know what needs fixing, thanks!

Layzie Bone
01-31-2010, 02:14 AM
wow i love the turtles

oldmanwinters
01-31-2010, 01:25 PM
Great job, dcat! I've been looking forward to your Donatello for a while! Also, any word on when will Sketch Turner be available? His download link doesn't seem to be up.

Ninja Tiptup
01-31-2010, 01:49 PM
Ooooooooooooh man Donatello is out! :tgrin: 3 turtles down, 1 to go. You're customs are fantastic dcat!

dcat
02-06-2010, 08:58 PM
Great job, dcat! I've been looking forward to your Donatello for a while! Also, any word on when will Sketch Turner be available? His download link doesn't seem to be up.

I'm still updating Sketch Turner. But you can get the older version here: http://www.mediafire.com/?bjgjyjmmjcb
added the mediafire link to my webpage as well, thanks for pointing it out.


Here's a few match vids for Donatello & Raphael

z8C2r5XFwUI

naiGK9gncsY

oldmanwinters
02-06-2010, 09:37 PM
Thanks, for fixing that, dcat. I've been enjoying your turtles and can't wait for Leo! Your work has gotten me back into Mugen. I've even been able to find a couple of awesome TMNT stages, the Giant Mouser Boss from the NES game and the hoverboard stage from Turtles in Time! Awesome!

Have you thought about creating a character specific intro and ending for your characters?

dcat
03-20-2010, 04:29 AM
Character specific intros sound like a good idea, I'll see if I have any energy left after all the updates

I've gotten some time on the first official day of spring to make some headway with Leonardo, here's a preview video:
qT-zokTVOf0

He's got a shoulder smash move that's activated by pressing LP or MP while running and a leaping vertical slash that has a QCF + any punch command. As always I'm open to ideas for more moves, supers, attack patterns, intro animations & whatnot. Please post your feedback, thanks!

Powder
03-20-2010, 04:59 AM
Freakin awsome dude.

oldmanwinters
03-20-2010, 08:36 AM
Ah, dcat, you never cease to amaze me!

And, yes, intros and endings would be awesome!

Ninja Tiptup
03-20-2010, 09:07 AM
Impressive work as always. I can't wait to have all 4 turtles. I just bought a gamepad to enhance my Mugen experience. Cause keyboards suck for fighting games.

The Deadman
03-20-2010, 06:42 PM
great stuff man

Ninjinister
03-20-2010, 10:26 PM
This move (http://fenixware.net/fab/fab_moveMain.asp?id=2516) seems to be a staple of Leo's. Would be nice to see it in some capacity.

Seurat
03-21-2010, 10:16 AM
Impressive work, man. Not sure if you still need suggestions for air-based super-attacks, but I've got a few ideas...

Mikey: As he's done in several games, Mikey could use his nunchucks as propellers to lift him into the air, and then attack the opponent with his feet (Perhaps like he did in the first video game based on the 2K3 series... minus saying "Eat feet!" repeatedly). Why mess with a classic maneuver? If it ain't broke, don't fix it.

Don: Donatello does machines, but he rarely uses them in fighting games. I could see him using some sort of gizmo to lift him into the air for an attack (A jetpack? A glider? Maybe something like those annoying gun-toting vehicles that foot soldiers always use whenever you're in a surfing/skateboarding/hoverboarding stage in a Turtle game?). In any event, it's about time Don showed his opponents why he's the "Mr. Wizard" of the Turtles.

Leo: Being Mr. Calm-Cool-and-Collected, Leo's always been great at meditation. I could see him calmly rising into the air, eyes closed in a brief trance, before delivering a single, precise, light-speed blow. This could be the stealthy, speedy ninja attack that is imperceptible to the eye; all the gamer sees is Leo's meditative state, a flash, and Leo standing behind his dazed and damaged opponent.

Raph: I could see a souped-up variation of his famed corkscrew headbutt attack dealing some nasty damage. First, he'd have his twin sais together thrust toward the attacker. Combined with his corkscrew, he'd essentially be like a living drill. Perhaps making him glow red or having some other effects would make it clear to the viewer that this attack is nothing to sneeze at.

Ninjinister
03-21-2010, 12:49 PM
Mikey: As he's done in several games, Mikey could use his nunchucks as propellers to lift him into the air, and then attack the opponent with his feet (Perhaps like he did in the first video game based on the 2K3 series... minus saying "Eat feet!" repeatedly). Why mess with a classic maneuver? If it ain't broke, don't fix it.


You know whats, funny, is when I suggested this for a move in Smash-Up back on Ubisoft's blog for the game, some guy basically called me a idiot. Then again, this guy seemed to have it out for me; every time I said something he fired back a venom-tipped response.

oldmanwinters
03-21-2010, 01:01 PM
You know whats, funny, is when I suggested this for a move in Smash-Up back on Ubisoft's blog for the game, some guy basically called me a idiot. Then again, this guy seemed to have it out for me; every time I said something he fired back a venom-tipped response.

I thought the "Eat Feet" attack was the "jump the shark" point for the first 2k3 Konami game...

Until I actually started to enjoy it and it became one of my favorite things to do.:lol:

Ninjinister
03-21-2010, 01:21 PM
It actually appeared earlier than that, well, sans the kicking, in TMNT 3: Radical Rescue.

Seurat
03-21-2010, 04:33 PM
...and would eventually appear again in the TMNT movie game (Once again, minus the kicking).

Is using nunchucks as propellers silly, unrealistic, and a violation of all known laws of physics? Yes, yes it is. But Mikey's done it at least thrice before; if nothing else, allowing him to do so again pays homage to the previous games.

Ninjinister
03-21-2010, 06:52 PM
Is using nunchucks as propellers silly, unrealistic, and a violation of all known laws of physics? Yes, yes it is.

Nail on the head brotha. This is the exact reason I got roasted on a spit for mentioning it.

But Mikey's done it at least thrice before; if nothing else, allowing him to do so again pays homage to the previous games.

And this was my reasoning for inclusion.

dcat
03-22-2010, 12:57 PM
This move (http://fenixware.net/fab/fab_moveMain.asp?id=2516) seems to be a staple of Leo's. Would be nice to see it in some capacity.


Thanks for the suggestion. This one appears in almost every old-gen videogame incarnation of Leonardo, I'll definitely be sure to include this move.


Leo: Being Mr. Calm-Cool-and-Collected, Leo's always been great at meditation. I could see him calmly rising into the air, eyes closed in a brief trance, before delivering a single, precise, light-speed blow. This could be the stealthy, speedy ninja attack that is imperceptible to the eye; all the gamer sees is Leo's meditative state, a flash, and Leo standing behind his dazed and damaged opponent.

