The Technodrome Forums

The Technodrome Forums (
-   Fan Works Discussion (
-   -   Bebop Custom Spriting + MUGEN WIP (

dcat 04-28-2017 05:47 PM

Bebop Custom Spriting + MUGEN WIP
Hey guys its been a long time since I've posted on here and just as long since I've gotten to working on another MUGEN character in any official capacity
Finally taking a crack at the one and only Mutant Warthog Punker Thug Bebop!

-He'll be a 6 button character like the rest of my creations and have combo heavy gameplay

I've resized and improved the classic Arcade spritework 120% for this guy and I'll be doing a whole mess of additional custom sprite-work for the rest of his attacks.
You can see the size comparison in this sample sprite:

So far I've re-sprited all of his original walking , idling, and gethit frames. I've also made a shocked sprite for him

I'm not too familiar with the vital details of the character beyond what I can recall from my childhood & the whole punker-turned warthog premise. So any and all information/ fun-facts about him that I can implement into the character are welcome here. Any canonical attacks or weapons he's used in the show would be great to mention in this thread as well.

If you've got any ideas on what you'd like him to play like or want to post some Bebop related art I'd very much appreciate it.

I'll post more progress and sprites as it comes along...

Ninturtle 04-28-2017 06:57 PM

Looks really cool. Any reason you chose green pants instead of black ones?

Ninjinister 04-28-2017 07:28 PM

YES. I'm glad to see you working on stuff again.

oldmanwinters 04-28-2017 08:58 PM

I'm so glad you're spriting/coding again and especially glad you prioritized Bebop (my favorite of the TMNT bad guys). I'll try to think up all the help I can.

Bebop likes his sawed-off auto-fire laser blaster, but when he decides to punk out old-school, he's been known to swing around swing around a ball-and-chain flail, either in his hand (Turtles on Trial episode) or on top of his head (TMNT 3 on NES). Strangely enough, he might also carry around a mouse in his pocket (Catwoman from Channel Six episode). He has a larger vocabulary than most people would think, and can be both witty and articulate when left to his own thoughts. Compared to Rocksteady, he appears to have a more pronounced love for comic books and videogames (references in Enter the Shredder and Krangenstein Lives episodes).

Cryomancer 04-29-2017 07:23 AM

He's black, y'all. Just saying, haha. I know that's just the arcade palette though, and I'm sure you'll be doing several.

dcat 04-29-2017 03:34 PM

@Cryomancer: Don't worry I won't be whitewashing him, We get so few canonical black characters in media I won't be ignoring the original character design. OG Bebop will stay Bebop, I was even hoping to use Tortuglio's Human Bebop Custom Sprites for his Retromutated animations.

The funky colors are just for the color separation of the sprite. It adds much more versatility to the outfits that Bebop can display. By having all of the elements uniquely indexed with unique colors I can change his arm color independent of his face & torso, so some of Bebop's palettes will be able to have shirt sleeves or gloves/no gloves.

Yeah me too, had to give priority to Bebop especially since they left him out of Sega's Hyperstone Heist... He deserves top billing this time around. :tgrin:

oldmanwinters 04-29-2017 07:17 PM

Though I don't remember it ever being used in the cartoon, Bebop looked very much at home riding his Psycho Cycle!

Cryomancer 04-29-2017 07:39 PM

Some stuff to maybe keep in mind also:

dcat 05-16-2017 07:57 PM

Walk / Run / Crouch Animations

Standing Light Punch & Standing Medium Kick

Bebop Aim & Shoot

stay tuned...

Tortuglio 05-16-2017 10:59 PM


Originally Posted by dcat (Post 1679837)
I was even hoping to use Tortuglio's Human Bebop Custom Sprites for his Retromutated animations.

Cool! Glad i can contribute, in some way, with your work, dcat. Glad to see you around again with this stuff.

Maybe you already have them, but i'm leaving the sheets here for quick grabbing (with some notes that i don't remember writing :trolleye:). Also, remember there's a "from-human-to-mutant" sheet, if it's any good to you.


Originally Posted by Tortuglio (Post 1071532)
The complete sprite sheet for Human Bebop (with the clash sprite added), an extra custom sprites sheet and a color swap sheet (with color palettes).

