View Full Version : Ninja Turtles Mod
BentonGrey
04-15-2010, 10:10 AM
Howdy guys, I'm new to these forums, so I hope you'll excuse me if I'm posting this in the wrong place, but I had just finished working on something that the Turtle Fans here might enjoy and wanted to share it.
I've been working on a Teenage Mutant Ninja Turtles mini-mod based on the original cartoon! This is a mod for the greatest superhero game of all time, Freedom Force Vs. The Third Reich.
:EDIT: And it's done! My Ninja Turtles mod has been released in full! You'll find it here:
http://bentongrey.wordpress.com/turtles-fight-with-honor/
This mod has 9, count them, 9 missions, which will take our half-shelled-heroes from their first encounter with the Foot Clan up to their discovery of a strange and sinister secret hidden below the streets of New York! Along the way you’ll take command of the green teens as they battle the deadly Foot Clan, face the mechanical menace of Baxter Stockman’s Mousers, struggle against the mutated might of Bebop and Rocksteady, and even cross blades with the mysterious Shredder!
Krang and Baxter aren’t featured as opponents in the campaign itself yet, but they are both included, and you can play as or against them in the Dangeroom if you want to test their metal!
This mod also features the first contribution to the FF community by newcomer Adam Winters. He has really increased the quality and comprehensiveness of this mod by creating three new voice packs with samples pulled from the original Turtles cartoon. He’s created packs for Splinter, April, and Shredder, bringing the memorable and excellent voice work of that classic show to life in Freedom Force, and bringing a lot more personality to their respective characters within the game.
We are also lucky enough to get some custom mission music from the multi-talented ow_tiobe_sb! Now we have some music made especially for the levels of this mod.
So, what are you waiting for? Take a walk down memory lane, and see if you can keep from smiling when you load this mod and hear a familiar song on the main menu. Take some time to remember why you loved the Turtles way back when, and why you should definitely still love them now!
http://img856.imageshack.us/img856/2091/tmntmod2.th.png (http://imageshack.us/photo/my-images/856/tmntmod2.png/)http://img189.imageshack.us/img189/4411/tmntmod1.th.png (http://imageshack.us/photo/my-images/189/tmntmod1.png/)
http://img695.imageshack.us/img695/536/05tmnt7.th.png (http://imageshack.us/photo/my-images/695/05tmnt7.png/)http://img853.imageshack.us/img853/8044/tmntcasey3.th.png (http://imageshack.us/photo/my-images/853/tmntcasey3.png/)
Master Splinter
04-15-2010, 11:23 AM
Howdy guys, I'm new to these forums, so I hope you'll excuse me if I'm posting this in the wrong place, but I had just finished working on something that the Turtle Fans here might enjoy and wanted to share it.
I've been working on a Teenage Mutant Ninja Turtles mini-mod based on the original cartoon! This is a one mission mod for the greatest superhero game of all time, Freedom Force Vs. The Third Reich. It is the beginning of a larger project that, I hope, will encompass a lot of the Turtles universe and characters. Join these four heroes on the half shell as they begin their adventures and face the deadly might of the once honorable Foot Clan!
http://img23.imageshack.us/img23/4117/picture024g.th.png (http://img23.imageshack.us/i/picture024g.png/)http://img189.imageshack.us/img189/6819/picture017.th.png (http://img189.imageshack.us/i/picture017.png/)http://img193.imageshack.us/img193/6529/picture034x.th.png (http://img193.imageshack.us/i/picture034x.png/)http://img638.imageshack.us/img638/5017/picture018.th.png (http://img638.imageshack.us/i/picture018.png/)
Download the TMNT mod now!:
http://bentongrey.wordpress.com/2010/04/12/turtle-power/
Check it out, and just try to keep from smiling when the main menu pulls up and the Turtle theme starts to play.:tgrin:
This is really cool... Now I just wish I had the game used with this mod...
-ms
BentonGrey
04-15-2010, 11:26 AM
Thanks! Well, the good thing about it is that the game is a few years old now. So...got five bucks?
http://store.steampowered.com/app/8890/
You could find it for less than that on eBay or Amazon, but shipping is a pain. :P
oldmanwinters
04-15-2010, 12:00 PM
This looks amazing! I'll have to track this game down at one of the many used media stores I frequent!
My only complaint would be that you are using pictures of the 2007 movie turtles when the mod is based on the original cartoon.
EDIT: Oops, nevermind! Looks like they are pics of in-game models.
Candy Kappa
04-15-2010, 12:07 PM
looks really cool, makes me want to continue my UT3 mod idea I had in my head
ToSte
04-15-2010, 01:32 PM
wow, awesome job!
vincent27
04-16-2010, 01:25 AM
It seems to be very awesome and very funny !:D
I love the screenshots especially Foot Clan one.
However, I get the TMNT file but I can't play...:(
What file must I open in order to play ?
Tell me, it makes me crazy, I can't wait :)
Ville Leskinen
04-16-2010, 01:32 AM
You need to have the original game. Then add those files to the same folder. If you'll look what's previously posted, you'll find your answer there :)
oldmanwinters
04-16-2010, 01:37 AM
I saw the extra screenshots on your site, man. I look forward to seeing more screencaps, characters (Shredder? April? Splinter?), and seeing how far you go with this!
Mutated Turtle
04-16-2010, 01:55 AM
This looks epic! Oh,and: If I ever get around to using Halo:Custom Edition,are the mod skins for the TMNT useable for it?
vincent27
04-16-2010, 02:23 AM
Thanks Ville Leskinen for your answer, I understand better.:)
I guess there is not a free version of this game, right ? :D
Nelson
04-16-2010, 07:10 AM
It really looks great. Congratulations, BentonGrey, it must have been hard to accomplish.
I'd like to try it but I don't have a PC at the moment. :/
Wow! I'm definitely going to download this when I get home!
Candy Kappa
04-16-2010, 05:27 PM
can't get it to work :(
BentonGrey
04-16-2010, 06:31 PM
Thanks for all the interest and enthusiasm guys! I'm recruiting artists to create the characters I need to continue the story, and we're off to a good start. As a matter of fact, y'all might actually be able to help me out some. You see, I have the classic Turtles theme as the music that plays when you first start the game, but I could use some music for the missions themselves. Does anyone have any suggestions of what might be good for that type of thing? In the same vein, I would love to put together some TMNT voicepacks from the original series. Has anyone done any sampling from that show?
can't get it to work :(
Sorry to hear that Kiwamu, why don't you give me some details about exactly what's going on, and I can almost certainly help you troubleshoot it.
It really looks great. Congratulations, BentonGrey, it must have been hard to accomplish.
I'd like to try it but I don't have a PC at the moment. :/
Well, all I did was create the mod itself, write the dialog, create the characters, do the balancing, and so on, so it really wasn't too much. All the art assets were created by guys who are a lot more talented than I am.
This looks amazing! I'll have to track this game down at one of the many used media stores I frequent!
My only complaint would be that you are using pictures of the 2007 movie turtles when the mod is based on the original cartoon.
EDIT: Oops, nevermind! Looks like they are pics of in-game models.
Thanks! Definitely try to track it down, lots of cool stuff out the for it, in addition to my small efforts. Yeah, those portraits are just pics of the models themselves. I'd actually like to replace those with captures from the 'toon eventually, but I simply haven't gotten around to it.
Thanks Ville Leskinen for your answer, I understand better.:)
I guess there is not a free version of this game, right ? :D
Nope, no free version I'm afraid, but the one that is available to buy is an absolute steal at $5.00. I bought the game at full price, and it is, literally, some of the best money I've ever spent. ;) It's a fantastic game, and all of the mod content (and modability itself) makes it incredibly enduring and replayable.
Candy Kappa
04-17-2010, 06:45 PM
think the issue is that I have it through steam, I've checked most links I could find about installing mods and nothing have worked, it's just starting the regulear game.
BentonGrey
04-17-2010, 08:21 PM
think the issue is that I have it through steam, I've checked most links I could find about installing mods and nothing have worked, it's just starting the regulear game.
Okey doke, I have heard about that issue, but I can't remember anything definite. The main FF community is here: http://freedomreborn.net/simple/index.php
I'm sure someone there has figured this out, so I'll check on it.:tsmile:
:EDIT:
Okay, here is what one of the old guard of the FF community had to say about getting mods to work on Vista and XP with Steam:
I just bought the freedom force pack (both games) for $6.47!!!
ok, I'm working on installing mods, and I'll report back when i've tested them.
Already I'ver found that FFVTTR uses the same save files and hero files, in the same locations as the original game.
Oh, there are already a few Freedom Force groups on Steam, I've just joined one called Freedom Force Online.
update:
OKAY!
So I've Intsalled FFX on both games and they both work well!
say it with me here: Sahhhhweeeet!
You can now play the Strangers on Vista!
I just tried and got flattened, and got to watch the great Devil Doll 101 cutscene.
However there are some changes you need to do to make the mods work.
for the most part in involves changing the directories for install and changing the links for shortcuts for the mods.
The destination folders should be:
:ff: C:\Program Files\Steam\steamapps\common\freedom force
:ffvstr: C:\Program Files\Steam\steamapps\common\freedom force vs. the 3rd reich
My guess is that changing the shortcuts for the mods is probably the biggest issue. If you're unfamiliar with how to do that, let me know and I'll post a quick how-to!
Candy Kappa
04-18-2010, 05:16 PM
finally got it to work
Samhain
04-18-2010, 07:40 PM
Looks awesome !
BentonGrey
04-27-2010, 12:33 PM
So, I'm working on mission #2, and I was thinking that it might be cool to get some input from the Turtle fans here. I'm loosely following the first few TMNT episodes, and the first mission ends right after the rooftop battle of that Turtle Tracks, before they go into the Shredder's front company headquarters to rescue April. I'm debating what I want to do. I'm thinking that I might do an inside map where you have to dodge Foot Soldiers and traps to rescue April, or have the Turtles ambush some Foot Soldiers in the process of moving her through the city. I'd use the latter as a chance to go ahead and introduce Casey Jones. What do y'all think?
oldmanwinters
04-27-2010, 04:12 PM
So, I'm working on mission #2, and I was thinking that it might be cool to get some input from the Turtle fans here. I'm loosely following the first few TMNT episodes, and the first mission ends right after the rooftop battle of that Turtle Tracks, before they go into the Shredder's front company headquarters to rescue April. I'm debating what I want to do. I'm thinking that I might do an inside map where you have to dodge Foot Soldiers and traps to rescue April, or have the Turtles ambush some Foot Soldiers in the process of moving her through the city. I'd use the latter as a chance to go ahead and introduce Casey Jones. What do y'all think?
Sounds amazing! I like the idea of chasing the foot through the city, into a trap filled building, and then concluding in a roof top battle just like in the show! The best of all worlds!
BentonGrey
04-27-2010, 05:32 PM
Sounds amazing! I like the idea of chasing the foot through the city, into a trap filled building, and then concluding in a roof top battle just like in the show! The best of all worlds!
Haha, yeah, that would certainly be best, but it would also be prohibitively difficult. The only rooftops map available is buggy, and I don't really want to deal with it, otherwise I would do just that.
oldmanwinters
04-27-2010, 05:42 PM
Haha, yeah, that would certainly be best, but it would also be prohibitively difficult. The only rooftops map available is buggy, and I don't really want to deal with it, otherwise I would do just that.
Hmm... well, maybe you can just conclude the battle in a huge warehouse where Foot soldiers just keep piling in. It would be the OT rooftop battle without the roof!
EDIT:
Got any pics of the April and Casey models?
BentonGrey
04-27-2010, 08:11 PM
Hmm... well, maybe you can just conclude the battle in a huge warehouse where Foot soldiers just keep piling in. It would be the OT rooftop battle without the roof!
EDIT:
Got any pics of the April and Casey models?
I sorta' replicated that big fight at the end of the first mission, but don't worry, rooftop or not, there will be lots more Foot to bash!
As requested, here is a pic of the Casey Jones mesh:
http://img228.imageshack.us/img228/4154/caseyjones.th.png (http://img228.imageshack.us/i/caseyjones.png/)
Uploaded with ImageShack.us (http://imageshack.us)
April is actually being created as we speak. I'm hoping that she and Shredder will be done in relatively short order, but all I really need for the next mission is April.
:EDIT: Ohh, and a quick update, I've got voicepacks for Casey and the Turtles, but they are all drawn from the new toon, apparently. I would love to get voices from the original series. I don't suppose anyone around here has the know-how or interest to do some sampling, hmm?
oldmanwinters
04-30-2010, 09:15 PM
Nice Casey, BentonGrey! I'm looking forward to seeing your April design and the 2nd mission. I just picked up a copy of the original Freedom Force today but haven't been able to find a cheap copy of FF vs. the 3rd Reich yet. Any chance your mod can be adapted to work on the original?
BentonGrey
05-01-2010, 07:57 AM
Thanks OldManWinters! That Casey Jones is a compilation of various artists' efforts, all of whom are way more talented than me.:)
Man, I envy you a bit. Playing through the original Freedom Force is such an awesome experience. Hah, be sure to check out the master mod list on Freedom Reborn:
http://freedomreborn.net/simple/index.php?topic=48992.0
There are some great mods for the original game, but unfortunately, mods for the new game can't be reverse compatible. I do encourage you to check out The Strangers, Tales of the Navigator, and Pulp Fiction, though. They are all really amazing!
