View Full Version : TMNT beatem-up WIP
I started the game a couple of days ago,so here are some early WIP screenshots,later ill record some video gameplay:
http://img814.imageshack.us/img814/4776/bor0040.png
http://img814.imageshack.us/img814/6893/bor0055.png
http://img502.imageshack.us/img502/6381/bor0068.png
http://img265.imageshack.us/img265/6565/bor0009i.png
http://img39.imageshack.us/img39/2889/59241000.gif
http://img27.imageshack.us/img27/2377/kicka.gif
It will be playable on PSP,PC ,Dingoo ,Wii and other consoles, 4 players.
I want to keep movie style mostly,any ideas,sprites,backgrounds are welcomed if they fit of course.Thanks for looking.
oldmanwinters
02-16-2011, 11:29 AM
:teek:
What you are doing here. . . is a beautiful thing!
Sword Slicin' Leo
02-16-2011, 11:34 AM
U can make your own Wii games? Are you gonna be selling these? or just gonna keep it for you?
It appears that it's 4 player?
You should have Alternate color of Turtles like the "comic" setting in Turtles In Time..
Master Splinter
02-16-2011, 11:45 AM
U can make your own Wii games? Are you gonna be selling these? or just gonna keep it for you?
It appears that it's 4 player?
You should have Alternate color of Turtles like the "comic" setting in Turtles In Time..
Wow this is awesome. Cannot wait for more!
-ms
I dont want to have archie style or 80's animated characters ,i would like this game to be abit more serious and resemble first movie,later when ill finish the game maybe ill add special mode with mirage style characters and black/white stages like this sprite:
http://img252.imageshack.us/img252/3236/scghhowek2.gif
I cant make Wii games but this will be playable on Wii through homebrew.Its made on OpenBOR engine,here is how my previous game looked like :
Lrvef6v4_IE
So TMNT would have similar gameplay
Colour scheme is easy thing to do so maybe ill add that later ,we will see,i had to edit those snes sprites ,didnt liked heads on them.IF you have some edits or Splinter sprite that could match those then please post some.
http://img140.imageshack.us/img140/5057/fhowek1.gif
This looks fantastic!Those custom sprites of yours really reflect a unique movie inspired style plus the animations are all very fluid and properly aligned. You really seem to know what you're doing, good luck with this undertaking. I'll see what resources I can scrounge up in your aid.
deadpoolRKO
02-16-2011, 12:35 PM
wow this is so cool.
Right now i am making stages ,so if anyone would like to bring some ideas here are parts and my stage for example :
http://img257.imageshack.us/img257/3175/72330775.png
Colours dont have to match cause i will fix that later like here:
http://img80.imageshack.us/img80/6235/0s2.png
http://img80.imageshack.us/img80/8886/0s23.png
You can use your own parts i just copied them from various games.
It's kind of odd that he only pulls out his weapon during air attacks.
Powder
02-16-2011, 03:46 PM
AWESOME. I will definitely download this when it's done.
You can now grab enemy and walk with him
http://img831.imageshack.us/img831/8074/bor0015.png
How come you didn't give the Turtles or Foot weapons?
Nelson
02-16-2011, 09:10 PM
Amazing! Not only the gameplay, but your sprites look superb!
I'll be playing this for sure.
Interestingly, I am also making a mod in Openbor.... but a much less abitious one, based on the old NES games. I'll probably never finish it at this rate, LOL.
Nelson
02-16-2011, 09:16 PM
How come you didn't give the Turtles or Foot weapons?
Maybe to program all four turtles with the same moves, to ease the workload? Creating characters in OpenBOR sometimes is a pain in the arse...
Xav they would have weapons on knockdown attacks not in idle anims also foot soldiers would have some weapons too,its second day so be patient,if you have ideas then post some,game will be changing day by day so if you would like to have something in the game then now its good time to tell about it.
