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tormentedvagrant
05-19-2003, 12:48 AM
:tgrin: Im looking for anyone who is intersted in taking part in a Teenage Mutant Ninja Turtles RPG. Here's how I plan to work things. Right now I am looking for players, not only Ninja turtles charecters, this RPG can include crossover charecters, original charecters; basicly anything that isn't insanely strong. It will be simple, no stats, no money system, no levels; just fun.

I am going to wait about 2 weeks before we get started, by then I hope to have a fair amount of players. I will post the actual site the RPG will be held on on Friday May 30th, and we can get started then. It will be held in a message board, and the rules are as follows:

1. Players charecters can NOT be killed unless the controller permitts it.
2. You can only speak for you'r charecters, and non player charecters, ex: foot member.... people of little importance.
3. All players must confirm their status as a charecter with me first, before posting. If you claim a charecter on this message board before anyone else does then they are yours (one turtle per person and original charecters still need approvel)
4. Have fun!

Charecters that are taken:
Splinter, Slash and Leatherhead - TormentedVagrant
Leonardo, Rogue (X-men evo) and Tyler (fan made) - cqb101
Neo (Matrix) - Stryker
Alex (fan made) - Brodie
Randi (fan made) - Jade Green
Donatello - ArashiPanduh

TMNT charecters Looking to fill:
Raph
Mike
April
Casey
Shredder
Baxter
Hun(or any charecter to take the rains of the purple dragons)
Krang
-Other Tmnt charecters are very welcome, crossovers and original too

Well thats all I can think of now, if you have any questions ask away and I'll help you out. I'll post anything else I forgot.

Tazukie
e-mail [email protected]

:x looking for some devious villians too!!! :x

cqb101
05-19-2003, 01:22 PM
I'll be Leonardo, Rogue(X-Men Evo), and my own character Tyler. Tyler is a mutant who can manipulate glass the same way Pyro can manipulate fire.

tormentedvagrant
05-19-2003, 01:49 PM
You got it! think you could gimmie alittle backroung info on Tyler to post on the rpg site. A little profile or somethin. nothin big

cqb101
05-19-2003, 03:16 PM
Name:Tyler McDonald

Age: 16

Height: 5' 10"

Weight: 150 pounds

Eye color: Blue

Hair color: Black

Powers: Tyler can manipulate glass much the same way Pyro can manipulate fire. His powers are triggered by anger and once they're triggered he can't control them and pretty much gets another personality.

Bio: Tyler was born and raised in NYC. Professor Xavier discovered this mutant when he was first displaying his powers in public. Xavier offered to help him learn to control his powers and learn to use them without anger triggering them. Xavier told Tyler that ne can see him becoming the most powerful mutant ever. Tyler turned down Xaviers help and decided he wanted to learn to control it himself. Although Tylers powers are very powerful he hasn't seen the extent of his powers.

Brodie
05-19-2003, 05:37 PM
Hey, I'd be interested. You don't have to roll dice, do you?

If not I'd like to play my own character, a cop, Alex.

tormentedvagrant
05-19-2003, 06:37 PM
there is no dice roleing, you have laot of control, gimmie some info on Alex like cqu101 did and I'll confirm your charecter. Thanks

Brodie
05-19-2003, 06:55 PM
Name: Alex Eckerland
Age: 24
Height: 5' 9"
Occupation: Works the NYPD run as a Homicide Detective
Weight: 162 lbs
Eyes: Green
Hair: Dirty Blonde, Spiked
Powers: None.
Bio: Born and raised in Upstate NY. His parents practiced law and eventually started their own law firm. Growing up in a situation like this gave Alex a pretty good idea of good and bad, wrong and right. He ended up taking police prep courses in college and went straight to the acadamy in Boston. His first job was in NYC, and he was quickly boosted up to a homicide detective.