FF2...hmm....ahh. They've got one here for a dollar and change, two bucks for one in better shape: http://www.amazon.com/Freedom-Force-Vs-Third-Reich-Pc/dp/B0006ZB0ZS
And here for around two bucks as well: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=190385875403&rvr_id=&crlp=1_263602_263622&UA=WXF%3F&GUID=2bb9d5001280a0265352f6a2ffde93f9&itemid=190385875403&ff4=263602_263622
The trouble is, of course, the shipping costs. Still, that totals around seven bucks, which could be worse. The steam option is cheaper, because there is no shipping.
Anyway, thansk for the interest, man! I am working on the second mission, and as soon as the artist finishes April, I SHOULD be able to release it. That may be two weeks from now or a month. Hah, the artists work at their own pace.:)
oldmanwinters
05-03-2010, 04:52 PM
Man, I envy you a bit. Playing through the original Freedom Force is such an awesome experience.
Yeah, and can you believe I picked up a copy for a mere 50 cents?!? I'm really enjoying the game so far. It's such a great shout out to the old Marvel culture. I'm usually not too happy with point and click style adventures, but the presentation of this genre is really winning me over! I'll certainly have to get around to picking up a copy of the sequel, hopefully in time for some more updates by yourself!
One question from a FF noob: when you download a mod to the game, does it essentially write over the existing game file? That would be good to know in case I want to keep playing the original game in addition to your TMNT mod.
BentonGrey
05-03-2010, 06:43 PM
Haha, I got it for ten bucks way back when, and it is probably the best ten bucks I've ever spent. I have had more entertainment out of that game, mostly because it is so incredibly flexible, than any other game I've ever owned.
I'm really happy to hear that you're enjoying it so much. Send me a PM if you get stuck on the Shadow's Lair mission, a lot of people do.
Not at all! The great thing about FF is, as I've said, that it is infinitely customizable, so all a mod does is drop a new folder into your FF directory, and then you can play it from a shortcut (usually included with the mod) that runs a completely DIFFERENT version of the game. Your saves and everything about your default game will remain the same.
I've just gotten word from one of my artists, and it seems that April should be done in a week or so. Also, here is a quick teaser for those following our progress, a rough draft, work in progress version of Rocksteady's character model (or "mesh" in FF parlance):
http://freedomreborn.net/simple/index.php?topic=48949.msg714695#msg714695
Keep in mind, he doesn't have a texture or "skin" yet, so he'll look really different when he's finished.
oldmanwinters
05-03-2010, 06:52 PM
I've just gotten word from one of my artists, and it seems that April should be done in a week or so. Also, here is a quick teaser for those following our progress, a rough draft, work in progress version of Rocksteady's character model (or "mesh" in FF parlance):
http://freedomreborn.net/simple/index.php?topic=48949.msg714695#msg714695
Keep in mind, he doesn't have a texture or "skin" yet, so he'll look really different when he's finished.
Wow, this project has fantastic potential! Can't wait to see Rocksteady in action, and I really love the helment look.
Also, once April is rescued do you have any plans on making her into a playable hero character? That would be hilarious! You could give her stuff like microphone attacks or flash photography to blind opponents. Did you know that her original action figure included a hand gun hidden inside her camera case?
BentonGrey
05-03-2010, 07:03 PM
Actually, I've been vaguely toying wiht the idea of eventually following the comics, where Splinter trains April and she learns how to defend herself. I thought about making her recruitable then, but that would be a really, really long way in the future. Ha! I am actually playing with her character build now, and I was thinking about trying to talk the artist into attaching a camera to her hand and giving her some blinding attacks, as if from flash photography. That would depend on the artist though.
oldmanwinters
05-03-2010, 07:16 PM
I am actually playing with her character build now, and I was thinking about trying to talk the artist into attaching a camera to her hand and giving her some blinding attacks, as if from flash photography. That would depend on the artist though.
It did have a precedent in the cartoon! (see 1:05 mark)
x9t6xu
Also, I've made it up to the underground level in Freedom Force where Man-Bot must survive the ant city and free the prisoners. I was doing alright until the game crashed on me so I'm taking a break.
BentonGrey
05-03-2010, 11:25 PM
Yep, I know the mission. El Diablo is a wimp;). If you continue having issues, post here:
http://freedomreborn.net/simple/index.php?board=10.0
The community is really awesome, and someone there will undoubtedly know how to fix your issue.
Nelson
05-04-2010, 07:34 AM
:EDIT: Ohh, and a quick update, I've got voicepacks for Casey and the Turtles, but they are all drawn from the new toon, apparently. I would love to get voices from the original series. I don't suppose anyone around here has the know-how or interest to do some sampling, hmm?
It might seem like a long shot, but why don't you try to contact the actors and see if they agree to provide you with some lines in character?
BentonGrey
05-13-2010, 10:37 AM
Well Nelson, I suppose stranger things have happened, but I wouldn't even know where to begin in order to contact those guys. I don't suppose anyone around here does good Shredder or Krang impersonations, huh?
On another front, mission 2 is finished and being tested, and I'm writing number three at the moment.
oldmanwinters
05-13-2010, 11:20 AM
Well Nelson, I suppose stranger things have happened, but I wouldn't even know where to begin in order to contact those guys. I don't suppose anyone around here does good Shredder or Krang impersonations, huh?
On another front, mission 2 is finished and being tested, and I'm writing number three at the moment.
Lookup Jester (http://forums.thetechnodrome.com/member.php?u=1012) for voice imitations! He does a great Shredder. His turtle imitations tend to resemble the New Toon from what I've heard.
Yeah for Good news on the progress! Got any screenshots?:)
BentonGrey
05-13-2010, 11:54 AM
Thanks man, I'll drop him a line soon. Yeah, I'll be posting some screenshots when I get around to testing these two. I'm trying to get all of my classes' papers graded right now, so time is of the essence. Look for them sometime before the end of the weekend. I'm debating whether I want to release just missions 2 and 3 as an expansion, or wait until I have a few more.
BentonGrey
05-14-2010, 02:05 PM
Not screenies from missions 2 and 3, but I do have a few teasers to show off. Here are two more work in progress pics of some villains. Keep in mind, once again, that these guys only have placeholder skins. This is mostly about showing off the 3d model, or "mesh," in FF parlance.
Recognize this handsome devil?
http://img249.imageshack.us/img249/8343/baxter.jpg
What about this "moronic mutant?"
http://img94.imageshack.us/img94/3194/rocksteady.jpg
oldmanwinters
05-14-2010, 04:13 PM
Oh, man! I saw that Baxter Stockman on the FreedomReborn board yesterday! It's great, even if it does look like he's wearing a gas mask or something.:P
And looks like Rocksteady is coming along nicely! Can't wait to see a Bebop.
BentonGrey
05-15-2010, 10:27 AM
Howdy guys, I completely didn't realize that this forum existed! I posted this in the "General" forum, but I suppose it really belongs here. I'll cross post it, if that's okay.
I've been working on a Teenage Mutant Ninja Turtles mod based on the original cartoon with elements from the comics! This is (at the moment) a one mission mod for the greatest superhero game of all time, Freedom Force Vs. The Third Reich. It is the beginning of a larger project that, I hope, will encompass a lot of the Turtles universe and characters. Join these four heroes in a half shell as they begin their adventures and face the deadly might of the once honorable Foot Clan!
http://img23.imageshack.us/img23/4117/picture024g.th.png (http://img23.imageshack.us/i/picture024g.png/)http://img189.imageshack.us/img189/6819/picture017.th.png (http://img189.imageshack.us/i/picture017.png/)http://img193.imageshack.us/img193/6529/picture034x.th.png (http://img193.imageshack.us/i/picture034x.png/)http://img638.imageshack.us/img638/5017/picture018.th.png (http://img638.imageshack.us/i/picture018.png/)
Download the TMNT mod now!:
http://bentongrey.wordpress.com/2010/04/12/turtle-power/
Check it out, and just try to keep from smiling when the main menu pulls up and the Turtle theme starts to play.:tgrin:
I'm finishing up missions 2 and 3 now, and I'm mostly waiting on an artist to finish April, while also trying to recruit someone to take Splinter on. Bebop, Rocksteady, Shredder, The Fly, and Krang are all being worked on as well.
oldmanwinters
05-15-2010, 10:40 AM
You can get a moderator to move the other thread to this section or else merge this one together with the other.
BentonGrey
05-15-2010, 10:48 AM
Yeah, that seems like a good idea. Should I PM a moderator?
BentonGrey
05-15-2010, 08:01 PM
I just got word that my primary artistic ally is working on the models for Ace Duck and Metalhead! Awesome! Apparently he is doing the toy version of the former, which, let's admit, is a lot cooler looking.
:EDIT: UPDATE! Here is a WIP of Ace Duck:
http://img168.imageshack.us/img168/870/aceduck.jpg
BentonGrey
05-16-2010, 12:19 AM
My artistic friend's random choice to create Ace Duck made me wonder about this: what TMNT characters, from the show, the Archie comics, or the Mirage books, would you like to be able to play with in a game? Obviously the classic fighting games gave us some fairly nice rosters, but there have always been tons of characters left out in the cold. I've got my own list, of course (and the Punk Frogs are near the very top), but I'm curious about yours.
discordiatookie
05-16-2010, 07:53 PM
My artistic friend's random choice to create Ace Duck made me wonder about this: what TMNT characters, from the show, the Archie comics, or the Mirage books, would you like to be able to play with in a game? Obviously the classic fighting games gave us some fairly nice rosters, but there have always been tons of characters left out in the cold. I've got my own list, of course (and the Punk Frogs are near the very top), but I'm curious about yours.
I'd say, a Triceraton for that bulky, kinda slow but powerful Zangief type, and perhaps Mondo Gecko. That Ace Duck looks awesome, by the way!
BentonGrey
05-17-2010, 09:14 AM
Howdy Discordiatookie, I'll keep that in mind. I hadn't really thought about the Triceratons, but I suppose I really should!
Alright guys, my artist friend just posted another work in progress shot, and I am REALLY excited about this one. I give you the dunce duo, Bebop and Rocksteady!
http://img155.imageshack.us/img155/2783/bebopandrocksteady.jpg
These two still needs skins, but now you can get a pretty good idea of what they'll look like in game. :)
oldmanwinters
05-21-2010, 05:14 PM
Those Bebop and Rocksteady skins look great! It's amazing to see how this project is coming along.
If there are any specific sound clips from the TV series you think you might want to use, I can rip them for you using Audacity. If I can find the time, I'll send you some good Splinter clips.
BentonGrey
05-22-2010, 12:50 PM
Thanks Winters! I don't have anything really particular in mind, but I remember that many of Shredder and Krang's lines from the first season were particularly good. I would love a sampling of Splinter!:twink:
Here are two new previews, both, as always, works in progress. I think that Usagi Yojimbo could use a little more work (his head needs to be a bit bigger). Also, my artistic ally has promised to produce the Punk Frogs, Leatherhead, and the Rat King! My wishlist is quickly being filled. Now I've just got to keep recruiting artists for texture (skin) work!
KRANG!
http://img687.imageshack.us/img687/3029/krangskope.jpg
Usagi Yojimbo
http://img294.imageshack.us/img294/3794/usagiyojimboskope.jpg
BentonGrey
06-03-2010, 10:46 AM
We recently had a minor panic at TMNT mod headquarters here, but it has been resolved beautifully, and I want to share the results with y'all. The mesh that someone was kind enough to nifskope (a process by which pieces are taken from one mesh and added to another) for us turned out to be buggy, and our skinner couldn't actually work with it. Without Shredder, there really wouldn't be that much of a mod, so I was understandably worried. However, I contacted one of the communities best meshers, and he whipped up a Shredder mesh from scratch in no time flat. Just look at this awesomeness!:
http://img17.imageshack.us/img17/3478/shreddermesh.th.png (http://img17.imageshack.us/i/shreddermesh.png/)
Uploaded with ImageShack.us (http://imageshack.us)
oldmanwinters
06-03-2010, 12:36 PM
We recently had a minor panic at TMNT mod headquarters here, but it has been resolved beautifully, and I want to share the results with y'all. The mesh that someone was kind enough to nifskope (a process by which pieces are taken from one mesh and added to another) for us turned out to be buggy, and our skinner couldn't actually work with it. Without Shredder, there really wouldn't be that much of a mod, so I was understandably worried. However, I contacted one of the communities best meshers, and he whipped up a Shredder mesh from scratch in no time flat. Just look at this awesomeness!:
http://img17.imageshack.us/img17/3478/shreddermesh.th.png (http://img17.imageshack.us/i/shreddermesh.png/)
Uploaded with ImageShack.us (http://imageshack.us)
Whoo-hoo! I snuck on FreedomReborn yesterday and saw a peek of Shredder's face but this full body pic is new to me!
EDIT: Just ordered off for FFvTR today! Thanks for the ebay link, BentonGrey!
oldmanwinters
06-08-2010, 10:41 PM
Hey, BentonGrey, I finally got Freedom Force Vs. Third Reich and downloaded your TMNT mod first thing! It seems to be a tough mini-game, since I apparently couldn't manage to avoid tipping off the police officers. I got the entire force to come down upon me not once but twice!