I was thinking about special move where one turtle would go to wait animation and wait until second turtle connects with him and they would attack together ,kinda co-op attack in duet but im still thinking how it should look like,maybe like this rolling from tmnt movie where raphael and leonardo are rolling on each other then raph performs roundhouse kick.I am not sure if people would want to waste time to do such moves maybe they prefere to fight apart not together like that.
I can also make it so for example leonardo wouldnt have to be in wait animation but raphael could jump at him and they would roll together ,i dont know ,this might be annyoying cause you would interrupt second player and jump at him a lot in the middle of the moves.
I think i did turtles without weapons for purpose cause i liked tournament fighters on NES more than on SNES,i liked that they were without weapons,i disliked SNES sprites but i edited them and i like them now.
I wish i could make running animation... i dont know,i would like also to have casey jones,edited from other character of course.It wouldnt be that hard but finding base character might be tricky.Casey was my favourite in tournament fighters on NES and then Don.
Why not use the Casey from the Genesis game?
http://www.spriters-resource.com/genesis/tmnttournementfighters/sheet/28277
@bwwd: I like where your thought process is with the Team Attacks. Team Specials have been a staple of a lot of classic beat em ups. Streets of Rage had team attacks where one player would grab the second then vault over the other and launch themselves into an aerial shoulder charge. To implement this in the same fashion you'd need to keep friendly-fire on, it is something to consider. Team-attacks in the Konami Simpsons Arcade game worked a bit differently though where I think both players were granted invincibility during the move- This could be major incentive for using team attacks as opposed to not.
I wish i could make running animation...
You could try to edit a running animation together from the Tournament Fighters NES sprites. I think they'd fit well when re-done in your custom style:
http://www.spriters-resource.com/nes/tmnttournamentfighters/leonardo.gif
Wow looks cool bet its going to be much better than the stupid turtle games we have so far. Can't wait
New edit, i did it cause snes sprites didnt had running anim,it wasnt easy.
http://img692.imageshack.us/img692/4008/run1m.gif
I used those as reference
http://img252.imageshack.us/img252/6822/dfowek2.gif
But i see that you posted those when i was making it :)
I can switch friendly fire on/off during gameplay so it wouldnt be a problem,i dont want turtles to be able to hit each other tho.
I dont like this casey from genesis version,dont like drawing style but i might take his mask when ill find good base character for him.I also want casey with moves from NES version.
Nelson
02-17-2011, 06:17 AM
I was going to suggest using a backflip animation for runniong (I think there are backflips in TF) but that is much better!
I was thinking about special move where one turtle would go to wait animation and wait until second turtle connects with him and they would attack together ,kinda co-op attack in duet but im still thinking how it should look like,maybe like this rolling from tmnt movie where raphael and leonardo are rolling on each other then raph performs roundhouse kick.I am not sure if people would want to waste time to do such moves maybe they prefere to fight apart not together like that.
I can also make it so for example leonardo wouldnt have to be in wait animation but raphael could jump at him and they would roll together ,i dont know ,this might be annyoying cause you would interrupt second player and jump at him a lot in the middle of the moves.
Maybe you could implement group attacks the way they work in the Ultimate Alliance games. with some twists:
1.- Have a MP bar common to all players.
2.- When the bar is full, and a player wants to do a group attack, he will make it known to his teammates by pressing a designated button. Graphically, there should be a signal, he could flash white, for example (this could be done using the weapon command)
3.- If another player also wants to do a group attack, the should press the designated button (starts flashing white) and then touch the other character.
4.- Run group attack animation
5.- Loose group attack "weapon"
New edit, i did it cause snes sprites didnt had running anim,it wasnt easy.
http://img692.imageshack.us/img692/4008/run1m.gif
I used those as reference
http://img252.imageshack.us/img252/6822/dfowek2.gif
But i see that you posted those when i was making it :)
I can switch friendly fire on/off during gameplay so it wouldnt be a problem,i dont want turtles to be able to hit each other tho.
I dont like this casey from genesis version,dont like drawing style but i might take his mask when ill find good base character for him.I also want casey with moves from NES version.