Jade Green
05-19-2003, 10:08 PM
Name: Miranda (Randi) Anne Tezlof
Age: (generally a year or so younger than the tmnt)
Height: 5' or under
Occupation: None, was a Sergent in the Mutant Militia
Weight: None of your business (lighter than she looks)
Eyes: one red, one blue
Skin: pale jade green
hair: none
Powers: Psychokinetic... (this means she possess more than one psychic ability. Her main two are TeleKinesis and Telepathy; because of her powers, she is colorblind)
Bio:
Randi was born to human parents who died when she was 5; for about a year or two after that, she lived with her aunt and abusive uncle until offered to go to a 'military school' offered only to the 'most suited'. Randi, seeing it as an escape from her uncle, agreed.
They took her and mutated her before sending her to a covort island in the Pacific Ocean called the Benning Islands. Here, she did indeed partake in a military school where she not only schooled in the military and libral arts but was taught how to use her 'new' powers, (but Randi's powers weren't new, the mutation had only made them stronger...)
How Randi got out of the Mutant Militia is not really known and since she is not one to share her past, it is doubtful that it will ever be known.

Okay, thats my bio... but if you're going to accept a character like Neo, I see no problem for you to accept Randi.

The Stryker
05-19-2003, 10:25 PM
im restricted with neo though :P im playing him during the first movie when he ain't all...."the one"ish

tormentedvagrant
05-19-2003, 10:42 PM
Well neo is being restricted, he will not be all powerful. One reason I would not accept Randi would be that I have an adversion to female turtles, I make the assumption she is one based on pic. But she was a human first and I don't want to discriminate aginst charecters with good backrounds and what not. I would definity let you play Randi on the condition that her telapathic powers be limited to a short range communication tool, short range tracker, and a thought probe for willing charecters only. Powers can flair up with great physical cost or in a time or deep threat/need, I think you know what I mean. Sounds good! :toops:

Jade Green
05-19-2003, 10:57 PM
Well neo is being restricted, he will not be all powerful. One reason I would not accept Randi would be that I have an adversion to female turtles, I make the assumption she is one based on pic. But she was a human first and I don't want to discriminate aginst charecters with good backrounds and what not. I would definity let you play Randi on the condition that her telapathic powers be limited to a short range communication tool, short range tracker, and a thought probe for willing charecters only. Powers can flair up with great physical cost or in a time or deep threat/need, I think you know what I mean. Sounds good! :toops:

Uhm... other than the fact that she has worked her shell off to train her powers... I have no problem with that. But PLEASE take a look at the other rpgs that she is in.

Yes, she uses her telepathy as a communication tool but keep in mind that short range to her is across the city! (She had to be able to call her fellow soldiers from distances of at least this far for military use). She also uses her TK a lot to... think of her as a Jean Grey type character... only she doesn't get possessed by some space creature and she has an additude problem.

Also, Psychokenitic people (in my book at least) are 'all psychic' if you catch my drift; but this of course, does not mean that her attemps to use these powers would work when she wants them to. For example: Lets say she is tracking some one but does not want them to detect her telepathic attemps so instead she uses Touch-know to 'know' where he has been but to only have her Post Cognative sense jump in and be plauged for the next day/week over a murder that had happened there 30 years prior.

Jade Green
05-19-2003, 11:00 PM
PS: THere's nothing wrong with other female turtles... just Venus.

tormentedvagrant
05-20-2003, 06:55 AM
well my problem with female turtles is this. A major theme of the ninja turtles is that they are the first and the last of their kind, if a female appears then the race of mutant turtles could continue. Im such an avid turtle fan, so i mean its not the charecter its just the loneleness that they desyroy that is the problem. But Im not worried as long as you dont plan on havinturtle babies, and even if you do that might be fun any way.

The reason I need to limit her powers is so that she can't find people who have been kidnapped, always know if someone is lieing, read enemys thoughts, find other secret hideouts. How bout communication only works with certin people/mutants over long distances, across a city ex... these people/mutants being thouse whom she has a connection with, friends she has become farmiliar with. This way they can talk, but she wont know where they are, they can tell her though if they know. Hows that sound?
Thanks,
Tazukie

heretic888
05-20-2003, 10:19 AM
I'll play Mikey (Miragish).