Needless to say, I was hopelessly worn down by the time I tried to break up the Foot robbery. Oy...
Looking good so far and I hope you unleash a second version soon!
BentonGrey
06-09-2010, 12:47 PM
Thanks Winters! I'm glad you picked up FF2, and I hope you'll enjoy it as much as I have. As for the mod, yeah, it is pretty tough if you let the cops see you. Scout around carefully to figure out where they are, and remember, because of the way the game works, they don't necessarily have to have line of sight, it is more about proximity. If you have to do something within about half a block of a patrol, it might be a good idea to take them out preemptively. As for the next installment, it is actually done, I'm just waiting on one of the excellent skinners of the community to finish the Shredder skin. Mission 3 will have to wait on someone taking up my request for Splinter (for the base cutscene), but I've begun the actual mission part of it already.
HINTS:
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-Look for the cop cars, and the cops will be somewhere nearby, usually down the street a ways.
-Also, if you head up the very middle of the map, going over some rooftops, you'll avoid most patrols.
oldmanwinters
06-09-2010, 05:17 PM
Scout around carefully to figure out where they are, and remember, because of the way the game works, they don't necessarily have to have line of sight, it is more about proximity.
Ha! I found that out the hard way! Buildings don't do much for concealment as you think! Thanks for the hints!
As for the next installment, it is actually done, I'm just waiting on one of the excellent skinners of the community to finish the Shredder skin. Mission 3 will have to wait on someone taking up my request for Splinter (for the base cutscene), but I've begun the actual mission part of it already.
Awesome! So do you have any previews of April ready for viewing?
BentonGrey
06-11-2010, 01:03 AM
Yeah, I do wish that I could change that to be a bit more intuitive, but I'm afraid the game simply doesn't work that way. Oh well, once you figure it out, the rest of it plays alright.
Not yet, I need to bother that fellow again, he said she'd be done sometime around this week.
BentonGrey
06-16-2010, 04:55 PM
I just got a pic of the completed April today, so I should hopefully get the skin soon, and I'll provide some pics of the next mission.
oldmanwinters
06-16-2010, 05:02 PM
I just got a pic of the completed April today, so I should hopefully get the skin soon, and I'll provide some pics of the next mission.
Boss! Can't wait to both see it and play it!
oldmanwinters
06-28-2010, 06:17 PM
I've been gradually sharpening my Freedom Force vs. Third Reich skills. I've made it up to Entropy but still haven't discovered a satisfactory team to take her down yet. Needless to say, now that I understand the combat system and layout a little better, my mouth is watering to give your 2.0 mod a real spin! I saw the latest progress on Shredder's skin (http://freedomreborn.net/simple/index.php?topic=49603.msg720650#msg720650) today over at Freedom Reborn and can't wait to see what you've got planned!
BentonGrey
07-01-2010, 12:08 PM
Haha, good idea. The vanilla campaign itself is a lot of fun. It helps to take a team that does a wide variety of damage. Microwave, Man 'O War, and El Diablo cover a lot of bases. I'm all set to release Episode 2, and now everything that I need for the second mission has been finished. I'm just waiting on the skinner to send me the actual file for Shredder. In the larger scheme of things, I'm still trying to find someone to do a Splinter. Once I do, mission 3 will be all set. It is in the third installment where we'll get introduced to a certain hockey mask wearing vigilante....
And here is a sneak peak at Shredder, in case anyone other than Winters is following along. :)
http://freedomreborn.net/simple/index.php?topic=49603.msg720650#msg720650
Roland
07-01-2010, 02:00 PM
Cool mods BentonGrey! The models look awesome.
BentonGrey
07-01-2010, 03:13 PM
Thanks Roland, there are some insanely talented people in the FF community, and they do really excellent work.:tsmile:
BentonGrey
07-10-2010, 02:58 PM
Finally! I've got Episode II uploaded, and it is available for any and all. I hope that y'all enjoy it, and with any luck, I'll be able to upload Episode III soon.
Continue the shell-shocked action as the Turtles get one step closer to uncovering the plans of the mysterious Shredder! What awaits the Turtles when they finally find their charming new friend, April? You'll have to play to find out!
http://bentongrey.wordpress.com/2010/07/10/more-ninja-turtle-action/
http://img153.imageshack.us/img153/4994/turtleii11.th.png (http://img153.imageshack.us/i/turtleii11.png/)
Find more pictures here:
http://img153.imageshack.us/slideshow/webplayer.php?id=turtleii11.png
Please let me know if you have any issues or if anything gives you trouble!
Also, some quick notes on wider progress, I've finally found a skinner for Bebop and Rocksteady, and he has also indicated that he'll handle Krang for me. Here are some rough drafts of the skins for the two mutant morons:
http://freedomreborn.net/simple/index.php?topic=49044.msg721056#msg721056
http://freedomreborn.net/simple/index.php?topic=49044.msg721616#msg721616
That means that I've only really got one roadblock left before I can finish an entire story arc, and that is Splinter. I'm hoping I can get him skinned and skoped soon. If I do, then I can put together all of the missions I need until the end of the first arc I've got plotted. Where does that ending take us? Well, you'll just have to wait to find out! I will give anyone who's interested one hint, though. The next mission introduces us to a close friend of the Turtles and a personal favorite of mine. The meeting, perhaps needless to say, does not go smoothly.
:EDIT: On another note, I would like to extend an invitation for someone to help me out with promoting the mod by putting together a preview video when I get a few more missions out. I've made a few for my other mods myself, but I'm afraid that they've come out quite terribly. If any of y'all are interested, let me know. Ohh! And I also still am looking for some Turtles music, so let me know if you can help out in that capacity as well.
oldmanwinters
07-11-2010, 07:02 PM
Yeah! I downloaded part 2 and played around with it today. Laughing Paradox did a great job with that April skin, as she looks very toon accurate (still needs a camera attack though :P).
I mentioned this on the comment section of your site, but every time I load up the new level (either in Rumble Room or Campaign Mode), all I get are bright pink polygons without texture like your screenshots illustrate. Any help? It still plays, though I couldn't find the exit in order to complete the mission because of the lack of visibility.
:EDIT: And I also still am looking for some Turtles music, so let me know if you can help out in that capacity as well.
Look up Powder's recreations of OT tunes:
http://forums.thetechnodrome.com/showthread.php?t=30421
Or maybe even GodzFire (http://forums.thetechnodrome.com/member.php?u=621)'s remasterings of the old Konami video game tunes:
http://forums.thetechnodrome.com/showthread.php?t=26424
http://forums.thetechnodrome.com/showthread.php?t=27610
http://forums.thetechnodrome.com/showthread.php?t=26910
BentonGrey
07-11-2010, 08:09 PM
Thanks for the response Winters! Hmm...I know what's wrong, but I'm not quit sure how I missed it. I'll upload a fix in a few minutes, and I would really appreciate it if you'd test it for me. Also, thanks to the links to the Turtles music! Powder's work is EXACTLY what I'm looking for, but the problem is that the pieces he has are a little too short to form the music for an entire level. I've tried reaching him to see if he'd put something together for me, but no response.
This SHOULD fix it:
http://www.mediafire.com/?tdzywuhngtz
oldmanwinters
07-12-2010, 03:01 AM
Thanks for the response Winters! Hmm...I know what's wrong, but I'm not quit sure how I missed it. I'll upload a fix in a few minutes, and I would really appreciate it if you'd test it for me. Also, thanks to the links to the Turtles music! Powder's work is EXACTLY what I'm looking for, but the problem is that the pieces he has are a little too short to form the music for an entire level. I've tried reaching him to see if he'd put something together for me, but no response.
This SHOULD fix it:
http://www.mediafire.com/?tdzywuhngtz
Thanks for the link, and I'll be happy to test it out, but I think I'll need some instructions on where to put the files in the TMNTfix folder. The copy/paste method isn't working for me, it seems. After putting the folder in the FFvtTR/TMNT directory, the level still shows up pink.
EDIT: My bad, I tried extracting the TMNTfix file directly to the FFvtTR folder and it appears to work properly now. The rooftop looks great! I'll give it a playthrough later. I did notice something funny though. Instead of busting open April's cage, I used Raph to pick it up and toss it aside. Oddly enough, April isn't considered "saved" until the cage is destroyed and the primary objective isn't completed. Hilarious!
BentonGrey
07-13-2010, 12:09 AM
Ahh, excellent, I'm glad that worked. The main download has been updated with the proper files, so if anyone downloads it now, they won't need the patch. Yeah, I suppose the cage shouldn't be throwable....but I'm not quite sure how to tweak that. I'll have to look into it. Shredder is also built in now, along with Casey Jones. Shredder doesn't have all his power descriptions or his bio finished yet, but he is available if you want to go up against him. Be warned though, he is one tough foe!
oldmanwinters
07-13-2010, 01:10 AM
Alright, I've been doing a little playtesting (had a blast doing it!) and I've noticed a few things that could probably use some refining.
*It doesn't seem like the turrets/lazer guns are showing up as visible like your screenshots illustrate. I'm just getting a couple of white squares that shoot out beams until I turn them off with the switches.
*Things get a little confusing once the Shredder cutscene concludes. The "secondary objective" is to fight your way to the exit before the building collapses, but I'm guessing that is critical to the mission so it should probably be a primary objective.
*Successfully reaching the exit continues to elude me. The red arrow points to a lower level corner of the building even though there doesn't seem to be a door. In previous playthrough attempts, I just concentrated on killing as many soldiers as possible until the post mission screen pops up (without warning) and lets me know whether I passed or failed. This last time I just sent all four turtles straight to where the arrow was pointing. Unfortunately, April was hesitating to follow them (ended up trapped between the fence and the Foot) and got KO'd by hordes of Foot Soldiers and the mission ended. Is her survival critical to the mission, because I experimented with KO'ing her near the start of the level and no bad consequences followed. Any help?
BentonGrey
07-13-2010, 10:57 AM
Urg....looks like I somehow forgot to include the meshes for the turrets. Alright, it seems that I need to put together another patch. I'll do that now.
I noticed that about the secondary objective, but I forgot to change it. I'll make sure it gets tweaked.
All you have to do is get down to the area the arrow points toward, but you DO need to keep April alive. You actually have to keep her alive during the second half and not the first (I'm doing some scripting stuff behind the scenes that recognizes her as important at that point). Would an addition to the objective "escort April off of the roof" and a visible door help make that more clear?
:EDIT: Okay, I've got the turret thing sorted, I believe. I'm uploading a fix now.
This should take care of those issues: http://www.mediafire.com/file/yojnmiw4d2i2lg2/TMNTFIX2.zip
BentonGrey
07-13-2010, 03:10 PM
More teasers! This time, they are not of characters, but of a place that many of you may recognize....
http://img.photobucket.com/albums/v169/cmdrkoenig67/turtle_lair1.jpg
http://img.photobucket.com/albums/v169/cmdrkoenig67/turtle_lair2.jpg
http://img.photobucket.com/albums/v169/cmdrkoenig67/turtle_lair1b.jpg
The pink block will be the dragon poster seen in the toon. My mapmaker is incredibly awesome.:tgrin:
oldmanwinters
07-13-2010, 05:28 PM
Urg....looks like I somehow forgot to include the meshes for the turrets. Alright, it seems that I need to put together another patch. I'll do that now.
I noticed that about the secondary objective, but I forgot to change it. I'll make sure it gets tweaked.
All you have to do is get down to the area the arrow points toward, but you DO need to keep April alive. You actually have to keep her alive during the second half and not the first (I'm doing some scripting stuff behind the scenes that recognizes her as important at that point). Would an addition to the objective "escort April off of the roof" and a visible door help make that more clear?
:EDIT: Okay, I've got the turret thing sorted, I believe. I'm uploading a fix now.
This should take care of those issues: http://www.mediafire.com/file/yojnmiw4d2i2lg2/TMNTFIX2.zip
Ah! It says "invalid or deleted file"!
Those changes you mentioned above would be most welcome for clarity's sake! The mission should probably end anytime April is KO'd rather than just the 2nd half, shouldn't it?
EDIT:
More teasers! This time, they are not of characters, but of a place that many of you may recognize....
http://img.photobucket.com/albums/v169/cmdrkoenig67/turtle_lair1.jpg
http://img.photobucket.com/albums/v169/cmdrkoenig67/turtle_lair2.jpg
http://img.photobucket.com/albums/v169/cmdrkoenig67/turtle_lair1b.jpg
The pink block will be the dragon poster seen in the toon. My mapmaker is incredibly awesome.:tgrin:
HOLY COW!!! SO COOL!
BentonGrey
07-13-2010, 06:31 PM
That's weird....that worked a few hours ago, but it doesn't seem to be working now. Anyway, here we go:
http://www.mediafire.com/?yojnmiw4d2i2lg2
Yeah, it would be good for the mission to end any time April is KO'ed, but it would be REALLY complicated for me to manage that in the first half. I'm not actually sure how I could do it. It isn't perfect, but she DOES get restored in the second half if she gets knocked out, so it should be functional. Think of it this way, while the Turtles are just holding their ground, they can revive April if something happens to her. In the madcap dash for the exit, they can't.
oldmanwinters
07-14-2010, 12:22 AM
Nice job with the fixes! Everything looks much clearer now and I'm not noticing any graphical glitches. The one time I played through this mission, I never saw a red arrow pointing me to the new door, but since I knew what I was looking for I just ran to it anyway.
