View Full Version : Street Fighter 5
bushido
12-05-2014, 01:21 PM
Street Fighter 5 is coming exclusively to PS4 and PC, according to a prematurely released trailer.
http://www.dailymotion.com/video/x2bth22_street-fighter-v-teaser-trailer_videogames
Edit : Capcom removed the youtube link.
turtlefanforever
12-05-2014, 01:31 PM
I'm pumped. That's what xbox gets for making dead rising 3 :trazz: lol
TigerClaw
12-05-2014, 02:00 PM
Nice, The Graphics look better.
bushido
12-05-2014, 02:07 PM
Nice, The Graphics look better.
8302
Ryu in SF5 and SF4
TigerClaw
12-05-2014, 02:09 PM
http://img11.hostingpics.net/pics/565404SF4vsSF5.jpg
Ryu in SF5 and SF4
And you can see the difference, SF5 has a lot more details.
Sumac
12-05-2014, 03:33 PM
I don't like SF4 artstyle, so if SF5 is similar to it, I might not like it either.
Neverthless, I hope to see Q finally making it into new Street Fighter game.
Slade
12-05-2014, 03:33 PM
Helll yeah!!!!!!!!!!!:lol::lol:
That Ryu looks sweet.
Peanut
12-05-2014, 03:36 PM
Oh, more Street Fighter. Didn't see that coming!
Also, I like the "exclusivity" bullsh*t card being played again. Just like Tomb Raider, it'll end up being on both platforms, or maybe it's a technicality and SFV won't be on X1, but Super SFV, or Super SFV Turbo, or Super SFV Turbo Arcade Edition, will be. Capcom has no money, so the price on full exclusivity would have to be insane and Sony isn't exactly raking in cash.
Either way, I find it hard to care about much anything Capcom does these days.
I'm pumped. That's what xbox gets for making dead rising 3 :trazz: lol
Don't spew this nonsense. That game wouldn't exist without Microsoft, because they helped fund it. It's like the talk about Bayonetta 2. That game wouldn't have seen the light of day if Nintendo didn't help pick it up.
Edit: I should say that if this is a case of Capcom just being unable to fund it, which actually wouldn't be totally surprising, and Sony is footing a bunch of the bill, that's great and good on them. I recall someone from Capcom saying they were having a tough time funding a new SF game last year sometime, but I might be making that up in my head. However, if this is more "timed exclusivity" sh*t then it's kind of gross. Coming from someone who owns everything btw.
bushido
12-05-2014, 03:50 PM
Also, I like the "exclusivity" bullsh*t card being played again. Just like Tomb Raider, it'll end up being on both platforms, or maybe it's a technicality and SFV won't be on X1, but Super SFV, or Super SFV Turbo, or Super SFV Turbo Arcade Edition, will be.
You read my mind lol :lol:
CyberCubed
12-05-2014, 08:00 PM
I can't believe people are "falling" for buying vanilla Street Fighter V.
Wait 1 year and Super Street Fighter V will come out. A year later for Ultra Street Fighter V. You're essentially wasting your money buying a version that will be obsolete in a year.
I made the mistake of buying Street Fighter IV back in 2009 when it originally came out....then they re-released the damn game 4 more times afterward. Never again.
snake
12-05-2014, 08:07 PM
I'll wait for the 3ds release.
I'll wait.......
TheCanadiandrome
12-06-2014, 01:26 AM
I can't believe people are "falling" for buying vanilla Street Fighter V.
Wait 1 year and Super Street Fighter V will come out. A year later for Ultra Street Fighter V. You're essentially wasting your money buying a version that will be obsolete in a year.
I made the mistake of buying Street Fighter IV back in 2009 when it originally came out....then they re-released the damn game 4 more times afterward. Never again.
Pretty much
You guys learned that "mistake" from SFIV? How about from SFII and every fighter that came after it back in the 90s, this isn't anything new. Why buy SFV and not wait? Because that's when the game will be new and fresh, all the others are expansion packs, which IIRC Capcom actually offered relatively cheap upgrades for those who bought the original. You can ask yourself about every other AAA game that is released, why not buy it a year alter and get it for 20 bucks instead of paying 60 with a bunch of patches you need to download because you are being used as a betatester? Playing it Day 1 and the online community that comes with it is what you pay for.