Thanks for the supermove ideas Seurat. I'm really liking your suggestion for Leonardo dealing a single split-second attack... I'll get started on spriting & implementing these techniques in the character and post my results as soon as I've gotten Leo a bit more polished. Thanks, please keep posting super/special/normal move suggestions as well as winpose & introduction suggestions they're highly appreciated.

oldmanwinters
03-22-2010, 04:37 PM
Hey, dcat, one thing I've noticed is that while your TMNT characters have great aggressiveness in their CPU fights, they seem to get routinely owned by characters such as ScruffyDragon's DCvsMarvel projects. Now, I know it makes sense that mutant turtles wouldn't be able to hold their own in a REAL fight with superheroes, but have you considered slightly upping their attack powers to make them more of a threat? If nothing else, I think their specials could benefit from doing heavier damage.

dcat
03-22-2010, 09:40 PM
Hey, dcat, one thing I've noticed is that while your TMNT characters have great aggressiveness in their CPU fights, they seem to get routinely owned by characters such as ScruffyDragon's DCvsMarvel projects. Now, I know it makes sense that mutant turtles wouldn't be able to hold their own in a REAL fight with superheroes, but have you considered slightly upping their attack powers to make them more of a threat? If nothing else, I think their specials could benefit from doing heavier damage.

Increasing the overall damage to their attacks isn't the solution to this issue- that's what too often creators will do, with the resulting product being a very cheap/broken character. What you want to have is for the TMNT to fight smarter this is accomplished through the inclusion of a custom coded AI- (custom AI's will acknowledge common openings in their opponents giving them a leg up on both human and cpu controlled characters) as it stands none of the characters I've released have any custom AI and they just use the basic CPU one included in the mugen engine. Unfortunately I don't know how to code AI and I don't see myself figuring that out anytime soon. Only thing we can hope for is that some other coder publicly releases AI patches for them that are well coded (not cheap or impossible to defeat yet still providing some challenge)

oldmanwinters
03-22-2010, 10:09 PM
Increasing the overall damage to their attacks isn't the solution to this issue- that's what too often creators will do, with the resulting product being a very cheap/broken character. What you want to have is for the TMNT to fight smarter this is accomplished through the inclusion of a custom coded AI- (custom AI's will acknowledge common openings in their opponents giving them a leg up on both human and cpu controlled characters) as it stands none of the characters I've released have any custom AI and they just use the basic CPU one included in the mugen engine. Unfortunately I don't know how to code AI and I don't see myself figuring that out anytime soon. Only thing we can hope for is that some other coder publicly releases AI patches for them that are well coded (not cheap or impossible to defeat yet still providing some challenge)

Wow, that's really interesting since I've always wondered why some Mugen characters just go to town on offense and other characters just stand around watching. And, yeah, I know what you mean about those unbalanced characters. I've tried fiddling around with a few Mugen characters and have never been able to see what makes the AI better. I really hope you're able to crack the code one day!

Seurat
03-23-2010, 09:27 AM
Thanks for the suggestion. This one appears in almost
Thanks for the supermove ideas Seurat. I'm really liking your suggestion for Leonardo dealing a single split-second attack... I'll get started on spriting & implementing these techniques in the character and post my results as soon as I've gotten Leo a bit more polished. Thanks, please keep posting super/special/normal move suggestions as well as winpose & introduction suggestions they're highly appreciated.

No problem! :) I'm glad you appreciate them. As far as my ideas, here's what I'm thinking as far as "winposes":

Leo: A serious man - er, turtle - of honor, there's really only two things that Leonardo would do after defeating an opponent: either make some dramatic, serious pose (Perhaps sheathing his weapon, standing with legs apart, and gazing at his fallen foe), or bow respectfully (As any honorable martial artist would after defeating a worthy opponent).

Don: I'd say that Donatello would likely give his bo a little spin, then strike a pose in which he faces the viewer, open palm thrust toward the viewer, his other hand holding the bo at a downward angle.

Raph: Being a bit showoff-y, Raphael would likely show off a few kicks and/or punches as if to say, "Oh yeah... I whooped your shell and I've STILL got energy to fight!"

Mikey: Let's face it... Michelangelo has but one word appropriate enough to describe a truly awesome win... All together now, folks: "COWABUNGA!!!" (Feel free to use the sprites used at the end of a Turtles in Time level for this one)

dcat
03-23-2010, 09:54 AM
No problem! :) I'm glad you appreciate them. As far as my ideas, here's what I'm thinking as far as "winposes":

Leo: A serious man - er, turtle - of honor, there's really only two things that Leonardo would do after defeating an opponent: either make some dramatic, serious pose (Perhaps sheathing his weapon, standing with legs apart, and gazing at his fallen foe), or bow respectfully (As any honorable martial artist would after defeating a worthy opponent).

Don: I'd say that Donatello would likely give his bo a little spin, then strike a pose in which he faces the viewer, open palm thrust toward the viewer, his other hand holding the bo at a downward angle.

Raph: Being a bit showoff-y, Raphael would likely show off a few kicks and/or punches as if to say, "Oh yeah... I whooped your shell and I've STILL got energy to fight!"

Mikey: Let's face it... Michelangelo has but one word appropriate enough to describe a truly awesome win... All together now, folks: "COWABUNGA!!!" (Feel free to use the sprites used at the end of a Turtles in Time level for this one)

WOW. Seems like you're actually describing the current winposes in each of my characters Seurat. I kid you not, each one of the turtles i've created have each of these respective winposes (there were striking similarities in the air super moves you posted as well, save for Donatello & Leo's), I hate to put you on the spot but you got any more ideas?

oldmanwinters
03-23-2010, 12:20 PM
Hey, dcat, I've been fiddling with creating a character and have been trying to figure out the trick to creating multiple win poses. Is there a way that determines which win poses show up more often than others (i.e., based on life remaining, time remaining, probability, random?)

I hate to put you on the spot but you got any more ideas?

I'd like to see various win poses that incorporate the Turtle Blimp, Turtle Van, Splinter, and April. I'm guessing those sprites shouldn't be too hard to find. Now a Casey Jones cameo might be a bit tougher to pull off, unless you try the Genny TF sprites.

Seurat
03-23-2010, 08:55 PM
WOW. Seems like you're actually describing the current winposes in each of my characters Seurat. I kid you not, each one of the turtles i've created have each of these respective winposes (there were striking similarities in the air super moves you posted as well, save for Donatello & Leo's), I hate to put you on the spot but you got any more ideas?

Really? To quote Michelangelo in Secret of the Ooze, "Spookular!"

Okay, I've been thinking about a few good entrances, and here's what I've got:

Leo: Leo's entrance wouldn't be anything terribly flashy... most likely he'd just leap in, possibly doing a midair backflip while doing so. A simple ninja move... that's Leo for ya'.

Don: I can see Donatello being lowered down on a rope or a rope ladder (Possibly from the Turtle Blimp...?) before he jumps off and takes out his bo.