Yeah, it would be good for the mission to end any time April is KO'ed, but it would be REALLY complicated for me to manage that in the first half. I'm not actually sure how I could do it. It isn't perfect, but she DOES get restored in the second half if she gets knocked out, so it should be functional. Think of it this way, while the Turtles are just holding their ground, they can revive April if something happens to her. In the madcap dash for the exit, they can't.
I went ahead and KO'ed April in the first half to see what would happen with the revive feature. Surprisingly, I never saw her again until I got the turtles to the door, where she appeared to be already waiting. I don't know how the revive system works, but in order to discourage players from taking advantage of this shortcut, perhaps you could make April respawn in a more disadvantageous place such as the center of the level or the spot where she died?
The mod is great so far, and I can't wait to see what you have planned with the TMNT Lair!
EDIT: Hmm, after a second playthrough something strange happened. April got KO'd early in the first mission again, but this time I just instructed all 4 four turtles to head toward the exit as soon as the second mission started. April was waiting by the door again, but just as Don and Raph (Mike and Leo were taking the alternative route) were rounding the corner on the floor above the exit route, the game counted the objective as complete. What triggers the end of the mission exactly?
BentonGrey
07-14-2010, 12:12 PM
Hmm....a red arrow is supposed to show up. I've added one in via another method, and I'll update in a while.
April SHOULD be reviving and teleporting to Leonardo during that fade out. This worked normally for me, so I don't know what would be getting in the way. I'll have to do some testing. From your description, it seems as if some of the functions aren't working properly. I wonder if you got a download with some corrupted files.
What actually finishes the objective is when you get April within a small radius around that door. That should be more challenging if you're trying to get her through a gauntlet of Foot Soldiers.
Thanks for the response, Winters! I'm excited about the next couple of missions. I've finally got someone who is willing to do the skoping work on Splinter, which means I'll need to find a skinner. Then, I'll be set for a while. I can't wait to get to the Bebop and Rocksteady missions! I'm hoping that I can generate more interest around here once I've got five or six missions all put together.
:EDIT: Here, copy these folders into your "Irrational Games\Freedom Force vs The 3rd Reich\TMNT\Missions" directory. Overwrite the ones already there. See if that makes any difference.
http://www.mediafire.com/?iwdomuyig2jmoth
If some of the script files are corrupted, that should fix it.
oldmanwinters
07-16-2010, 01:30 AM
I believe I probably had some problems with my original installation, as a result of trying to unzip the folder after first putting it in the FFvTR folder rather than unzipping it before placing it in the folder. Thus, I reinstalled the whole game based on your most recent update and replaced the other files you recommended just in case.
Unfortunately, the glitch with April's revival next to the exit door continues. You should probably check it out with other testers to see if they are getting similar results when she dies during the first mission.
On an unrelated note, playing this level the right way can be very hard! Sometimes it seems April just doesn't want to follow the turtles around, and those Foot Soldiers gang up on her quickly (especially the archers). Is she locked on to following a particular turtle around the level or is it context sensitive?
EDIT: Another idea hit me, you might consider adding a heads up warning a few moments before the tower is about to implode. Something to help the player gauge the time remaining would be helpful.
BentonGrey
07-16-2010, 11:30 AM
Hmm....very odd. Thank you for being so kind as to test this so many times, Winters. I'll see if I can't get a few people at Freedom Reborn to test it for me.
Ha, yeah, I imagine with April showing up away from your team, it can be really challenging. Also, there are quite a few Foot Soldiers to deal with. She should be following one of the Turtles around specifically, but that would only start AFTER you first get close to her. So, if she isn't teleporting to you, that "encounter" (chunk of gameplay) isn't starting, and her AI isn't kicking on. When you do "wake her up" she should follow whoever gets there first, I think. You will have a custom command (the yellow hand that shows up when you mouse over her) that can tell her to wait in a spot while you clear out an area. That might be handy....err...forgive the pun.
You know, I bet I can make the timer visible to the player. That would take the guesswork out, right?
Now that you've gotten more used to the way FF works, Winters, what would you like to see from this Turtles mod in future missions?
oldmanwinters
07-16-2010, 12:21 PM
I'm really looking forward to the Bebop and Rocksteady battles. Krang and Shredder look to be good battles as well. I'd seriously want to have a Technodrome level at some point!
As far as future concepts go, something I really enjoyed about the Freedom Force games were the levels that would focus on one or two members at a time who would go on separate missions. I'm guessing you already have something similar planned for Raph's first meeting with Casey and I think a few more missions like those scattered between the more epic 4 member team missions would be appreciated as long as they aren't too long or challenging (keep the number of enemies smaller to emphasize each turtles particular fighting skills. You could probably have some great moments of character development by having the turtles split up into pairs of two for certain missions.
One idea that I think would be unique would be to give April a solo mission (or else with a bodyguard) where she would have to use her reporter/detective skills to infiltrate an enemy base to gather information or take photographs. You might give her a photography "attacK" where she would be able to take a few pictures of key weapons without getting seen by guards. The mission would probably end with her getting captured anyway and have to be saved again (that happened in the cartoon all the time, right?:P) If that sounds a little too boring, you could probably team her up with Casey Jones to be her bodyguard to spice up the action sequences.
And, of course, any new characters that might get skoped and skinned for you would have to have their own unique screen time as well.:)
Ha, yeah, I imagine with April showing up away from your team, it can be really challenging. Also, there are quite a few Foot Soldiers to deal with. She should be following one of the Turtles around specifically, but that would only start AFTER you first get close to her. So, if she isn't teleporting to you, that "encounter" (chunk of gameplay) isn't starting, and her AI isn't kicking on. When you do "wake her up" she should follow whoever gets there first, I think. You will have a custom command (the yellow hand that shows up when you mouse over her) that can tell her to wait in a spot while you clear out an area. That might be handy....err...forgive the pun.
The main problem with April's following the team seems to be when I send the turtles down the ramps/stairs and April (who's often much further back) has trouble rounding the fences which can cause her to head off in the wrong direction and straight into a crowd of Foot Soldiers.
Thanks for the heads up about the "wait here" command. I was confused as to how that worked. That also reminds me of a "Follow Me" command option that sometimes appears when I mouse over her. I can't remember if that one ever worked out when I tried to use it though.
BentonGrey
07-16-2010, 11:20 PM
I'm really looking forward to the Bebop and Rocksteady battles. Krang and Shredder look to be good battles as well. I'd seriously want to have a Technodrome level at some point!
Me too! I am super excited about getting the final versions of Bebop and Rocksteady. I should probably be writing that level already, but it's hard to get motivated to do it without having the resources to actually play it. I'm hoping to have the Krang level be like the 'toon, where he grows ten stories tall, but then the question becomes, how do I handle that from a gameplay perspective. I have a few ideas, some of which may work into your "split your heroes up" suggestions from later on in your post. I'm not sure what I'm going to do in the Shredder face-off...I need to re-watch the early episodes for inspiration. As for the Technodrome, we'll definitely have some missions INSIDE it, but the outside will require a custom map mesh....which I'll try to get, but may not be possible.
As far as future concepts go, something I really enjoyed about the Freedom Force games were the levels that would focus on one or two members at a time who would go on separate missions. I'm guessing you already have something similar planned for Raph's first meeting with Casey and I think a few more missions like those scattered between the more epic 4 member team missions would be appreciated as long as they aren't too long or challenging (keep the number of enemies smaller to emphasize each turtles particular fighting skills. You could probably have some great moments of character development by having the turtles split up into pairs of two for certain missions.
That may indeed be what I have in store for Raph and Casey. Perhaps, perhaps! I'll keep that in mind, though. I do love the old superhero troupe of "let's split up!"
One idea that I think would be unique would be to give April a solo mission (or else with a bodyguard) where she would have to use her reporter/detective skills to infiltrate an enemy base to gather information or take photographs. You might give her a photography "attacK" where she would be able to take a few pictures of key weapons without getting seen by guards. The mission would probably end with her getting captured anyway and have to be saved again (that happened in the cartoon all the time, right?:P) If that sounds a little too boring, you could probably team her up with Casey Jones to be her bodyguard to spice up the action sequences.
Winters, that is an absolutely FANTASTIC idea. I'm going to have to think hard about how to structure it....but I think I can probably manage something like that....
And, of course, any new characters that might get skoped and skinned for you would have to have their own unique screen time as well.:)
If I had infinite time and resources, I would TOTALLY do all of the awesome characters from the toyline with sidequests, not to mention all of the Mutanimals. Two things that I would LOVE to do, but I doubt I'll ever have the resources to do, are the Future Shark trilogy (of course!), and the Intergalactic Wrestling Federation. Those stories would be SOO much fun to create, and, or so I think, to play.
The main problem with April's following the team seems to be when I send the turtles down the ramps/stairs and April (who's often much further back) has trouble rounding the fences which can cause her to head off in the wrong direction and straight into a crowd of Foot Soldiers.
Thanks for the heads up about the "wait here" command. I was confused as to how that worked. That also reminds me of a "Follow Me" command option that sometimes appears when I mouse over her. I can't remember if that one ever worked out when I tried to use it though.
Yeah, there is definitely an art to escorting characters in FF...and it can be quite a bit of trouble. The "Follow" command that shows up occasionally should belong to whichever Turtle has de facto control over April. I'd check that while the game is paused, and employ it liberally. If you can manage it, you can have three of the Turtles act as rear guard, while one leads her on. I'm glad that the "Wait" command has proved helpful!
One more note, if you finish the mission, you'll be unable to play mission 3 yet, as I still don't have a finished Splinter for the base scene, but you CAN save your progress. Right after a mission ends, at the very first screen in which you can save, do so. Then, when you load that game after the campaign has been updated, it will automatically dump you into the next mission's base screen.
oldmanwinters
07-16-2010, 11:44 PM
Technodrome, we'll definitely have some missions INSIDE it, but the outside will require a custom map mesh....which I'll try to get, but may not be possible.
Winters, that is an absolutely FANTASTIC idea. I'm going to have to think hard about how to structure it....but I think I can probably manage something like that....
Glad you like that idea. It would be something different to liven up the gameplay. Come to think of it, you might use April's fact finding mission as a setup for the uncovering of the Technodrome, once all the clues are put together from her photographs. I was thinking some of those FFvTR Nazi strongholds with all the doors and rooms would work well for a stealth/discovery mission with a few tweaks.
EDIT: Let me know if I can help you out with more audio voice clips!
BentonGrey
07-17-2010, 10:43 PM
That's precisely what I was thinking, Winters. While we're on the subject of future missions and plotting, maybe you can help me nail a few things down. One of the things I want this mod to do is put together a tighter story than the 'toon. After all, the 'toon was pretty out there in some things. Like, Krang gets exiled from Dimension X with this gigantic fortress, what does he need Shredder for? How do the two meet? Etc.
I was thinking that when Krang gets exiled, the Technodrome is barely functional, and Shredder discovers the helpless fortress, with little more than Krang himself onboard. The two strike a bargain, Krang will give Shredder logistical support, if Shredder will steal the raw materials and parts he needs to repair the Technodrome and return to Dimension X. A "I'll give you your world if you'll help me retake mine" kind of thing. Does that make sense?
oldmanwinters
07-18-2010, 01:45 PM
I was thinking that when Krang gets exiled, the Technodrome is barely functional, and Shredder discovers the helpless fortress, with little more than Krang himself onboard. The two strike a bargain, Krang will give Shredder logistical support, if Shredder will steal the raw materials and parts he needs to repair the Technodrome and return to Dimension X. A "I'll give you your world if you'll help me retake mine" kind of thing. Does that make sense?
I always liked the tension between the Shredder/Krang alliance and think it would be cool to play that up in your mod. You might even take advantage of the old double-cross plot twist by teaming up Shredder with an uneasy alliance of turtles at some point in the game in order to take out Krang from doing something really dastardly (or vice versa).
EDIT: I had another thought. There ought to be a mission somewhere down the line where you get to play as Shredder, Bebop, and Rocksteady going on a crime spree like robbing some banks for cash and having to eliminate the security (maybe even the turtles themselves?). Could be an interesting change of pace that would make good use of the Rocksteady & Bebop skins!
BentonGrey
07-18-2010, 09:29 PM
I've always loved a chance to play as the bad guys. I will definitely keep that in mind. I would love to do a story where Shredder had to team up with he Turtles. I'm thinking...yeah, I think I've got something that might do that....I suppose we could throw Bebop and Rocksteady in there too, after all, they've always been pretty loyal to Shredder.
Ha, playing them on a crime spree would be fun. I might see about doing that as a side mission or something eventually.
