View Full Version : Street fighter 6
shredder orokusaki
02-21-2022, 04:54 PM
Today Capcom announceed street figher 6
https://www.youtube.com/watch?v=SwPzuBj01AM
Cant wait fot it and beat evryone online again!!!
Andrew NDB
02-21-2022, 06:03 PM
Let me guess... more 2D fighting and the story is still a prequel to SF3.
Coola Yagami
02-21-2022, 06:53 PM
Too soon to tell but Ryu looks older as does Luke. It seems shirtless beard older Ryu is gonna be the default.
Leo656
02-21-2022, 06:56 PM
Let me guess... more 2D fighting and the story is still a prequel to SF3.
Street Fighter is always gonna be 2D. No reasonable person would ever expect that to change.
Coola Yagami
02-21-2022, 07:02 PM
Street Fighter is always gonna be 2D. No reasonable person would ever expect that to change.
Exactly, why would SF6 or even 7 be 3D? A SF that plays like Tekken or Virtua Fighter isn't gonna fly.
Leo656
02-21-2022, 07:34 PM
Not for nothin' but it's a bummer that Tekken X Street Fighter is never gonna happen. I know dick about Tekken but my wife is a big fan and she thought Street Fighter X Tekken was neat. Seeing the style flipped around would've been neat. Too bad. I guess the first one didn't do well enough. I saw something about it the other day, like supposedly it was never "officially" cancelled but nobody's done any actual work on it in a decade, so if anyone were to pick it up now they'd essentially be starting over.
Unrelated to the topic at hand but your comment made me think of it.
Andrew NDB
02-21-2022, 07:45 PM
Not for nothin' but it's a bummer that Tekken X Street Fighter is never gonna happen. I know dick about Tekken but my wife is a big fan and she thought Street Fighter X Tekken was neat. Seeing the style flipped around would've been neat. Too bad. I guess the first one didn't do well enough. I saw something about it the other day, like supposedly it was never "officially" cancelled but nobody's done any actual work on it in a decade, so if anyone were to pick it up now they'd essentially be starting over.
They should've gone straight to Tekken X Street Fighter, never even bothering with Street Fighter X Tekken. And we could've been onto Tekken X Street Fighter 3 by now.
I mean... it was kind of cool to be able to play as Akuma in Tekken 7. But that's just a tease.
Leo656
02-21-2022, 08:16 PM
Nah, they were obviously counting on the "name brand" of Street Fighter to move more units and that's why SFxT came out first. Putting "Tekken" in the lead wouldn't have enticed enough people as Tekken isn't a big name in fighters anymore, at least nowhere near the level of Street Fighter.
Remember when they did "Tatsunoku vs. Capcom", and everyone said "What the f*ck is a 'Tatsunoku'?" Same deal, maybe not AS bad. Great game, although making it a Wii-exclusive didn't help since literally nobody ever bought a Wii to play fighting games on. But yeah, putting a "no-name" brand front-and-center in the title did them no favors either. Would "Capcom vs. Tatsunoku" have sold better than the inverse? Maybe not by a LOT but definitely a few more copies, yeah.
I also have huge doubts it would have become an entire series, rather than a couple of cute little experiments. The only crossover fighting series that got that far was Marvel vs. Capcom. People seem to not really like the crossover stuff as more than a one-and-done. Why that is, I couldn't tell you.
Andrew NDB
02-21-2022, 08:27 PM
Putting "Tekken" in the lead wouldn't have enticed enough people as Tekken isn't a big name in fighters anymore, at least nowhere near the level of Street Fighter.
Not true. Don't believe me? Just google "tekken 7 sales vs street fighter 5 sales" and right away you'll see 10 articles about how Tekken 7 outsold Street Fighter 5 hand over fist.
Namco puts out new DLC that people want to buy. Capcom just makes a new game*.
*: They don't really make a new game.
Though honestly it probably IS time for Tekken 8. When I play MK11 or SF5 and then hop back into Tekken 7... visually that's a bit of a drop. Not terrible, but noticeable.
Leo656
02-21-2022, 08:38 PM
Street Fighter V was a PS exclusive. No idea what idiot thought that was a good idea but if you think it wasn't a factor in how many copies it sold - or didn't sell - you're kidding yourself. Never played that one, heard it wasn't great but also, didn't have a choice as it didn't come out on a console which I own. I doubt a lot of people bought a PS4 JUST to play SFV, those days are long over. If you didn't already own a PS4, you simply weren't gonna play SFV, and that's a lot of people. Whereas Tekken 7 was multiplatform. So it's not even a fair comparison.
