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Wow they’re so cute. All the sprites are. Thanks for sharing.
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I wonder why they've removed Tiffany flirting with Bebop.
Quite a funny moment and gives Bebop more character, in a weird way. |
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“Nickelodeon wanted to change it and I honestly think it was a good call because it didn't "tie" into anything. You don't see Tiffany ever again but Vernon sort of eases you into the game and out of it at the end, so it was better to have him in there. Carrying Vernon away is funnier too I think” “It's funnier to have Vernon being a damsel in distress but it was also more important because he appears in the intro and the outro of the game as well. It sort of carries the initial story better than Tiffany, who was just meant to appear in the first level.” |
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Over a million copies sold! Fantastic.
This game deserves all its rave success, and I can only see more good things to come out of this. |
Yeah, I figured it would sell that well though I'm curious to see how The Cowabunga Collection will sell in comparison. Also would like to know how popular this game is on Game Pass with it being six players, online and all.
Interestingly, the NES game is said to have sold over 4 million copies. Not bad for a game considered the "black sheep" in comparison to the sequels. |
People are buying the game because it's cheap also, only $25 so it's an easy sell. I'm glad they didn't make it $40-$50 because that would have been too much for most people.
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Shoot, they'd have to give us more levels and extra content for them to charge us $40.:lol:
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Yeah, that's a huge success, no way around it.
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I want two sequels:
Teenage Mutant Ninja Turtles: Vacation in Europe Teenage Mutant Ninja Turtles: Red Sky |
From the sounds of things the developers seem content with this being their complete work on TMNT. It sounds like they're probably going to move onto another franchise for their next game, a lot of people are hoping for X-men based on the 90's cartoon since a new season is coming next year.
I honestly don't think we'll get a full sequel to this. |
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As for European Vacation, the background of the levels has a lot to work with beyond the typical sewers and Technodrome levels. |
I doubt they'll do a sequel. The developers basically said they exhausted their ideas for this and made the game they wanted. I fully expect them to move onto a different franchise.
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Viacom should look at getting a AAA game done. Interest is proven.
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I have to say, my brother and I are (I think) halfway through the game (we're at episode 12), and we both find it underwhelming. The combat gets fairly repetitive, there's a lot of really terrible music, the game has been fairly glitchy, and frankly it feels like they've thrown in as many characters as possible just so they can say they did. Aside from the recurring bits about Krang's body, there's no story or coherence to where you're going, who the enemies are, etc.
It's a decent beat em up, but it's sort of dull. Just doesn't do a lot for me. Obviously there's still more game ahead for us to play, and so things might pick up, but it feels like we've more or less seen what the game has to offer. It's not bad, but it doesn't strike me as a timeless classic or anything. Am I the outlier, or do others also feel that it's mostly a so-so offering (even though there's clearly a lot of effort at fan service here)? |
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Is it me or is this game's audio volume terrible with headphones? You can barely hear anything even maxed out.
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Also keep in mind that this was on Game Pass, which means it sacrificed a huge chunk of sales for a fee from Microsoft. So the number of copies sold don't even tell the whole success story.
Some people underestimated this release. TMNT is firing on almost all cylinders the last year or two. It's wild. At this rate, the kiddies can have the cartoons and movies (rip). I'll take the comics, videogames, and figures. |
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While I would love a sequel, I can see them doing a small batch of DLC next year and then it's over. |
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It was just crazy to hear and was my own anecdotal evidence that this game reached a broad audience. Quote:
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It is and was decent game for its time, just overshadowed by later installments. |
I’ve been playing this game on online multiplayer and having lots of fun with it!
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I do like that elements of that first game, but at the time I didn't know anyone who loved it. Anecdotal, but my guess is that most people bought the game with visions of the cartoon in mind and got something quite different. |
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Honestly, both versions have merit. For me, the vastly different interpretations mostly serve to compliment each other.
I love seeing something interpreted through different eyes. It keeps things fresh and exciting for me. Of course, there's a balance to maintain in keeping true to the spirit, but the balancing act is part of the fun. Going from Mirage to Fred Wolf to the 1990 film is the good kind of whiplash, in my mind. That said, the general imbalance does bum me out. I'd like to see the spirit of the comics represented better in other mediums. I do have a preference for that side of TMNT and I do think it's the best. I don't need a 1:1 adaption, and I can even get on with IDW"s resurrection plot, as long as it feels right, which is, of course, nebulous and open to interpretation. TLDR: I prefer Mirage-flavored TMNT, but the wildly different interpretations are what keep things interesting. |
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Thankfully with the upcoming collection this will be fixed. The game will have save/suspend points, as well as a rewind feature to undo some cheap hits/deaths from enemies. So TMNT 1 will probably have a new appreciation from fans when the collection comes out. It really is a good game. I beat it on NES many times. |
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Well I just bit the bullet, I ordered the radical edition for switch. I'll probably still pick up a physical copy on Playstation though. Anyone else getting the radical edition?
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I'm gonna abuse the hell out of that Rewind feature on the collection. Gonna finally "beat" TMNT1 just to say I did and then never touch it again. |
The first TMNT game is just hard in general and rather unforgiving. I didn't beat it until I was maybe 18, and had it on ROM/emulator where I could save/restore as need be to stay alive.
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By the time I get my copy from LRG, nobody is going to be playing this game anymore... :lol:
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The hardest thing in Dam level is the underwater section, since its different from anything else.
After that, its just a matter of finding right "dungeons" to progress through the levels 3 and 4. |
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The villains were much lamer too from the random enemies to the lack of villains from the cartoon and other medias. |
gotta admit, it had a good soundtrack.
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The seeds of a genuine "good" game are in there with the first NES game. Fix the broken jumping, get rid of the "low ceiling" bullsh*t with the spike traps and dial down the overall difficulty of the entire thing by like 10%, that'd probably do it. The first level is "genuinely good" but then it takes a hard left turn into Total Bullsh*t almost immediately after.
Everybody I knew with an NES had it, but in Real Life I've never met anyone who's claimed to beat it, only on the internet. Every conversation I've ever had about it face-to-face was like, "Hey, remember the first NES Turtles game?" "Ah, man, F*CK that f*cking game." :lol: Admittedly, most of them never played far past the underwater level so I guess that's why that part has its infamous reputation. There's worse stuff after but most people never saw it, and that level is pretty much the first sign that the game as a whole is actually more frustrating than fun. Quote:
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