For me SFIV had too much nostalgia pandering but I was ok with it. I just hope that this one isn't the same, or it'd just be a new gen version of SFIV. SFIII was a bold move and maybe it didn't give Capcom what they wanted but it was a great game because of it. I'd hope that at most only the original 8 World Warriors make it and everyone else is new and the only returning characters being the ones that didn't return in IV or were new characters in IV. The other "fan favorites" can make it in future "Super Turbo Remix" versions. But from the looks of the trailer this is another "Before SFIII" timeline.
snake
12-06-2014, 11:24 AM
You guys learned that "mistake" from SFIV? How about from SFII and every fighter that came after it back in the 90s, this isn't anything new. Why buy SFV and not wait? Because that's when the game will be new and fresh, all the others are expansion packs, which IIRC Capcom actually offered relatively cheap upgrades for those who bought the original. You can ask yourself about every other AAA game that is released, why not buy it a year alter and get it for 20 bucks instead of paying 60 with a bunch of patches you need to download because you are being used as a betatester? Playing it Day 1 and the online community that comes with it is what you pay for.
Good point, but buying the game knowing that Capcom will release it again wither newer features isn't smart at all.
Slade
12-06-2014, 11:25 AM
First game I ever played on a console was Street Fighter 2. I was about 5 years old. Loved it ever since. I don't care if they do put out new version after new version, I'll get it day one or month one. Love the franchise.
Sumac
12-06-2014, 02:34 PM
You can ask yourself about every other AAA game that is released, why not buy it a year alter and get it for 20 bucks instead of paying 60 with a bunch of patches you need to download because you are being used as a betatester?
It's not the same thing.
With other titles you can choose to buy DLC or not. It won't disrupt your experience. With SF upgrades you must buy new stuff, if you want to play with majority of other players.
I hate Capcom policies regarding SF, but it their gimmick, which sadly influenced to many fighting games, except for select few. I don't expect that they will drop it any time soon.
Prowler
12-06-2014, 03:46 PM
I can't believe people are "falling" for buying vanilla Street Fighter V.
Wait 1 year and Super Street Fighter V will come out. A year later for Ultra Street Fighter V. You're essentially wasting your money buying a version that will be obsolete in a year.
I made the mistake of buying Street Fighter IV back in 2009 when it originally came out....then they re-released the damn game 4 more times afterward. Never again.
My brother bought Street Fighter 2, then bought Super Street Fighter II... and a decade later bought Street Fighter Turbo on the Wii VC. SSF II is a tad different from the original SF II, but there was no need to waste points on SF Turbo.
bushido
12-06-2014, 03:58 PM
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By the way Ultra SF 4 is coming to PS4 too
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Ninjinister
12-06-2014, 05:01 PM
So I was thinking of getting an Xbox One for Killer Instinct eventually, because all of the fighting games on PS4 are either also on PS3 or Xbone, but now I'm starting to reconsider. I mean I'll probably get both some day, but there's no way I'll end up with both the same year, unless I become an overnight millionaire or something.
chrisdude
12-09-2014, 05:09 PM
Gameplay looks too much like IV. Other number games were drastic changes, reimaginings of the game. If you look at II, III and IV, side by side, this is already looking like the least imaginative game in the series. IV did contribute some new game play elements. Ultras, which I hate, and that counterattack that absorbs one hit. Nothing as drastic as the parrys in III, or the EX moves in the Alpha series, but it's something. V may have a significant spin on the gameplay, but they didn't show it off in this trailer. And their recent track record gives me zero hope that they'll do anything creative.
IV's updates are more heinous than II. With II, arcades still played a role. They were updating the arcade game, and then releasing those updates on consoles. There was no precedent for that kind of fighting game, arcade or otherwise, and there was no precedent for how they should be updated. Hopefully they won't do the this crap again. Especially considering how much it angered fans of MvC.