Well I ripped a sheet of him on spriter's resource (http://www.spriters-resource.com/nes/tmnttournamentfighters/sheet/37025) so it has all of his moves and a general stance on there. Wonderful edit by the way, that is exactly what I was hoping for, your edit's beautiful, you really do work at an incredibly quick pace! I'll try to rip some backgrounds for you. Were you keeping background layers separate so that the sky can scroll independently of the foreground and the floor? this might be a good idea to add a tiny bit of old school depth to some levels.
oldmanwinters
02-17-2011, 09:10 AM
I am in awe of your spriting talents, bwwd!
Thanks for suggestion about group attacks,i think ill do it by one player going to waiting state and flashing,second player would need to touch him to attack together.
About bgs,it depends sometimes i using layers sometimes not but if i can use separate layer for sky or far background then im using it.But stages would have to be not cartoony looking ,stages from tournament fighter on snes are cartoony looking so i didnt used any of them,i prefere to cut things from other games and join them together.
Thanks for this casey spritesheet.
--
Ok what about this Casey,does it look decent enough ?
http://img823.imageshack.us/img823/6432/caseyg.gif
http://img27.imageshack.us/img27/5757/idle2g.gif
Nelson
02-17-2011, 10:36 AM
Looks great, but kinda needs shoes.
Oh and, for the music, I'm not sure what are you going to use aside from the main movie theme, but if you like old school techno here are 2 very Streets of Ragey songs from Technotronic:
Voices (http://www.youtube.com/watch?v=n42aimHKo_c)
Hey yoh, here we go (http://www.youtube.com/watch?v=PI1CCjNm7aI)
Alouicious
02-17-2011, 11:39 AM
Wow, that's amazing. I see a distinct influence from "Tournament Fighters" in the sprites but the color swaps and faces and such are clearly not the stock "Tournament Fighters" faces. I'm guessing you've got a lot of experience in spriting. :)
I'm terrible at these sorts of games, but you've got another person looking forward to the final product!
oldmanwinters
02-17-2011, 11:48 AM
That Casey is amazing (like Nelson said, he does need shoes, though!). Besides the NES sprites are you using anything as a basis for visual inspiration? And are there any plans for April (http://www.spriters-resource.com/genesis/tmnttournementfighters/sheet/28506) too?
http://img814.imageshack.us/img814/6498/on1.gif
I wont be making him now,ill leave him for later,now stages are important cause even if i would have all characters done then they dont have areas to fight ,i have about 8 stages ,i think ill make 15 and thats it,there will be VS mode and combo practicing arena mode as separate options aside from story mode where you go through stages.
Im using mostly nes version for casey and shredder moves,for stages anything similar to those stages parts that i posted would be good ,decent amount of colours ,not stages like this :
http://emu-russia.net/gdb/snes/Beethoven's_2nd_3.png
This is nice:
http://www.consoleclassix.com/info_img/Pinocchio_SNES_ScreenShot3.gif
http://www.vizzed.com/vizzedboard/retro/user_screenshots/52838/Pinocchio_Jun13%2023_14_25.png
So there needs to be good amount of colours.
This is perfect
http://www.flyingomelette.com/reviews/snes/screens/nwfans.gif
Nelson
02-17-2011, 03:37 PM
Casey looks great now.
Here's a list of suggested stages:
From movie 1:
Sewers
Check Brawl Brothers (Rushing Beat 2) (SNES)
Rooftops
Check Brawl Brothers (Rushing Beat 2) (SNES) (http://www.youtube.com/watch?v=t0QFL7IeIqw&feature=related)
Park
Subway Station:
Streets of Rage 3 (http://www.youtube.com/watch?v=Zv_kc8mtjBQ) at 0:26:05
Foot Clan Base: Entrance
Pretty Soldier Sailor Moon (Arcade) (http://www.youtube.com/watch?v=EizPltEFypw) at 09:23
Foot Clan Base: Warehouse
Final Fight 1 (http://www.youtube.com/watch?v=KIonPK5UoZA) at 4:00
Streets of Rage 3 (http://www.youtube.com/watch?v=Zv_kc8mtjBQ) at 0:02:13
Pretty Soldier Sailor Moon (Arcade) (http://www.youtube.com/watch?v=EizPltEFypw) at 23:10
Foot Clan Base: Play Zone
Riot City (Arcade) (http://www.youtube.com/watch?v=0jkwp-TZSGw) at 33:16
Pretty Soldier Sailor Moon (Arcade) (http://www.youtube.com/watch?v=EizPltEFypw) at 28:44
Foot Clan Base: Training room
Foot Clan Base: TV room
The place where the Shredder was watching April's report. Could be a part od the game, a bunch of monitors on the wall with an animation of April.