Also, crossover fighters are by design aimed at people who are slightly more casual. Go take a walk and ask 50 random people on the street to name a Street Fighter character, then do the same but ask for a Tekken character. I doubt even five could name one of the latter but almost everyone would at least remember the names Ryu or Chun-Li even if they're barely familiar with video games. Marketing is everything; more people would be willing to buy a game titled "Street Fighter vs. _______" than "Tekken vs. _______." That's what it comes down to and that's why SFxT got the go-ahead to be released first.
It doesn't look like they ever had much faith in Tekken X Street Fighter anyway, since they barely even got started on it in the first place. I guess they just couldn't justify splitting the resources when both companies could be better served working on their own products; such is the nature of doing crossovers.
Andrew NDB
02-21-2022, 09:00 PM
Is it too late to hold out hope for "Street Kombat"? :)
Leo656
02-21-2022, 09:18 PM
Probably. I always feel like that's "the big one" they just keep holding out until "the time is right", but... if we're being honest, the time was probably "most right" around 1996 and they didn't do it.
I'm sure it's still a topic of discussion from time to time around the offices, but I'll be pleasantly surprised if it happens. For one thing, given how over-the-top the MK series has become with its hyper-realism and gore, it's never been less-similar to SF and its more cartoon aesthetic. MK has become oppressively grim (or "grimdark") while SF is more goofy and silly. It would be a neat contrast of styles on-paper but it might not work out so great in practice.
Plus, you'd almost definitely have the MK side of things toned down severely a'la MK vs. DCU, and I don't think that would go over well. I can't see Capcom signing off on Guile getting his head ripped off, or Chun-Li being ripped in half vertically. The entire thing would be a series of gigantic compromises, which has a way of leaving the final product as something less than what people would want or expect. Like people would WANT it to be full-on, no-bullsh*t "SF at its best along with MK at its best"... but there's almost no chance at all that would ever be "allowed" to happen. And if the only way the game could even be made would be to "neuter" the MK side of things... then they may as well just be doing a Tekken or VF crossover, by that point.
Nice to think about, though. But I think the window for it has closed, or at least if it ever does happen it probably wouldn't be the game people actually want it to be.
Turo602
02-21-2022, 10:15 PM
Street Fighter V was a PS exclusive. No idea what idiot thought that was a good idea but if you think it wasn't a factor in how many copies it sold - or didn't sell - you're kidding yourself.
Capcom had no choice but to make Street Fighter V Playstation exclusive as this was around the time Capcom was bankrupt. Playstation helped fund Street Fighter V and Xbox helped fund Dead Rising 3 which in turn made them exclusive to each respective console.
Regardless, from a quick Google search, it looks like Tekken 7 has only sold 1 million copies more than Street Fighter V at 7 million as of last year. Had Street Fighter V been on Xbox One, it could have easily surpassed Tekken 7, but considering the PS4 has sold over 100 million units, I think it's more likely Capcom's bad business practices and reputation soured people on Street Fighter V as it was around this time Capcom was releasing a f*ck ton of ports and bare bones games with lots of DLC to fill in the gaps like with Dead Rising 4, Marvel vs Capcom: Infinite, Resident Evil 7, and of course, Street Fighter V.
Leo656
02-21-2022, 10:22 PM
Ah, interesting. I knew there must have been a story as to Why but I never actually looked into it.
Coola Yagami
02-21-2022, 11:22 PM
I am curious how Tekken X Street Fighter woulda worked out. The game we got, SFXTekken, naturally, favored more the Street Fighter with some Tekken elements, but we now had the Tekken guys doing their moves with fireball/joystick motions rather than the button tapping. Some even gained projectiles that they didn't have in their game.
I would imagine had they gone the Tekken X Street Fighter route, it would have been the reverse, have the characters do more tap-tap combos, but maybe keep the super meter to make it more Street Fighter-y.
Akuma in Tekken is an exception cause barring some of the Tekken-ims, like the dash tackles and whatnot, he pretty plays like Street Fighter, which is cheesy as **** to be shooting fireballs like nothing in a mostly non-projectile game. In fact most of the guest characters had different play-styles that matches more where they came from than the actual Tekken style.
Ironically had Tekken X Street Fighter gone through, that would have been a preview towards a more realistic style even before SF6 seems to have started moving towards.
Also hell no to Street Fighter X Mortal Kombat, especially with how super gory it is nowadays. It's so bad, Youtube even takes the videos down unless the Fatalities are done towards that one bug lady that had black blood. Plus Street Fighter has too many teenage-type characters. I don't want to see Ryu and Guile getting torn up or their guts spilled, I DEFINITELY don't want to see Sakura and Karin suffer the same treatment.