.... Good luck with the no dice thing, though. Hope you don't have many fights or don't have people who don't mind making their characters the asses of combat.

Brodie
05-20-2003, 01:25 PM
You don't need dice, it isn't that Dungeons & Dragons geek crap. "My 12 sided dice rules."

RPGs can go fine if people give detailed posts and make it story like and not try to constantly kill and maim. Well, maiming is ok. Using Dice is ********.

tormentedvagrant
05-20-2003, 02:58 PM
Yes I will be game master, but that dosent intail all that much compared to d&d (Im more of a white wolf fan myself, Exalted rules). You controll your charecter with very few restrictions asid that of the actual charecter, ex: no killing other players. And Brodie is dead on its not all combat its story. Oh, yea mikey is all yours! Thanks

heretic888
05-20-2003, 03:51 PM
You don't need dice, it isn't that Dungeons & Dragons geek crap. "My 12 sided dice rules."

Although I don't personally play Dungeons and Dragons, you seriously need to wake up, sweet innocent child. It is no more 'geeky' than what we are doing on here. So drop the arrogant elitism, my friendly bigot.

RPGs can go fine if people give detailed posts and make it story like and not try to constantly kill and maim. Well, maiming is ok. Using Dice is sh**.

I don't know what your phobia about the dice is, but let's give a practical example....

You are playing Casey Jones, I am playing Michelangelo. They get into a tussle. Casey throws a punch at Mikey. How are we going to now decide whether Mike dodges (or does something else), or whether he gets flogged???

Basically, the only way to settle this is if one person agrees to make their character the 'bitch' of the fight (something I will NEVER agree to do), or the Gamemaster imposes who he/she thinks would win in the outcome (which is often based on that person's biased opinions anyway).

We need some sort of rules here governing combat. It may not necessarily be with dice, but you need to incorporate some rules of probability into the equation (as well as individual combat bonuses for the characters).

Besides, the dice are really ONLY used during combat. Nowhere else. If it isn't a combat-heavy game (and I've only played two combat-heavy games on here--both of which aren't all that fun), then it shouldn't matter.

Yes I will be game master, but that dosent intail all that much compared to d&d (Im more of a white wolf fan myself, Exalted rules).

Then what does it entail exactly??

You controll your charecter with very few restrictions asid that of the actual charecter, ex: no killing other players.

Ok. Then how exactly are we going to decide the outcome of battles in which killing does not take place??? I have a problem with my character bowing down in a fight just because someone told me to.

If you don't want to use dice (or a dice rolling program such as http://www.irony.com/igroll.html ), then you had better have some other combat rules that take random chance + individual combat skills into account....

And Brodie is dead on its not all combat its story.

Good.

Oh, yea mikey is all yours! Thanks

Ok.

Brodie
05-20-2003, 04:21 PM
I figure if the dodge is well thought out and described, it's worthy of usage, but if it's crap, it probably shouldn't be acceptable, say:

Mikey blocks and hits Casey in the face with his Nunchuku.

A) Blocks with what?
B) How is Mikey blocking?
C) How quick is it in reflex to know to deflect?

There's stuff that needs to be show, so if say, Heretic typed out a well planned out attack and was detailed and everything, and I was to reply with some crap responce like "Alex easily blocks Mike because he is more skilled." And that wouldn't be acceptable, right?

heretic888
05-20-2003, 04:55 PM
I figure if the dodge is well thought out and described, it's worthy of usage, but if it's crap, it probably shouldn't be acceptable, say:

Mikey blocks and hits Casey in the face with his Nunchuku.

So..... the skill of a character is dependent on the articulation of the roleplayer, then??? *shakes head*

A) Blocks with what?
B) How is Mikey blocking?
C) How quick is it in reflex to know to deflect?


You just mentioned something: 'how quick is it in relfex'. That could ONLY be determined by gathering some sort of 'combat bonuses' for the characters. You still have loopholes here.

