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Cryomancer
05-17-2011, 01:53 AM
Anyone played this? It's a pretty decent fan-made TMNT brawler. There's an article on it here:

http://tmnt.wikia.com/wiki/Teenage_Mutant_Ninja_Turtles_-_Red_Sky_Battle

I beat it once through today playing it on my Wii, but it's got branching paths so I'm gonna have to play it a couple more times to see every level probably. It's a very interesting mix of pretty much all the normal TMNT brawlers, and I believe most of the level backgrounds are custom work for this game, unless they're from some other game I've never seen.

There's a crapload of moves, many of which I have yet to figure out how to do. I know tapping up or down twice does a move, for example, and tapping left or right makes you run and you can then hit attack to do a dashing attack. The double down move seems to be unique per turtle. There's even a move where your turtle will stick it's head into it's shell to avoid damage.

I figured out the codes for Casey and the Foot Ninja playable characters, but the wiki article there claims there are three hidden characters, so I dunno if it's wrong or if I just haven't found the code yet. I think you can only use the codes on PC though sadly, my Wii will have to remain Casey-less.

This game seems semi hard to find, if it's not against the rules I can upload the install / PAK file for it if anyone wants.

edit: i should probably point out that this game does include blood when fighting, and after you unlock casey there is some profanity too.

Spitfire
05-17-2011, 02:01 AM
Sounds neat. I'd like to see some videos of it. How are ya playing it on Wii?

Cryomancer
05-17-2011, 07:01 AM
There's a port of OpenBOR for the Wii, so if you have a softmodded Wii you can run it via the Homebrew Channel.

Redeemer
05-17-2011, 07:24 AM
Sounds like an awesome game, sadly I dont have a soft modded Wii and if u want to attach a download check the rules and then I would ask a moderator. The drome got in trouble a few years back unfortunately so we have to be very careful

Cryomancer
05-17-2011, 07:30 AM
Well openBOR is also ported to a ton of other platforms, so you could play it on your PC too, or a PSP, etc.

if you google around, the PAK file itself is called TMNT_RSB.PAK, or you should be able to find a standalone version with it's launcher thing (for using the codes) under the filename "teenage_mutant_ninja_turtles___red_sky_battle.rar". the standalone is probably how its intended to be played.

oldmanwinters
05-17-2011, 08:51 AM
Welcome to the forums, Cryomancer!

This particular fan game, to my knowledge, is a Russian edit of a previous game, TMNT: Wrath of the Shredder, that got started and then abandoned by BonusJZ. There was a discussion thread for that here:
http://forums.thetechnodrome.com/showthread.php?t=19947

I have played the Red Sky revision, but I think the game glitched out once I got to the moving truck level (I like you fight Baxter the Fly there) and I haven't really been back to it since.

Cryomancer
05-17-2011, 05:04 PM
Thanks for the welcome. Ah, "fan game" wasn't a super helpful topic name I guess then, heh. Missed that when I did a quick search.

The moving truck level worked ok for me, but it's not a very fun level. You can fall off easily, wasting a life, and the boss is a very difficult to dodge or hit version of Baxter. Probably about the weakest level I played on my runthrough of the game.

Redeemer
05-28-2011, 11:07 AM
Thanks for the welcome. Ah, "fan game" wasn't a super helpful topic name I guess then, heh. Missed that when I did a quick search.

The moving truck level worked ok for me, but it's not a very fun level. You can fall off easily, wasting a life, and the boss is a very difficult to dodge or hit version of Baxter. Probably about the weakest level I played on my runthrough of the game.

Sounds like a pain in the ass lol

Pro Igrok
05-29-2011, 04:27 AM
Hello everyone! When I was looking through google, I accidentally found this topic. I am pleasant to see that my project became popular not only in Russia, Ukraine and Belarus.:toops:
I will answer on points:
1. Game was developed exclusively for personal computer, there was no time to work at console versions. I used materials from many tmnt games (tmnt 2 arcade-nes, tmnt 3, tmnt 07 gba)
to create new interesting tmnt game. Actually, the developping of TMNT Red Sky Battle was started because I get bothered to wait for a new version of Bonus JZ project.
2. To unlock the 3rd hidden playable character, you must unlock survival mode and complete it then you will get secret code, wich will help you to activate the hidden character.:twink:
(or ask me in pm and i will get this code).
3. On level "Crazy Truck Ride" to defeat boss easily, you must stand under Baxter and attack in air, in that case you can return to this branch and finish it.:tcool:
4. There are some glitches, which I and ALEX couldn't clean because of dampness of engine, but they are no fatal and game is playable.:tmad:
5. Maybe someone says that game is good even now, but in future tmnt red sky battle would be awesome.:D

Cryomancer
05-29-2011, 02:41 PM
You are still working on it? I'd be interested in helping out somehow maybe...want someone to redo those NES graphics or something?

I should mention too, it works fine on the Wii port of OpenBOR, you just can't use the launcher, and therefore can't use the codes. But I did manage to beat the game.

Pro Igrok
05-29-2011, 04:50 PM
You are still working on it?
Yes, of course I'm working on tmnt red sky battle project. In near future (next week or later) I planned to show progress of year of working on real tmnt red sky battle.:tcool:
I'd be interested in helping out somehow maybe...want someone to redo those NES graphics or something?
I would be very grateful, if someone could improve sprites of enemies from nes.:twink:

Cryomancer
05-29-2011, 07:49 PM
I could try it out. Could you post the frames for me?

PizzaPower
05-29-2011, 08:11 PM
it wont download for me :(

Cryomancer
05-30-2011, 04:28 PM
What won't download? OpenBOR, or the .pak?

PizzaPower
05-30-2011, 06:01 PM
ok i got it to download and i unzipped the "pak" but the game wont load at all.