Andrew NDB
02-21-2022, 11:28 PM
"Street Kombat" could have a very specific, mostly classic cast list of Street Fighters and no teenagers. Like, just Ryu, Ken, Akuma, Blanka, E. Honda, Bison, Vega, etc., with only maybe Chun Li and Cammie from the ladies. If we're OK with Sonya Blade getting disemboweled I'm pretty sure Chun Li and Cammie are fair game.
Sumac
02-22-2022, 01:53 AM
Nah, they were obviously counting on the "name brand" of Street Fighter to move more units and that's why SFxT came out first. Putting "Tekken" in the lead wouldn't have enticed enough people as Tekken isn't a big name in fighters anymore, at least nowhere near the level of Street Fighter.
Remember when they did "Tatsunoku vs. Capcom", and everyone said "What the f*ck is a 'Tatsunoku'?" Same deal, maybe not AS bad. Great game, although making it a Wii-exclusive didn't help since literally nobody ever bought a Wii to play fighting games on. But yeah, putting a "no-name" brand front-and-center in the title did them no favors either. Would "Capcom vs. Tatsunoku" have sold better than the inverse? Maybe not by a LOT but definitely a few more copies, yeah.
I also have huge doubts it would have become an entire series, rather than a couple of cute little experiments. The only crossover fighting series that got that far was Marvel vs. Capcom. People seem to not really like the crossover stuff as more than a one-and-done. Why that is, I couldn't tell you.
Bruh. You are confused.
At the point when crossover was made, Tekken was the most popular fighting in the world, 2D or 3D. Which is why each company intended to make their own crossover game.
TxSF never materialized, because, SFxT never sold enough and Namco put their development efforts into Tekken 7.
Street Fighter V was a PS exclusive. No idea what idiot thought that was a good idea but if you think it wasn't a factor in how many copies it sold - or didn't sell - you're kidding yourself. Never played that one, heard it wasn't great but also, didn't have a choice as it didn't come out on a console which I own. I doubt a lot of people bought a PS4 JUST to play SFV, those days are long over. If you didn't already own a PS4, you simply weren't gonna play SFV, and that's a lot of people. Whereas Tekken 7 was multiplatform. So it's not even a fair comparison.
SFV was exclusive, because, Sony financed its development and it was released on PC, as well. And had a crossplay.
Also, crossover fighters are by design aimed at people who are slightly more casual. Go take a walk and ask 50 random people on the street to name a Street Fighter character, then do the same but ask for a Tekken character. I doubt even five could name one of the latter but almost everyone would at least remember the names Ryu or Chun-Li even if they're barely familiar with video games. Marketing is everything; more people would be willing to buy a game titled "Street Fighter vs. _______" than "Tekken vs. _______." That's what it comes down to and that's why SFxT got the go-ahead to be released first.
Mate, you stuck in the past.
As I said before, Tekken is the most popular fighting game in the world, together with Mortal Kombat.
Leo656
02-22-2022, 02:27 AM
So take the challenge. Go outside on any random street and try and find 100 people - or even 50 - to name a Tekken character. I'll wait. Most of them will probably say "Chun-Li". Bet you anything.
Lest we forget, even in a niche genre the point isn't to settle for a niche audience. WAY more people know what "Street Fighter" is than Tekken. I don't see how that's even a conversation. Even if all they know is the brand name, it's more well-known. The entire reason SFxT got made first was because they knew it would sell more than TxSF would have. If they reasonably thought putting Tekken first in the header and making it play more like that game would have sold better, then that's what they would have done instead. Choices were made, based on market value and which brand had the potential to move more units out of the gate.
Again, they weren't trying to make a game just for hardcores. The entire point of these crossover gimmicks is to get people like me to buy them too, based on the novelty of it all. Which is why I bought Tatsunoku vs. Capcom despite not knowing Jack about Tatsunoku - it just looked like a cool game and the Capcom side of the roster was itself enough to assure me I'd have fun with it, even if I didn't know the other guys. That's how these things work, or at least how they're intended to work. A person like me may not know Tekken, for example, but are okay enough at SF to make a mash-up game sound intriguing anyway. And while I'd be more trepidatious about playing a more Tekken-centric game, I'd be more confident playing a more SF-based one. See what I mean? When they make certain decisions, it's about crossover appeal as much if not more so than catering to whatever is trendy.
Big Picture.
In any case, it's all moot as the experiment failed. Too bad.
Andrew NDB
02-22-2022, 02:59 AM
That's like saying go down the street and poll random people what they think of as TMNT to them, and they mostly say Fred Wolf. Tekken didn't exist when SF2 was a thing. Or for years after, until it gained traction. It didn't leave a cultural mark on people in the 90s because it couldn't because it wasn't there as a big thing until the end. And while Street Fighter was doing nothing in the 2000s Tekken was pumping out great games.