There's stuff that needs to be show, so if say, Heretic typed out a well planned out attack and was detailed and everything, and I was to reply with some crap responce like "Alex easily blocks Mike because he is more skilled." And that wouldn't be acceptable, right?

I actually don't care how articulate and detailed your responses are.

This doesn't make sense to me. You're basically saying that if I always type these articulate and well-thought posts, then I can basically make Michelangelo a combat god that never gets hit???

You still need rules. And these 'articulation determiners' of yours just aren't cutting it. There has to be some determining factor independent of the wishes of the players or GM that determines the probability and combat bonuses of the outcomes.

Brodie
05-20-2003, 05:03 PM
If you're gonna be a dick, then screw it.

Jade Green
05-20-2003, 08:21 PM
The reason I need to limit her powers is so that she can't find people who have been kidnapped, always know if someone is lieing, read enemys thoughts, find other secret hideouts. How bout communication only works with certin people/mutants over long distances, across a city ex... these people/mutants being thouse whom she has a connection with, friends she has become farmiliar with. This way they can talk, but she wont know where they are, they can tell her though if they know. Hows that sound?
Thanks,
Tazukie

Hrn, question, would you accept Jean Grey? (before pheonix of course)

Because Randi's powers act a lot like hers. If The Telepathy part is the only thing you have a trouble with, then well... READ THE OTHER RPGS SHE'S BEEN IN DUDE!

If you will notice, all the people she does contact telepathically are people she HAS met before!!! And LIKE I SAID BEFORE She can keep contact with them across the city (or maybe a little further than that), but that does not mean she knows WHERE the are! Don't worry, she won't be all ****ing powerful! SHe isn't in the other role play games shes in!

tormentedvagrant
05-20-2003, 10:58 PM
Ok, this is how it works, there are no dice! The story goes in one direction, say a fight with the shredder, tell a piece of the story from your charecters point of view. Well you telling your part you can only quote what someone else's charecter would say only if they said it and you needed to tie it in somehow. This does not mean if my charecter said "It's cold as ice," this does not mean you can, in the story in a different scene, speak that line for my charecter. Its like passing a talking stick, so if you write, Leonardo slashed at the shredder causing his cheek to bleed, then thats what happened. You can NOT fo on to say that the shredder felt a great deal of pain and hollered out of rage. The reaction would be left to the shredder. One can also simply say, Leonardo swung his blades in hopes of hitting his mark, and stop there. This allowes another charecter to step in and say what happens. Minor actions for charecters you don't control are ok, for example, If Raphel was yelled at, one would know enough as to say raphel's face would not look sad. Im not going to be strict you can take the definition of minor actions the way you wish and the other players or I, will tell you if your taking too much control. Since what you add to the story is well in your controll I will be strict about players killing other players, cutting off limbs of other players, seveir damage delt to players (ex: Donatello's brain was exposed) without that players concent. Seveir damage to me is anything that restricts the useage of a charecter. As for combat rewards, there are none, unless there is a tornement, thats different. hope i didn't just confuse everyone.

tormentedvagrant
05-20-2003, 11:05 PM
Well I would have the same limitations on Jean Gray so its not just you. I think it will be fine, communication is not the biggist concern, and what you have said is not a problem. Your charecter will be good in the RPG, im not trying to make her a weak powerless loser. My biggist concern really is mind reading. Well we will see how it works out in the RPG right? Thanks for being, well, negociable and constructive. :thyper:

heretic888
05-21-2003, 04:34 PM
If you're gonna be a dick, then screw it.

I'm not being a dick, I'm being realistic. Trust me, I have had to deal with things like this obvious lack of structure and rules TWICE and it's not pretty. Just ask Jade. The only way fights without some kind of structured rules will work is if someone just basically agrees to lay down and lose the fight.

Hrn, question, would you accept Jean Grey? (before pheonix of course)

Because Randi's powers act a lot like hers. If The Telepathy part is the only thing you have a trouble with, then well... READ THE OTHER RPGS SHE'S BEEN IN DUDE!