Cryomancer
05-30-2011, 08:23 PM
you don't need to unzip the pak. the pak goes into the pak directory in openBOR.

here, i uploaded a copy that's ready to go: http://www.mediafire.com/?lai11xaeq9lhi67

just run either exe to play. the launcher is there if you want to input codes.

PizzaPower
05-31-2011, 07:05 PM
yup the game freezes at the loading screan :(

oldmanwinters
05-31-2011, 08:46 PM
yup the game freezes at the loading screan :(

It always gives me the appearance of freezing up about half way through the load, but you probably just need to give it a few minutes (literally minutes) and it should load up fine assuming your computer is up to par.

Cryomancer
06-01-2011, 09:36 AM
Yeah, it takes a good long while. Start it up and go make a sandwich or something.

Pro Igrok
06-01-2011, 10:39 AM
Yeah, it takes a good long while. Start it up and go make a sandwich or something.
Thanks a Open BOR engine optimization.:D
This loading reminds me games on console Sega Saturn, in particular to play "Ultimate Mortal Kombat 3" begins is intolerable. Therefore in the following version expect the maximum optimization of which this crude cursor is capable, it was as much as possible pleasant to play.:tcool:

PizzaPower
06-01-2011, 05:31 PM
ah ok thanks for the info!!!

Pro Igrok
08-08-2011, 11:14 AM
Hello turtles fans! I am glad to show you the lastest version of my project.
Here (http://www.megaupload.com/?d=PCMBIQF6) or here (http://www.mediafire.com/?z3q36zobnkiiunf) you can download and test it. All info about the game is in Read Me.txt.:twink:
Enjoy the fun!:tcool:

Powder
08-08-2011, 01:54 PM
Hello turtles fans! I am glad to show you the lastest version of my project.
Here (http://www.megaupload.com/?d=PCMBIQF6) you can download and test it. All info about the game is in Read Me.txt.:twink:
Enjoy the fun!:tcool:

"The file you are trying to access is temporarily unavailable."

:tsad:

Pro Igrok
08-08-2011, 04:09 PM
"The file you are trying to access is temporarily unavailable."
I fixed the link and added new link some time ago. Check my previous post:twink:.

oldmanwinters
08-08-2011, 11:02 PM
Thanks for the update, Pro Igrok!

What notable changes have you made to the game in this newest version?

Pro Igrok
08-09-2011, 12:34 AM
What notable changes have you made to the game in this newest version?
So many changes, then will be difficult to make list with them, but I will try. What's new:
- The project adheres to the original concept of classical turtles;
- All graphic in 16-bit palette;
- Playable character is made in tmnt iv:arcade style;
- Levels with many layers;
- AI closed to TMNT4;
- New classic lifebars;
- Robots exploding after death, as they're supposed;
- Don can perform new chargeattack;
- Roundhouse kick to enemies if they attack you from side (fast and doesn't waste energy).
- Classic skateboard level;
- Block for weak attacks (you can die in block only if damage more, than defence);
- Classic damage system (2 combo +-2 hits and simple enemy is dead);
- Original sounds (thanks to Smoke to helping with this);
- New combo system (ground, air, mixed);
- Original fonts, menu and etc.
:tcool:

Cryomancer
08-09-2011, 10:39 AM
- All graphic in 16-bit palette;


You still need the thing I'm working on, right? I just finished a bit more of it last night actually.

edit: as the filename says, this is just a demo version right? I played through the surfing level and it closed on me suddenly. Also didn't seem to have any bosses and I could only pick Don. But the combo system is pretty cool, and the AI does seem better.

Pro Igrok
08-09-2011, 11:05 AM
You still need the thing I'm working on, right? I just finished a bit more of it last night actually.
Of course I need this thing.
Good. I'll be waiting for final version.:twink:
edit: as the filename says, this is just a demo version right?
Yes. This is just demo.
I played through the surfing level and it closed on me suddenly.
Strange. I thought that problem is solved.
Also didn't seem to have any bosses and I could only pick Don. But the combo system is pretty cool, and the AI does seem better.
Don is the only one playable character. It seems that the 4th level is out of loading. In that case I will have more time to see the contents.:tconfuse:

Pro Igrok
08-16-2011, 12:41 AM
Hello again! Yesterday I fixed the trouble with last level and missing sounds. Now you can test the other part of enemies such as blocking foot, foot with axe, mousers, rock soldier and boss. Download fixed demo here (http://www.megaupload.com/?d=QKXFL9ZS) or here (http://www.mediafire.com/?e6ur9lpt0qshz29).:tcool:

Shreddhead
08-16-2011, 01:30 PM
Hey guys, could you help me out? I put the zipped game into the pak folder under apps but when i load Openbor it says "No Mods In Paks Folder!". Im new to openbor so im not sure what else i need to do to get this working.

Shreddhead
08-16-2011, 01:43 PM
Hey I figured it out! Let me just say that this is the game ive been dreaming about for years. Ever since turtles in time i have wanted a sequel, maybe even one with other characters. Your hard work is greatly appreciated, Keep us updated and keep up the great work!

Pro Igrok
08-16-2011, 02:45 PM
maybe even one with other characters.
I remember there was a time when I first saw the code on a secret character which actually was a Splinter. But later I have been understand that code is fake and I am a bit disappointed. But now I am a creator of a classic tmnt game and when my first project will be completed a playable secret characters will be playable (if someone would help me or not).
Your hard work is greatly appreciated
I did not think that my project is so highly appreciated. So I work in the right direction.:tsmile:
Keep us updated and keep up the great work!
Thanx. I will be.:tcool:
Now I working on "DLC" to that demo. It will be contain one more playable character and one or two playable levels and also one more boss.