Just wait until they announce MvC4. Then, they'll be REALLY pissed.
TigerClaw
12-09-2014, 05:59 PM
Just wait until they announce MvC4. Then, they'll be REALLY pissed.
I don't know about that, Since Capcon never renewed the Marvel license.
Wingnut
12-11-2014, 11:08 PM
Capcom vs. SNK 3
:cry: Please?
Ninjinister
12-13-2014, 09:29 PM
New character tease:
http://i0.wp.com/shoryuken.com/wp-content/uploads/2014/12/sfv-charlie-teaser.png
TigerClaw
12-13-2014, 09:49 PM
They demoed SFV at CapCup 2014, Check out what happens when Chun-Li gets knocked out.
http://a.pomf.se/wygzts.gif
Ninjinister
12-13-2014, 09:56 PM
Lunch is on the loser.
snake
12-13-2014, 10:01 PM
HA! Love that.
Lunch is on the loser.
I didn't wanna laugh, but I did. Goddamn it.
So is Chun-Li more popular than Ken now? Just a little odd that he isn't the second character reveal to me. Wait, was that even how it was for IV? Man, whatevs.
bushido
12-14-2014, 07:25 AM
I didn't wanna laugh, but I did. Goddamn it.
So is Chun-Li more popular than Ken now? Just a little odd that he isn't the second character reveal to me. Wait, was that even how it was for IV? Man, whatevs.
Maybe because Ken and Ryu have a very similar fighting style.
So Nash is the new character ? It's ok for me...wait a minute...he is supposed to be dead...he is alive in the alpha series because the alpha take place before SF2 but how can he be still alive in SF5 ?
What about the revenge bar ? It's for Ultra I guess.
s_1RA12QEc0
Sumac
12-14-2014, 11:01 AM
As far as I know he was assumed to be dead. It was never outright stated (as much as anything could be outright stated in swiss cheese canon of Street Fighter) that he was 100% dead.
I am glad that he was anounced. I like him more than Guile and his appearance in the game gives hope to see other characters, who has been absent from SF4 and its updates.
TigerClaw
12-14-2014, 07:56 PM
After getting knocked the 1st round with a bowl of noodles on her head, She get back up fighting, While still wearing the bowl of noodles.
https://pbs.twimg.com/media/B4yUdfNIgAAMJZk.jpg:large
bushido
12-14-2014, 11:51 PM
nQlVA3P85v4
Charlie or...Shadow ?
http://th07.deviantart.net/fs70/PRE/f/2012/296/1/3/shadow_charlie___reborn_nash_by_kaiserkleylson-d5iqucf.jpg
turtle1237
12-15-2014, 02:23 PM
Any news on Cammy being there?
turtle1237
12-15-2014, 02:25 PM
I didn't wanna laugh, but I did. Goddamn it.
So is Chun-Li more popular than Ken now? Just a little odd that he isn't the second character reveal to me. Wait, was that even how it was for IV? Man, whatevs.
I think its been that way since SFII.
In fact Gamepro did there top coolest fighters list, and Chun Li was number 1. She is over Ken, but I think below Ryu perhaps.
ProactiveMan
12-15-2014, 07:07 PM
Edit: I should say that if this is a case of Capcom just being unable to fund it, which actually wouldn't be totally surprising, and Sony is footing a bunch of the bill, that's great and good on them. I recall someone from Capcom saying they were having a tough time funding a new SF game last year sometime, but I might be making that up in my head. However, if this is more "timed exclusivity" sh*t then it's kind of gross. Coming from someone who owns everything btw.
I heard that is the case, i.e. Sony paid into the development of the game.
snake
12-15-2014, 09:47 PM
Any news on Cammy being there?
Cammy is too much of a fanservice character to NOT put her in there.
chrisdude
12-25-2014, 09:00 PM
Maybe because Ken and Ryu have a very similar fighting style.