From movie 2:
Foot Clan Base: Junkyard
Pretty Soldier Sailor Moon (Arcade) (http://www.youtube.com/watch?v=EizPltEFypw) at 11:03
The actual entrance to the base could be also in Sailor Moon. Check mark 22:28 of that same video.
TGRI Labs
Contruction Zone:
Streets of Rage 3 (http://www.youtube.com/watch?v=Zv_kc8mtjBQ) at 0:19:57
I will use some of them,i have about 13 stages now.I might reject some later tho,we will see how some would look like in the game.
Spitfire
02-17-2011, 09:11 PM
Wow this is pretty cool. Good luck on the project. I look forward to playing it when it's finished.
Is it just following the story of the movie or are you making a new one?
New one ,im just using sprites similar to movie style for turtles,if i would want to follow the movie raphael would be only one playable most of the time.
http://img703.imageshack.us/img703/489/bor0059.png
oldmanwinters
02-17-2011, 09:30 PM
if i would want to follow the movie raphael would be only one playable most of the time.
lol, that's so true!
Coola Yagami
02-18-2011, 12:52 PM
It looks awesome, but I think you should ditch the flashing red screen and lame scream when an enemy dies. Considering the fact that you want to make this a 2-player game, or even 4 player, the screen is gonna be pausing and flashing red all the time.
Sword Slicin' Leo
02-18-2011, 01:05 PM
Only suggestion i have is to maybe render their skintones to their unique color..so its easier to tell them apart in 4 player mode,maybe even their pade too.. kinda like the Movie star action figures ('92)
OK i rembved the screen ,sounds will be changed,those things are just leftovers from previous game.
Now im giving enemies bombs and making some obstacles,items.
http://img703.imageshack.us/img703/4731/bor0094.png
This will be 4 player game there also will be mode where you would play alone with 3 turtles helping you(cpu players).
It feels a little bit odd now without screen flashing cause you dont know if enemy died or not but im leaving it off for now.
Maybe instead of the screen flashing you can have the enemy flash a color on the critical hit. They still have a screaming death noise don't they?
Coola Yagami
02-18-2011, 03:16 PM
or maybe choose another death noise. or a grunt.
OK ill dig out some samples from snes games.
http://img692.imageshack.us/img692/8523/bor0014.png
http://img255.imageshack.us/img255/16/bor0098.png
Redeemer
02-18-2011, 10:08 PM
Damn:teek: God has given u some talent. I am impressed.
The only suggestion I can give is give each turtle a special attack, and maybe give them a slide attack like in Manhattan project. I love how much more mature u made the game. I cant wait to play this game!
Thanks,i did previously some games so i have some experience but im still learning everyday on small mistakes.
Anyway,all characters would have dash attack ,launcher and air combo,Leonardo plays better than raphael ,i could do video later ,i dont want to spoil everythin by showing everythin before release tho.But im not a big fan of secrects and hidden stuff.I like to have everythin unlocked.I would even prefere to unlock enemies as playable characters ,so you could play as foot soldier or shredder and beat the game.
Ok what about this Casey,does it look decent enough ?
http://img823.imageshack.us/img823/6432/caseyg.gif He's missing his golf bag.
I would even prefere to unlock enemies as playable characters ,so you could play as foot soldier or shredder and beat the game. When you play though the game as the villains do you plain to have a different story? Because it would be kind of weird beating up other Foot Soldiers.