Shreddhead
08-16-2011, 07:34 PM
Cant wait for the next playable character :tgrin:

Pro Igrok
01-10-2012, 12:42 PM
Hello guys! I finally completed the game and its polished to a certain level.
Now I can share my success with you!:tcool:
What's new in the game you can read in the "Readme(eng).txt" file.
You can download the game here (http://www.mediafire.com/?783nlgqw6667ib6) or here (http://www.megaupload.com/?d=5QXDK5VL).
Enjoy the game!:tsmile:

oldmanwinters
01-10-2012, 04:35 PM
Hello guys! I finally completed the game and its polished to a certain level.
Now I can share my success with you!:tcool:
What's new in the game you can read in the "Readme(eng).txt" file.
You can download the game here (http://www.mediafire.com/?783nlgqw6667ib6) or here (http://www.megaupload.com/?d=5QXDK5VL).
Enjoy the game!:tsmile:

Congratulations, Pro Igrok! I just downloaded one of your recent revisions last week (both Donatello and Raphael were selectable). Do the links you just posted contain an even more recent version?

Pro Igrok
01-10-2012, 06:16 PM
Congratulations, Pro Igrok! I just downloaded one of your recent revisions last week (both Donatello and Raphael were selectable). Do the links you just posted contain an even more recent version?

Thanks. Offcource I uploaded a newer version with few changes (see Reamde.txt) and you can see them just running the game.:twink:

pescidavid
07-01-2012, 08:17 PM
Does anyone have a working link of the most recent version of this game? I have the 2009 version and love it, but i can't get any of the links posted for the newest update to work. When I search for it all I find is the version I already have. Any help would be greatly appreciated. Thanks :)

Pro Igrok
07-16-2012, 12:18 AM
pescidavid:
You can take the lastest version of my project here (http://www.multiupload.nl/COS7CDS5CU).:tcool:

shihe
07-19-2012, 03:18 PM
Sounds like a fun project. Hope I have time to try it out tonight! :tcool:

pescidavid
07-26-2012, 03:57 PM
pescidavid:
You can take the lastest version of my project here (http://www.multiupload.nl/COS7CDS5CU).:tcool:

It keeps sending me to a page that says "The internet vs. Hollywood" I can't find a turtles link anywhere. Anyone know what the problem is? Thanks for the link though, just isn't working for me.

pescidavid
07-26-2012, 05:09 PM
Never mind I got it to work. I just had to save target. Thanks!!!

inbaly
10-26-2012, 11:27 AM
how i play in this game?
i try to play but the attkeck controls not work
i try to change the controlls but it's no let me do it

Pro Igrok
01-07-2013, 09:35 AM
Hello tmnt fans! I'm back! Next update is coming out 01.13.2013!:tcool:
This is a small representation of what will be in the new version of the project:

oldmanwinters
01-07-2013, 10:44 AM
Hello tmnt fans! I'm back! Next update is coming out 01.13.2013!:tcool:
This is a small representation of what will be in the new version of the project:

Sweet! I love that old subway level in The Manhattan Project.

Refractive Reflections
01-08-2013, 11:22 PM
Hello tmnt fans! I'm back! Next update is coming out 01.13.2013!:tcool:
This is a small representation of what will be in the new version of the project:

It's great to see this project having new life in it!

Pro Igrok
01-13-2013, 05:19 PM
In my country people celebrating old-new year, so I will give you a present:tcool:
You can get your present here (http://www.multiupload.nl/AAP5IBGQ8Y). Happy new year turtle-fans!:twink:
P.S. List of changes will be later. Try to know by yourself until :tcool:

oldmanwinters
01-14-2013, 05:37 PM
In my country people celebrating old-new year, so I will give you a present:tcool:
You can get your present here (http://www.multiupload.nl/AAP5IBGQ8Y). Happy new year turtle-fans!:twink:
P.S. List of changes will be later. Try to know by yourself until :tcool:

Sorry to pester you, Pro Igrok, but I can't identify the file I'm looking for. There are a lot of buttons on that page that take me to some advertisements and other .exe programs.

What is the name of the file I need to download?

Mike Turtle
01-15-2013, 12:35 AM
@oldmanwinters: you should click the button that says Direct Download, like this one
http://www.multiupload.nl/img/but_direct_o.gif
is in front of the link, it opens a pop-up window with some captcha, and you download the file, is named: TMNT V 1.9.rar

Hi Pro Igrok, you forget to post the password, but I found it on a russian site
If anyone wonders, the password is:
alexmegabolt

the game seems great, I'll test it in my PSP.

Pro Igrok
01-15-2013, 03:10 AM
I'm sorry guys. I worked in a hurry and forgot to tell you the password to the archive.:tsad:
The game is not packable now.:tmad:
If you want to play it on your console you must rename all files with 0 in name.
The list of changes will be coming soon. Thanks for the posting!:twink:

Pro Igrok
03-14-2013, 12:00 PM
Hello guys! Are you ok? I see that the people frozen to my project, and does not watch the news, but in vain. This video will show you something new, in particular the improved combat system and a new playable character. Enjoy!
Red Sky Project Update! (http://www.youtube.com/watch?v=58CR5yzN7X0)

Pro Igrok
03-27-2013, 04:37 AM
Well I gues there is no one interested in my project left now.
Its sad.

Refractive Reflections
03-27-2013, 11:06 PM
Well I gues there is no one interested in my project left now.
Its sad.

I was curiously interested! :-(
I mean I don't know if I would necessarily have the time to play it considering how my schedule is, but I was interested to see how you were developing things. :)

Powder
03-28-2013, 03:42 AM
Can someone help me with OpenBOR? I managed to get it installed on my Homebrew channel for Wii but whenever I start it with your .pak in the paks folder the screen goes black and it goes back to the Hombrew menu... Why is this happening? When I take the pak out, it loads just fine but says there are no paks. Which is the best .pak to use? Am I supposed to put the data folders in there somewhere too? HELP!