So Nash is the new character ? It's ok for me...wait a minute...he is supposed to be dead...he is alive in the alpha series because the alpha take place before SF2 but how can he be still alive in SF5 ?
What about the revenge bar ? It's for Ultra I guess.
s_1RA12QEc0Looks to me like the Revenge bar works like the Ultra bar did, (And, let's be honest, Revenge is a better name for it.) and the EX bar is like a Super bar with no Supers.
Personally, I prefer when there is only the Super bar, like SFIII, and the player has to choose between using a portion of the bar for EX moves, or using a full bar for Supers. SFIV had that bar, but they added a second bar for Ultras, which was intended to keep the game exciting by giving a losing player an opportunity to turn things around. (I think that's super lame, giving losers a gimme. But now all the fighting games have implemented meters like that, so I just have to get over it.) The setup they have for SFV looks to be just like IV, minus the Supers. So it now entirely removes that element of choice that I liked.
The Alpha series had a super bar that increased by levels. So you could use a level 1 super, or spend more on a level 2 or 3. Much like the EX/Super dynamic. I liked that, too.
bushido
02-24-2015, 03:29 PM
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chrisdude
02-14-2016, 09:42 PM
Hello, dead-for-a-year thread. The game comes out Tuesday. Who's getting it? Maybe we can get some matches going.
The Deadman
02-14-2016, 09:43 PM
If i had a PS4 or a PC that could run it, id probably pick it up.
chrisdude
02-14-2016, 09:51 PM
If i had a PS4 or a PC that could run it, id probably pick it up.Exclusivity is tough to accept, in this case. A game so loved and competitive, everyone should be able to play it.
PangolinFeets
02-15-2016, 01:06 AM
I'm going to Magfest, where there will be olenty of competition. Anyone else?
Prowler
02-15-2016, 05:25 AM
Hello, dead-for-a-year thread. The game comes out Tuesday. Who's getting it? Maybe we can get some matches going.
I'd love to... if my PC could run it.
chrisdude
02-15-2016, 02:23 PM
This is bumming me out.
TigerClaw
04-19-2016, 04:23 PM
Guile joins Street Fighter 5.
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TigerClaw
06-30-2016, 12:55 PM
Trailer for the Cinematic Story Mode.
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Andrew NDB
06-30-2016, 01:15 PM
I wish I could get excited about this but... just more of the same. 2D fighting games are pretty boring these days. I can't believe MK regressed to that.
turtle1237
06-30-2016, 01:52 PM
Slow internet, but a while ago, I saw a 4 min showing of the storymode, and I really wonder were Cammy got that package from when she gave it to Chun li lol.
Sumac
07-10-2016, 02:41 PM
I wish I could get excited about this but... just more of the same. 2D fighting games are pretty boring these days. I can't believe MK regressed to that.
Regressed to what?
MK9 and MKX are the best in the series, when it comes to variety and gameplay. Or at least as good as modern MK can be.
Also, have completed SF5 story mode...it was "meh".
Character interactions were nice, but story itself was a mess and the mode had some technical issues - enormous loading times and disconnections with server.
Prowler
09-28-2017, 05:26 AM
Regressed to what?
MK9 and MKX are the best in the series, when it comes to variety and gameplay. Or at least as good as modern MK can be.
Also, have completed SF5 story mode...it was "meh".
Character interactions were nice, but story itself was a mess and the mode had some technical issues - enormous loading times and disconnections with server.
I really liked MK9. The older 2D MK games are quite outdated. So MK9 was a great way to remake the first 3 MK games into a single game.
SF4 was pretty good, but focus attacks weren't really needed. They kind of broke the game at times, imo. FADC was also pretty hard to pull off even for more seasoned players.
Eh, did you expect a Street Fighter game to have a decent story mode? I speak for myself only, but I play games like SF and KOF in order to face other players online competitively.
Fighters usually don't have solid story modes, anyway. Mortal Kombat might be the exception since the series has mostly been more about the universe itself, the violence and the atmosphere than the gameplay. Although I've been told that MKX is actually a very challenging game.
Has SFV gotten any new updates recently, btw?