GK Punk
02-19-2011, 05:32 AM
Dude, this looks great so far. I can't wait to see the final product. It's been so long since I've checked out any new BoR stuff!
When you play though the game as the villains do you plain to have a different story? Because it would be kind of weird beating up other Foot Soldiers.
I didnt decided if i will make enemies playable,and if i will then they wouldnt fight against armies of turtles,just against other foot soldiers.
kinda like this :
9RhgvxADzZg
I'm not talking about armies of turtles. I meant making the Turtles bosses and replacing the Foot Soldiers with cops or something.
Im not sure if people would want that ,not worthy to do it for one person.
oldmanwinters
02-19-2011, 11:45 PM
Im not sure if people would want that ,not worthy to do it for one person.
Yeah, man, definitely gotta put the effort into ensuring the quality of the primary mode of gameplay. Playing a villain campaign mode would be fun, but it's probably something to consider down the road.
Ninja_Shoe_Repair
02-21-2011, 01:46 AM
This is great. What villains have you decided on? A TMNT first movie style game is awesome. A true to from Mirage style game is what I've been hoping for but this is just amazing. Is the Shredder going to look movie style, too?
Damien Kash
02-21-2011, 06:12 AM
This is looking great! :D
How about having Mirage comics characters as bosses, but in the movie style?
Could be fun to see Rat King, Karai and Baxter. Or others......
Anyhooooooo....... I'll be following this thread from now on! Thumbs up!
http://img267.imageshack.us/img267/564/bor0000.png
http://img267.imageshack.us/img267/9467/bor0035.png
http://img233.imageshack.us/img233/5915/bor0099.png
http://img254.imageshack.us/img254/8828/bor0070.png
Im looking for van sprite for foot and i didnt decided about rat king or stockman cause im not sure about having mousers and rats ? They arent tall enough to receive hits but i must test that how it looks in the game,i have rat king sprites.For shredder ,i would need to change his colours a bit then maybe some small edits.
When the Turtles aren't using their weapons they should be in their belts. Also because you are going with movie style does that mean Tatsu will be in the game? I know there is a spirte of him from Hyperstone Heist though it doesn't have alot of animation. http://www.spriters-resource.com/genesis/tmnthyperstoneheist/sheet/27099
Maybe in your game ,not in mine,so drop this attitude please.
Powder
02-21-2011, 06:37 PM
Maybe in your game ,not in mine,so drop this attitude please.
Seriously, Xav. There's a difference between constructive criticism and being rude.
I dont think its about that,it didnt bothered me that nes version of tournament fighters didnt had turtles with weapons,so i went with the same idea and its much faster ,but i can make open deal with Xav,when ill release a game he can edit all 180 sprites of turtles and give them weapons ,thats 180 x 4 pictures to edit.
Those things are just asthetics and can be changed easily ,its just i like them without weapons more but once i release the game then anyone could edit what they want.
Those tatsu sprites dont have many frames ,its like 4 frames in total not counting cloned frames with tiny differences,i need more than that cause i dont know what kind of moves he would have with such small amount of frames,graphically he isnt bad but i would prefere him to have some actual moveset not just walking and ducking frames.I guess there werent more frames in the game.
Maybe in your game ,not in mine,so drop this attitude please.If you don't like my idea fine, just say so, but there's no reason to be a dick about it.
You have already said and shown in some screenshots that the Turtles will use weapons during some attacks. So during those attacks if they won't pull them out of their belts or off their backs will they just appear in their hands?
oldmanwinters
02-21-2011, 09:16 PM
You have already said and shown in some screenshots that the Turtles will use weapons during some attacks. So during those attacks if they won't pull them out of their belts or off their backs will they just appear in their hands?
Like bwwd said, putting those weapons in the belts would take some serious hours of work in editing each individual sprite. As it currently stands, they probably only show up in less than 10 sprites. Whereas idle, running, walking, jumping, and basic attack animations would amount to dozens and dozens per each turtle. If you've ever attempted sprite editing, you'd know how much effort that can be.