Shreddhead
03-28-2013, 05:06 AM
Hey I'm totally still interested. But my schedule has been pretty crazy lately, and I'll be out of my home country for a few weeks. you can bet ill try the new update as soon as i get back

Refractive Reflections
03-29-2013, 12:02 AM
Hey Pro Igrok,

I think what your gem of a game needs is some good old promotion to interest people. Luckily I found a YouTube user named AmitDabydeen that recorded playthroughs of your game. Here's a couple to interest some in the Technodrome forums:

Stage 1:
FllzEvBIi40

Stage 2:
O1VMonhuSkM

If any of you want to see all 7 Stages, you can see videos in a playlist here:
http://www.youtube.com/watch?v=FllzEvBIi40&list=PLtVmXYWUDaDskE1V3k2aDJT8VuJ7xvPMZ
I didn't want to post all of the stages in case in spoils it for gamers. :P

Your hard work and creativity is really remarkable Pro Igrok! :) :) That you were able to combine all the enemies from previous NES and SNES TMNT games into one, while creating your own stages, AND being able to choose which stages to go to. (For example, either the sewer or the subway!) It's nice twist because it gives the player a bit of a choice on what to do and a variety of enemies to fight with, which already makes this a step above the traditional fight 'em scrolling games.

I hope this post can give your game some well-needed publicity because your game definitely deserves a LOT more attention and praise! :D

toviciao
03-30-2013, 08:05 AM
For weeks this game and I are inseparable. I can say with absolute certainty that is Top 10 best edge. I've completed about twenty times, with all the characters, even without using any continues, also the survival ... then I have a question:

When completed survival, a screen saying "congratulations ... Where is a binky?
I have no idea what it means.

This site describes, this edge contains three secrets players and 22 levels. When I finished the game, even as I get secret screens: a screen on the train or another screen in which you battle with Shredder. It also shows that there is a special hyper move (red wave surrounding the turtle).

Pro Igrok, I've searched the web to solve these doubts cronocrash, but now at last I find in this forum. Hopefully I can resolve these doubts. Thanks, thanks very much and sorry for my bad english

Pro Igrok
04-04-2013, 09:51 AM
I was curiously interested!
I mean I don't know if I would necessarily have the time to play it considering how my schedule is, but I was interested to see how you were developing things.

And I thought about my project here forgotten. However. :tcool:

Can someone help me with OpenBOR? I managed to get it installed on my Homebrew channel for Wii but whenever I start it with your .pak in the paks folder the screen goes black and it goes back to the Hombrew menu... Why is this happening? When I take the pak out, it loads just fine but says there are no paks. Which is the best .pak to use? Am I supposed to put the data folders in there somewhere too? HELP!

Which version of the project you're playing that you have such a problem arises?

Hey I'm totally still interested. But my schedule has been pretty crazy lately, and I'll be out of my home country for a few weeks. you can bet ill try the new update as soon as i get back

I advise you to read the latest version as soon as possible :twink:

Hey Pro Igrok,
I think what your gem of a game needs is some good old promotion to interest people. Luckily I found a YouTube user named AmitDabydeen that recorded playthroughs of your game. Here's a couple to interest some in the Technodrome forums:

Maybe you're right. I unsubscribed it under one video where I left him a link to a video that shows what I reached in my project on last moth.

If any of you want to see all 7 Stages, you can see videos in a playlist here:
http://www.youtube.com/watch?v=FllzE...aDJT8VuJ7xvPMZ
I didn't want to post all of the stages in case in spoils it for gamers.

Yes, I'm familiar with his passing my game. Honestly would see a massive 4x multiplayer, but it looks like is already on me :tsmile:

Your hard work and creativity is really remarkable Pro Igrok! That you were able to combine all the enemies from previous NES and SNES TMNT games into one, while creating your own stages, AND being able to choose which stages to go to. (For example, either the sewer or the subway!) It's nice twist because it gives the player a bit of a choice on what to do and a variety of enemies to fight with, which already makes this a step above the traditional fight 'em scrolling games.

I'll release next version (2.0) with some routes with some feachuries :twink:

I hope this post can give your game some well-needed publicity because your game definitely deserves a LOT more attention and praise!

Thanks man! You raised me up!:tcool:

Powder
04-04-2013, 02:14 PM
The most recent one that you posted.

PizzaPower
04-04-2013, 03:30 PM
this is freakin awesome, and should deff be posted on ps3 or something I would deff buy.

Pro Igrok
04-04-2013, 05:14 PM
Powder:

Can you make a pack from my data folder?
(My pack-file is empty. Thats why "TMNT RSB" working like old pc game)

this is freakin awesome, and should deff be posted on ps3 or something I would deff buy

Oh men I did not think that my game will cause such a stormy interest:teek: But the game is still in development and for now it is free.
But if my project will be acquire marketable, I will have to get a wm account.

Powder
04-04-2013, 06:38 PM
I don't understand. :(

Metropoliskid41
04-05-2013, 02:42 PM
Just discovered this thread, the game sounds great. I know nothing about downloading games & such, is this at all downloadable onto an XBox 360? What devices or formats are you all able to download & play this on?

Shreddhead
04-05-2013, 03:36 PM
Just discovered this thread, the game sounds great. I know nothing about downloading games & such, is this at all downloadable onto an XBox 360? What devices or formats are you all able to download & play this on?

I use the wii homebrew channel

Powder
04-05-2013, 08:09 PM
I use the wii homebrew channel

Is there any chance you could send me the openbor folder as you use it with the game already in the pak folder & stuff? I would really appreciate it...

