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-   -   TMNT for MUGEN, what's all available? (http://forums.thetechnodrome.com/showthread.php?t=26702)

GodzFire 03-11-2009 10:34 AM

Hey guys. Recently got into MUGEN, and absolutely love it. Only problem is, I'm having a hard time finding some things TMNT related.

I've been looking for the Technodrome Portal Room stage from TMNT The Arcade Game for MUGEN, and I just can't find anyplace to download it. I hope someone here has it.

Also, it looks like someone a few years back tried to make a whole TMNT game from MUGEN: http://mugenguild.com/forumx/index.php?topic=35022.0. Unfortunately it seems to have been abandoned. (Edit, apparently Ceno posted here as well: http://forums.thetechnodrome.com/showthread.php?t=14893)

Here's a list of what I know is available for MUGEN:

-- Characters
- TMNT Tourney Fighters
- TMNT4 Turtles In Time Don
- TMNT4 Super Krang? (seen in YouTube videos, but can't find download)
-- Stages
- A bunch from http://membres.lycos.fr/enscripture/TMNTTFStages.html
- TMNT4 Big Apple, Alleycat Blues

If you know of more, please respond here.

(PS: Cool Sprites Here: http://jsofts.com/tmntsprites/sprites.php)

Nelson 03-11-2009 10:46 AM

TMNT for MUGEN, what's all available?
 
Quote:

Originally Posted by GodzFire (Post 678895)
Hey guys. Recently got into MUGEN, and absolutely love it. Only problem is, I'm having a hard time finding some things TMNT related.

I've been looking for the Technodrome Portal Room stage from TMNT The Arcade Game for MUGEN, and I just can't find anyplace to download it. I hope someone here has it.

Also, it looks like someone a few years back tried to make a whole TMNT game from MUGEN: http://mugenguild.com/forumx/index.php?topic=35022.0. Unfortunately it seems to have been abandoned.

Here's a list of what I know is available for MUGEN:

-- Characters
- TMNT Tourney Fighters
- TMNT4 Turtles In Time Don
- TMNT4 Super Krang? (seen in YouTube videos, but can't find download)
-- Stages
- A bunch from http://membres.lycos.fr/enscripture/TMNTTFStages.html
- TMNT4 Big Apple, Alleycat Blues

If you know of more, please respond here.


Is there a new version of MUGEN? I stopped playing it eons ago because the program had a tendency to screw the sound after a couple of rounds.

Sadly I don't know of anymore characters, but if you are going to do a TMNT Mugen I would like to help. Maybe we could add characters from the sega and nes Tournament Fighters. I would have to read about that software again because I forgot everything I knew about it.

About the technodrome level, maybe it would be better to add a background from the old toon. Maybe add rotation to the floor. Something like that.

IamtheKnight 03-11-2009 11:04 AM

I could never figure out how to put the characters into the game, if anyone of you could tell me, then I might be able to play mugen.

Candy Kappa 03-11-2009 11:13 AM

there is a mugen version of tmnt tournament fighters

GodzFire 03-11-2009 11:35 AM

http://www.freewebs.com/dvmugen/stages.htm
If you go down to the bottom, he has 3 stages from TMNT4

http://www.freewebs.com/draculmugen/arcade.htm
Has 2 stages from TMNT Arcade

GodzFire 03-25-2009 10:42 AM

*sigh* No additional progress to speak of, and I still can't find anyone who has the Technodrome stage for MUGEN. :-(

Nickokapo 03-29-2009 08:27 AM

Apparently that technodrome stage comes from the site "Mugen History" and because it's currently being reworked the page that had it is not accesible.
But with a little help from archive.org i got the direct link to it: http://www.mugenhistory.com/download...echnodrome.zip :D enjoy

dcat 05-05-2009 07:11 AM

The creator JAM has several conversions of the SNES Tournament Fighters stages available for download at his website: http://jamugen.blog103.fc2.com/

Also, Mugen creator MackX has a pretty fantastic Neon Night Riders stage he released recently. I highly recommend you grab this one http://retrostage.trinitymugen.net/


As for characters, Casey Jones by Pioupiou (I think you have to extract him from the fullgame port to get him into your personal Mugen)- http://pioupioud.cjb.net/


Apparently a Raphael was created a couple years back by Franco[8a] using the SNES Turtles in Time sprites, but this seems to still be in progress and pretty unpolished as far as gameplay. Not recommended.

