Matches Malone
10-07-2011, 02:03 PM
Tom and IDW has stated that they will be drawing inspiration for all incarnations and Bobby's last post about going obscure was particularly encouraging. I thought it would interesting to see what particular elements/characters/moments people enjoyed and would like to see adapted in some way from the past versions of TMNT, and perhaps Tom might even be inspired to actually incorporate some! Hopefully this isn't taken as a list of "demands", but more of reflecting on my favorite aspects of TMNT, if nothing else. Here's my list (mostly from Vol 1!):
Mirage Vol 1
-#2: Mousers (pretty safe bet there considering Dan's character models of Baxter contain some cool Ridley Scott-esque looking mousers)
-#3: Entire issue dedicated to action and not really progressing the plot. E&L were visual storytellers and some of their best moments was simply keeping what was happening exciting with minimal dialogue and not always worrying about advancing the plot with twists.
-Raphael #1: Raph and Casey relating on their ongoing anger issues. One putting the other into perspective.
-#4-7: Triceraton/Fugitoid/Utrom epic.
-Leonardo #1: Shredder ambush while Leo trains. Not sure how this can be adapted, but it's one of the best moments in TMNT history, again with minimal dialogue and just ONE plot twist: Shredder's return. Even if it's a rather straight forward retelling like in the 2003 show, it's good enough to revisit!
-#20: Triceraton as a turtle ally is one of the coolest things ever. Though TMNT has had many allies, none really seem to stick around besides Casey and April. I would love to see allies as more permanently part of the "clan."
-#21: Shredder worm clones. Cool sci-fi twist that is just believable enough to work. Similar to what Alan Moore did with his amazing reboot of Swamp Thing.
-#28; #50-62, Vol. 2: Where real introspection of the turtles begins. When done in moderation, really gives the characters real dimension and depth. Raphael's struggles with his anger and acceptance by the outside world. Leo's struggles with leading. The turtles' collective loss of a purpose or path. So much potential here! I think they made Casey a little too soft though...
-#50-62: City At War... not much needed to be said here.
Tales Vol 1
-#4; #6: Leatherhead and Rat King. Especially Rat King.
Mirage Vol 4
-The turtles' chance to experience being accepted by the world. Whether on an alien planet or something similar to Volume 4, though I wouldn't make it a permanent thing...
-#3: Turtles finally begin to have a reliable "cool" vehicle, April's van notwithstanding, of course. Too bad it never seemed to really see much action. With a sci-fi slant, I've always hoped they would turtles would acquire some hover craft (like the Neutrinos' from the 87 cartoon). Ninja Turtles in a hovercraft? Yes.
Tales Vol 2
-#13: Shows us a time travel story can work with serious TMNT (no offense to Mark Martin fans). Maybe include some Turtles In Time influences?
-#19: Extended back story on Oroku Saki and Hamato Yoshi.
Fred Wolf Cartoon
-I'm down with Bebop & Rocksteady if they do them seriously and do a good take on them. I like the idea of someone like Krang breeding mutants specifically for their own purposes, though don't want to overdo it because, as Billy stated, the more there is of something makes them less special (i.e. mutants). But maybe that take on Bebop & Rocksteady is better suited for...
-SLASH. The most badass turtle doppelganger.
-I also loved those robot designs who captures the warthog and rhino in episode 3 of the initial 5 episode miniseries. That's all.
-Metalhead (or Turtlebot from 2k3 cartoon). Classic archetype that is timeless. Especially the aspect where the turtles must switch weapons to outsmart technology. Robots are just cool... and both had great designs.
-Technodrome. Enough said.
That's all for now... Please forgive my lack of Stephen Murphy (Archie) and Tristan Jones as I haven't read any of their turtles work yet!
Mirage Vol 1
-#2: Mousers (pretty safe bet there considering Dan's character models of Baxter contain some cool Ridley Scott-esque looking mousers)
-#3: Entire issue dedicated to action and not really progressing the plot. E&L were visual storytellers and some of their best moments was simply keeping what was happening exciting with minimal dialogue and not always worrying about advancing the plot with twists.
-Raphael #1: Raph and Casey relating on their ongoing anger issues. One putting the other into perspective.
-#4-7: Triceraton/Fugitoid/Utrom epic.
-Leonardo #1: Shredder ambush while Leo trains. Not sure how this can be adapted, but it's one of the best moments in TMNT history, again with minimal dialogue and just ONE plot twist: Shredder's return. Even if it's a rather straight forward retelling like in the 2003 show, it's good enough to revisit!
-#20: Triceraton as a turtle ally is one of the coolest things ever. Though TMNT has had many allies, none really seem to stick around besides Casey and April. I would love to see allies as more permanently part of the "clan."
-#21: Shredder worm clones. Cool sci-fi twist that is just believable enough to work. Similar to what Alan Moore did with his amazing reboot of Swamp Thing.
-#28; #50-62, Vol. 2: Where real introspection of the turtles begins. When done in moderation, really gives the characters real dimension and depth. Raphael's struggles with his anger and acceptance by the outside world. Leo's struggles with leading. The turtles' collective loss of a purpose or path. So much potential here! I think they made Casey a little too soft though...
-#50-62: City At War... not much needed to be said here.
Tales Vol 1
-#4; #6: Leatherhead and Rat King. Especially Rat King.
Mirage Vol 4
-The turtles' chance to experience being accepted by the world. Whether on an alien planet or something similar to Volume 4, though I wouldn't make it a permanent thing...
-#3: Turtles finally begin to have a reliable "cool" vehicle, April's van notwithstanding, of course. Too bad it never seemed to really see much action. With a sci-fi slant, I've always hoped they would turtles would acquire some hover craft (like the Neutrinos' from the 87 cartoon). Ninja Turtles in a hovercraft? Yes.
Tales Vol 2
-#13: Shows us a time travel story can work with serious TMNT (no offense to Mark Martin fans). Maybe include some Turtles In Time influences?
-#19: Extended back story on Oroku Saki and Hamato Yoshi.
Fred Wolf Cartoon
-I'm down with Bebop & Rocksteady if they do them seriously and do a good take on them. I like the idea of someone like Krang breeding mutants specifically for their own purposes, though don't want to overdo it because, as Billy stated, the more there is of something makes them less special (i.e. mutants). But maybe that take on Bebop & Rocksteady is better suited for...
-SLASH. The most badass turtle doppelganger.
-I also loved those robot designs who captures the warthog and rhino in episode 3 of the initial 5 episode miniseries. That's all.
-Metalhead (or Turtlebot from 2k3 cartoon). Classic archetype that is timeless. Especially the aspect where the turtles must switch weapons to outsmart technology. Robots are just cool... and both had great designs.
-Technodrome. Enough said.
That's all for now... Please forgive my lack of Stephen Murphy (Archie) and Tristan Jones as I haven't read any of their turtles work yet!