I have good news folks. My friends, we have a Splinter! One of the very talented fellows on Freedom Reborn volunteered to skope our favorite rodent:
http://img837.imageshack.us/img837/7875/splinterskope.th.png (http://img837.imageshack.us/i/splinterskope.png/)
Splinter's ready to kick some Foot backside, and all he needs is a skin!
oldmanwinters
07-19-2010, 01:21 AM
I have good news folks. My friends, we have a Splinter! One of the very talented fellows on Freedom Reborn volunteered to skope our favorite rodent:
http://img837.imageshack.us/img837/7875/splinterskope.th.png (http://img837.imageshack.us/i/splinterskope.png/)
Splinter's ready to kick some Foot backside, and all he needs is a skin!
Looks very fearsome and I love the bow and arrow effect. The snout looks a bit short, almost dog-like. Any chance it could be enlarged a bit in the final product?
BentonGrey
07-19-2010, 10:22 AM
It's a good deal longer than it looks in that image. Even so, the head isn't a perfect fit, but it is close enough as to be functional. A good skin should make the difference.
BentonGrey
07-24-2010, 05:43 PM
Well, a quick update for any of y'all who care. I may be a bit closer to getting Splinter skinned. Here's hoping that the fellow I contacted about it is willing. Bebop, Rocksteady, and Krang are almost done. I've finished the next three missions, so we're up to 5 missions so far in the campaign, however I need these art assets before I can release them. I'm almost done with mission 6 as well! It's been a really productive week for me. Anyway, I am planning on waiting on the next release until I have the entire story arc finished. Since I don't have some skins I need now, it may not be an issue, but I figure that it makes sense to make the next release be a really big one, with original, Turtles-esq music for the missions, all of the important character involved, and a decent sized (9 missions at the moment) campaign.
BentonGrey
08-24-2010, 01:08 PM
Howdy guys, got an update here, just to let anyone who might be following my progress know that I haven't abandoned y'all. I've got missions 1-7 finished, but I've come across a bug that stopped me cold. However, it looks like I'm on the track to get it fixed, so I'm hopeful I'll be able to send the new missions off to testers in the next week or two. We're still waiting for a Splinter skin, so if any of y'all are really excited about this mod (and evidence would suggest that there aren't many who are), feel free to head over to FreedomReborn.net and add your voices to the request for Splinter.
oldmanwinters
08-24-2010, 03:35 PM
Howdy guys, got an update here, just to let anyone who might be following my progress know that I haven't abandoned y'all. I've got missions 1-7 finished, but I've come across a bug that stopped me cold. However, it looks like I'm on the track to get it fixed, so I'm hopeful I'll be able to send the new missions off to testers in the next week or two.
Great news!
We're still waiting for a Splinter skin, so if any of y'all are really excited about this mod (and evidence would suggest that there aren't many who are), feel free to head over to FreedomReborn.net and add your voices to the request for Splinter.
Aw, don't get discouraged! This thread does have well over 2,000 views in a short amount of time. I'm sure if more forum members owned Freedom Force vs. the Third Reich, there would be much more evident interest in this project.
BentonGrey
08-26-2010, 02:17 AM
I'm not discouraged, Winters, just trying to be realistic.:twink:
oldmanwinters
08-26-2010, 09:59 AM
As a plug for the Freedom Force games to which I've recently become addicted, anybody who is interested in trying them out before purchase (though you can find them for ridiculously cheap!), can download a free demo from Steam.
Freedom Force:
http://store.steampowered.com/app/8880/
Freedom Force vs. the Third Reich (the one used in Benton Grey's mod):
http://store.steampowered.com/app/8890/
BentonGrey
09-05-2010, 05:38 PM
Finally! I've got all the new missions working and....(drum roll please) we've got someone skinning Splinter! Hooray! So, I've sent missions 1-7 off to my testers (thanks Winters!), and when they get back to me and Splinter gets finished, I'll be releasing. I'll try to post some screenshots soonish.
oldmanwinters
09-07-2010, 11:54 AM
Finally! I've got all the new missions working and....(drum roll please) we've got someone skinning Splinter! Hooray! So, I've sent missions 1-7 off to my testers (thanks Winters!), and when they get back to me and Splinter gets finished, I'll be releasing. I'll try to post some screenshots soonish.
Having playtested through the first 7 missions of Benton's project, I can vouch for the fact that this is shaping up to be a seriously EPIC TMNT gaming experience. More TMNT fans NEED to get ahold of Freedom Force Vs. the Third Reich so they can share in the joy to come!
BentonGrey
09-07-2010, 12:57 PM
Thanks Winters, that's high praise indeed!:tgrin: I hope that more Turtles fans will discover the game in time, but I'll keep developing the mod either way.
BentonGrey
11-10-2010, 11:03 PM
I want to apologize to anyone who may have actually been following this mod. Some very difficult real life stuff really threw me for a loop, and as a result I haven't finished the release like I had wanted. However, I'm back in action, so look for a release relatively soon.
Candy Kappa
11-11-2010, 05:41 AM
looking forward to it
oldmanwinters
11-11-2010, 09:34 AM
I want to apologize to anyone who may have actually been following this mod. Some very difficult real life stuff really threw me for a loop, and as a result I haven't finished the release like I had wanted. However, I'm back in action, so look for a release relatively soon.
Sweet! I've been preoccupied for the last few months and haven't been able to do any more testing on the mod so far. There might be another problem that I need to bring to your attention but until I get a bit more time to do a full playthrough, I'll have to keep you in waiting, I'm afraid.:)
BentonGrey
11-11-2010, 06:15 PM
No worries at all Winters. I thought I had licked that map texture problem, but I'm still having some issues. I'm sure the mapper and I can sort it out soon, though. Also, the skinner who has volunteered for several Turtles characters, Daglob, found a mesh that could be used for a better Master Splinter. I've got a skoper willing to take a look at it, so we might have that skope improved in time for the release. If you've found more bugs definitely let me know! It's better to find them now than after I've released the thing.
On other news, the fellow who has skoped most of the TMNT characters has disappeared, and he never gave me either Krang or The Fly. If I can't get in touch with him soon I'll have to have someone try and recreate those skopes. Krang shouldn't be too hard, since what he did was relatively obvious, but The Fly was REALLY complicated. Wish me luck on that front. Ohh! One more bit of news. A mesher has agreed to create a Technodrome object for me. We'll wait and see if he'll finish it, but it would be really fantastic to actually have a mission outside the 'Drome.
BentonGrey
11-18-2010, 09:32 PM
Great news! The skoper who had created Krang and the Fly sent them to me this week! I promptly sent them on to our very talented skinner, and no sooner do I turn around than I see this:
KRANG LIVES!
http://freedomreborn.net/simple/index.php?topic=49044.630
oldmanwinters
11-18-2010, 09:37 PM
Great news! The skoper who had created Krang and the Fly sent them to me this week! I promptly sent them on to our very talented skinner, and no sooner do I turn around than I see this:
KRANG LIVES!
http://freedomreborn.net/simple/index.php?topic=49044.630
*Plays hallelujah chorus*
I guess I should start getting to work creating a series of Krang soundbites.
EDIT: Say, what's the status on the Ace Duck skope from way back when?
http://forums.thetechnodrome.com/showpost.php?p=774818&postcount=42
BentonGrey
11-18-2010, 11:32 PM
Yeah Winters, with one of the most distinctive voices on the show, we definitely need a voicepack for Krang.
Our skoper still has Ace. He's apparently been crazy busy lately, and now that I've got the skopes that I need in order to do the next set of missions, I didn't want to trouble him about that one. Besides, I don't have a skinner for it lined up yet. Hopefully the skoper's life will settle down and we'll see another set of skopes from him.
BentonGrey
11-29-2010, 01:55 AM
I made a bit of a blog post about my TMNT wishlist. Some of y'all might find it interesting.:tsmile:
Did you ever think about making the Foot Soldiers different colors for the differents weapons like in the old games?
BentonGrey
12-01-2010, 05:12 PM
Did you ever think about making the Foot Soldiers different colors for the differents weapons like in the old games?
Good question Xav, and as a matter of fact, I have indeed considered doing that. I've actually got some feelers our now to see if I can interest one of our artists in doing that. I debated it a long time, but I do think it would be fun. We've already got Foot Soldiers with swords, bows, staves, and we'll soon have them with ray guns. What else do we need? What else did those classic games have?
Also, here's a peak at a more finished Krang:
http://freedomreborn.net/simple/index.php?topic=49044.msg732180#msg732180
Well they had a lot Knifes, Machine Guns, Axes, Boomerangs, Hammers, Bombs, Spears, Firecrackers, Shurikens, Whips, Sais, Nunchucks.
Nothing new around here Benton ? I look forward to see more of your Ninja Turtles Mods :tgrin:
BentonGrey
03-14-2011, 10:34 PM
Howdy La Faucheuse, and thanks for your interest! The latest developments are as follows:
I've got some really wonderful finished Krang and The Fly skins and skopes. I've been working on building their characters with Winter's expert advice. There is a new and improved Splinter skope/skin in the works, though I haven't heard any news on that in the last few weeks. Freedom Reborn, the central site for Freedom Force content, has had some technical troubles lately, so it hasn't been accessible. I think a lot of the creators are more or less bidding their time until the site comes back up.
I've also got a map issue that I need to solve, but I've been working on other projects for the last few weeks. This week is my spring break, though, so hopefully I can figure that one out. The original plan was to release the current set of missions ( 3-8 ) once I had a skin for Splinter. Seeing as that is taking longer than I anticipated, maybe I'll go ahead and finish the next arc of missions, which would introduce Krang.
So, sorry for my silence folks, but between teaching my classes this semester and a few other projects, (a couple of secret projects, a Project Superpowers mod, and expanding my DC Universe mod) it's been a pretty buys time.
BentonGrey
08-20-2011, 02:29 PM
Howdy folks! It seems that I've once again allowed time to slip by me without updating this thread. I'm afraid troubles with my thesis and other sundries have made my summer much busier than I intended, but I do come bearing some good news. The excellent skinner Daglob has finished the textures for a new and improved Splinter skope. The skope still isn't perfect, but it's about as good as we can get at the moment, I think. Ideally, I'll be able to persuade a mesher to create a unique Splinter mesh eventually, but for the moment, I have to say that the team has done a pretty great job. You can see the Radical Rat here:
http://z15.invisionfree.com/Trinity_of_Freedom/index.php?showtopic=7&view=findpost&p=760513
So, where is the mod right now? With the inclusion of Splinter, I'm ready to release missions 1-6, except for a map problem which I can hopefully fix this week. Since I have a finished Krang I could conceivably go ahead and finish out the first story arc, but the mesher who had offered to create the Technodrome for me has not been able to manage it, so I'd have to write around actually seeing the fortress. I'm tempted to put off doing the last two missions until I can find a way to include it. Either way, I'm getting back to work on this, so hopefully I'll have more to show y'all soon and a release of some sort in the next few weeks.
BentonGrey
08-20-2011, 05:41 PM
Amazing! It's always darkest before the dawn. Check out this shot of a work-in-progress Technodrome!
http://freedomreborn.net/forums/index.php?topic=54635.msg738195#msg738195
:EDIT: And an even more finished version complete with a scale comparison: http://freedomreborn.net/forums/index.php?topic=54635.msg738215#msg738215
BentonGrey
08-24-2011, 09:58 PM
Howdy to all of those who are interested, check out a shell-tastic preview of the third mission at my site:
http://bentongrey.wordpress.com/2011/08/24/shell-tastic-previews/
Raphael meets Casey Jones...need I say more?
http://img853.imageshack.us/img853/8044/tmntcasey3.th.png (http://imageshack.us/photo/my-images/853/tmntcasey3.png/)
:EDIT: What's this? The Turtles vs. Shredder!
http://img695.imageshack.us/img695/536/05tmnt7.th.png (http://imageshack.us/photo/my-images/695/05tmnt7.png/)
The next preview is up at the Greylands (http://bentongrey.wordpress.com/)!
that Looks Good Benton !! nice technodrome too
oldmanwinters
08-28-2011, 10:09 PM
Check out his most recent preview!
http://bentongrey.wordpress.com/2011/08/25/shell-tastic-preview-part-ii/
As someone who's playtested the first 7-or-so missions, I can say that it provides a totally unique experience for a TMNT video game! Pretty soon he'll have a complete Mod based on the plot of the first season of the Classic Toon (with more surprises to come later on down the road!).
awesome news OldmanWinters how can I play it like you ? can't wait :tgrin:
BentonGrey
08-29-2011, 07:00 PM
Good news Loco, your wait is over! My Ninja Turtles mod has been released in full! You'll find it here:
http://bentongrey.wordpress.com/turtles-fight-with-honor/
This mod has 9, count them, 9 missions, which will take our half-shelled-heroes from their first encounter with the Foot Clan up to their discovery of a strange and sinister secret hidden below the streets of New York! Along the way you’ll take command of the green teens as they battle the deadly Foot Clan, face the mechanical menace of Baxter Stockman’s Mousers, struggle against the mutated might of Bebop and Rocksteady, and even cross blades with the mysterious Shredder!
Krang and Baxter aren’t featured as opponents in the campaign itself yet, but they are both included, and you can play as or against them in the Dangeroom if you want to test their metal!
This mod also features the first contribution to the FF community by newcomer Adam Winters. He has really increased the quality and comprehensiveness of this mod by creating three new voice packs with samples pulled from the original Turtles cartoon. He’s created packs for Splinter, April, and Shredder, bringing the memorable and excellent voice work of that classic show to life in Freedom Force, and bringing a lot more personality to their respective characters within the game.