Hey, Jade, I have a question: can Randi levitate/float/fly like Jean Grey can?? Cuz I don't think she's ever done that before (at least not when Mike is around).....

Ok, this is how it works, there are no dice!

Better hope there are no serious fights between major characters, then.

The story goes in one direction, say a fight with the shredder, tell a piece of the story from your charecters point of view. Well you telling your part you can only quote what someone else's charecter would say only if they said it and you needed to tie it in somehow. This does not mean if my charecter said "It's cold as ice," this does not mean you can, in the story in a different scene, speak that line for my charecter. Its like passing a talking stick, so if you write, Leonardo slashed at the shredder causing his cheek to bleed, then thats what happened. You can NOT fo on to say that the shredder felt a great deal of pain and hollered out of rage. The reaction would be left to the shredder. One can also simply say, Leonardo swung his blades in hopes of hitting his mark, and stop there. This allowes another charecter to step in and say what happens.

So, in other words...... you could play a character so that they never get hit?? I mean, the person playing the Shredder could just say they always block or dodge the attack. Man, I wanna stick around with this one just to see things go south.... if a person has complete godlike power over how their character will respond, this basically leaves a huge power vacuum.

You know, this isn't a problem with non-serious RPGs (in which the outcomes of battles don't really matter), or with RPGs in which there is little real combat going around. But, if there's ever any REAL combat between major characters in this, watch out!! I can tell you things will go to hell.

Minor actions for charecters you don't control are ok, for example, If Raphel was yelled at, one would know enough as to say raphel's face would not look sad.

That doesn't sound very fair to me. Even with minor reactions like that, its basically up to the player as to how their character will respond. Raph might not have heard the insult or might simply ignore or agree with it. These 'minor reactions' sound like they are up to the character's player.

Since what you add to the story is well in your controll I will be strict about players killing other players, cutting off limbs of other players, seveir damage delt to players (ex: Donatello's brain was exposed) without that players concent. Seveir damage to me is anything that restricts the useage of a charecter.

I don't see why. No one is going to jump in and stop people from being killed or maimed in real life, so why here?? Again, this lack of structure and rules is going to cause problems inevitably. But, I'll still play along....

As for combat rewards, there are none, unless there is a tornement, thats different.

Ahem. When I said 'combat bonuses' (not 'rewards') I was referring to the notion that an obviously more talented, better trained fighter (such as Mike or Shredder) would be able to do certain actions easier than a less talented, less trained fighter (like Casey Jones). But... I guess, somehow, everyone is 'magically' equal in training and talent in this....

hope i didn't just confuse everyone.

No... but more than likely, you will have severe problems down the line... IF serious combat is ever involved.

Well I would have the same limitations on Jean Gray so its not just you. I think it will be fine, communication is not the biggist concern, and what you have said is not a problem. Your charecter will be good in the RPG, im not trying to make her a weak powerless loser. My biggist concern really is mind reading. Well we will see how it works out in the RPG right? Thanks for being, well, negociable and constructive.

Hmmm.... unless a character has some kind of mental defense, special training, or psychic powers, there is no reason their minds couldn't be read by someone like Randi or Jean.

tormentedvagrant
05-21-2003, 05:59 PM
Heretic, Randi's ablities are not of your concern, minds will not be probed because in this rpg she will not have that ablity.

You are so sure that this is going to be one big mess, but you only speak from the experiance of failure. I have played in RPGs structured this way and it was very productive, so DON'T tell me that it's enevitably going to fail because you don't know. It may or may not fail, but it has worked before. I would agree that this is no hardcore RPG, with items, lists of skills, strenget levels, hit points etc. This is a game it is suposed to be fun. A charecter can not be godlike, that is a reason for certin power restrictions, and it is not possible to block/dodge every attack. If I were to strike mikey It might be something like this.

<Slash, in his frustration, punched Mikey in the plastron, knocking him of his feet. Slash turned away as Mike tumbled into the wall.>

It would be kinda hard to then say, "Mikey blocked."