Sumac
09-28-2017, 07:05 AM
Eh, did you expect a Street Fighter game to have a decent story mode? I speak for myself only, but I play games like SF and KOF in order to face other players online competitively.
I play fighting games for the story, characters and feel of controls.
I don't care about competitive factor and that's why all this whining from people who pretend to be members of fighting game community about, how it's not big issue that Street Fighter V don't have Arcade Mode and how Capcom should not care about casual fans, look hilarious to me. Like, Street Fighter V was the biggest fighting game franchise in the world exactly because it was able to attract casual fans and now, in the age, when MK routinely sells 5 million copies in several months, some people argue, that SF should cater only to select few people...well, Capcom did in a way and to this moment SFV sold close to 2 million copies...in 1,5 year. l.o.l.
It's not that I have expected SF story to be very good, but at least I hoped it will be competent on a technical level, without 2 minutes of loading times in-between cutscenes and constant server disconnections.
Fighters usually don't have solid story modes, anyway.
It's not a justification to not to do a good story mode in a fighting game.
Has SFV gotten any new updates recently, btw?
New costumes and rumors about Arcade mode.
Nothing big really.
Shark_Blade
09-28-2017, 08:27 AM
Tried Menat yet? She's very popular at the moment.
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Funny fan freaking out reaction (https://twitter.com/blackyoshissb/status/902725314505310209)
Sumac
09-28-2017, 09:27 AM
Tried Menat yet? She's very popular at the moment.
Actually she made me return to SFV and now I play as her in Casual Matches.
Andrew NDB
09-28-2017, 10:41 AM
Regressed to what?
MK9 and MKX are the best in the series, when it comes to variety and gameplay. Or at least as good as modern MK can be.
From MK4 all the way through MK vs. DC Universe Mortal Kombat had made the jump into being a 100% 3D fighter. You can sidestep, move on all planes. And now you can't. Welcome right back to 1992.
It's too bad nobody bought Street Fighter X Tekken... but I get it. It regressed the Tekken characters to 2D so the Street Fighter characters wouldn't have to be changed to 3D, and that sucks. But now we'll never get Tekken X Street Fighter, which would have made everybody fight in 3D.
Sumac
09-28-2017, 11:33 AM
From MK4 all the way through MK vs. DC Universe Mortal Kombat had made the jump into being a 100% 3D fighter. You can sidestep, move on all planes. And now you can't. Welcome right back to 1992.
It's too bad nobody bought Street Fighter X Tekken... but I get it. It regressed the Tekken characters to 2D so the Street Fighter characters wouldn't have to be changed to 3D, and that sucks. But now we'll never get Tekken X Street Fighter, which would have made everybody fight in 3D.
You sound very...how to put it...regressive and narrowminded.
2D fighting games are not regressive, they just different subgenre. And if you think that just because gameplay is in 2D, the game is the same as in 1992, than you are even more...odd banana, than I thought. Or you don't understand fighting games at all or have never played them.
It's like considering 2D platformers regressive compared to 3D ones. It's stupid.
Andrew NDB
09-28-2017, 12:17 PM
You sound very...how to put it...regressive and narrowminded.
You sound like someone who really likes 2D fighters from 1992.
2D fighting games are not regressive, they just different subgenre. And if you think that just because gameplay is in 2D, the game is the same as in 1992
Oh, there's new bells and whistles and combos and even styles of combos, and maybe the camera even whips around on a 3D plane at times... but you're still locked onto a 2D plane. If a kick or punch is thrown, your options are jump to avoid it, duck, or move backwards... no sideways movement.
Cool in 1992. Bizarre in 2017.
It's like considering 2D platformers regressive compared to 3D ones. It's stupid.
What? How is taking a fighting series that evolved from 2D into 3D then back into 2D anything but the perfect definition of regressive?
Prowler
09-28-2017, 01:14 PM
Well not having an Arcade Mode seems silly. Street Fighter indeed appeal more to the hardcores than to the casuals, since Tekken and MK outsell SF, but every fighter should have an Arcade Mode.
