heretic888
10-16-2003, 09:43 AM
Well, basically, there are two versions of Michelangelo's character for use in Palladium-style RPGs. The first is the version found in the TMNT RPG, which I shall post below. The second is my revision of the original version, in which I have given Mike the Ninpo martial art form I designed for Ninjas and Superspies, which I shall also post below. As I am unclear on the specific rules Palladium has for giving character like Michelangelo a NSS-type Martial Art Form, I am still not sure whether this is "allowed" or "balanced" or not. In any event, you can think of my revision as Michelangelo 1.5 or Michelangelo Plus. Here are the attributes and combat stats for both, as those are the only parts of the character that have changed.
MICHELANGELO (Original)
-Intelligence Quotient: 11 (average to above average)
-Mental Endurance: 14 (good)
-Mental Affinity: 19 (beyond exceptional)
-Physical Strength: 16 (exceptional)
-Physical Prowess: 24 (phenomenal)
-Physical Endurance: 17 (exceptional)
-Physical Beauty: 16 (exceptional)
-Speed: 14 (good)
-Attacks per Melee: 5
-Initiative: +0
-Strike: +7 (+11 with Nunchaku)
-Parry: +9 (+11 with Nunchaku)
-Dodge: +9
-Damage: +3
-Roll with Punch/Fall/Impact: +5
MICHELANGELO (Revised)
-Intelligence Quotient: 11 (average to above average)
-Mental Endurance: 16 (exceptional)
-Mental Affinity: 19 (beyond exceptional)
-Physical Strength: 17 (exceptional)
-Physical Prowess: 28 (beyond phenomenal)
-Physical Endurance: 19 (beyond exceptional)
-Physical Beauty: 16 (exceptional)
-Speed: 14 (good)
-Attacks per Melee: 6
-Initiative: +9
-Strike: +11 (+15 with Nunchaku)
-Parry: +13 (+15 with Nunchaku)
-Dodge: +15
-Damage: +4
-Roll with Punch/Fall/Impact: +7
-Roll/Knockdown: +11
-Mutodori: +1
-Breakfall: +3
-Additional Skills: Basic Mathematics, Read/Write Japanese, Speak Japanese, Acrobatics, Camouflage, Use Ninja Tools, Meditation, Weapon Proficiency - All Ancient Weapons, Philosophy - Ninpo.
-Martial Art Powers (my choices): Zanshin, Ken Tai Ichi Jo, Blood Flow Atemi, Withering Flesh Atemi, Iaijutsu.
I personally prefer the NSS-revised version of the character as, in addition to making him more powerful, Mike also has a greater feeling of uniqueness. So, that's the version I'll typically play (unless anyone has some objections??).
Laterz.
MICHELANGELO (Original)
-Intelligence Quotient: 11 (average to above average)
-Mental Endurance: 14 (good)
-Mental Affinity: 19 (beyond exceptional)
-Physical Strength: 16 (exceptional)
-Physical Prowess: 24 (phenomenal)
-Physical Endurance: 17 (exceptional)
-Physical Beauty: 16 (exceptional)
-Speed: 14 (good)
-Attacks per Melee: 5
-Initiative: +0
-Strike: +7 (+11 with Nunchaku)
-Parry: +9 (+11 with Nunchaku)
-Dodge: +9
-Damage: +3
-Roll with Punch/Fall/Impact: +5
MICHELANGELO (Revised)
-Intelligence Quotient: 11 (average to above average)
-Mental Endurance: 16 (exceptional)
-Mental Affinity: 19 (beyond exceptional)
-Physical Strength: 17 (exceptional)
-Physical Prowess: 28 (beyond phenomenal)
-Physical Endurance: 19 (beyond exceptional)
-Physical Beauty: 16 (exceptional)
-Speed: 14 (good)
-Attacks per Melee: 6
-Initiative: +9
-Strike: +11 (+15 with Nunchaku)
-Parry: +13 (+15 with Nunchaku)
-Dodge: +15
-Damage: +4
-Roll with Punch/Fall/Impact: +7
-Roll/Knockdown: +11
-Mutodori: +1
-Breakfall: +3
-Additional Skills: Basic Mathematics, Read/Write Japanese, Speak Japanese, Acrobatics, Camouflage, Use Ninja Tools, Meditation, Weapon Proficiency - All Ancient Weapons, Philosophy - Ninpo.
-Martial Art Powers (my choices): Zanshin, Ken Tai Ichi Jo, Blood Flow Atemi, Withering Flesh Atemi, Iaijutsu.
I personally prefer the NSS-revised version of the character as, in addition to making him more powerful, Mike also has a greater feeling of uniqueness. So, that's the version I'll typically play (unless anyone has some objections??).
Laterz.