As for sever damage/death, It will be controlled because if everyone is dead then there will be NO CHARECTERS TO PLAY, there for killing a charecter is like kicking a player out of the RPG. So if anyone is to kill a players charecter without their concent then a player will be forced to leave the RPG, and that player will be whoever did the killing. There will be no warnings if you kill someones charecter unwillingly your out, (Im not talking to just you, this is in regaurds to everyone.) Other types of injurys like permenent ones, will be delt with warnings, "Ohhh, warnings." If it happens offten then that person will be asked to leave. People that are having problems with peoples actions can do so with tact in an out of charecter thred. I would like you to play in the rpg, yes, it will be different the what you have played, but play for fun. If your going to stick around and cause trouble then its not worth it, your choice.

heretic888
05-21-2003, 06:46 PM
Heretic, Randi's ablities are not of your concern, minds will not be probed because in this rpg she will not have that ablity.


I guess that means ninja characters (like Mike) won't have their 'sixth sense' either, because it operates on the same prinicples. Any other shackles you would like to place on our characters???

You are so sure that this is going to be one big mess, but you only speak from the experiance of failure. I have played in RPGs structured this way and it was very productive, so DON'T tell me that it's enevitably going to fail because you don't know. It may or may not fail, but it has worked before.

Heh, we'll see.... man, this is gonna be fun.

I would agree that this is no hardcore RPG, with items, lists of skills, strenget levels, hit points etc. This is a game it is suposed to be fun.

That makes the rather arrogant and ignorant assumption that games with all those elements in them are not fun.

A charecter can not be godlike, that is a reason for certin power restrictions, and it is not possible to block/dodge every attack. If I were to strike mikey It might be something like this.

<Slash, in his frustration, punched Mikey in the plastron, knocking him of his feet. Slash turned away as Mike tumbled into the wall.>

It would be kinda hard to then say, "Mikey blocked."

You haven't changed anything. The characters are still godlike. I could just say, "Mike got up and knocked Slash unconscious" and there's absolutely no rule or justification to counter this. There should be some mechanism in place to evaluate whether or not Mike would be able dodge or parry or whatever Slash's punch.

You just immediately made Mike not dodge the punch because YOU didn't want him to. What if I, the player controlling him, had a problem with that?? There is no rule or principle to settle this.... which is why things are going to go south if there is ever any major battles. Then again, I guess you could always flex your dictatorial GM muscles and make sure combat situations always go the way YOU want them to go.

There was a reason I tried and established these rules in the first place. I originally didn't want to, but as you will inevitably see, there isn't much choice (unless someone basically agrees to being a 'combat bitch' that loses fights to convenience others).

As for sever damage/death, It will be controlled because if everyone is dead then there will be NO CHARECTERS TO PLAY, there for killing a charecter is like kicking a player out of the RPG. So if anyone is to kill a players charecter without their concent then a player will be forced to leave the RPG, and that player will be whoever did the killing.

No, the player could just bring in another character. Or... they could start some sub-story about how the character returns to life somehow. Besides... its usually very hard to kill someone in the first place (if we're talking hand to hand here).

People that are having problems with peoples actions can do so with tact in an out of charecter thred. I would like you to play in the rpg, yes, it will be different the what you have played, but play for fun. If your going to stick around and cause trouble then its not worth it, your choice.

Oh, I'll stick around.... if only to see how things get screwed up.

tormentedvagrant
05-21-2003, 08:09 PM
I did not say that rpgs with dice, items, skills, and stats are not fun. This is because I play them myself and Have alot of fun. You are just simply looking for things to critisize. It seems that you want to play a game to win, this is not a game that can be won or lost. This is a story, just for fun not to have winners and losers. I would prefer you not play just to see it bomb out, so thanks for taking interst anyways.

Jade Green
05-22-2003, 07:32 AM
Hrn, question, would you accept Jean Grey? (before pheonix of course)

Because Randi's powers act a lot like hers. If The Telepathy part is the only thing you have a trouble with, then well... READ THE OTHER RPGS SHE'S BEEN IN DUDE!


