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Shellfox
04-29-2003, 10:43 AM
Ok let me explain, a while back at Seibertron, some got hooked on Yu-Gi-Oh and started making a Transformer fan version, and was willing to make cards for other people of any body who sent in pics and ideas. I being me came up with a TMNT deck. Granted I didn't know much about the rules, my knowledge coming pretty much from the few eps of the show I'd watched. Non of my cards ever got made, but the card list survived in my computer. Last night I was wander through one of my files and found the deck ideas. I updated some of the cards, though I never plan to do anything with them, and was wondering if any body want to see the ideas. There all pretty staight forward, just ideas nothing more, but I thought I I'd offer, never know when someone may want to see them.
Any way heres a peek to see if anyones interested, I ended up amking ideas for a lot of cards

New Card types= TMNT, FOOT1. FOOT2, Mutant, Mutanimals
(Name, type, attack points, deffence points, special abilties, other)

TMNT cards
1. Leo (tmnt/water/mutant)- 1400/1500 (weaken opposing foot 1 or 2 cards by 150 Atk points)
2. Don (tmnt/water/mutant)- 1400/1500 (gives all machine monsters 200 additional def points)
3. Mike(tmnt/ fighter/mutant)- 1400/1500 (can aviod attack once flipped face up)
4. Raph(tmnt/ fighter/mutant)- 1400/1500 (when Ninjara on field get 500 additional atk points)
5. Venus (tmnt/Mystic/mutant)- 1400/1500 (gets increase magic card power up by 1/2)
all of the Turtle cards get an additional 300 Akt points for each of their brothers/sisters on the feild, lose 200 Atk points when turle card is distroyed
6. Splinter (tmnt/mutant)- 1200/1850 Gets 100 akt points for each Turtle card on field, give 150 Atk Def points to each turtle card
7. April- (tmnt/fighter)1300/ 1200
8. Casey (tmnt/fighter)- 1400/1300
9. Ninjara (tmnt/fighter/beast)- 1500/1400 (when played with Raph get 500 additional atk points)

FOOT 1
1. Oroku Saki- 1700/1400 (gets 100 atk points for each foot1 card on the field)
2. Hun- 1950/1850
3. Foot Human- 1300/1300
4. Cyber Foot- 1600/ 1700
5. Elite Foot- 1800/ 1500
6. Mystic Foot (foot/mystic)- 1700/ 1300
7. Tatsu- 1900/ 2000
8. Purple Dragon- 1100/ 600

FOOT 2
1. Krang (brain form)- 250/300 (adds 50 Atk points to all Foot 1 & 2 cards)
2. Rocksteady(Foot 2/mutant)- 1550/1800 (gets 100 additional Atk/Def points for each turn when bebop is on the field)
3. Bebop(foot 2/mutant)- 1800/1550 (gets 100 additional Atk/Def points for each turn when Rocksteady is on the field)
4. Toka (Foot 2/mutant)- 1850/ 2200
5. Razor (foot 2/mutant)- 1850/ 1300
6. General Trag - 1800/2250
7. Rock soilder- 1600/2100
8. Fly Baxter (foot2/Sky)- 1650/1400

Machine
1. Turtle Van- 2200/1900
2. Next Mutation Cycle- 800/ 500
3. Knuckle head- 1700/1300
4. Metalhead- 1200/1400 (when fliped face up distroys one card on the field with up to 2550 atk points)
5. Foot Robot (machine/foot1) 1000/1050
6. Mouser (machine/foot)- 600/550 (add atk 50 points for each on field)
7. Technodrome- 2800/2550
8. Fist (gang of 4)- 1550/1400 (see one card in opponets hand
9. Lynch (gang of 4)- 1400/1400 (gets 50 atk points from any machine monter on field )
10. Dead-Eye (machine/Sky) (gang of 4)- 1600/1200
11. Waster- (gang of 4) 1500/ 1000 (weakens any organic monster he attacks by 100 atk/def points)
12. Sarnath- 1800/1950 (gets addition 100 atk points from every opposing monster on field)
13. Krangs android body- 1500/1600
14. Turtle Blimp (machine/sky)- 1950/900
15. Crome Dome- 1700/ 1900
16. Turtle Hummer- 2000/900

Mutanimals (also= mutant)
1. Leatherhead (fighter/ water/Mutanimals)- 1850/1100
2. Man Ray(water/Mutanimals)- 1700/1350
3. Mondo Gecko (fighter/Mutanimals)- 1550/1200
4. Slash (fighter/Mutanimals) 1600/1700
5. Wingnut (sky/Mutanimals)- 1650/1400
6. Dreadmon (fighter/Mutanimals)- 1600/1800
7. Jaguar (fighter/Mutanimals)- 1700/1450 (gets 200 atk points when Juntarra on field)
8. Screw Loose (Mutanimals)- 800/700 (with Wingnut, W. gets 550 atk points S. gets 1000 def points)
9. Gengus Frog (fighter/Mutanimals)- 1750/ 1300
10. Juntarra (fighter/Mutanimals)- 1500/1300 (gets 200 atk points when Jaguars on field)
11. Kid Terra (fighter/Mutanimals)- 1550/1000
All Mutanimals get additional 200 atk points for each fellow Mutanimal on the field