Sumac
02-22-2022, 05:06 AM
That's like saying go down the street and poll random people what they think of as TMNT to them, and they mostly say Fred Wolf. Tekken didn't exist when SF2 was a thing. Or for years after, until it gained traction. It didn't leave a cultural mark on people in the 90s because it couldn't because it wasn't there as a big thing until the end. And while Street Fighter was doing nothing in the 2000s Tekken was pumping out great games.
Indeed. Street Fighter proper was dead for a decade, since 1999 up to 2008. During this time 2D fighting games had mostly died or had become small indie projects, while 3D fighting games ruled supreme only to mostly die out due to failing competition with online FPS games. The sole survivors were Tekken, ever-struggling Soul series and DOA, money-hatted by Microsoft and Mortal Kombat, which lived through being less obtuse than most fighting games.
So take the challenge. Go outside on any random street and try and find 100 people - or even 50 - to name a Tekken character. I'll wait. Most of them will probably say "Chun-Li". Bet you anything.
Mate, it is not a 1991 anymore.
Even in 1998 most people would be able to identify Heihachi Mishima or Kazuya with no problem, since Tekken 3 was one of the biggest games on PlayStation 1.
And going further Tekken has become even more popular, while Street Fighter was dead. Sure there were rereleases, but how many kids in 2000s would be interested in buying collection of old 2D games, which, in their opinion, looked inferior to the new and shiny 3D fighters? Sure, most people would be able to recognize Ryu or Chun Li, but it doesn't mean they won't be able to recognize Heihachi, Nina Williams or Yoshimitsu.
Lest we forget, even in a niche genre the point isn't to settle for a niche audience. WAY more people know what "Street Fighter" is than Tekken.
Mate, you are either trolling or just stuck in the ****ing past so much, that the whole army won't be able to unstuck you.
I will repeat it specifically, so you could finally figure it out: going by sales, you love to quote so much, Tekken is the most popular fighting game franchise in the world right now. And that was the case a decade ago. Not Street Fighter, not Mortal Kombat, but Tekken.
Don't be a clown and accept reality already.
I don't see how that's even a conversation. Even if all they know is the brand name, it's more well-known. The entire reason SFxT got made first was because they knew it would sell more than TxSF would have. If they reasonably thought putting Tekken first in the header and making it play more like that game would have sold better, then that's what they would have done instead. Choices were made, based on market value and which brand had the potential to move more units out of the gate.
I've got bad news for you: when Street Fighter x Tekken was made, Tekken already was more popular series, than Street Fighter in terms of sales and especially among fighting game genre enthusiasts.
Also, SFxT was released first, because, it was cheaper and easier to made, since it recycles engine and assets from Street Fighter 4. TxSF was much more complex and expensive project to realize, which is why it was supposed to come out later and eventually abandoned, when it become obvious that crossover might not paid off.
Again, they weren't trying to make a game just for hardcores. The entire point of these crossover gimmicks is to get people like me to buy them too, based on the novelty of it all. Which is why I bought Tatsunoku vs. Capcom despite not knowing Jack about Tatsunoku - it just looked like a cool game and the Capcom side of the roster was itself enough to assure me I'd have fun with it, even if I didn't know the other guys. That's how these things work, or at least how they're intended to work. A person like me may not know Tekken, for example, but are okay enough at SF to make a mash-up game sound intriguing anyway. And while I'd be more trepidatious about playing a more Tekken-centric game, I'd be more confident playing a more SF-based one. See what I mean? When they make certain decisions, it's about crossover appeal as much if not more so than catering to whatever is trendy.
You undermine your own argument: Tekken games sold better than Street Fighter games. By your own logic more people would've cared about Tekken being part of equation.
Coola Yagami
02-22-2022, 08:55 AM
Street Fighter 4 brought back fighting games in the modern era, so SFxTekken was riding off that, SF was the biggest game of that time.
Now Tekken 7 vs SF5..... SF5 was such an incomplete rushed game, Tekken 7 was much better recieved because it was a complete game upon launch.
I think the street experiment is based more on the average Joe, not gamers. Kinda like people that have never touched a game other than Candy Crush would still know who Mario is. The average normie has a higher chance of offhand naming Ryu and Chun Li than Kazuya and Heihachi.
Prowler
02-24-2022, 09:03 PM
You know, it really surprised me when I first read that Tekken is the highest selling fighting game series of all time, followed by Mortal Kombat. Street Fighter only comes in 3rd. And if you include nontraditional fighters such as Super Smash Bros. I'm pretty sure SF is below it as well in sales.
