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View Full Version : New game makes no sense


Albrecht
06-14-2004, 09:05 PM
I mean the first and only time you fight shredder all the turtles are like " Were not the turtles you foufght before." and " Were not gonna lose this time." did I miss something?

Why in the hell does Casey run around with no pojectiles and no mask?

Why is Hun so damn fast? I would whoop him if fit his charecter.

Splinters fightin stance: hands behind his back WTF? and Leos fighting stance: one sword out, one sword half seathed.

Prototype mousers are stronger than regular?

Why dont foot soldiers carry more than just swords or bo(staff)s.

Were is the battleshell ect.

Damn generic japanese anime cut scenes...

Spitfire
06-16-2004, 08:36 PM
Yeah no kidding. I hate the proto-type mousers too one time on the Notes from the underground level they cornered me and I couldnt get away and they ate me to death. I had full health too........

Kiddo Cabbusses
06-17-2004, 10:43 PM
Wow. A thread for mindless nitpicking rather than talking about the actual flaws of the game. MY FAVORITE... FOR DINNER.

::chompchompchomp::

Kid Icarus
06-17-2004, 10:57 PM
Wow. A thread for mindless nitpicking rather than talking about the actual flaws of the game. MY FAVORITE... FOR DINNER.

::chompchompchomp:: You want actual flaws?

1) Horrible AI.
2) Too easy.
3) No four player.
4) Speach samples get boring.
5) Level design is bland and plain.
6) No puzzle elements.
7) No replay value.

Happy birthday! :lol:

tOkKa
06-17-2004, 11:47 PM
Gwgtrunks:: Happy birthday!

-->> :P ..ah gee,thanks..that's swell..

..yeh we were gonna have cake but..that gets real tired..so this year we're just gonna have pie..!!
http://www.collectorman.com/images/AM103.jpg

GOBBLESS!! :goofygri:

Ronin_of_Kirai
06-19-2004, 08:31 PM
Yeah it dos that its messes ups but I still like the game.

KROW
06-20-2004, 02:08 AM
Whoa whoa whoa whoa WHOA!

What was so bad about the new game compared to the old ones? Hmmm? At least the voice casting was a nice touch (although why they used a different voice for Hun I'll never know).
Plus, the part where the turtles say, "You won't beat us THIS time." refers to the Shredder and his goons escaping.
I thought the anime bits were neat. I never saw the turtles in that media before.
The prototype mousers were not stronger, just more unstable and more on edge. More quick to attack. More aggressive. Savvy?
As for the battle stances, I thought they were cool. Splinter's was the best! He looked so bad ass! C'mon. He's all like, "I'm so experienced in the ways of the ninja that I can kick your smelly arse without revealing my paws." And Leonardo's was as if he was always at the ready to unsheath that sword.
And just what exactly would Casey be able to throw in place of ninja stars? Baseballs? Golf balls (even though he IS carrying a golf bag)?
Jeez, people. Stop griping. The only things bad about the game were the lack of 4-Player, the fact that Casey didn't wear his mask (which I totally wish he would have), and the amount of enemies in each stage (of course that's typical for TMNT games). Oh, and the friggin' Turtlebot was a real pain in the ass to beat!
But look on the bright side. The next game will have 4-Player capability and possibly a better storyline and what-not. Keep your fingers crossed.

Albrecht
06-28-2004, 01:13 PM
The prototype mousers were not stronger, just more unstable and more on edge. More quick to attack. More aggressive. Savvy?


...... WTF? I think your retarded. Yeah, they are more agressive and quicker to atack and thats why stronger (What the **** do you mean by savvy there both equally stupid, the AI is horrid.)

KROW
06-28-2004, 05:54 PM
First of all, what took you so long to reply? (Just kidding.)

But when I said, "Savvy?" it meant, "Understand?" or, "You see?"

And being quicker to attack and more aggressive doesn't mean stronger. It means more eager. It has nothing to do with strength. The prototype Mousers were incomplete therefore had no control over their actions therefore were more aggressive to enemies and therefore quicker to attack them. Savvy?

And I demand you aplogize for that retarded remark, thank you very much.

Kid Icarus
06-28-2004, 06:07 PM
KROW, I'll gripe untill Konami improves those problems. From what I hear, they've fixed most of them for TMNT, which makes me happy, but created a few new ones with the set camera and some platforming areas. Hopefully they took the feedback they got at E3 and tweaked it a bit.

KROW
06-28-2004, 06:26 PM
I hear you. I too hope the bugs are fixed. But I wasn't referring to the big problems, just the minor things--well, by comparison.