We are also lucky enough to get some custom mission music from the multi-talented ow_tiobe_sb! Now we have some music made especially for the levels of this mod.
So, what are you waiting for? Take a walk down memory lane, and see if you can keep from smiling when you load this mod and hear a familiar song on the main menu. Take some time to remember why you loved the Turtles way back when, and why you should definitely still love them now!
http://img856.imageshack.us/img856/2091/tmntmod2.th.png (http://imageshack.us/photo/my-images/856/tmntmod2.png/)http://img189.imageshack.us/img189/4411/tmntmod1.th.png (http://imageshack.us/photo/my-images/189/tmntmod1.png/)
http://img695.imageshack.us/img695/536/05tmnt7.th.png (http://imageshack.us/photo/my-images/695/05tmnt7.png/)http://img853.imageshack.us/img853/8044/tmntcasey3.th.png (http://imageshack.us/photo/my-images/853/tmntcasey3.png/)
Now stay tuned for more Ninja Turtles adventures! The next installment will take the Turtles into the Technodrome to face the cruel alien warlord Krang, but that won't be the end! Future story arcs should pit the green machine against a wide array of villains, including the Rat King, Leatherhead, and more!
:EDIT: I've also got a ModDB page now: http://www.moddb.com/mods/ninja-turtles-turtle-power
BentonGrey
09-03-2011, 02:19 PM
Even though this major release has been finished, work on the mod continues unabated. Check out this new rock soldier skope! He doesn't have a skin yet, but I have to say, I think the model looks pretty darn good:
http://freedomreborn.net/forums/index.php?topic=52739.msg739072#msg739072
BentonGrey
09-04-2011, 12:44 PM
And the hits just keep on coming! I am super excited because one of the great skinners of the FF community agreed to skin one of my absolute favorite characters! Meet the Rat King:
http://freedomreborn.net/forums/index.php?topic=52739.msg739122#msg739122
This skin is mostly finished, but it will be put on a slightly more detailed skope that has a crossbow and a few other little touches. We also recently saw the creation of a rat mesh, which means that everybody's favorite ruler of all rodentia is all set to terrorize the Turtles in the next story arc!
oldmanwinters
09-04-2011, 02:42 PM
Wow, that Rat King really took me by surprise! And I'm glad the Rock Soldiers are in the WIP stage. I really think you need them to come into play sometime during the next 3 missions of your Mod. They would provide a new challenge as the turtles try to stop Krang from opening the portal to Dimension X!
BentonGrey
09-04-2011, 03:15 PM
Yeah, me too! I thought that my request was a long shot, but the amazing artist, Podmark, really came through for me.
That's precisely my plan JJ, and I'm betting that I can find a skinner for the rock soldiers. Keep your fingers crossed!
BentonGrey
09-05-2011, 01:14 PM
And the Rat King is finished! This is a beautiful skin and a really nice skope that I was extremely lucky to get. So, check out the ruler of all rodentia!
http://img718.imageshack.us/img718/9190/tmntratking2.th.jpg (http://imageshack.us/photo/my-images/718/tmntratking2.jpg/)
http://img155.imageshack.us/img155/5065/tmntratking1.th.jpg (http://imageshack.us/photo/my-images/155/tmntratking1.jpg/)
http://img64.imageshack.us/img64/8550/tmntratking3.th.jpg (http://imageshack.us/photo/my-images/64/tmntratking3.jpg/)
oldmanwinters
09-05-2011, 01:19 PM
And the Rat King is finished! This is a beautiful skin and a really nice skope that I was extremely lucky to get. So, check out the ruler of all rodentia!
I can't wait to see how you work the Rat King and his minions into future campaign missions! I guess he needs a Hero file first though? Hopefully, you give him those Soda Pop Bombs!
BentonGrey
09-05-2011, 01:57 PM
Ohh, he's DEFINITELY going to get the soda-pop grenades. I don't think there is an FX that will match perfectly, but at the very least they'll be labeled that way!
It's a shame I didn't have him a little earlier, or I would have put him in mission #9 as a cameo, or at least had some of his rats battling mousers at one point.
Yep, I'll put together a herofile for him this week and send it your way so you can try him out and see what you think. I have a few vague ideas for his missions, but there isn't anything concrete, though it almost goes without saying that, IF I get a Leatherhead skope/skin, I am definitely going to do a Leatherhead meets the Rat King mission! If you've got any ideas Winters, and anyone else reading this as well, let me know!
oldmanwinters
09-05-2011, 02:04 PM
Yep, I'll put together a herofile for him this week and send it your way so you can try him out and see what you think. I have a few vague ideas for his missions, but there isn't anything concrete, though it almost goes without saying that, IF I get a Leatherhead skope/skin, I am definitely going to do a Leatherhead meets the Rat King mission! If you've got any ideas Winters, and anyone else reading this as well, let me know!
Well, the obvious choice is to have him brainwash Splinter and pit him against the turtles. You could probably adapt most of his debut episode from the classic toon, "Enter the Rat King" where he abducts April (just because he loves TV news reporters, lol) and the whole crew has to scour the sewers to find his lair. Although, I admit I'm also partial to his portrayal in Archie TMNTA#11.
Another possibility is to play up his desire to control humans as easily as he controls rats like in "Wererats from Channel Six." You could possibly use a "Rat Man" type character as a means to suggest he starts turning people into rats and sending them loose on the city for a crime spree (to get more cheese or something). Then you could give Splinter a chance to redeem himself and overcome the Rat King's mind control powers (in the toon it was tied to his "Magic Flute").
I imagine Old Toon Rat King as a former mad scientist who never got his grant from the academy due to his weirdness or uncouth appearance. Thus, he has decided to seek asylum with the only creatures he can control and who accept him for who he is ... the rats. And he plots to find a way to control humans as easily as he does the rats.
Or, you know, there's always his first appearance in the Mirage comics, which is pretty cool as well!
EDIT:
Ohh, he's DEFINITELY going to get the soda-pop grenades. I don't think there is an FX that will match perfectly, but at the very least they'll be labeled that way!
It's a shame I didn't have him a little earlier, or I would have put him in mission #9 as a cameo, or at least had some of his rats battling mousers at one point.
It's not too late to add that cutscene for a future release!
Heck, I'd still like to see if you can't throw together a more extensive opening cutscene that shows some of the events that are now only text-based, like the turtles rescuing April from the thugs, ala that scene in "Turtle Tracks."
But why make it a cutscene? Why not have you actually rescue April from the thugs? Though you would need someone to make up human Bebop and Rocksteady skins.
BentonGrey
09-05-2011, 06:50 PM
Ehh, Xav, the answer is sort of complicated, but I'll give a brief account of my reasoning. 1) At the time I didn't have a sewer map (though I found one for the Splinter mission). 2) I didn't really want to try to do the whole backstory thing and introduction to the Turtles that their saving April would have lead into. 3) It would be more of the same as the rest of the mission, in terms of beating on thugs. 4) Getting skins made is pretty tough, and I certainly couldn't be sure of getting a set of human Bebop and Rocksteady skins.
So, it really comes down to this being the easiest way for me to tell the story. I figure that most players will be pretty familiar with the basic concept, and with a game it is usually better to drop your players in the middle of the action. It's possible I'll revisit it at some point, but I'd rather keep the story moving forward.:tgrin:
Good ideas Winters! I'm definitely going to bring in some elements from the Archie version of the character, and my vague ideas are mostly about adapting some of the broad strokes of his cartoon appearances. I want to do a slightly more serious version, something like the Archie comics character, but with the larger role and higher profile of the 'toon character.
oldmanwinters
09-06-2011, 06:40 PM
So, it really comes down to this being the easiest way for me to tell the story. I figure that most players will be pretty familiar with the basic concept, and with a game it is usually better to drop your players in the middle of the action. It's possible I'll revisit it at some point, but I'd rather keep the story moving forward.:tgrin:
I do like the first and second missions the way they are. It just feels right. Saving April from the thugs in the sewers would probably be too simplistic a mission. And then it would make the 2nd mission feel a little repetitive.
But if not an opening cutscene, is it possible to do a series of still pictures at the beginning? I could volunteer to draw and color them for you if you could insert them!
Good ideas Winters! I'm definitely going to bring in some elements from the Archie version of the character, and my vague ideas are mostly about adapting some of the broad strokes of his cartoon appearances. I want to do a slightly more serious version, something like the Archie comics character, but with the larger role and higher profile of the 'toon character.
I think the Archie tone is the best way to go, even if his character was so underdeveloped in the series. I think he only appeared in that one issue and in the Future Shark Trilogy.
BentonGrey
09-06-2011, 07:53 PM
I do like the first and second missions the way they are. It just feels right. Saving April from the thugs in the sewers would probably be too simplistic a mission. And then it would make the 2nd mission feel a little repetitive.
But if not an opening cutscene, is it possible to do a series of still pictures at the beginning? I could volunteer to draw and color them for you if you could insert them!
That...might actually be do-able. I've been thinking about trying to get a video of the original cartoon intro to replace the intro video. I'll have to look into exactly how that works. What I could PROBABLY do (once again, I'd have to figure it out) is, at the least, create a "secret origin" for the Turtles and/or April that would use a series of still images.
oldmanwinters
09-06-2011, 07:59 PM
That...might actually be do-able. I've been thinking about trying to get a video of the original cartoon intro to replace the intro video. I'll have to look into exactly how that works. What I could PROBABLY do (once again, I'd have to figure it out) is, at the least, create a "secret origin" for the Turtles and/or April that would use a series of still images.
Oh that'd be great! That "Secret Origin" feature was one of my favorite parts of the Freedom Force presentation!
Like I said, I'd volunteer to help with any artwork duties, assuming you can't find the appropriate high-quality screencaps! Here are some samples of my work:
http://oldmanwinters.deviantart.com/gallery/26614019
http://forums.thetechnodrome.com/showpost.php?p=798646&postcount=80
I recently learned how to color digitally.
That...might actually be do-able. I've been thinking about trying to get a video of the original cartoon intro to replace the intro video. I'll have to look into exactly how that works. What I could PROBABLY do (once again, I'd have to figure it out) is, at the least, create a "secret origin" for the Turtles and/or April that would use a series of still images. Because the Freedom Force intro is done in a comic book style what about useing the Manhattion Missions intro?
oldmanwinters
09-06-2011, 11:27 PM
Because the Freedom Force intro is done in a comic book style what about useing the Manhattion Missions intro?
That's a pretty cool idea, but the MM intro wouldn't quite match with the style Benton is going for. MM mixes the Mirage Comics, 1st movie, and Fred Wolf toon. Benton uses the basic origin of the 87 series, with some characters and personality traits borrowed from the other aspects of the franchise.
That said, I have ripped numerous screencaps and the video file from MM in case anybody would like to have them.
Yeah but I was thinking maybe if it was modifyed or something.
Good news Loco, your wait is over! My Ninja Turtles mod has been released in full! You'll find it here:http://bentongrey.wordpress.com/turtles-fight-with-honor/
I've also got a ModDB page now: http://www.moddb.com/mods/ninja-turtles-turtle-power
cool ! Looks very good :twink: can't play at now but I have the game Freedom Force vs The 3rd Reich so I install it and paste your files in the folder? that's all I need to change the o.g in a mod? I just want to play your TMNT version
BentonGrey
09-07-2011, 10:45 AM
Wow Winters, I had no idea you were so artistic. Yeah, I imagine we can find some way to manage an intro video or "secret origin." I'll start trying to track down a tutorial on how to change those things.
Xav, I never played that game when I was a kid, so I had to track down a video of the intro. It is really awesome. It makes me sad I never got to play it. However, I don't think it would quite fit the mod, since I'm using the Hamato Yoshi-is-Splinter origin and such. :tsmile:
Loco, that's right. All you have to do is drop the "TMNT" folder into your FFvTTR directory. If you have the Steam version you'll need to edit the mod's shortcut to point to it's new location. You'll find information on that in the readme if such is the case.
oldmanwinters
09-07-2011, 04:30 PM
Thanks, Benton, hopefully I haven't peaked yet in my art and am still improving!
I took a bunch of screencaps from the Manhattan Missions intro and ripped the video (divided into two files) in case anyone is interested in it:
http://www.mediafire.com/?mudhbp5e85gyx52
Also, here is a compressed but complete video of the intro in WMV format:
http://www.mediafire.com/?59x8l8fuh4cirnv
I think I messed up on the sound card settings when I recorded it, so some of the music is missing.