Raph: As my favorite continuity of TMNT is the original cartoon (And Raph is my favorite of the OT Turtles), I'd recommend doing a little homage to the cartoon's first intro. Raphael comes out, throws a pizza at the screen, and as it falls away, it reveals he's eating a slice of pizza that's impaled on his sai, just like in the opening to the cartoon, before he tosses the slice aside.

Mikey: To be honest, I already liked the "You're no match for Michelangelo!" opening you already gave him. Stick with it, man.

By the way, just a thought... any chance of giving one of the turtles (Most likely Leo) a throwing-star attack? It'd make for a nice projectile attack.

oldmanwinters
03-23-2010, 09:14 PM
By the way, just a thought... any chance of giving one of the turtles (Most likely Leo) a throwing-star attack? It'd make for a nice projectile attack.

Projectile attacks would be most welcome! Great idea!

dcat
03-25-2010, 10:47 PM
Thanks for the suggestions, I'm still not too convinced when it comes to projectile attacks, if I do add any I feel lik it should be one of those moves that all of the brothers get or none of the brothers get. I'll think about it...

Here's a new video that displays the Headcrush special move & a Level 3 Super called Final Slash

uCAHVHQZY4s

I wanted headcrush to be similar to Ken the Eagle from TvC's Eagle Rush special. I was wondering should i still include the standard divekick in Leonardo if he has this move or would that be redundant? Also should I keep divekick and have headcrush serve as the EX divekick? feedback's appreciated.

Final Slash was a move that I arrived at thanks to suggestions from Seurat
-Also disregard the Raph sprites that Leo uses during the start-up of Final Slash, those are just placeholders.
-What else could I add to this move to make it more visually appealing (note I'm not going for too much over the top flashiness, just a bit more polish)

As always, feedback & impressions are appreciated

Seurat
03-26-2010, 05:59 AM
It's PERFECT. :D As a fan of the OT and the games based on it, I love that graphic with Leo jumping at the screen and the slashing blue graphic from the games/OT intro. I replayed that Final Slash a few times just because it looks so awesome. Excellent work, man. :D

I understand your issue with the Shuriken as an "all or nothing" thing, although I could see only Donatello using them (Provided that they are, of course, "exploding throwing stars", to make a Turtles Forever reference :twink: ).

I'd like to give a few more suggestions, but first I have some questions that'd help me:
- You made a "battle intro" that was specific to Raph and Leo duking it out, taken from the movie TMNT. Are you capable of putting "custom pairing battle intros" like that actually in the game, or was that shown more for pure fun and to show off your animating prowess? Because if you CAN put "custom pairing battle intros" in the actual game, I could think of a few more...
- Can you "taunt" in Mugen games?
- Are you planning on making any other TMNT characters besides the four Turtles? (I can see how the availability of existing sprites could make this difficult for anyone but the Turtles and villains)
- I noticed you used OT voice clips for Mike, but 2k3 clips for all the other Turtles. Is there any specific reason for this? Availability of voice clips? Personal preference?
- In terms of the characters' move lists, are there any holes you still need filled in (Example: Donatello needing another "special side attack" or Raph needing a "basic jump attack")?

Anyhoo, keep up the good work! You are an artist, man. Rock on. :tgrin:

dcat
03-26-2010, 06:59 AM
1. YES, character intros that are specific to two specifically matched opponents are possible in MUGEN
2. YES you can taunt in the MUGEN engine by using the start (ENTER) button
(I recommend you download MUGEN for yourself & test out my characters if you wanna see more firsthand evidence of their capabilities thus far.)
3. The next character I plan on creating was either going to be the Shredder, then possibly Super Krang
4. I prefer Townsend Coleman for Michelangelo, he established the canonical Michelangelo "surfer dude" inflection & his lasting contribution to that Turtle's overall legacy & depiction cannot be ignored.
Raphael's voice seems to be exemplified by his raspier, stereotypical New Yorker accent- its also these set of voice clips that have the more rough & tumble themes and angstier, more pugnacious nature to Raphael that I prefer to his Old Toon 4th-wall breaking, wisecracking incarnation. Donatello has a blend of both OT and 2k3 series when it comes to the voice clips Leonardo will use a blend of both Old Toon and 2k3 voice, predominantly he'll use the 2k3 voice though. I try to blend the different voices together towards a similar pitch so that the character feels more unified than 2 noticeably different voice sources being flung together (I did this with Michelangelo and Donatello & many people were none the wiser).
5. Well I planned on having the Cyclone Spin/Roto Cutter as Leonardo's QCF + Punch super for the ground. I still need a QCF + Kick super for the ground and for the air when it comes to him.

Seurat
03-26-2010, 08:24 AM
Okay, that helps quite a bit. :) I doubt I'll download MUGEN, though; I've got too much stuff on my comp already. Perhaps someday, though...

Anyhoo, here's a few ideas:

1. Custom Pairing Battle Intros: I'm sure there are loads of amusing comments that could be used for a pairing between Raph and Mike, as the two of them have always made fun of each other. To choose one off the top of my head would be impossible, as one could easily fill a library with all the cracks they've had at each other's expense. I also think it'd be funny if characters acted surprised in the event of a "Mirror match", perhaps with a "!?" over each character's head as he realized he was fighting an exact copy of himself. Perhaps a "What the shell?!" voice clip could add to such a situation.

2. Taunts: Oooh, man... once again, so much to choose from... here's what I'm thinking...

Leo: I can imagine Leo thrusting a sword forward and pointing at his foe as if he were leading a charge, or perhaps as if to say, "You're MINE!" Whether a voice clip is really needed for this, I'm not really sure... but I think there's a buhmillion tough guy dramatic clips of him saying something about honor or victory or family or something else along those lines.

Don: Perhaps that clip of Donatello from the first 2K3 game saying "Let's play stickball... I have the stick, you be the ball!" would be less annoying as a taunt, rather than spoken with every other attack like in the aforementioned game.

Raph: If you're going with the 2K3, Wolverine-ish Raph rather than the OT, Chandler-esque Raph (The OT one is my favorite, but for the sake of a fighting game that'll need a lot of grunts and "Hi-ya!"'s, I can understand the choice you made easily), perhaps his rage is best summed up as a simple roar... But alternately, I would recommend a clip of him making a comment that he'd made to Hun in the first season of the 2K3 series, one that is the epitome of taunt-itude: "Yo momma."

Mikey: I'd take the classic Turtles in Time "Pizza Time!" sprite, but replace the audio with Mike saying "Pizza Time!" from the first episode of the OT series.

(BTW, I doubt I'll download MUGEN in the near future; I've got too much stuff on my comp already, and I've had problems with it as well, so I've been extra-cautious and conservative about what I download/put/keep on this thing. Maybe someday, though... Until then, I'm happy to help you make a game that lots of other MUGEN players and Turtle fans will enjoy. :tsmile: )

3. Ooh, coolness! Which Shredder sprite will you be using? Original arcade Shredder? Turtles in Time Lightsaber-wielding Shredder? Or Turtles in Time for the SNES Super-Shredder? And what voices will you be using? Because I must confess, I can think of no greater taunt/opening than classic Shredder saying his infamous line: "Tonight I dine on Turtle soup!"