Refractive Reflections
04-06-2013, 08:07 PM
Hi Pro Igrok,

I checked out your recent video updates (the March 10th video and the March 27th video).

pgIzz6xGpXI

Your progress is impressive and great so far with the attack moves (some examples: Leonardo's spin-propeller style attack, katana style uppercut, lifting enemies over with the katanas, and double katana downward floor attacks) and combo hits! Awesome stuff! :D

The only problems, and they are small though, is just the sprite images. Sometimes I noticed Leonardo having the wrong weapons during the attack or when he falls down ("Shell Shock") by having Raphael's sais. Keep doing that cool stuff you do! :D

Pro Igrok
04-15-2013, 05:48 AM
Hey Fans! Check out new update of Red Sky Project (http://www.youtube.com/watch?v=mWPMgoCxkX0&feature=youtu.be)!:tcool:
Whats new? See in description below!:twink:

oldmanwinters
04-15-2013, 06:49 AM
Hey Fans! Check out new update of Red Sky Project (http://www.youtube.com/watch?v=mWPMgoCxkX0&feature=youtu.be)!:tcool:
Whats new? See in description below!:twink:

Good to see that you made your Leatherhead resistant to the regular attack combo move that pretty much owned him the Genesis game!

Pro Igrok
04-15-2013, 07:46 AM
Good to see that you made your Leatherhead resistant to the regular attack combo move that pretty much owned him the Genesis game!

Yeah! I want to mix him from arcade "Turtles in Time" and nes "Manhattan Project" to obtain the one of the hardest bosses in Red Sky Project.
Leatherhead still have not knife and cancer throw, shotgun and panic attack.
But he will do it in 2.0!:twink:

Powder
04-15-2013, 01:45 PM
Could somebody PLEASE send me their version of Openborr with the game already set up on it and everything? I can't get jack sh!t to work and it's really pissing me off.

Pro Igrok
04-15-2013, 02:23 PM
Could somebody PLEASE send me their version of Openborr with the game already set up on it and everything? I can't get jack sh!t to work and it's really pissing me off.

You need a wii version of TMNT Red Sky Battle 1.9?

Powder
04-15-2013, 02:38 PM
Yeah man, one that I can use with the homebrew version of openborr. & if there are instructions on what folder I'm supposed to put it in that would be great too!

Pro Igrok
04-15-2013, 02:52 PM
Yeah man, one that I can use with the homebrew version of openborr. & if there are instructions on what folder I'm supposed to put it in that would be great too!

Did you read the manual (http://wiibrew.org/wiki/OpenBOR)?

Powder
04-15-2013, 06:18 PM
Yes, and as I previously stated, it did not work...

Can someone help me with OpenBOR? I managed to get it installed on my Homebrew channel for Wii but whenever I start it with your .pak in the paks folder the screen goes black and it goes back to the Hombrew menu... Why is this happening? When I take the pak out, it loads just fine but says there are no paks. Which is the best .pak to use? Am I supposed to put the data folders in there somewhere too? HELP!

That's why I would like to just try using someone elses files to see if it's my Wii or that I somehow have corrupted my own files.

shredder orokusaki
04-16-2013, 06:55 AM
Did you read the manual (http://wiibrew.org/wiki/OpenBOR)?

Is the game released also for PC or only for Wii?

Pro Igrok
04-16-2013, 05:53 PM
Just discovered this thread, the game sounds great. I know nothing about downloading games & such, is this at all downloadable onto an XBox 360? What devices or formats are you all able to download & play this on?

Take my apollogies for long time no answer.
I have no time to test my project on xbox. Try to download xbox360 version here (https://anonfiles.com/file/9bff06b8f8a23778677dc02cb855c183) But I warning you. The game will run with some glitches :twink:

Hi Pro Igrok,
I checked out your recent video updates (the March 10th video and the March 27th video).
Your progress is impressive and great so far with the attack moves (some examples: Leonardo's spin-propeller style attack, katana style uppercut, lifting enemies over with the katanas, and double katana downward floor attacks) and combo hits! Awesome stuff!

Hi JYX!
Thanks! I thought that a little variety in the gameplay design will not interfere :tcool:

The only problems, and they are small though, is just the sprite images. Sometimes I noticed Leonardo having the wrong weapons during the attack or when he falls down ("Shell Shock") by having Raphael's sais. Keep doing that cool stuff you do!

I only had time to translate them into a suitable format.
Of course in 2.0 all sprites will be in one stiyle.
By the way, I want to thank dcat for some of the sprites -)

Yes, and as I previously stated, it did not work...
That's why I would like to just try using someone elses files to see if it's my Wii or that I somehow have corrupted my own files.

Sorry, Dude.
But I could not help you because I have not a Wii...

Is the game released also for PC or only for Wii?
First of all the game released on PC because of possibility of making classic game launcher. You can download lastest version here (http://www.multiupload.nl/AAP5IBGQ8Y):twink:

shredder orokusaki
04-17-2013, 09:26 AM
How many more versions of the game will be?

Pro Igrok
04-19-2013, 05:14 PM
How many more versions of the game will be?

Over one hundred versions of the TMNT Red Sky Project will be.
But only 3-4 will be avaible to download :tlol:

Shreddhead
05-11-2013, 10:00 PM
Hey its been a while since I set up 1.8 on my wii. And when I download the new 1.9 i get a bunch of folders that I dont know where to place. Can anyone point me in the right direction?

Pro Igrok
05-21-2013, 12:38 PM
Shreddhead:

1.9 in not "pakable" now. But if you fix bunch of errors you can pak it.

Lord PichuPal
06-05-2013, 10:05 PM
I will admit, part of the reason I signed up was to follow this game. I've really loved it since I first discovered it a long while back, and I'm really liking the updated version that's being done now, too. I can't wait to see this project finished, the game has looked really good so far and been really fun to play. Keep it up.