Thing is, I don't think Tekken has had any impact on pop culture compared to Mortal Kombat and Street Fighter. I'm sure a lot of our parents can name Sub-Zero, Ryu or have heard the word "hadoken" before. But I SERIOUSLY doubt they can name a single Tekken character or move.
Why does this happen? I dunno. Maybe cuz Tekken doesn't really have a face of the series? Some would say Jin and Hwoarang are the faces of the franchise... but they weren't even in the first two games. They only debuted on Tekken 3. Before that, Kazuya was the face. And the most memorable character from Tekken 3 is probably Eddy Gordo anyway. And I doubt anyone who hasn't played Tekken or has lived through the PS1 era has even heard of him.
Like Leo said, more likely will you find someone who knows Chun-Li than any Tekken character. Even Nicki Minaj has named a song of hers Chun-Li. There's gotta be a reason for that.
Anyway, as for the topic itself, I haven't played SFV so I dunno what to expect from this, but boy is the SF6 logo bland and uninspired.
Andrew NDB
02-24-2022, 10:56 PM
Street Fighter 4 brought back fighting games in the modern era
Street Fighter 4 brought back Street Fighter games in the modern era. Mortal Kombat, Tekken and others had been chugging along the whole time. MK to depreciating results, but it wasn't like the genre itself was on life support.
Street Fighter 4 made a big splash because there hadn't been any Street Fighter games in a decade. To date, Street Fighter 5 has still sold millions less copies than Street Fighter 4. I say it's probably because once the novelty of, "Oooh, Street Fighter is back!" wore off... a Street Fighter 5 with just more of the same from Street Fighter 4 didn't do much for anyone anymore. And Tekken just went right back to spanking Street Fighter in sales.
And if Tekken 8 dropped beside Street Fighter 6 -- and it just might -- you don't think the same will happen?
I think the street experiment is based more on the average Joe, not gamers.
Right. Which doesn't really prove much of anything, for a variety of reasons.
Leo656
02-24-2022, 11:30 PM
I say it's probably because once the novelty of, "Oooh, Street Fighter is back!" wore off... a Street Fighter 5 with just more of the same from Street Fighter 4 didn't do much for anyone anymore.
You really, TRULY don't think that the fact that several million Xbox owners couldn't have played SFV if they wanted to, without dropping $400 on another console, had any significant impact on sales?
I mean SOME of the "There's really nothing new under the sun" factor was probably in play, for sure. Going by most peoples' reviews of SFV, I agree that had to have been a factor in the diminishing returns. Doesn't exactly sound very groundbreaking. But still, multiplatform games sell more copies, that's just math. MILLIONS of potential customers were not even given the option of buying and playing SFV.
My wife, for example, is a HUGE SF fan. Plays every iteration of every one that comes out, including Super/Ultra/Whatever variants. To this day, hasn't played SFV, because we never got a PS4. She's pre-ordered and bought quite a few fighting games on Day One, and I'm quite sure SFV would have been the same... IF she'd even had the option to do so, but she didn't.
I'm willing to bet that at least a million or so other people worldwide were in the same boat.
I don't think it's all one or the other as to why SFV sold less than IV. It was definitely a strong mix of both factors. It sounds like an underwhelming installment BUT a lot of people still did want the option of playing it, and they couldn't.
Turo602
02-25-2022, 02:04 AM
Mortal Kombat is currently the highest selling fighting game franchise at 73 million sales, just ahead of Super Smash Bros. at 69 million. Tekken is currently at 53 million and Street Fighter is at 47 million. However, as Andrew pointed out, Tekken and Mortal Kombat have been consistently releasing games since their inception which makes their sales a lot less impressive when Mortal Kombat is on their 11th mainline entry and Tekken is on their 7th.
Despite Street Fighter's generation long hiatus, Street Fighter is still the highest grossing fighting game media franchise of all time, and not by a small margin either... Even as just a video game brand, it's up there. All Street Fighter V's sales prove is that despite Capcom literally doing everything it could to kill the franchise again, the name Street Fighter still sells.
Andrew NDB
06-03-2022, 03:04 PM
Will have "open world story mode." I'm not sure how that's going to look.
https://www.gamespot.com/articles/street-fighter-6-releases-in-2023-has-open-world-story-mode/1100-6504076/?ServiceType=facebook_page&TheTime=2022-06-02T22%3A41%3A16&UniqueID=1D485202-E2C5-11EC-94C5-BC1B0EDC252D&ftag=GSS-05-10aaa0a&PostType=link&fbclid=IwAR1XRnm-dviRfLB6Lx4Spyen0weoWev-J3WShcGnbIisOe76-1S9tj9gg_k
Will have "open world story mode." I'm not sure how that's going to look.
https://www.gamespot.com/articles/street-fighter-6-releases-in-2023-has-open-world-story-mode/1100-6504076/?ServiceType=facebook_page&TheTime=2022-06-02T22%3A41%3A16&UniqueID=1D485202-E2C5-11EC-94C5-BC1B0EDC252D&ftag=GSS-05-10aaa0a&PostType=link&fbclid=IwAR1XRnm-dviRfLB6Lx4Spyen0weoWev-J3WShcGnbIisOe76-1S9tj9gg_k
Probably walk around a city that spawns the fight screen when you encounter various trouble on the street?