You sound like someone who really likes 2D fighters from 1992.
Oh, there's new bells and whistles and combos and even styles of combos, and maybe the camera even whips around on a 3D plane at times... but you're still locked onto a 2D plane. If a kick or punch is thrown, your options are jump to avoid it, duck, or move backwards... no sideways movement.
Cool in 1992. Bizarre in 2017.
What? How is taking a fighting series that evolved from 2D into 3D then back into 2D anything but the perfect definition of regressive?
I personally am not a big fan of 3D fighters overall, although Tekken 5 was pretty solid. I just prefer 2D fighters myself, I guess. Dunno why but I just do.
Ninjinister
09-28-2017, 04:52 PM
Oh, there's new bells and whistles and combos and even styles of combos
Combos? You mean the very thing that is the core foundation of fighting games?
What? How is taking a fighting series that evolved from 2D into 3D then back into 2D anything but the perfect definition of regressive?
Because that's not how any of this works? Like CGI versus 2D animation, 3D games have and will never completely supplant 2D games. They're not "better"... they're different. They work on completely different factors and appeal to their audiences differently.
I don't even know why you ever try to talk video games without at least knowing some basics first. Even noobs keep shutting you down around here.
Andrew NDB
09-28-2017, 05:01 PM
Combos? You mean the very thing that is the core foundation of fighting games?
That's one piece of it. Fighting mechanics, even fighting styles in a game. I remember Mortal Kombat: Deception, you could toggle between about 3 or 4 different fighting styles (I remember one mode, you take out your melee weapon). Depending on your mood and interest, you could play through the game 100 times or against others, and every time have a completely different experience. All the while being able to freakin' sidestep.
Because that's not how any of this works? Like CGI versus 2D animation, 3D games have and will never completely supplant 2D games. They're not "better"... they're different. They work on completely different factors and appeal to their audiences differently.
Mortal Kombat 4, 5, 6, 7, and 8 "appeal to their audiences differently" than MKs 1, 2, 3, 9, 10, and 11? That's pretty strange. And obviously untrue. I found the 3D gameplay of 4-8 added a neat extra layer to things, in addition to breaking MK out of the 2D box. It definitely didn't take anything away.
I don't even know why you ever try to talk video games without at least knowing some basics first. Even noobs keep shutting you down around here.
You act like I don't play any. I was huge into MK until they regressed after MK vs DC. I always enjoy a good game of SF but I've gotten a bit bored with the same exact 2D-limited gameplay since Street Fighter 1 came out in 1987 (which isn't to say SF sucks... I'm just saying, to me, it's seeming more than a bit tired and doesn't show any interest in growing beyond its bubble of comfort). I'm huge into Tekken... Lei Wulong is my guy.
Sumac
09-29-2017, 06:18 AM
You sound like someone who really likes 2D fighters from 1992.
Modern 2D fighters play nothing like they old counterparts.
If you actually played them you would have knew it. Or maybe, you just don't care and you are one of those people who can't make difference between Pac-Man and Minecraft.
Oh, there's new bells and whistles and combos and even styles of combos, and maybe the camera even whips around on a 3D plane at times... but you're still locked onto a 2D plane. If a kick or punch is thrown, your options are jump to avoid it, duck, or move backwards... no sideways movement.
Cool in 1992. Bizarre in 2017.
LOL. It's like saying all First Person Shooters are the same because in every single one you are playing from First Person Perspective.
You are either trolling or really don't give a single **** about actually understanding what are you talking about.
And 2D perspective didn't stop new MK games selling millions, whereas, so "innovative" 3D games were barely selling beyond 1 million copies. Also, if you hadn't noticed most 3D fighting games are dead and most bestselling fighting games are in 2D. The same applies to Street Fighter 4.
Could it be, because, so "bad and outdated" 2D gameplay they are actually good game, that managed to bring some interesting innovations to the table, while most 3D fighting games were basically the same ****, which failed to make people care about them?