Hey, Jade, I have a question: can Randi levitate/float/fly like Jean Grey can?? Cuz I don't think she's ever done that before (at least not when Mike is around).....

She's never really floan, but she has temporarily levitated herself (how do you think she makes it from roof to roof?) I'm not going to say if Randi can really float or anything like that right *now* :evilgrin: Don't wanna give ALL her secrets away.


So, in other words...... you could play a character so that they never get hit?? I mean, the person playing the Shredder could just say they always block or dodge the attack. Man, I wanna stick around with this one just to see things go south.... if a person has complete godlike power over how their character will respond, this basically leaves a huge power vacuum.

You know, this isn't a problem with non-serious RPGs (in which the outcomes of battles don't really matter), or with RPGs in which there is little real combat going around. But, if there's ever any REAL combat between major characters in this, watch out!! I can tell you things will go to hell.

Minor actions for charecters you don't control are ok, for example, If Raphel was yelled at, one would know enough as to say raphel's face would not look sad.

That doesn't sound very fair to me. Even with minor reactions like that, its basically up to the player as to how their character will respond. Raph might not have heard the insult or might simply ignore or agree with it. These 'minor reactions' sound like they are up to the character's player.

I think there should be no control of other people's characters PERIOD unless permission is givin by that person... or they've been gone for a long ass time.

Since what you add to the story is well in your controll I will be strict about players killing other players, cutting off limbs of other players, seveir damage delt to players (ex: Donatello's brain was exposed) without that players concent. Seveir damage to me is anything that restricts the useage of a charecter.

I don't see why. No one is going to jump in and stop people from being killed or maimed in real life, so why here?? Again, this lack of structure and rules is going to cause problems inevitably. But, I'll still play along....

As for combat rewards, there are none, unless there is a tornement, thats different.

Ahem. When I said 'combat bonuses' (not 'rewards') I was referring to the notion that an obviously more talented, better trained fighter (such as Mike or Shredder) would be able to do certain actions easier than a less talented, less trained fighter (like Casey Jones). But... I guess, somehow, everyone is 'magically' equal in training and talent in this....

Well I would have the same limitations on Jean Gray so its not just you. I think it will be fine, communication is not the biggist concern, and what you have said is not a problem. Your charecter will be good in the RPG, im not trying to make her a weak powerless loser. My biggist concern really is mind reading. Well we will see how it works out in the RPG right? Thanks for being, well, negociable and constructive.

Hmmm.... unless a character has some kind of mental defense, special training, or psychic powers, there is no reason their minds couldn't be read by someone like Randi or Jean.

Thank you! Yes that is exactly it! Jean can easily read Logan or Scott's minds... they have no training (that I know of) to reisist such attempts! And just like Jean, Randi can hear things that she calls (snow)... bits a peaces of thoughts. Don't worry I play her FAIRLY, you just better hope other people know how to play thier characters fairly or hell will be upon this rpg...

...and that, my dear, is just common logic.

tormentedvagrant
05-22-2003, 08:00 AM
I trust that you will play to the best of your ablity, Lets just see how everyone works together. :P

Meira-Bates
05-22-2003, 10:06 AM
I've played in plenty of non-dice RPs and as long as the people have been civil with eachother it's always worked fine. Usualy if the player's fighting couldn't figure out between themselves if one charater was going to win, lose. or tie against the other, then it was majority desicion...but most fights I've been in got interupted by something else anyway, so I dunno....anyhoo...

May I be Donatello? I may ask to play an original character as well once I ever finish a short, to the point bio on her.

tormentedvagrant
05-22-2003, 12:59 PM
he is yous ArashiPanduh. :tcool:

heretic888
05-22-2003, 03:45 PM
I did not say that rpgs with dice, items, skills, and stats are not fun.

Perhaps not, but that was what was implied.

You are just simply looking for things to critisize.

No, I don't want the game to go south as has happened to me twice before. And, as I said, unless someone agrees to have their character 'lose' the battles or unless there are no major battles, things are going to get complicated.

It seems that you want to play a game to win, this is not a game that can be won or lost.