Turo602
06-03-2022, 04:15 PM
It's literally in the trailer.
1INU3FOJsTw
And honestly, it looks really cool. I had an idea like this a long time ago when I was getting into all the animated Street Fighter stuff, so it's pretty cool to see that they've gotten there too. Always wanted something more to fighting game story modes.
Coola Yagami
06-03-2022, 04:31 PM
All the characters have been leaked. Good mix of old and new. Def a street look to everyone.
The Deadman
06-03-2022, 06:21 PM
I'm just glad it's not exclusive to Playstation like 5 was. I wonder if it'll get an inevitable Switch release like MK does now.
Sumac
06-04-2022, 02:33 AM
Finally, looks like it has an art direction, unlike SF5.
Gameplay looks pretty good, but complex.
Roster is solid, but hopefully it'll have SF3 characters.
Andrew NDB
06-04-2022, 02:45 AM
We still don't know if it's finally going to take place after SF3? Or yet another prequel?
neatoman
06-04-2022, 04:25 AM
We still don't know if it's finally going to take place after SF3? Or yet another prequel?
Ryu is wearing what might be Oro's outfit (according to what some people are claiming), so it would imply Oro's SF3 ending of trying to get Ryu to train under him happened. Then again, the roster is once again mostly SF2 characters with new faces, alongside a couple of SF4 and SF5 characters, no SF3 characters in sight. Granted, that's just the base roster, I'm assuming some SF3 chracters will be added later on, just like they were in SF4 and SF5.
I find it odd though that we clearly see Damnd and some girl with quite an elaborate design fighting Chun-Li, neither of who seems to be in the base roster despite obviously being designed as actual characters. I'm guess they already have a bunch of DLC planned out already.
Coola Yagami
06-04-2022, 10:33 AM
There's gonna be an open world mode where you use your avatar to wander the streets of Metro City, so Damnd might be a boss there.
There's rumors Eliza left Ken and took Mel and Ken is kind of a washed up guy trying to get back to the top. Rumors of cameos of Laura and Sean trying to cheer Ken up and motivate him to keep going, and some of the characters win quotes towards him will bring up that he's a has-been. I'm actually curious as to how his story arc goes down.
I find it odd though that we clearly see Damnd and some girl with quite an elaborate design fighting Chun-Li, neither of who seems to be in the base roster despite obviously being designed as actual characters. I'm guess they already have a bunch of DLC planned out already.
That girl is the kid Chun Li adopted during SF3 now more grown up. All the retuning characters definitely look older than they did in 3.
Never noticed til you brought it up that there are no SF3 characters... They better not say this takes place like 10 days before the SF3 tournament or some nonsense.
Prowler
06-07-2022, 09:54 PM
Looks interesting, but still a bit early to say.
I haven't played V yet. I really liked IV, but just haven't had the opportunity to play V I guess. Will have to sometime.
Sumac
06-08-2022, 03:15 PM
We still don't know if it's finally going to take place after SF3? Or yet another prequel?
It is confirmed its post-SF3 by game's director.
Coola Yagami
06-09-2022, 01:38 PM
The street fighter Instagram just announced Guile is coming back, now officially rather than the leaked roster. Dude got some facial hair.
I'm curious if they'll show everyone one by one as the days go by. I'm mostly curious about Mimi cause the katakana says Mimi but based on the photo of Ken where she's in the background, it looks more like Monon or Manon or something else. Also Lili or Riri?
Sumac
06-09-2022, 02:19 PM
Maybe its the case of different names between regions?
Not sure why Capcom do that again, though.
Guile looks impressive. More or less like his SF5 version, based on a gameplay trailer, but not as freaky. He finally grew eyebrows!
Andrew NDB
06-09-2022, 02:25 PM
He looks like Paul Phoenix now. :roll:
Coola Yagami
01-30-2023, 07:58 PM
We're getting closer and closer to June.
Dpooly84
01-30-2023, 09:24 PM
We're getting closer and closer to June.
I can't wait, I got my fight stick ready.
Andrew NDB
06-02-2023, 03:13 AM
Looks like it's out. I'll probably wait a week or so to let them work out the kinks. No rush.