Master Splinter
02-21-2011, 09:57 PM
You have already said and shown in some screenshots that the Turtles will use weapons during some attacks. So during those attacks if they won't pull them out of their belts or off their backs will they just appear in their hands?
it isn't like this dude is creating the next GTA or WOW... You want some weapons start editing, dude already said its like 180x4 different animations you would have to edit... I don't care if they have weapons or if its just at a minimum, i'm just happy someone is putting together something this cool!
-ms
You have already said and shown in some screenshots that the Turtles will use weapons during some attacks. So during those attacks if they won't pull them out of their belts or off their backs will they just appear in their hands?
Dont tell me you dont believe in magic and pulling things out of nowhere .:teek:
I would seriously avoid this thread if it bothers you so much.
Come on lets be serious,if you have some real advice then go ahead but this is my personal choice to have them without weapons.
I wanted to make some vid but ill wait a bit ,but you saw first one with raphael id doesnt look that jarring when weapon is in his hands during special attacks.
Seriously, Xav. There's a difference between constructive criticism and being rude. I'm not being rude I just posted a suggestion to add more realism. Other people have posted suggestions on this same thread. bwwd if you hate weapons so much why do you have them in the knockdown attacks?
Redeemer
02-22-2011, 02:27 PM
Bravo! Bravo! :tcouch: I admire your work and I want to say keep up the work! I used the couch jst bc I wanted to :tlol:
I do have a question relating to villians though, I was curious if you were considering using Slash ? He is one of my favorite villians in the game!
Candy Kappa
02-22-2011, 05:49 PM
bwwd if you hate weapons so much why do you have them in the knockdown attacks?
tmnt on GBA did the same:P
PizzaPower
02-22-2011, 06:02 PM
is this game out yet?
Kendamu
02-22-2011, 06:28 PM
Since this is somewhat movie-based, there should be special moves and idle animations based on scenes from the movies.
Take Michelangelo for example. One of his special moves could be "Wheel of Fortune." His idle animation that he goes into when you stand in one spot for too long could be him twirling his nunchaku on one finger ("Keep practicing!").
tmnt on GBA did the same:P Yes but he said he was basing on the NES version of Tournament Fighters.
PizzaPower
02-22-2011, 09:16 PM
i wanna play, is it out yet?
Powder
02-22-2011, 10:24 PM
Dude, no. WIP stands for "Work in progress".
PizzaPower
02-22-2011, 10:40 PM
thanks for clearing that up for me :)
BentonGrey
03-15-2011, 10:23 AM
Wow! I am so sad that I've been missing this! This looks fantastic bwwd! I'm a big fan of the Rat King and The Fly, so their inclusion would be a thrill for me. However, if you're going for realism, I suppose The Fly might not work. Then again, we're dealing with giant mutant turtles, so...:twink: Anyway, your sprites look really nice so far. Great work on adapting these resources. I'm not really familiar with the process of creating these types of mods, but it is awesome that you've been able to make so much progress so quickly. I can't wait to see more!:tgrin:
Wow, I just noticed this thread today, and I'm impressed! Those are now my favorite sprites ever of the Turtles! Love the detail!
I think they are my favourite sprites too.
Doc_ock_4mugen
03-22-2011, 02:09 PM
I know Sprite Editing can be a bit of a pain, but how about editing some old Geese Howard From Fatal Fury) Sprites into Tatsu? You might need to recolor/resize to fit your style. Geese's look is slightly more movie accurate than the Sega Genesis sprite
http://www.spriters-resource.com/genesis/fatalfury/sheet/29153
azrael
04-19-2011, 10:04 PM
Awesome job! Looks amazing, wish I knew how/had the time to learn. To do stuff like that... BRAVO! BRAVO!
Like the black and white idea for the mirage turtles.
Love the foot soliders.
Love the Turtles
Cant wait for the finished project.
A couple of inquires tho, Whats the title and chacter selection screen look like? Whats the official name? Is there a list of characters that you will be using or just picking as you go? Do the foot do more than hand to hand, like some throw stars or have guns?