No ****, sherlocke. You can't "win" dice RPGs, either. What I want is to not have others put themselves off as 'combat gods' that win every situation (which I have seen happen.... *cough cough* Angelqueen *cough*) or scenarios in which other players invasively take control of my character (such as your scenario of Slash knocking down Mike without giving me a chance to respond). Trust me, there had better not be any real fights, or there will be problems.

I would prefer you not play just to see it bomb out, so thanks for taking interst anyways.

Are you saying you don't want me to play just because I disagree with your obviously ill-planned methods??? Gee.... and I thought I met Nazi GMs in the past.... still, I'd prefer to play. RPing Mike is just so much fun. And, in all truthfulness, the really combat-heavy RPGs (like the one with Stryker and Ookami) aren't really that fun to begin with (although some fighting is usually good)....

She's never really floan, but she has temporarily levitated herself (how do you think she makes it from roof to roof?) I'm not going to say if Randi can really float or anything like that right *now* Don't wanna give ALL her secrets away.


Heretic: I see..... dun dun dunnnn!!!!! ((dramatic music in background))
Mike: Oh, geez.....

I think there should be no control of other people's characters PERIOD unless permission is givin by that person... or they've been gone for a long ass time.

Ditto. I agree completely.

Thank you! Yes that is exactly it! Jean can easily read Logan or Scott's minds... they have no training (that I know of) to reisist such attempts!

Well, she probably couldn't read Logan's mind unless he let her. He had training like that with Weapon X (not to mention his Zen martial artsy type training). And, the dude's just got a lot of freakin mental endurance anyways....

And just like Jean, Randi can hear things that she calls (snow)... bits a peaces of thoughts. Don't worry I play her FAIRLY, you just better hope other people know how to play thier characters fairly or hell will be upon this rpg...

...and that, my dear, is just common logic.

Yup.

I trust that you will play to the best of your ablity, Lets just see how everyone works together.

We'll see.

I've played in plenty of non-dice RPs and as long as the people have been civil with eachother it's always worked fine.

Yeah, and they do work fine..... as long as there's no real fighting.

Usualy if the player's fighting couldn't figure out between themselves if one charater was going to win, lose. or tie against the other, then it was majority desicion...but most fights I've been in got interupted by something else anyway, so I dunno....anyhoo...

Funny.... I didn't know fights could be decided by spectators. In no way should those kinds of things be the deciding factor. People's wishes and intentions don't really influence the way fights go.

Meira-Bates
05-22-2003, 05:39 PM
I don't think the other players are considered spectators and I don't mean wishes or whatknot...I mean that the other players can be asked who they THINK would win not who they WANT to win, if the two players with characters fighting can't decide themselves who would win. If you don't like free styling so much why bother with this?

heretic888
05-28-2003, 06:45 PM
I don't think the other players are considered spectators and I don't mean wishes or whatknot...I mean that the other players can be asked who they THINK would win not who they WANT to win, if the two players with characters fighting can't decide themselves who would win.

Why would it matter if they thought somebody would win?? I may think so and so can beat another person all I want, but when it comes down to it my predictions and rationalizing mean absolutely jack when the fists fly. And... considering the character I'm playing (michelangelo) is generally regarded as something of an 'inferior fighter' by most (a very erroneous notion), I fail to see how this is fair or accurate in any way.

If you don't like free styling so much why bother with this?

I don't have a problem with free styling.... I DO have a problem with others assuming godlike control over how my character reacts and what my character can do. And, whether you want to admit this or not, everyone has this power over everyone else. It is neither realistic nor fun.

Moomintroll
06-07-2003, 01:03 PM
I want to play if thats ok, i will try to play slower than I do in Glitch (such is the curse of having a job where you sit at a computer doing freakne NOTHING 30 hrs a week! :x :x :x - but it pays the bills and allows much net time)...sorry, I digressed :-) :P
I want to be Leeloo from 5th Element, is that ok with everyone?
And does anyone need me to describe her or have everyone seen the movie?