A few notes:
1-In the first sheet, there's a variation for the fase for the animation when Bebop is hit and leans back.
2-The extras sheet is pretty much explained there.
3-In the color swaps sheet, in the left side of the color palettes you have Bebop's original colors, and in the right side, the color swaps. As you noticed, there aren't the same amount of colors on both sides. When there aren't any replacementes color, it's that the color swap uses the same color than the original. I hope you can understand it. Last, there's a color palette far on the left side, i have no idea what was that for, i don't remember :tconfuse: but i left it there, just in case.

That is all. Maybe i'll finish the Human Bebop for TMNT 3 for the NES, but i don't see myself doing the Arcade Human Rocksteady anytime soon. Don't wanna give false expectations. I just have other projects lying around that i would like to take care of. FYI, i'm the "movie business"... wich in Argentina is not a business, so i work as an editor for whatever it comes, or camera man.

Anyways, hope you like them, and thank you very much for your comments, it gave me the final energy to end this bebop stuff. See ya!

Tortuglio 05-16-2017 11:01 PM


Originally Posted by oldmanwinters (Post 1679861)
Though I don't remember it ever being used in the cartoon, Bebop looked very much at home riding his Psycho Cycle!

Oh, man. That portrait, nice!

dcat 05-20-2017 03:20 AM

Thanks Tortuglio you did great work with these and I always wanted to put em to good use. That morphing animation of human Bebop to warthog Bebop is great for a pre-battle intro. You'll get a shoutout in the README credits for sure once he's completed.

Here's a size comparison with my other TMNT characters. He'll be this size in-game in MUGEN

I got 2 more animations done today.

Standing Light Kick / Crouching Medium Punch / Crouching Medium Kick

Crouching Slide kick

dcat 06-04-2017 07:54 PM

Got two more attacks polished.
Bebop Elbow Drop - could be a Heavy Air Punch, and a Two-handed Standing Heavy Attack

oldmanwinters 06-07-2017 09:09 AM


Originally Posted by dcat (Post 1687842)
Got two more attacks polished.
Bebop Elbow Drop - could be a Heavy Air Punch, and a Two-handed Standing Heavy Attack

Your Bebop customs look great, dcat! The elbow drop is impressive and I like the little flair of his glasses on the downward thrust attack. Glad to have you back in the Mugen spriting game!

Donnie 06-07-2017 06:32 PM

Looks great!

dcat 06-13-2017 01:39 AM

I've up-sized Bebop's Idle sprites to fit more with my overall larger custom animations:

Air Light Punch

Standing Heavy Kick - Pork Butt
and Air Heavy Punch - Elbow Drop

And a screenshot from him in MUGEN

oldmanwinters 06-14-2017 11:12 AM

Woah, that new screenshot really shows how big he is! Thanks for sharing, dcat!

Also... "pork butt." haha

dcat 06-29-2017 02:55 PM

Hey guys, been a while since I've posted progress with Bebop.
I've been hard at work spriting a few more normal attacks

Standing Elbow Stomp -- this will serve as Bebop's Standing Medium Punch

New Crouching Heavy Punch Anim
-- Bebop's Ground Bounce launcher with clumsier footing. The Ground Bounce effect works like a dream in game

Sprited New Jumping frames for Bebop as well.

Air Light Kick -- standard Blunt Knee Attack

New Air Punch Anim
-- I might edit this one and have Bebop use his knife here to give the character some slash effects for more hit variety

New Air Tazer Punch -- Bebop could fire off a blast as he hits the enemy with his blaster, maybe knock them back into the wall for more juggling once he lands, I dunno yet.

I'm getting close to having enough done for a short preview video, I'm gonna keep grinding away at him until he's up to my standards.

Also just so everyone's aware I keep seeing requests asking about my custom MUGEN character sprites on other forums, just to let everyone who's interested know; they are ALL Open source, free to use them for your own TMNT projects. Credit my original work if you like, but go ahead and feel free to include them in your other TMNT mods or whatever, spread the word.

If anyone here has any audio clips of Bebop from the original 80's cartoon It'd be greatly appreciated I barely have one or 2 sounds for him so far. Or if you know of a Voice Over artist who has a similar sounding character let me know so I can check it out. I've used this method previously with including clips of DBZ's Garlic Jr. in my Krang character and of Sonic the Hedgehog in Leonardo.

dcat 07-04-2017 08:50 AM

New Crouch Kick

New Shoot Anim >>>

oldmanwinters 07-04-2017 09:29 AM

I really like the subtle animation details like how his glasses fly up over his eyes to convey a sense of motion and momentum!

All times are GMT -6. The time now is 10:01 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2021, vBulletin Solutions, Inc.