Coola Yagami
06-02-2023, 03:19 AM
My GOD did this game piss me the **** off to get it working right. It took a while to download the ****er, then I had to sign up for a Capcom ID that links to your PSN ID (I heard it helps enable crossplay) and I had to figure out how to turn off 'modern controls' and set everyone up with Classic Controls for Ranked Matches.
Started with Cammy cause she's familiar, then tried out Kimberly. Once I got everything set right, the game was a blast. Plus, better play now before everyone becomes a super combo expert. It'll take a while for that new parry system and block system to become second nature, but it's not as difficult to get used to as I thought it would be.
For anyone that just bought and had the same problems that I had, do this-
1. Go to your Battle Settings.
2. Highlight the character you want and enter their settings menu.
3. You will get the option to select their control scheme. Set it to Classic, but DO NOT EXIT THE SCREEN YET.
4. Hit Triangle/Y and you will see a popup asking if you want to apply your control settings to all characters. Click Yes.
Coola Yagami
06-05-2023, 09:51 AM
So far the game has been loads of fun. I've been slowly trying out all the characters, so far Kimberly and Manon are my favorite newcomers to use.
The World Tour is alright, has a bit of a story regarding what's been happening in Metro City lately where you run into the several Street Fighters and get trained by them. You can eventually mix and match your moves Iike having one of Chun Li's moves and one of Luke's moves and so forth.
The Battle Hub lets you play older Capcom games like SF2 and Final Fight and also go against other players without it counting as ranked match.
The commentary mode is kinda entertaining though a bit distracting. Kinda wish they recorded twice as many lines, I'm already hearing repeated dialogue on my first time out. It's supposed to be as if you were playing in Capcom Pro Tour/Evo even though in real life I doubt the actual players can hear the commentary.
Wednesday's Serial
07-18-2023, 10:20 PM
I've been playing every day since release! Willing to do some matches if people wanna GOOOOOOOOOOOO!
Andrew NDB
08-19-2023, 12:58 AM
Bought the standard version of the game for PS5 and dicked around a little bit in it last night. Apparently the whole online side of the game was "down for maintenance" last night, so I could only do single-player stuff.
Right away, what is this "modern gameplay" (vs. classic gameplay) mode? It LOOKS like it makes it so you have to hit less buttons to do moves, to make it easier for people? Uhh... is this true? And if so, you could be playing against someone who's using modern gameplay while you're using classic, at no handicap? That doesn't seem remotely fair and would just seem to disincentivize people playing the game normal, with the normal button moves and combos and all.
So I just played arcade story mode through with Chun Li once, lost a few matches in, and called it a day. Beyond the new... I forgot what they called them, so I'll call them "energy moves" and "energy blocking" (with the "energy paint" and such that slops off) it doesn't strike me right away as wholly different from SF5.
Sumac
08-19-2023, 05:03 AM
Right away, what is this "modern gameplay" (vs. classic gameplay) mode? It LOOKS like it makes it so you have to hit less buttons to do moves, to make it easier for people? Uhh... is this true? And if so, you could be playing against someone who's using modern gameplay while you're using classic, at no handicap? That doesn't seem remotely fair and would just seem to disincentivize people playing the game normal, with the normal button moves and combos and all.
LOL, noob.
To give you more appropriate answer: Modern controls reduce amount of buttons you need to press and simplify controls, so you don't need to do complex moves.
However, it comes at a price: you have less control over your character, since some of the moves become unavailable and special moves deal less damage in a Modern controls scheme.
In general, if you want to get anywhere good in SF6 - you play Classic controls, since control over your character and precision are much more important than immediate execution, not to mention, pros won't have problem with Classic control scheme at all.
If anything people are using Classic controls, because, of a usual dick measuring contest fighting game cause , i.e. noobs don't want to look like noobs and use whatever pros are using (Classic), even though at their skill level it doesn't make any difference, whatsoever.
So I just played arcade story mode through with Chun Li once, lost a few matches in, and called it a day. Beyond the new... I forgot what they called them, so I'll call them "energy moves" and "energy blocking" (with the "energy paint" and such that slops off) it doesn't strike me right away as wholly different from SF5.
If you got used to play FPS only and the like, I get that you don't see any difference between SF5 and SF6, but in reality those two can't be more different from each other, in movement and feel.
It is not about systems at all.
Coola Yagami
08-21-2023, 07:22 PM
So I just played arcade story mode through with Chun Li once, lost a few matches in, and called it a day. Beyond the new... I forgot what they called them, so I'll call them "energy moves" and "energy blocking" (with the "energy paint" and such that slops off) it doesn't strike me right away as wholly different from SF5.