Dragons
1. Glyph (dragon/mystic)- 1750/ 1400
2. Warrior Dragon (dragon)- 2600/ 2000
3. Dragon Lord (dragon/Mystic)- 1900/2000 (gets 200 atk points for each Dragon on the field)
4. Wick (dragon/mystic) 1300/1000 (get additional 100 points with magic card)
5. Rank soilder (dragon) 1400/ 1500

Random Monster Cards
1. Bonsteel (fighter)- 1800/1400 (reduces any the Atk/Def points of any monster he attacks by 500 points)
2. Null (fiend)- 2400/2050
3. May East (mystic)- 2300/2100
4. Azrael (sky/mystic)- 1750/2000
5. Snake-Eyes (mystic/forest)- 1700/ 1200 (pevents 1 opposing monster from attacking for 2 turns)
6. Yaguaro (mystic/ forest)- 1700/1700 (distroys any monster below/equal to 2050 atk points on opponents field at time of play)
7. Verminator X (machine/ fighter/mutant)- 2000/ 1900
8. Quark (beast)- 700/650
9. Psonic [year of the turtle series] (fighter)- 1500/1800
10. Mona Lisa (mutant) 1400/1450
11. Death (mystic/Zombie)- 1500/1500 (when attacking lowers opposing monsters atk pionts by 1/2)
12. War (fighter/Zombie)- 2100/2200 (negates any added defence power ups)
13. Famine (fighter/Zombie)- 1600/2000 (lowers atk points of all opposing monsters by 600)
14. Pestalince (figter/Zombie)- 1900/1850 (lowers atk points of all opposing monsters by 100 points each turn)
15. Rat King (fighter)- 1000/800 (can control splinter or any rat monster)
16. Dregg (fighter)- 1400/900
17. Keno (fighter)- 1000/800
18. Noi Tai Dar (fiend)- 2550/ 1150
19. White Ninja (zombie)- 2200/100
20. Demoness of Yomi (fiend)- 2200/ 1500 (no male non machine monster can attack her)
21. Exeen (fighter)- 1950/1800
22. Toxzeem (fighter)- 2000/600 (send one card in opponents hand to grave yard, due to crystal death)
23. Usagi Yojimbo (fighter)- 1800/700
24. Super Irma (fighter)- 1400/1300 (weaken all machine monsters on field by 600 atk & def points)
25. Vam Ni (fiend)- 2050/1150
26. Glublubs (water)- 250/400

Fusion Monsters
1. Rapfh& Shell Cycle (machine/fighter)-1950/1600= Raph + Next Mutation cycle
2. Battle Shell (machine)-2500/2050= Mike + Turtle Van
3. Cyborg Don (machine)- 2000/ 2150= Don + Cyber Foot
4. Out of their shells Leo (fighter/water)- 1850/1900= Leo + Psonic
5. Knuckle Cruncher (machine)- 1950/ 17000= foot robot + Knuckle head
6. Cat Around (mutant) [cat april]- 2100/ 1900= April + Ninjara
7. Pet Master [S & Q together] (machine/beast)- 2200/ 2000= Sarnath + Quark
8. Super Krang [Krang in android body] (machine)- 2500/1900= Krang + Krangs Android body
9. Mighty Bebop (machine)- 2450/2000= Bebop + Metalhead
10. Super Shredder (Mutant/Foot1)- 2650/2200= Oroku Saki + Tatsu
11. Shredder Raph (TMNT/Mutant/ Foot1)- 2400/ 2800= Oroku Saki + Raph
12. Unstable Mutation Leo (TMNT)- 2250/ 2400= Leo + Slash
13. Surfer Mike (TMNT/Mutant/Water)- 1800/ 1850= Mike + Mondo Gecko
14. Dark Turtle (TMNT/Dark)- 2300/ 1800= Don + Bonsteel
15. Mystic Queen [Venus in robe] (TMNT/ Mystic)- 2200/ 2500= Venus + Mystic Foot
16. Bat Splinter (TMNT/Mutant/Sky)- 1950/2000= Splinter + Wingnut

Field Cards
1. Sewer- Adds 200 Atk and Def points to all TMNT cards
2. Back Alley- Adds 200 Atk and Def points to all Foot Cards
3. Mutanimal Island - Adds 200 Atk and Def to all Mutanimals and Water Monsters

Equipment cards
1. Shredders Armor- Normal- adds 1000 def points, with shredder doubles curent Atk and Def
2. Leos Katanas- Normal- add 600 atk points, with Leo doubles current atk and def points
3. Raphs Sais- Normal- add 500 atk point, with Raph doubles current atk and def points
4. Mikes Nunchucks- normal- add 300 atc and 200 def points, with Mike doubles current atk and def points
5. Dons Bo Staff- normal- add 100 ath and 400 def points, with Don doubles current atk and def points
6. Venus' Ki Mi- Normal- add 450 def points, with Venus doubles current atk and def points
7. Caseys Golf Bag- Normal 350 atk points, with Casey add 1000 atk points and 500 def points
8. Bertha- Gun- add 450 atk points, with Bonesteel 800 akt points