BentonGrey
09-07-2011, 10:58 PM
Okay, a bit of research and a bit of consulting the knowledgeable folks in the FF community, and I've got some answers about the opening video. Check this out Winters:
http://freedomreborn.net/forums/index.php?topic=54715.0
Apparently both the opening video and the secret origins are a series of .nif (mesh) files whose textures are the actual images you see in the game. So, it's effectively comic book pages. I knew that about the secret origin ones, but I didn't know that about the intro....though I really should have realized it. Anyway, we can't do an actual video of the TMNT opening, but we CAN do a series of still images, as you suggested. We can also get an audio clip to play as the game moves through the images. So, this should be a fairly simple modification. We can at the very least do the Turtles' origin, and perhaps the rescue of April as well.
oldmanwinters
09-07-2011, 11:20 PM
Okay, a bit of research and a bit of consulting the knowledgeable folks in the FF community, and I've got some answers about the opening video. Check this out Winters:
http://freedomreborn.net/forums/index.php?topic=54715.0
Apparently both the opening video and the secret origins are a series of .nif (mesh) files whose textures are the actual images you see in the game. So, it's effectively comic book pages. I knew that about the secret origin ones, but I didn't know that about the intro....though I really should have realized it. Anyway, we can't do an actual video of the TMNT opening, but we CAN do a series of still images, as you suggested. We can also get an audio clip to play as the game moves through the images. So, this should be a fairly simple modification. We can at the very least do the Turtles' origin, and perhaps the rescue of April as well.
Interesting! I'll be curious to see what you come up with! I always wondered how the animation process worked in those intros and cutscenes.
BentonGrey
09-07-2011, 11:22 PM
Well, I'm leaning towards taking you up on your offer, Winters. I won't have time to dabble with this for a little while, but I'll figure out how many images we need to deal with, the length of the audio segment, etc., and if you're still interested, you could produce images to tell the origin story and/or April's rescue. Personally, I think your artwork would be more appropriate and look better than still images from the cartoon.
oldmanwinters
09-08-2011, 09:11 AM
Well, I'm leaning towards taking you up on your offer, Winters. I won't have time to dabble with this for a little while, but I'll figure out how many images we need to deal with, the length of the audio segment, etc., and if you're still interested, you could produce images to tell the origin story and/or April's rescue. Personally, I think your artwork would be more appropriate and look better than still images from the cartoon.
Sounds like an intriguing opportunity! I checked out some of the official FF nif files and dds textures last night. It looks pretty complex!
BentonGrey
09-14-2011, 12:31 PM
Nah, it's not as complex as it seems. All it really requires, on the texture side, is to create an image, crop it to the same size as what you're replacing, and then name it the same as the file you're replacing. It's pretty simple really. I can take care of the .nifs and such. It should be pretty easy for me to skope out any animated bits so we just have flat screens. So, the thing to do would be to locate the opening animatic, count the number of screens, then plan how to tell the story with that many images.
On another note folks, I've got a bit more news for those of y'all following the mod! Cyber Burn, a new-ish skoper who's really becoming a asset to the community, has been hard at work creating the skopes necessary to bring a bunch of new characters to the mod. Y'all have already seen his work with the Rat King skope and the rock soldier, but he's just shown us a preview of something that I had thought I'd never see. Ladies and gentlemen, meet Rasputin, the Mad Frog!
http://freedomreborn.net/forums/index.php?topic=52739.msg739603#msg739603
Or rather, a rough draft skope. He is, of course, in need of a skin (that is the Thor, Frog of Thunder, skin being used as a placeholder), and his final skope will have a t-shirt and shorts. His brothers are also being created, and now all I have to do is fine someone to skin them! I'm really excited about this, as the Punk Frogs are personal favorites of mine.:tgrin:
In other news, the rock soldiers and General Traag have been skinned by the venerable community veteran, JKCarrier. I'll post some preview images soon.
oldmanwinters
09-14-2011, 12:54 PM
In other news, the rock soldiers and General Traag have been skinned by the venerable community veteran, JKCarrier. I'll post some preview images soon.
Say, that's some great news!
oldmanwinters
01-31-2012, 09:38 PM
As part of an effort to add some personal style to Benton's TMNT Mod, I've composed some mock comic book covers for the Mission Loading screens. They all pay homage to some classic comic book covers from the real world!
http://i9.photobucket.com/albums/a56/slimer2erasmus/art/BentonGrey-TMNT4color-ReHoop.jpg
TMNT Classic Comic Homage 1 (http://oldmanwinters.deviantart.com/art/TMNT-Classic-Comic-Homage-1-279930161) by ~oldmanwinters (http://oldmanwinters.deviantart.com/) on deviantART (http://www.deviantart.com)
http://i9.photobucket.com/albums/a56/slimer2erasmus/art/BentonGrey-TMNT5-Lines.jpghttp://th00.deviantart.net/fs5/PRE/i/2004/341/d/4/TMNT_Classic_Comic_Homage_2_by_oldmanwinters.jpg (http://oldmanwinters.deviantart.com/art/TMNT-Classic-Comic-Homage-2-281397727)
TMNT Classic Comic Homage 2 (http://oldmanwinters.deviantart.com/art/TMNT-Classic-Comic-Homage-2-281397727) by ~oldmanwinters (http://oldmanwinters.deviantart.com/) on deviantART (http://www.deviantart.com)
http://i9.photobucket.com/albums/a56/slimer2erasmus/art/BentonGrey-TMNT6-FINAL.jpg
TMNT Classic Comic Homage 3 (http://oldmanwinters.deviantart.com/art/TMNT-Classic-Comic-Homage-3-282622271) by ~oldmanwinters (http://oldmanwinters.deviantart.com/) on deviantART (http://www.deviantart.com)
I'm also doing a series of images for the opening cutscene that retells the opening scenes of the "Turtle Tracks" episode.
That's pretty cool but wouldn't it have just been easier to use the TMNT Adventures covers?
oldmanwinters
02-01-2012, 03:53 PM
That's pretty cool but wouldn't it have just been easier to use the TMNT Adventures covers?
I think you miss the point of creativity. :)
rav4ge
02-02-2012, 03:21 PM
Holy crap, this mod looks great! I've owned both freedom Force games on Steam for a while now, but never played the second one. I'll be downloading this as soon as I get home.
Nice work! Amazing what people can do with the mod tools for this game. I can't believe I only just discovered this now :O
EDIT: Started playing it yesterday. I'm having a lot of fun with it so far, but I'm stuck on the second level. I'm at the part where you free April and then you get swarmed by Foot Ninja. I think I'm supposed to get to the designated door before everyone gets wiped out but I can't get it to open. I tried sticking around the fight off all the Foot, but I always get to the second or third wave before April gets taken down.
Am I doing something wrong?
I think you miss the point of creativity. :) Oh did I? ;)
oldmanwinters
02-04-2012, 04:38 PM
EDIT: Started playing it yesterday. I'm having a lot of fun with it so far, but I'm stuck on the second level. I'm at the part where you free April and then you get swarmed by Foot Ninja. I think I'm supposed to get to the designated door before everyone gets wiped out but I can't get it to open. I tried sticking around the fight off all the Foot, but I always get to the second or third wave before April gets taken down.
Am I doing something wrong?
Yeah, man, that's an understandable problem. The mission objective requires you to actually escort April into the general proximity of the door. You cannot open it. I've mentioned to BentonGrey that the Mission Objective could probably be worded more clearly. Also, there is a timer (not visible) that forces you not to waste too much time fighting.
It can be difficult to maneuver your whole team over to the door when facing wave after wave of Foot and making sure April doesn't get trapped in the range of fire.
My recommendation is to first find out where the door is and then start sending 2-3 turtles out ahead to clear out the way. Always keep at least one turtle close to April for protection and because she tends to follow the turtle standing closest to her. Slowly but surely, you can make your way down towards the exit door.
rav4ge
02-07-2012, 11:57 AM
Thanks, I'll give it another shot today.
oldmanwinters
02-07-2012, 04:58 PM
I'm stuck on the second level. I'm at the part where you free April and then you get swarmed by Foot Ninja. I think I'm supposed to get to the designated door before everyone gets wiped out but I can't get it to open.
The mission objective requires you to actually escort April into the general proximity of the door. You cannot open it. I've mentioned to BentonGrey that the Mission Objective could probably be worded more clearly. Also, there is a timer (not visible) that forces you not to waste too much time fighting.
One of the Mission Loading screens that I drew up was meant to give players a little clue on how to complete the objective.
http://fc06.deviantart.net/fs71/i/2012/017/5/4/tmnt_and_april__rooftop_rescue_by_oldmanwinters-d4m1iln.jpg (http://oldmanwinters.deviantart.com/art/TMNT-and-April-Rooftop-Rescue-278887019)
TMNT and April Rooftop Rescue (http://oldmanwinters.deviantart.com/art/TMNT-and-April-Rooftop-Rescue-278887019) by ~oldmanwinters (http://oldmanwinters.deviantart.com/) on deviantART (http://www.deviantart.com)
rav4ge
02-07-2012, 05:00 PM
One of the Mission Loading screens that I drew up was meant to give players a little clue on how to complete the objective.
http://oldmanwinters.deviantart.com/art/TMNT-and-April-Rooftop-Rescue-278887019Ah yes, that's perfect. That would make a great loading/splash screen before the level starts.
juxtapose519
02-19-2012, 02:06 PM
This is awesome! Now I have a reason to reinstall Freedom Force!
BentonGrey
07-30-2012, 09:41 PM
Howdy TMNT fans! I'm sorry for my long absence, but in the intervening months the Greys have moved across the country, bought a house, changed jobs, and done a few other fairly large and time consuming things. Anyway, I'm back, and I'm getting back to work on my projects, including TMNT. I just wanted to drop in and let y'all know that work was recommencing, and I wanted to thank Winters for all of the amazing transition and loading elements he's created. This is going to be an amazing final product!
Just so you don't think I come empty handed, check out this unbelievable piece of awesomeness, still a WIP:
http://freedomreborn.net/forums/index.php?topic=54662.msg753596#msg753596
Watch out Krang!
Sorry to those of you who picked up the game and had questions while I wasn't around. I'll try to be better about checking in here now that things are calming down. Thanks for picking up my slack Winters!
P.S. That is, probably, one of my favorites of your screens Winters. I love the "expressions" on the Foot Soldiers who are being tossed over the edge....
BentonGrey
08-03-2012, 09:12 PM
Ohh my freaking goodness. This is too awesome for words. I never thought I'd see this:
http://freedomreborn.net/forums/index.php?topic=54662.msg753714#msg753714
That, my friends, is a link to a picture of a WIP Leatherhead. How awesome is that? I'll post some pictures here soon.
Jester
08-03-2012, 09:24 PM
My favorite part is the TMNT Adventures #11 inspired picture of Splinter, Baxter and the Mousers drawn by OMW. :P
oldmanwinters
08-04-2012, 04:39 PM
My favorite part is the TMNT Adventures #11 inspired picture of Splinter, Baxter and the Mousers drawn by OMW. :P
Thanks, bro! But I think I'm gonna change it from Baxter's dirty finger to Shredder's pointy blades in the final piece, however.
Benton liked the idea of an Archie Adventures homage better than my original idea, which would have been a Marvel Star Wars tribute substituting a triumphant Baxter for Darth Vader and a Splinter/Mouser battle for the Millennium Falcon-Tie Fighter chase:
http://www.comicvine.com/star-wars-to-take-the-tarkin/37-21612/
TurtleTitan97
08-04-2012, 04:44 PM
Man, this looks like an awesome game!
BentonGrey
08-05-2012, 02:23 PM
Thanks TT! Yeah, we're pretty excited about it. The first episode is out, but there is lots more to come.
I don't blame you Jester, Winters has done an amazing job with his artwork.
Winters, what can I say, I've got a soft spot for Archie.:tsmile:
oldmanwinters
08-05-2012, 08:47 PM
Benton, you should really share some more screen shots of the various missions. I'd have done it myself, but the tried-and-true "Print Screen" button doesn't help me out once the game is running.
It might also be cool if you can make a short video of gameplay and put it on YouTube or something.
I can't wait till you finally get those Technodrome missions ready. I guess the climatic Giant Krang battles may need to wait on the Blimp progress, right?
BentonGrey
08-07-2012, 10:00 AM
You're right Winters. I'll try to put together some teaser images in the next month. As for taking screenshots, try this:
http://www.howiesfunware.com/loadSideBarMiscSoftware.html
It's a simple tool that will take screenshots.
I haven't had much luck with videos, but I can try it again.:tsmile:
I know! I'm excited myself. I may have to just release the Marvel mod unfinished so I can get back to work on TMNT. I'm really looking forward to the Rat King and Punk Frog missions.
Crynal
09-17-2012, 03:00 AM
Just discovered this game and awesome mod, but I can't get it to work. I have both the steam and the physical copy FFT3R but I can't get the mod to work on either. (did try merging the tmnt stuff under FF's data, which did make some of it work but it was wacky and froze everything up)
Could someone give a complete newbie with this stuff some help, I would love to enjoy the mod. I've put the TMNT download file to where fft3r is under steamapps-common-game but cant get the game to run it. Same thing with the physical copy of the games files.
Again never played with mods before, and still really new to computer games (console gamer) So need quite a lot of help. Please and thank you if anyone has the time.
oldmanwinters
09-17-2012, 10:51 AM
Just discovered this game and awesome mod, but I can't get it to work. I have both the steam and the physical copy FFT3R but I can't get the mod to work on either. (did try merging the tmnt stuff under FF's data, which did make some of it work but it was wacky and froze everything up)
Could someone give a complete newbie with this stuff some help, I would love to enjoy the mod. I've put the TMNT download file to where fft3r is under steamapps-common-game but cant get the game to run it. Same thing with the physical copy of the games files.