Pro Igrok
06-09-2013, 05:05 PM
I will admit, part of the reason I signed up was to follow this game. I've really loved it since I first discovered it a long while back, and I'm really liking the updated version that's being done now, too. I can't wait to see this project finished, the game has looked really good so far and been really fun to play. Keep it up.

Thank you that was not too lazy to register on this site and for your subscribe!
I am glad that the game delivers basically the joy of passing and feedback like yours enhances the mood of the whole team to the tips of the ears :twink:

Pro Igrok
07-19-2014, 03:37 PM
http://cs618523.vk.me/v618523924/f3d2/X0DBR4L9zRI.jpg

oldmanwinters
07-19-2014, 06:36 PM
Welcome back!

miru
07-19-2014, 07:39 PM
Yes! Great to see this game live on!

Cryomancer
07-19-2014, 09:48 PM
Very excited to see this is still going.

Sorry for flaking the hell out on those sprites I never finished literally years ago. That avatar seems to imply that you got something better, anyway!

oldmanwinters
07-19-2014, 10:13 PM
That avatar seems to imply that you got something better, anyway!

Woah, for real! Just check these impressive sprite edits on his site:
http://vk.com/tmntrsb

Pro Igrok
07-20-2014, 04:46 AM
Welcome back!
Yes! Great to see this game live on!
Very excited to see this is still going.

Thanks! Our game is not abandoed and we want to introduce small but huge teaser trailer of our game :tcool::
http://youtu.be/Pu3hn7Fsvvc

Sorry for flaking the hell out on those sprites I never finished literally years ago.

Nothing wrong. This character is redesigned for good. We will show him later. :twink:

Woah, for real! Just check these impressive sprite edits on his site

We will share our progress on our official facebook page (https://www.facebook.com/pages/Red-Sky-Team/250685395139195). So don't forget to join us there :trolleye:

Refractive Reflections
07-20-2014, 12:14 PM
Hi Pro Igrok! It's good to see you again :) and after seeing the teaser trailer of the game and your Facebook site, the graphics and sprites have richer colors than before. (For example, having skin lighting and shading rather than just one uniform skin color as shown below.)

http://cs618717.vk.me/v618717924/85de/QrFVMgZnErQ.jpg

I'm more excited with this project of yours than ever before! :D

TigerClaw
07-20-2014, 01:00 PM
That's pretty cool, Is the official title of the game TMNT: Red Sky Project?

Pro Igrok
07-20-2014, 02:16 PM
Hi Refractive Reflections! We have more and will show it someday so you can be even more excited in our project :twink::tlol:

TigerClaw:

Yes. The official title of our game is TMNT: Red Sky Project

TigerClaw
07-20-2014, 02:36 PM
Hi Refractive Reflections! We have more and will show it someday so you can be even more excited in our project :twink::tlol:

TigerClaw:

Yes. The official title of our game is TMNT: Red Sky Project
That's cool, There would be a story behind the subtitle then. The title reminds me of the Manhattan Project, Which was TMNT 3 on the NES.

Pro Igrok
07-20-2014, 03:47 PM
That's cool, There would be a story behind the subtitle then. The title reminds me of the Manhattan Project, Which was TMNT 3 on the NES.

Our game already have a story. But I do not want to spoil it. Someday we will tell about story behind the subtitle :twink:

oldmanwinters
07-22-2014, 06:32 PM
Thanks! Our game is not abandoed and we want to introduce small but huge teaser trailer of our game :tcool::
http://youtu.be/Pu3hn7Fsvvc




Really exciting, PI!

Here's my thoughts on the teaser:
*Really like the instrumental version of the famous "T-U-R-T-L-E Power!" theme from the movie... even on an infinite loop it sounds good... although I do kinda wish it featured a few more stanzas and the coda.
*Seeing the game view zoomed out so far was a bit jarring. But it was nice to see the arcade-style 4-player select bar.
*Devastated Channel Six building stage? Cool!
*Like seeing the demonstration of all the attack moves like juggling and the running shell smash.
*Disappointed that all we got to see of the fighting was Mikey against generic Foot Soldiers, and Roadkill Rodneys (though I do LOVE Roadkill Rodneys).
*Overall, the pacing was quite a bit bland for being the first teaser trailer in many months. The music playing from the Konami logo really got me thinking this was going to be a thorough trailer for the game. Alas... I guess I'll just keep waiting for that one.

Pro Igrok
07-23-2014, 02:48 PM
Really like the instrumental version

Thanks. Our composer did this in a two days with small breaks. Even I who didnt like hiphop in any ways like DJ Sky instrumental :tsmile:

I do kinda wish it featured a few more stanzas and the coda

Do you wish to hear some voice in track?

Seeing the game view zoomed out so far was a bit jarring

Main reason why we changed definition of the game is fast flying off the screen objects (foots, rrodney and mousers).
The second we want to recreate AI from tmnt 3 (or tmnt 4) to add more enemies on the screen. So they will not be able to go like first spawned one.

But it was nice to see the arcade-style 4-player select bar

And maybe we will add animations to them someday

*Disappointed that all we got

It is just teaser trailer and we will show more in the next videos. Oh I forgot to tell about our update. Here watch how our Michelangelo draws Mikey (https://www.youtube.com/watch?v=2glDkwvDzjw&list=UU6I0ngipHo_Hh-Cw8KzJMDA)!
http://cs618523.vk.me/v618523924/fa4e/mGjsVb0x9MA.jpg
The music playing from the Konami logo really got me thinking this was going to be a thorough trailer for the game.

Konami theme will be better in the future (maybe it will bo composed on n64 hardware).

Alas... I guess I'll just keep waiting for that one.