4. Excellent job, man... I didn't notice the voice tweaking! It's cool that you can edit voices as well as sprite graphics like that. :)

5. If I'm not mistaken, "QCF" stands for "Quick Center Forward", as in an attack that's quick and straight forward, as opposed to forward and angled, correct (My forte is mainly platformers and action games; not so much with fighters aside from Smash Bros. I confess to the sin of "button-mashing" there, which is another reason I don't have MUGEN.)? Hmm... let's see... As far as a QCF Kick for the ground, how about this: Leo plants his swords in the ground, but continues to hold the handles. In a gymnastic move, he uses the firmly-planted swords to push himself up and deliver a two-footed kick to his opponent. Not sure if that would be better as a "strong" rather than "quick" attack, but it may depend on how it looks when animated. That's all I have for now... hope that helps!

Ninjinister
03-26-2010, 01:51 PM
QCF is actually Quarter Circle Forward, so in other words, this motion:

http://img190.imageshack.us/img190/4558/qcf.png

oldmanwinters
03-26-2010, 04:14 PM
dcat, that Leo finishing move is just AWESOME!!! As far as adding more omphf, I can't think of anything. I suppose the cheap way to suggest more power is to add a gush of red blood or something, but I think it looks just fine as it is and I love the delayed impact effects on Raph.

I really like the way you've been messing audio clips and I agree your interpretation is about the best that could be expected in the Mugen format.

Ninjinister
03-26-2010, 05:24 PM
Yeah, I could NOT have thought of anything cooler for a move. It's just amazing. Like Seurat, I had to back up and watch it multiple times.

gce_black
03-27-2010, 09:05 PM
wats up dcat. havent been a registered member 4 long but i downloaded all 3 your TMNT characters u released so far and think dey kick ass and take names, (i go bak wit tha turtles as far as age 1 and im 20), but i thought maybe i could help u out wit a QCF kick super. wat if u made leo do a sequence of quick shadow kick combinations (maybe 10???), then a kick that launches the opponent into tha air, and top it off with 4 simultaneous dive kicks from all 4 diagonal directions of the oppopent.......watcha think bout dat?

dcat
08-20-2010, 10:27 PM
It's been a while since i've posted here. Just wanted to let you guys know I'm still working on completing Leonardo as well as the other turtle brothers for MUGEN. The reason things are taking so long is that I'm updating all of the previous characters with new moves and fixed animations in addition to completing Leonardo.
http://i147.photobucket.com/albums/r319/dcatmanga/JUMPINGMP.gif
Raph's new jumping Medium Punch


I've sprited and coded Leonardo's classic Roto Cutter Super Attack. Here's the video:
DP6GWhes170

http://i147.photobucket.com/albums/r319/dcatmanga/ROTO.gif
I've also added a new move called Katana Uppercut.
This move is a Special Attack that can be performed on the ground as well as in the air, video:
3dTeRYLWo2I

Yesterday I was hard at work again and now Leonardo has his Tornado Spin Kick move from Tournament Fighters (NES).

http://i147.photobucket.com/albums/r319/dcatmanga/TORNADOSPINKICK.gif
But as it stands, the move feels a bit lackluster- its only 4 consecutive kicks with the final hit knocking the opponent back. Do you guys have any suggestions as to how I could punch up this move since its intended to be his second Super Attack? I'll do my best to get these guys out to the public as soon as they're ready.

Ninjinister
08-20-2010, 11:57 PM
My God I've missed your work.

The Quadspin Kick... well... it could move forward at an incredible speed, instead of being stationary.

oldmanwinters
08-21-2010, 08:05 AM
I too am so happy to see your progress, dcat! I think the Leo super kick seems like it could use another frame or two of animation, but other than that, it seems to be coming along great!

Seurat
08-25-2010, 01:18 PM
It's been a few months since I've checked out the forums, and quite coincidental that my first appearance isn't too far after dcat's.

Hmm... wanna beef up that tornado spin kick, eh? Do you mean in terms of power, or giving it a more impressive appearance? If it's the latter, perhaps some blue flames around his foot for the final kick would make it more impressive (If Leo having magical firey feet seems silly to you, think of it as being artistic license, and that those flames aren't real, so much as they are a visual metaphor. Just like stars above a dazed cartoon character's head, they'd be representative to the viewer).

dcat
08-25-2010, 06:02 PM
Thanks for the suggestions guys but I think I've come up with a pretty sweet solution. Here's Leo's 2nd on the ground Super Attack "Spin Kick Tornado"
RXamHVcsA14

All that's left to code is the Aerial Super Attack, plus intros/winposes and alternate versions of the Special Attacks. I need to implement level 3 supers in the 3 other turtles as well and then they'll all be released.

KagePakkun
09-04-2010, 12:40 PM
That looks really awesome! I love your work!

Will you be doing Master Splinter? I know it takes a long time to make a MUGEN char...so if you don't want to... I'll understand.

Also....I have a question: Why exactly did you chose to do the Turtles in the '87 style? Not that I'm complaining, cause their awesomeness is awesome.

oldmanwinters
09-05-2010, 02:02 PM
Dcat,
I'm actually in the process of creating a Catwoman April O'Neil Mugen character. It's more of just a full sprite edit of maximoff's Cheeta (sprites originally taken from Justice League Task Force game). Maximoff's version lacked any throw or thrown animations however, so that's what is currently giving me the most frustrating trying to fix, since I'm not a very experienced Mugen creator. Perhaps I can send what I've got to you sometime for your advice on fixing my problem with the throwing code?

dcat
09-10-2010, 10:51 AM
That looks really awesome! I love your work!

Will you be doing Master Splinter? I know it takes a long time to make a MUGEN char...so if you don't want to... I'll understand.

Also....I have a question: Why exactly did you chose to do the Turtles in the '87 style? Not that I'm complaining, cause their awesomeness is awesome.

I don't know about Splinter as it stands there's only about 5 or so source sprites of him that I can work with, and I'd have to edit upwards of 100 or so additional sprites so that he'd be a decent character, on par with my others.

The original Saturday morning cartoon was the stuff that 80's babies like myself were raised on. Turtles were quite literally everywhere
and I have fond memories of playing the beat-em up games by Konami on SEGA genesis as well as at the old arcades. Turtles from 2 of the tournament fighter games were pre-existing but there hadn't been any quality done incarnations using their beat-em up sprites (probably due to the amount of work it requires to hand-craft supplemental sprites & new animations). So I ripped what I could from the games and filled in the rest on my own. Its hard work but the end result makes it worth it.

@oldmanwinters : You need to add in all of the missing required sprites into the character's .SFF file. Find this image in your Mugen Docs folder (http://i53.tinypic.com/259zmhc.gif) and add in those specific sprites according to their approximate axis placement to the .SFF of your character. Look at one of my characters or Kung Fu Man to get an idea of how the placement works.