There is a slightly different feel in SF6, it feels a lot more defensive than before. With being being able to auto-parry your moves and use that Drive Impact move, you have to think on your feet a lot more when fighting online. I also feel that the basic attacks are a lot 'stronger' than previous games. You can do some real damage with your basic moves without having to fire a single fireball.
I also noticed that unlike SF4 and 5, the EX moves (super versions of regular moves, when you press say 2 kick buttons instead of just one when doing a kick move) don't chip away at your super meter like it did before. You can now spam em until your drive gauge is down.
The Drive Gauge also factors in a lot, because the Drive Impact, EX Moves, and other goodies rely on that bar. Once you run out you go into burnout, and it's a bit of a strategy making sure you don't run out, but also taking advantage of when your opponent is now in burnout.
Finally, in SF6, stay the hell away from the corners if the opponent has Drive Gauge. If they hit you with a Drive Impact, you splat against the wall and you're wide open for a combo or a super.
The game is hella fun, I finally got Cammy to Gold a week ago.
Prowler
10-28-2023, 02:22 PM
My computer can't handle it and I only have a Switch as far as current gen consoles go. So it will be awhile until I am able to play both SF6 and MK1.
I bought SFV and MKX on Steam yesterday, though. Late to the party but whatever.
Coola Yagami
06-19-2024, 09:51 AM
Year 2 was announced, starting off with an amnesiac Bison. We also have Elena from Street Fighter 3, and the surprise additions of Terry Bogard and Mai Shiranui!!
KOF 15 also announced new characters are coming and a 'special' character will be announced at Evo. Many people are speculating it might be a Street Fighter character to go along with what's happening in SF6.
CyberCubed
09-11-2024, 07:44 PM
This world tour mode has got to be one of the worst single player modes I've played in a game in recent memory. Feels like a relic from early 2001-2002 or something
Andrew NDB
09-11-2024, 09:02 PM
I haven't been playing much of any of them any more.
SF6: feels too much like 5 to me and the new modes didn't really grab me. But maybe I didn't give them that much of a fair shake.
MK1: way too much like 11 with like half of the characters. Story seems whack.
T8: A nice update from 7 but none of my characters are in it yet and don't seem to be anywhere on the horizon.
Coola Yagami
09-26-2024, 09:20 AM
So Street Fighter 6 gets Terry and Mai
City of the Wolves gets Ken and Chun Li
It's funny how we speculated SF6 characters in KOF 15, but it turned out to be for City of Wolves. It makes sense though to have them for the upcoming game that is generating hype (for SNK fans anyway) rather than KOF 15 that is already on its way out.
Coola Yagami
06-07-2025, 08:40 AM
they just announced Year 3 of Street Fighter 6. There were leaks several months back and they turned out to be true.
Sagat, Alex, C. Viper and INGRID of all people are coming in. I'm curious what Ingrid's story mode is gonna be like. Perfect timing that they released that new collection that included Capcom Fighting Jam in it which introduced Ingrid.
Coola Yagami
08-04-2025, 07:19 AM
Sagat is out tomorrow, and there is an upcoming swimsuit DLC for several characters as things get hot this summer. They also released the preview trailer for Crimson Viper. She actually has 2 boobs now.
Also not sure where to add this, but they're adding Street Fighter Alpha 3 Max to the Capcom Fighting Collection 2 as free DLC. This will include Eagle, Maki, Yun and Ingrid to the roster like the old PSP game did. I've been waiting for this since forever.
Deception
08-08-2025, 08:37 AM
Nice to see new costumes being unashamedly sexy.
What is shameful is the speed with which Capcom rolls out DLC content. One would think that with a success of SF6 they will be all hands on deck to make as much content as possible, but seems, nope.
Prowler
08-18-2025, 12:04 AM
Currently have Chun-Li ranked at Silver 4 stars. I feel like Silver is the new Bronze rank in this game. I could never get past Ultra Bronze in V. Seems easier to rank up in 6. Plus you no longer can get a rank demotion until you reach Platinum or Diamond?
I'm surprised we're getting Alex back in a SF game later this year.
After the Season 3 DLC pass is over, I wonder who else is coming. I'd love for Vega and Karin to come, but I'm not getting my hopes up.
I'm not a huge fan of most of the original SF6 characters, tbh. Kimberley and AKI are fun to play as and Manon is also interesting, but I don't particularly care for Marisa and Jamie, and Lilly is just lame. Might as well just given us T. Hawk instead, and I was never a fan of him.
Apparently Capcom wanted to make Luke, Kimberley and Jamie the new faces of the series. I think that would have failed, honestly. Ryu, Ken, Chun-Li, etc. are iconic video game characters.
Prowler
09-12-2025, 05:17 PM
And I'm now Platinum.
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