Magic cards
1. Turn Stone- one time use card, add 1200 atk points to any non machine card
2. Time Slip 1- mimics one card played from either players deck (monster/magic/trap/accesory)
3. Mouser Army- only with mouser, turns one mousers into 10
4. Shell Shock- adds 600 def points
5. Turtle mask- Add 100 atk points and card acts like TMNT card
6. Lotus Blossom- take one cards from your opponents add and add it to your hand, with Ninjara take 2 cards
7. Roving Reporter- pick 2 cards in your opponents hands to see, with April see all opponents cards
8. Shinobe Scrolls- add 350 atk points to any mystic monster
9. Baxters genious- Add 300 atk and Def points to all machine monsters
10. Splinter Speaks- Add 250 atk and Def points to all TMNT cards
11. Unstable Mutation- gives mutant card 650 additional Atk points
12. Time Slip 2- Ages all turtle cards into future archie selves and ninjara into mezcal(and venus if there was a version) each gains 700 atk and Def points
13. Tri-Shell- 3 versions of any monster with less than 1500 Atc points
14. Vam Ni's Heart- Adds 500 Atk points to any mystic, with Vam Ni get 800 atk points
15. Shell Slam- 1/2 atk points added to Def points, or 1/2 def points added to atk points
16. Eye of Sarnath- Adds 400 akt points to any machine card
17. Ninja Storm- adds 500 atk and def points to any TMNT or Foot 1 card
18. Pizza Power- add 300 def points
19. Lotus' gift- draw 2 cards from deck, 3 if used with ninjara
20. Screw Loose cheats at cards- shuffle your or your opponents active deck
21. 13th house Turtle Amulet- gives any TMNT card 500 additional atk points, gives mystics 700 additional atk points
22. Cyber Samuari Armor- gives 900 atk points to any non machine monster
23. Dragon Spirt jar (jar that held the warrior Dragon spirit)- adds 600 attack points to any dragon card
24. Ooze- (mutant only) add 400 def points
25. Ninja Master's Influence- Increses all TMNT or Foot1 card by 500 atk points, with Splinter and Oroku Saki Gain 1200 Atk points and 1000 def points
26. Streets on New York- gives all TMNT and Foot 1 cards 150 atk and 600 def points
27. Wyrm- acts as Fusion

Trap cards
1. Demintional gate way- Sucks in all cards on opponents field
2. Zach helps- Zach the fifth turtle absorbs one attack
3. Rangers Aid- Space Power Rangers distroy a monster with their zord, only works with a TMNT turtle card on field
4. Man Hole- Distroys attacking opposing monster, deduct 1/4 monsters attck points from players life points, becomes accesory card add 400 Def points
5. Pizza Time- Stops opossing monsters attack and lowers their atk points by 650 due to them eating pizza
6. Coming out of our shells- mesmerises all opposing monsters for for 2 turns while they watch the COOS tour, gives Out of our shell Leo 400 additional atk points
7. Ninja Vanish- Allows monster to aviod 1 atk
8. Vernin Speacks- Vernin Fenwick shows up and won't shut up forcing 2 opposing monsters of your choice to kill them selves, opposing player loses 1/4 combined monsters Def points. Using play loses 1/2 life points
9. Relm of Dreams assult- Reduces opposing monsters atk points by 1/2, becomes perminate when used with Venus
10. Sewer Stink- Perminate trap card- Forces all non-machine monsters to lose 400 Atk and Def points
11. Gang of 4 Gun- distroys opposing monster, player loses 1/4 monsters atk points from life points. Using player loses 200 life points. Then accesory card if used with gang of 4 add 750 ack points
12. Tornament Attack- only works with Leo/Raph/Mike/Don/Shredder- distroys all opposing monsters on field using SNES tournament fighter techniques, User loses 1/2 life points, opponent loses 300 life points for each monster distroyed
13. Sarnath's black hole- Negates all attacks
14. Caseys Rage- stops atk lowers attacking monster points by 300, when played with Casey he get 400 additional atk points
15. Foots Arrow- Foot1 arrow to negate attack, with foot1 add 300 atk points
16. Shinobee Dust - (mystic only)Allows attack to be absorbed by monster from opponents graveyard
17. Stumps Call- Curdly, grabs one monster (yours or theirs) from the field and brings it back 2 turns later
18. Shinobee mirror- Deflects attacks back at all opposing monsters, if attacked by dragon, dragon is absorbed in to mirror and opponent loses 500 life points
19. Splinters walking stick- Monster evades attack, hit opposing monster in the head with walking stick, weaking its Atk and Def points by 200 points, with Splinter- add 550 atk points and 200 Def points