And your and other fans waiting for new trailer of our project will be not so long :twink:

oldmanwinters
07-23-2014, 05:03 PM
Keep up the good work!




Do you wish to hear some voice in track?

No, I think instrumental is great. I would just like it cover all (or most) aspects of the original song's duration.



Main reason why we changed definition of the game is fast flying off the screen objects (foots, rrodney and mousers).
The second we want to recreate AI from tmnt 3 (or tmnt 4) to add more enemies on the screen. So they will not be able to go like first spawned one.

I can understand that. TMNT3 physics would necessitate that. However, I'm not sure the 16-bit sprites work best for that type of view. In TMNT2 &3, the turtle sprites were a bit more vertical whereas the Turtles in Time sprites had a more larger horizontal plane. There was a great deal more space between the feet in their respective stances. Thus, the wider base gave the illusion of being closely zoomed in on the action. The 8-bit skinnier sprites used a tighter stance so even though the relative scale of the turtles was smaller in comparison to the rest of the screen, one didn't feel like they were looking at an image from far away. I think that would be my complaint with the current zoom perspective.

Pro Igrok
08-14-2014, 01:35 PM
No comments. Just watch it!:tcool:
https://www.youtube.com/watch?v=s-n_cbFbiZM&feature=youtu.be

DarkFell
08-14-2014, 02:21 PM
Great videos Pro Igrok and thanks for sharing them.

PressPlay0nTape
12-18-2014, 07:00 AM
What is the latest news regarding this game is it still being worked on ? and does any one know if/when it will be finished?

I have played and finished the first 7 stages and I love it :tgrin:

Powder
12-18-2014, 07:27 PM
The OP has not been here in over a month, so perhaps your question would be best directed at his youtube channel. I'm sure others here are eager for an update, but I don't know that he would be alerted about our posts here via email or not.

PressPlay0nTape
12-19-2014, 05:54 AM
Sorry to sound stupid but who is the op and what is his youtube channel ?

Thanks

Powder
12-19-2014, 06:15 AM
OP is short for original poster, meaning the thread (& game) creator, Pro Igrok.

https://www.youtube.com/channel/UC6I0ngipHo_Hh-Cw8KzJMDA

Pro Igrok
12-31-2015, 03:34 PM
http://cs627222.vk.me/v627222381/29cfe/WM2SnSEfG6U.jpg

oldmanwinters
12-31-2015, 06:00 PM
http://cs627222.vk.me/v627222381/29cfe/WM2SnSEfG6U.jpg

Curiouser and curiouser...

Cryomancer
12-31-2015, 09:43 PM
Bring it on!

Pro Igrok
08-22-2016, 05:16 PM
I am so sorry for the big delay. Too much sh*t was happen. Video demonstration is not ready yet, but we can share one simple watermarkedb screenshot!
Enjoy (if you can :tcool:)!
https://pp.vk.me/c636319/v636319924/1828b/knJe6ODfkv4.jpg

oldmanwinters
08-22-2016, 09:13 PM
I am so sorry for the big delay. Too much sh*t was happen. Video demonstration is not ready yet, but we can share one simple watermarkedb screenshot!
Enjoy (if you can :tcool:)!
https://pp.vk.me/c636319/v636319924/1828b/knJe6ODfkv4.jpg

Haha, who knew Dimension X had a bus stop!?! :tlol:

Pro Igrok
12-30-2017, 07:57 AM
Hello! Long time was no news so I decided to make a live stream today in 19-00 (Moscov)! :tcool:
Check my channel if you are interested :trolleye:
P.S. My channel twitch.tv/p_r_0/ (http://twitch.tv/p_r_0/) :toops:

MikeandRaph87
12-30-2017, 10:46 AM
So is this a fan-made TMNT game? Is it free to play on the internet? I like what I see.

pferreira
01-11-2018, 03:08 PM
So is this a fan-made TMNT game? Is it free to play on the internet? I like what I see.You don't have to play it over the Internet, you can download it.

Pro Igrok
11-07-2018, 03:02 AM
Hi people! There was a stream long time ago and so now I decided to make some demo for you to play. There will be new demo in 2 weeks.
So if you are tired to wait for some good tmnt game you will get some fun from Red Sky Project!
More info will be unleashed in 1 week. Stay tuned. Turtle Ppppower!

oldmanwinters
11-07-2018, 06:14 PM
Hi people! There was a stream long time ago and so now I decided to make some demo for you to play. There will be new demo in 2 weeks.
So if you are tired to wait for some good tmnt game you will get some fun from Red Sky Project!
More info will be unleashed in 1 week. Stay tuned. Turtle Ppppower!

Welcome back! Excited to hear about the progress!

miru
11-15-2018, 09:28 AM
Nice to see that this game has come back. It’s quite the ambitious project now.

TheShredder777
11-16-2018, 12:21 PM
Looking forward tot he new demo. Thanks for bringing it back!

Pro Igrok
05-07-2019, 10:06 AM
What is the latest news regarding this game is it still being worked on ? and does any one know if/when it will be finished?
I have played and finished the first 7 stages and I love it :tgrin:

The OP has not been here in over a month, so perhaps your question would be best directed at his youtube channel. I'm sure others here are eager for an update, but I don't know that he would be alerted about our posts here via email or not.

Here is the lastest TMNT Red Sky Project news!
Today at 20-00 (moscow) (I dont know it is 10 am or 10 pm) will be stream.
I want to show the current game progress. Stream will be short about 30 mins or less. Link will be added in 15 mins before stream starts. See you soon!
https://pp.userapi.com/c850224/v850224104/1374af/ZaPzaADo9i0.jpg

oldmanwinters
05-07-2019, 11:38 AM
Here is the lastest TMNT Red Sky Project news!
Today at 20-00 (moscow) (I dont know it is 10 am or 10 pm) will be stream.
I want to show the current game progress. Stream will be short about 30 mins or less. Link will be added in 15 mins before stream starts. See you soon!
https://pp.userapi.com/c850224/v850224104/1374af/ZaPzaADo9i0.jpg

Great news, thanks for the update!