Here's a teaser to show that I have in fact been working on these guys since I've last posted, (nonstop it seems). This features the second special intro between Raphael and Leonardo. Plus the updated sprites for Raph's randomized taunts.
_Uix99qeV2c

And here's my edited Turtle Van sprite from the first Konami Arcade game that'll be aiding Donatello in his Level 3 super attack: http://i147.photobucket.com/albums/r319/dcatmanga/van.gif http://i55.tinypic.com/orrrwx.gif

more to come...

oldmanwinters
09-10-2010, 11:01 AM
@oldmanwinters : You need to add in all of the missing required sprites into the character's .SFF file. Find this image in your Mugen Docs folder (http://i53.tinypic.com/259zmhc.gif) and add in those specific sprites according to their approximate axis placement to the .SFF of your character. Look at one of my characters or Kung Fu Man to get an idea of how the placement works.



I'll take your advice and give it a look. I have already tried to replace the missing sprites, but looking at the .def file makes me think the code for the throw actions hasn't been written yet. Still, it's been a while since I messed with it so I'll give a fresh look and see what happens.

BTW, your Turtle Van edit looks awesome! I can't wait to see what you've got down the pipeline. I hope you are able to come up with a Splinter edit in some capacity, even though his existing materials are sadly insufficient for a good character.

dcat
09-18-2010, 03:30 PM
My computer had to be wiped clean after a stubborn virus got into the inner workings. Luckily I backed up my old work and I'm still working on the turtles

-Fixed issues with Raph's Rampage super not juggling the opponent in MUGEN RC.8

-Leonardo's Roto Cutter move is now stationary ala TMNT 3 Manhattan Project
has an added vortex pulling effect on the nearby opponents
-The length of Leo's Tornado Spin Kick Super will be lessened considerably (possibly remove wall hit state altogether)

-Donatello's LV 3. Similar to Vega's Super Psycho Crusher
Donatello winds up then slides towards the enemy striking his Bo against the floor generating a spark. Final hit launches enemy towards the wall, then Don recedes and reappears onscreen in the Turtle Van
http://i147.photobucket.com/albums/r319/dcatmanga/mugen149.png
Turtle Van Only inflicts One Hit that spins the opponent
http://i147.photobucket.com/albums/r319/dcatmanga/mugen051.png

oldmanwinters
09-18-2010, 03:33 PM
Turtle Van Only inflicts One Hit that spins the opponent
http://i147.photobucket.com/albums/r319/dcatmanga/mugen051.png

That picture... is SO awesome!

BTW, sorry to hear about your hard drive trouble. I'm so glad you were smart enough to have backed up your files in advance!

Cobra5000
09-24-2010, 05:00 PM
Can you add the tmnt red-sky soundclips to your new version of mugen TMNT characters?

dcat
09-30-2010, 08:54 PM
Can you add the tmnt red-sky soundclips to your new version of mugen TMNT characters?

Its funny that you posted this because that's what I've been doing. Its impossible to find clips of any season before Red Sky on the internet so those are going to be added to the turtles audio files. I don't want to get too caught up in adding sound clips though, they could make the resulting filesize huge.


-I've added Donatello's Heel Drop move from Tournament Fighters (NES), its nowhere near as cheap as it was in the source game though.
-Leonardo's 3 supers, 1 hyper, 3 specials. complete

-I'll be giving Michelangelo a Spinning Piledriver command throw that he'll most likely incorporate in his hyper attack as well.

sorry its taking so long I'll post a video once I've made more progress

Ninjinister
09-30-2010, 09:13 PM
Flippin' amazing. lol, poor Skate.

Mikey's Spinning Piledriver sounds awesome. Will it be a 360 move like 'gief's?

Krang
09-30-2010, 11:04 PM
Its impossible to find clips of any season before Red Sky on the internet so those are going to be added to the turtles audio files.
If you haven't already seen them, we have some sound clips here (http://www.thetechnodrome.com/sounds/) that you're welcome to use.

MrDizzyDEE
10-08-2010, 06:36 PM
OMG, this game looks so awesome man! Kudos, for being so dedicated!

dcat
10-10-2010, 01:06 AM
If you haven't already seen them, we have some sound clips here (http://www.thetechnodrome.com/sounds/) that you're welcome to use.

Thanks for pointing me in the right direction. I've got some audio rips that I'd like to contribute but I don't have the info on which episodes they originated from, is that alright?


Here's the new preview video of what I've been up to:
http://www.youtube.com/watch?v=3BKKoWVu-gw

oldmanwinters
10-10-2010, 06:57 PM
Here's the new preview video of what I've been up to:
http://www.youtube.com/watch?v=3BKKoWVu-gw

Mmmmm... virtual poetry in motion!

Krang
10-10-2010, 09:38 PM
Thanks for pointing me in the right direction. I've got some audio rips that I'd like to contribute but I don't have the info on which episodes they originated from, is that alright?
Sure, we'd be glad to accept them even without that info. Thanks!

dcat
10-15-2010, 01:52 AM
http://i147.photobucket.com/albums/r319/dcatmanga/AIRLAUNCHER.gif
Michelangelo's Air Launcher Preview video- http://www.youtube.com/watch?v=stz9Lw_uFtI

Busy working on Michelangelo:
-Restricted Light Kick (State 230) to prevent infinities
-Gave him an aerial launcher for extended air combos
-Hammering out the specifics of his Level 3 super
-Reworking the wall Hit custom state to utilize homing helpers has been successful save for the fact it doesn't function properly in simultaneous survival mode :P
-Thus I've been completely frustrated that there isn't a seamless workaround for detecting survival mode for both winmugen and 1.0 that doesn't yield false positives in arcade or vs mode...

Thanks for the continued interest guys more to come...

dcat
01-23-2011, 10:24 AM
Finally reached a point of completion with these guys. Their special intros with one another won't be triggered in WinMugen (its some weird thing that the old engine can't pick up on.). Anyway, if you want to use them to their fullest you need to install them in MUGEN 1.0. Please let me know any bugs or issues you find, thanks.

http://i147.photobucket.com/albums/r319/dcatmanga/tmnt002.png

CREDITS:
========
*** Peter Laird & Kevin Eastman's MIRAGE studios for first developing the
Teenage Mutant Ninja Turtles and bringing joy to millions of kids
and adults alike through the franchise

*** Cybaster, Shwa, & RajaaBoy for thoroughly beta testing each turtle ad nauseum
& the various gameplay fixes and suggestions throughout
*** Cyanide for Helper binding fix
*** RicePigeon, Cyanide, Caddie for fall.defence_up/damage dampener workarounds
*** N-Mario for first getting me interested in creating MUGEN content

*** Special thanks to Seurat, Oldmanwinters, R-iZZy, The Ninjinister
from the Technodrome Forums for Idea Engineering

& Lastly you, for your amazing patience, enjoy.


