View Full Version : Turtles in Time - SNES play w/ Arcade grfx?
How hard do you think it would be to remake Turtles in Time with the play quality of the SNES version, but using the superior Arcade graphics? Sort of like merging the best of both versions.
Would a BOR engine do this easily?
PizzaPower
06-04-2011, 06:01 PM
im not sure but man do i love playign this on the SNES :)
Cryomancer
06-05-2011, 07:33 PM
Probably pretty doable in OpenBOR if you wanna take the time to replicate the gameplay as close as you can. Are you mostly talking about the added levels and bosses? because that could be done, I'm sure. Red Sky Battle has some of the SNES content, and a more indepth set of moves and controls, give that a try.
Shreddhead
06-27-2011, 05:58 PM
i have wanted something like this for a long time. I personally think they strayed away from what made the original so great in the reshelled version. hell, id love to see a game with turtles in time snes graphics, just with some new/ updated levels and maybe a larger character roster. I love playing as the turtles but id be lying if i said i wouldnt want to play tmnt 4 with mondo gecko or usagi
TerranigmaFreak
07-14-2011, 04:35 PM
The only thing that limited the graphics in the SNES version is the size of the cart. If you're willing to expand the rom, you can create all the missing graphics and add them into the game. People have inserted full song into BOF2 for the SNES through a patch.
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