Again never played with mods before, and still really new to computer games (console gamer) So need quite a lot of help. Please and thank you if anyone has the time.
Here's what my folder layout looks like. I unzip the TMNT folder before putting it into the Freedom Force Vs the Third Reich folder along with all my other Mods:
http://i9.photobucket.com/albums/a56/slimer2erasmus/TMNTmod.jpg
Don't put it in the Data.
EDIT:
I'm probably one of the few people who still uses Windows Vista, so somethings show up a little differently on my Windows Explorer layouts.
Crynal
09-18-2012, 05:07 AM
Unzipped the files and put it where it should be, but how do you load the mod? Still can't seem to get the game to know its there.
oldmanwinters
09-18-2012, 06:07 AM
Unzipped the files and put it where it should be, but how do you load the mod? Still can't seem to get the game to know its there.
Inside my TMNT folder is an Application icon:
http://i9.photobucket.com/albums/a56/slimer2erasmus/TMNTmod2.jpg
But didn't you say the game was crashing on you?
Crynal
09-18-2012, 07:10 PM
It crashed when I tried merging the tmnt files with the files in the games data. The mod partially worked but crashed when I tried loading a game.
Crynal
09-18-2012, 07:14 PM
Clicking that just opens a image of the icon, and clicking the short cut just says the specified path doesn't exist.
I have windows 7 if that's the reason.
BentonGrey
09-19-2012, 12:00 PM
Howdy Crynal, and thanks for taking an interest in my little project! I'm sorry you're having so much trouble man, but I think we can sort it out without too much difficulty. So, a few things:
First, as Winters noted, you don't want to merge the mod with the game files, and if you haven't already, you'll probably want to reinstall the game to make sure you have a fresh, working copy before you move too much further.
Second, you unzip the mod folder, and just drop it into your FFvTTR directory. Now, the mod was built using Windows XP, my old warhorse. It will work just fine on your different version of windows, but because Windows 7 and Windows Vista use different file structures than XP, you'll have to make sure that the Shortcut is pointing in the right direction.
That's a lot more simple than it might sound. Basically, you'll want to find your mod folder, then find the mod's shortcut. Right click on it, select properties, and Windows will open a little box with information on the shortcut. Towards the top of the box you'll see an entry labeled "Target." That tells the shortcut where to look for the program it is trying to open. Since your game is likely in a slightly different spot than mine, you'll want to adjust that. So, just change the directory listed there to match the directory of your FFvTTR installation.
For example, mine likely reads something like this:
C:\Program Files\irrational games\freedom force vs the third reich\ffvttr.exe -log -tmnt
You'll want to leave the '-log -tmnt' bits alone, as that part won't change. Your directory will likely be different, either in the path that leads to your FFvTTR installation, or perhaps in your drive name.
It is a bit simpler to do this with the physical copy of the game rather than the Steam version, but you can find information on adjusting for the Steam version here:
http://freedomreborn.net/forums/index.php?topic=54557.msg737684#msg737684
www.freedomreborn.net is the home of the Freedom Force community online, so if you enjoy the game itself, I encourage you to check out all the awesome third party content that's been created for it.
I hope that helps! Please let me know if you've got any other questions, or if this doesn't work for some reason!
Crynal
09-20-2012, 06:08 AM
Going to Give links to all the images that are relevant to my issues, maybe that will help.
http://s629.photobucket.com/albums/uu15/crynalles/?action=view¤t=zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzf_zps5f58ae54.j pg&newest=1
http://s629.photobucket.com/albums/uu15/crynalles/?action=view¤t=zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzze_zps0035 1dd2.jpg&newest=1
http://s629.photobucket.com/albums/uu15/crynalles/?action=view¤t=zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzd_zps58c08e62.jpg&newest=1
http://s629.photobucket.com/albums/uu15/crynalles/?action=view¤t=zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz_z ps32aae57b.jpg&newest=1
http://s629.photobucket.com/albums/uu15/crynalles/?action=view¤t=zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzc_zps3216285e.jpg&newest=1
http://s629.photobucket.com/albums/uu15/crynalles/?action=view¤t=zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzzzzzzza_zpsff2a5a70.jpg&newest=1
Crynal
09-20-2012, 06:12 AM
Again I know very little about all this and been trying everything posted since I asked for help trying to get FFT3R to recognize the mod. Only thing that seemed to do that was to move the TMNT files into FF's data files, though it crashed when I tried to load a game.
BentonGrey
09-20-2012, 07:19 AM
Whoops! You'll also want to edit the "Start In" entry in your TMNT mod's shortcut properties. It's right below your "Target" entry, and that will likely be different from my set up as well. Sorry, I forgot to include that in my instructions. From your pictures it looks like you've got your mod folder in the right place, and it looked like you had successfully found your TMNT shortcut. You'll just want to edit the file path of that shortcut's "Target" and "Start In" entries to point to the right spot. Don't lose hope, we'll get this working yet!:tsmile:
BentonGrey
01-28-2013, 06:38 PM
Howdy folks, it's a new year and time for a new TMNT mod! I just finished my Marvel Adventures mod and released it, so now it's time for me to turn my attention once again to everyone's favorite half-shelled heroes. I'm starting work on the next episode of TMNT, which will include a climactic battle against a building-sized Krang, a pilot-able Turtle Blimp, and some down-home swamp combat with the Punk Frogs! I'll post news and previews as I make progress. This release will also feature some really dynamite artwork from the Technodrome's own OldManWinters!
You can check out my Marvel Adventures mod (featuring campaigns for Captain America and the Invaders, the Avengers, the Fantastic Four, the X-Men, the Guardians of the Galaxy, and Iron Man) here:
http://bentongrey.wordpress.com/marvel-adventures/
Roland
02-15-2013, 03:13 PM
That's pretty sweet. The avengers reminded me of Avenger: Earth mightest heros. I like the look of the mod.
BentonGrey
02-15-2013, 04:41 PM
Thanks Roland! The advent of a decent Avengers show at last (not to mention the incredible awesomeness that was the movie) was a big element in motivating me to create that mod.
sluggedup226
04-17-2013, 09:45 AM
Howdy folks, it's a new year and time for a new TMNT mod! I just finished my Marvel Adventures mod and released it, so now it's time for me to turn my attention once again to everyone's favorite half-shelled heroes. I'm starting work on the next episode of TMNT, which will include a climactic battle against a building-sized Krang, a pilot-able Turtle Blimp, and some down-home swamp combat with the Punk Frogs! I'll post news and previews as I make progress. This release will also feature some really dynamite artwork from the Technodrome's own OldManWinters!
You can check out my Marvel Adventures mod (featuring campaigns for Captain America and the Invaders, the Avengers, the Fantastic Four, the X-Men, the Guardians of the Galaxy, and Iron Man) here:
http://bentongrey.wordpress.com/marvel-adventures/
Just found out about this mod yesterday, it is great! I'm only on mission 1 now, but is the current status of the mod, will the next episode missions be released soon?
BentonGrey
04-17-2013, 09:58 PM
Hi Sluggedup, I'm very glad to hear that you've discovered my little project and that you've been enjoying it. I hope you'll share your thoughts and feedback as you play. The mod is definitely still alive, and while the current release is pretty complete, (containing somewhere around eight missions!) there are definitely more episodes in the works. As to when it will be released, that's hard to say. Modding takes a good deal of time, and I'm afraid I'm pretty busy these days. I hope to put the mod out this summer, but I don't like to make promises, as life tends to get in the way of my hobby.
TMNT is definitely the next project on my list, though, so when I have time, it is what gets my attention. The current plan is to have a set of missions that will feature Leatherhead, the Punk Frogs, rock soldiers, The Rat King, and more!:tgrin:
Also, thanks to OldManWinters, we should have a very cool new intro movie featuring his excellent artwork.
BentonGrey
07-12-2013, 06:48 PM
Hello folks! I know it's been a while, but I have not been idle. Work on TMNT vol. 2 continues, and while I don't have a whole lot of updates to share with y'all, I did want to post a little something that is a personal dream come true. I never really thought I'd see this particular dream realized in my mod, but thanks to some immensely talented people, I give you all the Turtle Blimp!:
http://imageshack.us/a/img12/1580/k83z.jpg (http://imageshack.us/photo/my-images/12/k83z.jpg/)
http://imageshack.us/a/img822/7899/wemt.jpg (http://imageshack.us/photo/my-images/822/wemt.jpg/)
It will be playable and fully implemented in the next release. If that isn't cool, I don't know what is!:D
Lord Nightwalker
07-12-2013, 07:35 PM
Here's what my folder layout looks like. I unzip the TMNT folder before putting it into the Freedom Force Vs the Third Reich folder along with all my other Mods:
http://i9.photobucket.com/albums/a56/slimer2erasmus/TMNTmod.jpg
Don't put it in the Data.
EDIT:
I'm probably one of the few people who still uses Windows Vista, so somethings show up a little differently on my Windows Explorer layouts.
LOL. I still use Vista too!
oldmanwinters
07-12-2013, 09:33 PM
Hello folks! I know it's been a while, but I have not been idle. Work on TMNT vol. 2 continues, and while I don't have a whole lot of updates to share with y'all, I did want to post a little something that is a personal dream come true. I never really thought I'd see this particular dream realized in my mod, but thanks to some immensely talented people, I give you all the Turtle Blimp!:
http://imageshack.us/a/img12/1580/k83z.jpg (http://imageshack.us/photo/my-images/12/k83z.jpg/)
http://imageshack.us/a/img822/7899/wemt.jpg (http://imageshack.us/photo/my-images/822/wemt.jpg/)
It will be playable and fully implemented in the next release. If that isn't cool, I don't know what is!:D
Unreal!
I'm gonna have to go over to the FR forums and virtually shake the hand of whoever skoped & skinned that blimp!
BentonGrey
07-12-2013, 10:32 PM
Amazing, right? Ha, well, you've got a team effort there. Johnny Patches did the Blimp skope, Windblown worked his magic to put the Turtles on there, even going so far as to have Leo with his hands on the controls, which is too cool. Finally, Daglob did that beautiful skin.:tgrin:
oldmanwinters
07-12-2013, 10:35 PM
Amazing, right? Ha, well, you've got a team effort there. Johnny Patches did the Blimp skope, Windblown worked his magic to put the Turtles on there, even going so far as to have Leo with his hands on the controls, which is too cool. Finally, Daglob did that beautiful skin.:tgrin:
Incredible. How many turtles can ride on the blimp at a time?
BentonGrey
07-16-2013, 11:57 AM
Well, I could probably have him add the other two models, but seeing as the campaign has them splitting up for the mission featuring the Blimp, it is just those two at the moment. For this mod, pretty much everything serves the narrative. I may eventually go back and add more sandbox stuff, but that will be a long time coming if it happens.:tsmile:
oldmanwinters
07-16-2013, 04:38 PM
Well, I could probably have him add the other two models, but seeing as the campaign has them splitting up for the mission featuring the Blimp, it is just those two at the moment. For this mod, pretty much everything serves the narrative. I may eventually go back and add more sandbox stuff, but that will be a long time coming if it happens.:tsmile:
Curiouser and curiouser.
TigerClaw
08-04-2013, 09:15 PM
So I just came across this. Its a TMNT GTA4 mod.
YLxBAygCmfs
Leonardo vs Raphael
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Michelangelo vs Raphael
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TigerClaw
01-31-2014, 08:10 PM
I just stumbled upon this on youtube and thought it was amusing. This is Raphael vs Freddy Kruger in WWE 2k14.
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Raphael loses the match unfortunately.
BentonGrey
06-15-2024, 11:52 PM
Howdy folks! How's this for a necropost, 10 years? I suppose it's only fair to bring this thread back from the dead because I am returning to this mod after years and resurrecting my modding career in the process. If moderators would prefer I start a new thread, just let me know.
I've started a new project, building on my TMNT mod, and this one is a bit more ambitious. The plan is to create a massive sandbox mod, featuring the characters and settings of my favorite classic cartoons, like TMNT, Transformers, G.I. JOE, Thundercats, Silverhawks, and He-Man. I’ve got lots of plans, but we’ll see how far I can get on them this summer, before the semester and its craziness starts up again.
As I work on it, I'm going to post some developer's diaries and some videos to show my progress. I've got the first of each posted, for anyone interested.
Developer's Diary #1:
This one is all about building some new characters for the mod, The Punk Frogs and Leatherhead.
https://bentongrey.wordpress.com/2024/06/15/saturday-morning-adventures-developers-diary-1-the-punk-frogs-and-leatherhead/
Also, I created a short video of the test fight between these characters to show them in action.
https://www.youtube.com/watch?v=L_aEFTGpC88
oldmanwinters
06-16-2024, 07:23 AM
Also, I created a short video of the test fight between these characters to show them in action.
Woohoo! I finally got a new PC earlier this year, so I’ll need to get FFvtTR running again and jump back in!
I fixed the YouTube embed link for you:
L_aEFTGpC88
(Just put the letter/numerical code string alone between the YT tags, no additional url info.)
BentonGrey
06-16-2024, 10:20 AM
Winters! Great to "see" you again, man! I was going to send you a message when I had a bit more to show off.
D'oh! Ha, that's what I get for trying to do it right before bed. Thanks, man!
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