UPDATE - 1/24/2011
===================
The Problem with the Intros not activating in WinMugen has been resolved by KojiroBADNESS!
I feel like I'm a bit of a broken record here but I reccomend everyone redownload each character. They are now fully backwards compatible with WinMugen and their special intros will display thanks to KojiroBADNESS rewriting the triggers.

Apparently WinMugen has an issue with not recognizing Enemies at the start of a round so he fixed the initial triggers I'd written to p2name and everything works flawlessly. Please update them yet again.

http://dcat.mugen-infantry.net/

Leonardo (http://dl.dropbox.com/u/13971248/Dcat_Leo.zip)
Raphael (http://dl.dropbox.com/u/13971248/Dcat_Raph.zip)
Michelangelo (http://dl.dropbox.com/u/13971248/Dcat_Mike.zip)
Donatello (http://dl.dropbox.com/u/13971248/Dcat_Don.zip)

TerranigmaFreak
01-23-2011, 05:14 PM
*gets down on knees and bows*

I've been wishing for something like this on Mugen for years, but my lack of talent meant all I can do is wish for someone to also have the same ideas.

dcat
01-24-2011, 07:03 PM
UPDATE: (1/24/2011)
=================
The turtles have been updated and that problem with their Special Intros not working in WinMugen has been resolved thanks to Mugen creator KojiroBADNESS. (http://www.youtube.com/profile?user=kojiroBADNESS)

I strongly recommend everyone re-download and update their archives again so that their turtles are universally playable in both WinMugen and Mugen 1.0.

http://dcat.mugen-infantry.net

Thanks.

oldmanwinters
01-25-2011, 02:13 PM
dcat, I'm so in awe of your awesomeness! Thanks for making this contribution to Mugen players and TMNT fans everywhere!

So what's next on your list of goals... more SEGA characters?

dcat
01-28-2011, 02:52 PM
dcat, I'm so in awe of your awesomeness! Thanks for making this contribution to Mugen players and TMNT fans everywhere!

So what's next on your list of goals... more SEGA characters?
I think I'm going to be updating Sketch Turner next.

-------------
UPDATE: (1/28/2011)
=================
Okay I've addressed the issues mentioned in previous feedback posts. Hopefully this'll take care of those issues.

Leonardo UPDATE - 1/28/2011
===================
-Tweaked Body Slam Throw
-Adjusted damage calculation on FINAL SLASH to use (Target, LifeMax)
-Fixed oversight that prevented EX SHOULDER SMASH from being performed using QCF, LP + HP
-Fixed bug with Leo sometimes dealing close to 700 damage from Final Slash

Raphael UPDATE - 1/28/2011
====================
-Tweaked Body Slam Throw
-Added additional voice sound to CRIMSON TIDE
-Adjusted damage calculation on CRIMSON TIDE to use (Target, LifeMax)
-Invulnerable Frame parameters edited for Crimson Tide
(Raph Can be hit by all Air Attacks or if opponent is behind Raphael during Startup)
-Hitbox altered on Crimson Tide
-added additional Triggers to the .CMD for Crimson Tide

Michelangelo UPDATE - 1/28/2011
===================
-Tweaked Body Slam Throw
-Tweaked Screen Splatter Throw
-Added Voice Audio to Screen Splatter Throw
-Fixed oversight that prevented GRAPPLE HOOK HURRICANE from being chained into by MP

Donatello UPDATE - 1/28/2011
===================
-Tweaked Body Slam Throw
-Added Voice Audio to Screen Splatter Throw
-Fixed oversight that prevented Party Wagon from being performed using LP + HP
-Fixed bug with Donny sometimes dealing close to 700 damage from Party Wagon

Get em' Here:
Leonardo (http://dl.dropbox.com/u/13971248/Dcat_Leo.zip) 4.92 MB
Raphael (http://dl.dropbox.com/u/13971248/Dcat_Raph.zip) 5.19 MB
Michelangelo (http://dl.dropbox.com/u/13971248/Dcat_Mike.zip) 5.11 MB
Donatello (http://dl.dropbox.com/u/13971248/Dcat_Don.zip) 4.95 MB

oldmanwinters
01-28-2011, 03:14 PM
I think I'm going to be updating Sketch Turner next.


Well, I gotta say, it's been a real joy watching all 4 turtles on screen in Team Battle fighting it out and then watching all 4 of your Streets of Rage characters throwing down! Your Sketch Turner is great too, but he just needs some more friends!:P Maybe there are some Golden Age brawlers in your future? Or dare I say... Shinobi Joe Musashi?

I don't know who designed the Comix Zone Mugen stage with the constantly changing panels, but it's my all-time favorite one. Sketch Turner is perfectly at home in it!

Ninjinister
01-28-2011, 05:33 PM
"Well done, Turner!"

"OH YEAH!"

John Pannozzi
02-01-2011, 09:25 PM
Roadkill Rodney (aka "Robot") from Turtles In Time: http://fanaticmugen.free.fr/index.php?section=chars#tmnt4

oldmanwinters
02-14-2011, 11:01 PM
Yo, Dcat, I see you have added a new stage to your creations! I've always been curious to learn how the stage making process works. What kind of program do you use and do you have any tutorials?

dcat
02-16-2011, 12:42 PM
Yo, Dcat, I see you have added a new stage to your creations! I've always been curious to learn how the stage making process works. What kind of program do you use and do you have any tutorials?


You use the same program that you would when making a character only it involves fewer files than a character creation would. You only need an .SFF sprite file and a .DEF text file which assigns positions to the sprites and creates the dimensions of the stage.
The sprites don't need to all share the same palette like with characters however they must be reduced to 256 colors & share the same transparency color value as color 0 in their color indexes. Stage creation involves a lot of basic adjustment in the stage's.DEF file & observation of your changes as they're actually displayed in-game so it can get tedious. That last stage I created took a lot of doing since I had to rip all of the sprites from the game myself before I even got started coding & aligning things properly.