The sole reason why 3D fighting games were popular, because back in the day all 3D games were "hip and cool" and people were thinking like you "2D is outdated and sux". In the end history proved that 2D FGs are not outdated and your views are just plain ignorant.
What? How is taking a fighting series that evolved from 2D into 3D then back into 2D anything but the perfect definition of regressive?
2D is outdated by itself. It's a different way of making fighting games and it has nothing to do with technology. Like making 2D platformer in 2017 is not regressive and outdated.
That's one piece of it. Fighting mechanics, even fighting styles in a game. I remember Mortal Kombat: Deception, you could toggle between about 3 or 4 different fighting styles (I remember one mode, you take out your melee weapon). Depending on your mood and interest, you could play through the game 100 times or against others, and every time have a completely different experience. All the while being able to freakin' sidestep.
You can do it in any other fighting game, by using different combos and moves. If you can't figure out how to play game differently in 2D it's a problem with your imagination and experience. Learn how to play better, learn different moves and combos.
Also, MK: Decepdtion didn't had much variety in fighting styles. Developers started to homogenize all styles to make them similar to each other to make MKD closer to classic games. It resulted in many styles being truncated, compared to Deadly Alliance and some mechanics being universal for all characters, which was not the case in MKDA. MKA went further down that road and make characters play even more similar to each other.
Mortal Kombat 4, 5, 6, 7, and 8 "appeal to their audiences differently" than MKs 1, 2, 3, 9, 10, and 11? That's pretty strange. And obviously untrue.
You are wrong. Plain and simple.
After critical failure of MK4, Midway attempted to remake MK to appeal to Tekken crowd, because 3D fighting games were on the rise and 2D fightings were dying or becoming niche, hence a lot of ideas were borrowed straight from it.
Saying that "transition to 3D took nothing away" is another admission that you know absolutely nothing about fighting games and don't have even rudimentary understanding of mechanics.
Transition to 3D added 3D movement (duh!) and fighting styles. However, took away speed and traditional for MK accent on using special moves, like fireballs and teleportation. Even though MKDA was a good experiment, developers realized that they strayed from traditional MK gameplay too far and with each subsequent game, made them closer and closer to classic 2D entries, until in MK9 they have completely eliminated 3D movement and styles system, concentrating only on core fighting mechanics, perfecting classic 2D MK formula and guess what? The game has become enormous success, unlike 3D entries. So much for being outdated!! :tlol:
Interestingly enough that by the end of the 00-s 3D fighting games were also mostly dead in the water. Only several series kept existing and most others have disappeared, which is a stark contrast to the times, when 2D fighting were ruling the scene, where you few big hits and many smaller games. Gladly Street Fighter 4 revived genre, but somewhat killed what little remained from 3D fighting games popularity, which in my opinion, not a big loss, since main appeal of 3D fightings were graphics. As soon as everybody got used to those, they have died.
You act like I don't play any. I was huge into MK until they regressed after MK vs DC. I always enjoy a good game of SF but I've gotten a bit bored with the same exact 2D-limited gameplay since Street Fighter 1 came out in 1987 (which isn't to say SF sucks... I'm just saying, to me, it's seeming more than a bit tired and doesn't show any interest in growing beyond its bubble of comfort). I'm huge into Tekken... Lei Wulong is my guy.
You certainly sound like you haven't played any. Or at least, like you never took your time to properly understand what exactly you have played.
Comparing SF1 gameplay to modern 2D fightings is hilarious admission that you pack zero knowledge about subject.
2D fighting games constantly change and renovate themselves, which can be seen in mostly niche projects, but saying that they haven't grow from days of SF1 because they are using the same axis - is incredibly hilarious and incompetent statement. It's like saying that FPS haven't progressed since Wolfenstein 3D. :tlol:
Sumac
10-24-2017, 01:25 AM
A new poll from Capcom: Who is your favorite Street Fighter character? (https://game.capcom.com/cfn/sfv/vote/)
It includes not only fan favorites, but also bunch of secondary characters and even fighters
from SF EX and SF: The Movie!
And Capcom still don't know how to spell Lorenzo / Rolento. :tlol:
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