Again amazing work
Donnie
04-25-2011, 12:05 PM
I love the sprites, they all look very movie 1, like you're going for. Especially Donny. :D
Just found out about this. How's the game coming? Also how exactly can we play this on the Wii? Keep up the awesome work dude!
Yeah I love this. Is their any progress news on this awesome game?
Cryomancer
05-25-2011, 02:50 AM
Sadly, over on the OpenBOR forums, he said he had a hard drive failure and lost all his work. I dunno if he plans on starting over or not. It's unfortunate, this looked really promising.
oldmanwinters
05-25-2011, 04:17 PM
Sadly, over on the OpenBOR forums, he said he had a hard drive failure and lost all his work. I dunno if he plans on starting over or not. It's unfortunate, this looked really promising.
Arggg! No!!! Another reminder to always keep back-ups!
Ninja Tiptup
05-27-2011, 11:06 AM
That looks top notch but I don't imagine he'd be too enthused about having to start over.
Computers suck like that.
Ninjinister
05-27-2011, 07:48 PM
This is why you back s**t up.
PizzaPower
05-28-2011, 09:10 AM
how far into the making of this game is complete?
Redeemer
05-28-2011, 11:05 AM
how far into the making of this game is complete?
Back to square 1 his hardrive failed...:(
yes my hdd had failure and i have early copy of this game on my PSP but without resources i put it on hold.
IT was weird case cause disk showed no problems and next day i woke up it made these pattern noises and i couldnt start my laptop , i tried to copy some files but couldnt do that.So only backup i have is on my PSP ,test version.
I dislike walking animation ,i would like to remake it again with different base anim ,maybe cody from final fight.
Cryomancer
06-06-2011, 02:11 PM
When I have HDDs fail on me, I ususally try running a program called "getdataback" on them. Sometimes it works. it depends on the kind of failure though, if it's complete hardware breakdown you are probably screwed yeah. Some people claim leaving a hard drive in the freezer (in a sealed bag to keep out moisture) helps sometimes, but i've never had much luck with that either.
are you still thinking about continuing though? it was looking pretty neat.
are you still thinking about continuing though? it was looking pretty neat.
Agreed
thats f*cked up. hope you'll find courage to start over and improve it with your madskills! I mean we all wanna play that sick game bwwd ! :tgrin:
Redeemer
06-11-2011, 08:00 PM
Wow that sucks hope u can muster up the the time,money, and initiative to make it again.
I still have the files, i think i have most stages in the demo but they arent in use but i dont have resources, i did put it on hold before i had HDD failure.
I tried to copy anything from this HDD but it didnt worked and now its not even recognized by system.
http://img34.imageshack.us/img34/9971/bor0008.gif
http://img638.imageshack.us/img638/1918/bor0080.gif
http://img815.imageshack.us/img815/4629/bor0020.gif
I still dont have motivation to work on it tho but if someone would like to make some edits then go ahead
http://img31.imageshack.us/img31/4056/tmntbla.png
I dnt know, im thinking about making it gritty and change colours to be darker and add blood maybe and kills but i think it would work better with original mirage styled sprites in black and white.We have enough of these kiddie tmnt games around with coloured fancy graphics, not many true to original.
PizzaPower
06-21-2011, 06:45 PM
well it sucks that an actual good tmnt game wont ever be born :(
Ecelon
11-03-2012, 03:16 PM
But I was wondering:
Does anyone know what sprites he was using as a base for the foot?
Zulithe
01-26-2013, 07:28 PM
Great to see you are still around. Hope you are continuing progress.
Losing source code and all assets is horrible, it's happened to a number of games I've followed. Use online source backup from now on :)
I'd love to play it on any platform. I have homebrew on my Wii but I don't really like the controls for this style of game (yes I have the classic gamepad, too)
PC would be best I guess. XBOX 360 gamepad for windows :)
Ninjinister
01-27-2013, 08:41 AM
from denjin makai game
I knew they looked familiar, but only slightly. You did a good job with the editing.
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