There's a tutorial here: Complete Stage Creation Tutorial (http://mugenguild.com/forumx/index.php?topic=104470.0)

-Good luck!

bwwd
02-17-2011, 12:22 AM
I like your vids,some nice ideas for supers,i made sketch turner for a game in 2006 ,i dont know if you seen it.
ShWWVmaJlMs

darklight
08-20-2011, 01:04 AM
here old school Leonardo by Leonardo

http://sites.google.com/site/oldschoolmugen/_/rsrc/1223082033257/Home/files/leonardo.gif

http://mugencharacter.ucoz.com/load/0-0-1-1773-20

darklight
08-21-2011, 04:23 AM
http://zombiebrocksmugenwarehouse.webs.com/mugen000-4.png
http://www.mediafire.com/?60y52wtof53uf98


war
http://zombiebrocksmugenwarehouse.webs.com/war.png
http://www.mediafire.com/?pxeauo6q949kesp

Normal (Non Psycho) Shredder
http://zombiebrocksmugenwarehouse.webs.com/eb5ab9bf.jpg
http://www.esnips.com/doc/2bccf4fb-6cdb-4383-a1fe-db29b0ef2da6/shredder

Aska
http://zombiebrocksmugenwarehouse.webs.com/aska.gif
http://www.4shared.com/file/c53Ynrmj/aska.html

Cyber Shredder by Werewood
http://zombiebrocksmugenwarehouse.webs.com/f069lf.png
http://www.mediafire.com/?e4nqorjyiyiudu6

darklight
08-21-2011, 04:24 AM
April Onleal,Sisi,Casey Jones,Wingnut & Foot soldier
http://www.freewebs.com/zombiebrocksmugenwarehouse/wing%20casey.png
http://www.freewebs.com/zombiebrocksmugenwarehouse/april%20foot.png
http://www.freewebs.com/zombiebrocksmugenwarehouse/sisi.png
http://www.4shared.com/file/nmCIiXyh/5_New_TMNT_chars.html?
http://www.freewebs.com/zombiebrocksmugenwarehouse/Ray.png
http://www.freewebs.com/zombiebrocksmugenwarehouse/TMNT%202=2.png
http://www.freewebs.com/zombiebrocksmugenwarehouse/TMNT%202.png
http://www.freewebs.com/zombiebrocksmugenwarehouse/Raph%20&%20Don%20vers%201.png
http://www.freewebs.com/zombiebrocksmugenwarehouse/Leo%20&%20Mike%20Vers%201.png
http://www.freewebs.com/zombiebrocksmugenwarehouse/4%20on%201%20T%20ninja.png
http://www.4shared.com/file/3fJzn9ti/11_More_tmnt_Mugen_chars.html?
http://www.freewebs.com/zombiebrocksmugenwarehouse/robo.png
http://www.mediafire.com/?pkhknj5a8debue9
A New Rat King
http://zombiebrocksmugenwarehouse.webs.com/201107181931321.gif
http://www.4shared.com/file/QDatYCpc/0D_RatKing.html?

oldmanwinters
08-23-2011, 01:24 AM
In case this hasn't been mentioned, here's a TMNT/X-Men compilation someone put together over at the Russian TMNT fan forum:
http://www.turtlepower.ru/showthread.php?t=1209

malevka
03-09-2015, 08:04 AM
http://rghost.ru/58871620/image.png
http://www.4shared.com/zip/KmyyklhAce/Slash.html?

malevka
03-09-2015, 08:17 AM
http://www.4shared.com/rar/88MepXUcce/TMNTportraits.html

turtlefanforever
03-09-2015, 08:19 PM
this stuffs awesome. wish I could play it

malevka
04-06-2016, 03:18 AM
http://rghost.ru/78R754lhj/image.png

malevka
04-21-2016, 03:39 AM
http://rghost.ru/8w5jP6WCX/image.png
http://www.4shared.com/zip/Kp1B7v8_ce/S_slash.html?:tmad:

Ninjinister
04-21-2016, 06:07 AM
I wish dcat were still around

dcat
07-19-2017, 03:00 PM
ENSCRIPTURE's old MUGEN creations : Tons of TMNT stages available here (http://web.archive.org/web/20090502010837/http://membres.lycos.fr:80/enscripture/TMNTTFStages.html)


http://web.archive.org/web/20090502010837im_/http://img.photobucket.com/albums/v112/Scripture/Mugen/TMNTTFDon.gif http://web.archive.org/web/20090502010837im_/http://img.photobucket.com/albums/v112/Scripture/Mugen/WFront.gif
http://web.archive.org/web/20090502010837im_/http://img.photobucket.com/albums/v112/Scripture/Mugen/TMNTTatsu.gif http://web.archive.org/web/20090502010837im_/http://img.photobucket.com/albums/v112/Scripture/Mugen/Krang3.gif

http://web.archive.org/web/20090502010837/http://membres.lycos.fr:80/enscripture/TMNTTFStages.html


________________________________________
Cenobite has a bunch of SNES Turtles in Time stages converted here:
http://cenobite53.mugengermany.com/stages_snes.html#tmnt

Cenobite also has 1 stage converted from the first Turtles Arcade game here:
http://cenobite53.mugengermany.com/pics/stages/street.png
http://cenobite53.mugengermany.com/stages_arcade.html#tmnt

-------------------------------------------------------------------
Omega has a few TMNT Custom stages
http://i.imgur.com/MJJCnUC.png

http://mugenguild.com/forum/topics/tmnt-sewers-by-ryoucchi-omega-179469.0.html

http://i.imgur.com/cXDpy1G.png

http://mugenguild.com/forum/topics/tmnt-liberty-by-ryoucchi-omega-180575.0.html

-------------------------------------------------------------------

DRACUL has a few TMNT classic arcade stages as well
http://web.archive.org/web/20100212083634im_/http://img.photobucket.com/albums/v243/rew12/tmntstg2.png
http://web.archive.org/web/20100212083634im_/http://img.photobucket.com/albums/v243/rew12/tmntarc.png
http://web.archive.org/web/20100212083634/http://www.freewebs.com/draculmugen/arcade.htm

and a TMNT sewers stage from SNES
http://web.archive.org/web/20100212090425im_/http://img.photobucket.com/albums/v243/rew12/tmntv.gif
http://web.archive.org/web/20100212090425/http://www.freewebs.com:80/draculmugen/snes.htm

dcat
09-02-2017, 07:48 AM
JAM's TMNT mugen stages available online
WEBSITE: http://jamugen.blog103.fc2.com/category2-16.html

https://blog-imgs-17-origin.fc2.com/j/a/m/jamugen/leo.gif
BACK ALLEY (http://jamsgoegoe.sitemix.jp/mugen/HostedStages/TMNT_back-aiiey.zip)

https://blog-imgs-18-origin.fc2.com/j/a/m/jamugen/TMNT_scrapyard.gif
SCRAPYARD (http://jamsgoegoe.sitemix.jp/mugen/HostedStages/TMNT_scrapyard.zip)

https://blog-imgs-17-origin.fc2.com/j/a/m/jamugen/mike.gif
SKY PALACE (http://jamsgoegoe.sitemix.jp/mugen/HostedStages/TMNT_sky-palace.zip)

https://blog-imgs-21-origin.fc2.com/j/a/m/jamugen/war.gif
MT OLYMPUS (http://jamsgoegoe.sitemix.jp/mugen/HostedStages/TMNT_mt-olympus.zip)

https://blog-imgs-17-origin.fc2.com/j/a/m/jamugen/rapaero.gif
CAFETERIA (http://jamsgoegoe.sitemix.jp/mugen/HostedStages/TMNT_cafeteria.zip)

https://blog-imgs-17-origin.fc2.com/j/a/m/jamugen/TMNT_MetalWorks.gif
METALWORKS (http://jamsgoegoe.sitemix.jp/mugen/HostedStages/TMNT_MetalWorks.zip)