Pro Igrok
05-07-2019, 12:03 PM
Great news, thanks for the update!

Stream is ON! Welcome!

https://www.youtube.com/watch?v=Jre_b6gJH14&feature=youtu.be

Pro Igrok
05-08-2019, 11:25 AM
https://pp.userapi.com/c846417/v846417223/1f7dc7/KQPPzA6u9Is.jpg
Hey fans! If you are interested check my channel today at 20 (Moscow time).
https://www.youtube.com/watch?v=-VDhmMPLazw

Pro Igrok
05-10-2019, 12:02 PM
[QUOTE=Pro Igrok;1805652]https://pp.userapi.com/c846417/v846417223/1f7dc7/KQPPzA6u9Is.jpg
https://www.youtube.com/watch?v=2gVbnlroqWc&feature=youtu.be
TMNT Red Sky Project Stream part 3 right now! :tgrin:

Nickokapo
08-31-2020, 12:23 PM
Hello Pro Igrok :toops:
As i said on the stream some time ago, i was really happy to see this project is still very well active and being developed still!Congrats for sticking with it and thanks for the work being put into it.
I noticed you mentioned:
"So if you are tired to wait for some good tmnt game you will get some fun from Red Sky Project!
More info will be unleashed in 1 week. Stay tuned. Turtle Ppppower!"
I recently found the Red Sky Team's VK official page with the latest demo's post, and i figured i'd post it here for people to enjoy, since i didn't see a link to it yet, i hope you don't mind!

https://vk.com/wall-52545687_679

"Before the full demo is released, we decided to periodically update the old
And this time we have updated 1.9.1 to 1.9.2!
Briefly about what's new:
- Increased the speed of characters' attacks;
- Increased the speed of movement and running of characters;
- Added restoration of the scale due to damage to enemies"

https://mega.nz/file/RdtwVKCA#ynrQUwQafJzpBQrTru3DoeAT-1Q0Rtz4b_f-ZCPtB20

Hope that's ok and everyone has fun :tgrin: keep up the awesome work!

Pro Igrok
01-01-2021, 09:13 AM
Sup turtle fans! I am proudly present brand new remade of original TMNT Red Sky Project!
Link to download version 1.1 is here (https://mega.nz/file/RBM0BBJK#IM38tv5IwaFJZk0V0YsaR1J2JuJVIyBY4aPYWkTNJ VI)!
Hope you will enjoy and happy new 2021 year! :tcool:
P.S. Sorry there is no english f.a.q. so you will be open to discover changes by itself (too much text to translate). But...in v.1.1 you will see:
- New playable character
- Updated old characters with new abilites and ballanced animations
- New select screen
- New level graphic!
- New music and sounds
- New character sprites!
- More lives and continues
- Final boss now is available to challenge!
- Other small changes

Cryomancer
01-01-2021, 09:32 PM
Hell yeah!

IMJ
01-01-2021, 11:39 PM
Sup turtle fans! I am proudly present brand new remade of original TMNT Red Sky Project!
Link to download version 1.1 is here (https://mega.nz/file/RBM0BBJK#IM38tv5IwaFJZk0V0YsaR1J2JuJVIyBY4aPYWkTNJ VI)!
Hope you will enjoy and happy new 2021 year! :tcool:
P.S. Sorry there is no english f.a.q. so you will be open to discover changes by itself (too much text to translate). But...in v.1.1 you will see:
- New playable character
- Updated old characters with new abilites and ballanced animations
- New select screen
- New level graphic!
- New music and sounds
- New character sprites!
- More lives and continues
- Final boss now is available to challenge!
- Other small changes

I downloaded both this and Rescue Palooza but I can't figure out where to put the ROMS in my RG350.

OpenBor is one of the emulators built-into that system. But the problem is that I have two SD cards for that handheld - one SD card has all of my ROMS on it and there is no Open Bor file on that one. The other SD card has all of my system info on it, and if that one goes then the whole thing is lost.

I read somewhere that the Pak files go in "/usr/local/share/OpenBOR/Paks" but I don't know how to access that file location because traditionally I've just added ROMS to the appropriate emulator file on that ROM-holding SD card that I mentioned.

So basically I don't know where to move next to install these ROMS on an RG350.

Pro Igrok
01-02-2021, 08:53 AM
Try to do it like on this video
https://www.youtube.com/watch?v=W7swYG-kT7U
Timecode 5:54 :tcool:

sdp
01-17-2021, 03:18 PM
what can OpenBOR run on besides a computer obviously? A Wii U? 3DS? Switch?

IMJ
01-17-2021, 04:15 PM
Try to do it like on this video
https://www.youtube.com/watch?v=W7swYG-kT7U
Timecode 5:54 :tcool:

Thank you. I'll come back to it and check it out when I have a chance. :)

Nickokapo
01-19-2021, 12:18 AM
what can OpenBOR run on besides a computer obviously? A Wii U? 3DS? Switch?
Wii: https://wiibrew.org/wiki/OpenBOR (Maybe Wii U:http://www.chronocrash.com/forum/index.php?topic=2699.0 ?)
PS2 (The older version...so technically not really OpenBOR, just old "Beats of Rage" engine..), PS3, Android, the first Xbox: https://www.gamebrew.org/wiki/OpenBOR_XBOX and the PSP.
Edit: oh, it looks like the 3DS too!I did not know:
https://gbatemp.net/threads/release-openbor-for-3ds.546379/
Aswell as the Switch, i had no idea either:
https://gbatemp.net/threads/openbor.499075/