https://blog-imgs-21-origin.fc2.com/j/a/m/jamugen/chrome.gif
ART MUSEUM (http://jamsgoegoe.sitemix.jp/mugen/HostedStages/TMNT_art-museum.zip)

http://jamsgoegoe.sitemix.jp/img/uingnato.gif
THUNDER DOME (http://jamsgoegoe.sitemix.jp/mugen/HostedStages/TMNT_thunder_dome.zip)

https://blog-imgs-21-origin.fc2.com/j/a/m/jamugen/Metoro.gif
METRO TRAIN (http://jamsgoegoe.sitemix.jp/mugen/HostedStages/TMNT_MetroTrain.zip)

https://blog-imgs-21-origin.fc2.com/j/a/m/jamugen/sutazio-sp.gif
STUDIO 6 (http://jamsgoegoe.sitemix.jp/mugen/HostedStages/TMNT_studio-6.zip)

oldmanwinters
09-02-2017, 12:38 PM
Very nice to see the old 16-bit stages in widescreen resolution!

malevka
01-07-2018, 10:00 AM
https://dc559.4shared.com/img/dtJ8ti8Aca/s24/160d1069e00/T_online?async=&rand=0.0330638026568999
https://dc559.4shared.com/img/RAwyX-scei/s24/160d10f7b88/tokka_?async=&rand=0.5739422799632992
https://www.4shared.com/zip/iW_XDzzTca/tokka_TMNT.html?:D

dcat
04-25-2020, 04:58 PM
Teenage Mutant Ninja Turtles X Justice League FULL GAME Created by Kamekaze

http://kamekaze.trinitymugen.net/screens/cross/vs.png http://kamekaze.trinitymugen.net/screens/cross/ml.png
http://kamekaze.trinitymugen.net/screens/cross/cq.png http://kamekaze.trinitymugen.net/screens/cross/rm.png

en_2XiNNtAo
https://www.youtube.com/watch?v=en_2XiNNtAo

KaoTqsiO1uU
https://www.youtube.com/watch?v=KaoTqsiO1uU

This is it, the big day. Let me just say that this game would not have been anything without the many people who stepped in to assist me. I had no idea the final product would look this good and quite frankly it's a weird thing for me to also come to terms with the next piece of news I'm dropping. This is the last thing I will ever make for MUGEN. It was not a decision I took lightly but from what I've learned while making this game, I cannot do this anymore. That being said let's talk about what happened between september of 2017 and now.

In the beginning this game looked very rough as it was nothing more than a proof of concept between a few others and I. I didn't quite have the scope of this game yet because I still had so much to learn. I never worked with screenpacks before, my stage work was lousy and I never even touched a storyboard of any kind. It was all a daunting task that I didn't even know I could do or how to do. Slowly but surely that changed.

Before I knew it I was head first into the unknown of what mugen could do and what it can't do and I can absolutely say I know every in and out this engine has now. I had to overwrite almost every single I could. Even the .exe itself, which started another issue with stupid antivirus nonsense. Every time I thought I hit a wall of what is and isn't possible it was either revealed to me to be possible or I found a way to make it happen period.

So with all this said, I give you my swan song, my big finale, my grand exit! Enjoy the product that is Teenage Mutant Ninja Turtles X Justice League!


DOWNLOAD at Mugen Guild (https://mugenguild.com/forum/topics/teenage-mutant-ninja-turtles-x-justice-league-updated41720-189648.0.html)

Nickokapo
08-31-2020, 12:57 PM
There is a "Teenage Mutant Ninja Turtles Tournament Fighters" NES remake, which i had fun with, you can now play as slash, krang and the foot soldier aswell :trazz:
8LkXdd7Bqq8
www.youtube.com/watch?v=8LkXdd7Bqq8
Here is the download link:
http://www.mediafire.com/file/n9s7sh85qxid1xp/T.M.N.T._5.5.0.rar/file

The Deadman
08-31-2020, 01:52 PM
There is a "Teenage Mutant Ninja Turtles Tournament Fighters" NES remake, which i had fun with, you can now play as slash, krang and the foot soldier aswell :trazz:
8LkXdd7Bqq8
www.youtube.com/watch?v=8LkXdd7Bqq8
Here is the download link:
http://www.mediafire.com/file/n9s7sh85qxid1xp/T.M.N.T._5.5.0.rar/file

Never expected anyone to actually shill one of my videos, lol. Thanks!

Nickokapo
08-31-2020, 02:01 PM
Never expected anyone to actually shill one of my videos, lol. Thanks!
Oh, hey! haha x'D
No worries, fellow dromer :')!TBH it was the better one out there to showcase what it's like (there was a clear screenshot in mid-gameplay for a thumbnail instead of stock art , it featured all of the newly added characters, 3 of the new stages, and the 2vs2 feature :tlol: )

Nickokapo
09-24-2020, 01:27 PM
Here are Chuchoryu's version of his mugen TMNT turtle characters...he is a bit infamous for taking quite some time to release his characters, so, so far they have not been released yet, and how knows when they will, but i figured i'd post the videos here just because it's TMNT and MUGEN
ittqQpodqyg

(it does say in the thread title "all that's *AVAILABLE* so to stay on-topic, here's the ninja turtle that he DID release, it's much older and i haven't tried it to be honest, but here you go. )
Pikwh3CHXMg
https://www.youtube.com/watch?v=Pikwh3CHXMg

Download: https://www.4shared.com/rar/ttIxiijUce/CvTWLeo.html?

mutant ninja
04-06-2021, 01:36 PM
malevka1
https://funkyimg.com/i/3bKf7.gif
https://www.youtube.com/watch?v=93ZZwl3Stxs
https://www.mediafire.com/file/soawyufcvarqc8l/TRICERATON.zip/file

dcat
05-23-2021, 05:05 PM
I'm working on a Splinter for MUGEN 1.0 with DJ Hannibal Royce. He's still in the WIP stages

CMpepjQNPKI

thWjtu6Kkf8

i1jKs_XBxPw

I5JL7UWafiQ

oldmanwinters
05-23-2021, 08:15 PM
Any progress on your Open Source Rocksteady, dcat?

Halfshell
05-31-2021, 06:34 PM
Never expected anyone to actually shill one of my videos, lol. Thanks!

Who created this version?

dcat
07-10-2021, 04:33 PM
A user named Tortugas Ninja Argentina (https://www.youtube.com/channel/UCmmeYvKvPZWe7PGyz_pFDIg) is working on a classic Splinter, Leonardo and even some Street Sharks and BattleToads characters!

SFcHTe3hyjM
https://www.youtube.com/watch?v=SFcHTe3hyjM

JVP0WokrfPQ
https://www.youtube.com/watch?v=JVP0WokrfPQ

Halfshell
12-31-2021, 08:39 PM
wonder if they need sound bytes