There's a handful of Psycho Shredders that are floating out there, but these are incredibly broken uber cheap AI conversions. I might be able to pm him to you if I still have a copy in my files somewhere.

I'll see if I can't find out more info later on


EDIT:

There's a pretty cool Leonardo that uses the sprites from the 4-player 1989 Arcade game here: http://sites.google.com/site/oldschoolmugen/Home

And you can download Karai and Armaggon from Infinity Mugen Team, you just need to register first: http://www.infinitymugenteam.com/

Raphael & Donatello by Erradicator: http://www.presstart.cjb.net/

dcat 07-22-2009 05:30 AM

Donatello by Dcat Power Released, Mikey + Raphael updated (1/30/2010)
 
HOW TO GET NINJA TURTLES FOR MUGEN!!
http://i147.photobucket.com/albums/r...psc2okfd8g.png

https://www.youtube.com/watch?v=3ufK2gtHFmI

My TMNT characters are only supported on M.U.G.E.N. 1.0. If you're trying to use them in WinMugen, they won't work and the game will crash.

Download MUGEN 1.0 here


DOWNLOAD my TMNT characters here:

BEBOP
UPDATED Donatello
UPDATED Raphael
UPDATED Leonardo
UPDATED Michelangelo
UPDATED Shredder
UPDATED Krang

Link to Kamekaze's TMNT Tournament Fighters characters


have fun and enjoy!

dcat 08-04-2009 02:50 PM

I'm working on a Michaelangelo character next, here's the Work in Progress video of his gameplay so far.


Ninjinister 08-04-2009 02:53 PM

Quote:

Originally Posted by dcat (Post 712915)
I'm working on a Michaelangelo character next, here's the Work in Progress video of his gameplay so far.

Lookin' good so far!

R-iZZy 08-06-2009 04:15 AM

Those WIPs are great man! Have you given them super combos?

dcat 08-11-2009 10:58 AM

MUGEN creator SyN is working on a mini-game for MUGEN that recreates the Neon Night Riders Stage from TMNT 4 on the SNES. Check it out:




Chrome Dome by Pullo is available here: http://jamugen.blog103.fc2.com/blog-entry-256.html

oldmanwinters 08-11-2009 11:30 AM

Quote:

Originally Posted by dcat (Post 712915)
I'm working on a Michaelangelo character next, here's the Work in Progress video of his gameplay so far.


This looks very exciting! I may just have to get back into Mugen!

That Kangaroo Kick was sweet!

dcat 08-23-2009 02:33 AM

Quote:

Originally Posted by R-iZZy (Post 713451)
Those WIPs are great man! Have you given them super combos?

I've made a short combo video displaying mike's new moves since the start of August. He's got the ability to do somewhat of trijump attack pattern (correct me if i'm wrong). By chaining from Dive Kick to an OTG, to Kangaroo Kick, > Nose Dive
This combo pattern is showcased here :

Sorry for the poor framerate, it was the best I could manage. Comments and feedback as always are appreciated.

And a special pre-fight intro between Raphael & Leonardo

Ninjinister 08-23-2009 03:25 AM

Lovin' the combos and the fact that Mikey's nunchaku make chain rustling sounds. The intro's completely aces as well. You, sir, have talent at this.

dcat 08-23-2009 02:39 PM

thanks its a lot of hard work. Hopefully they won't disappoint

dcat 08-24-2009 03:56 AM

Quote:

Originally Posted by GodzFire (Post 678895)
Here's a list of what I know is available for MUGEN:
- TMNT4 Super Krang? (seen in YouTube videos, but can't find download)

Godzfire do you have a link to the YouTube videos you've seen this character in? I'm curious to check this out

oldmanwinters 08-24-2009 09:50 AM

Quote:

Originally Posted by dcat (Post 716673)
And a special pre-fight intro between Raphael & Leonardo

Holy Cow! That's awesome! A little long for a video game fight intro, but still great!

I think it actually might be a little cleaner if you cut to Leo's retort after Raph says "you think the world revolves around you, don't you!" at about 0:06.

dcat 09-12-2009 08:54 AM

Donatello by Dcat Power Released, Mikey + Raphael updated!!(1/30/2010)
 
Finally finished with Donatello.

-4 Specials
-2 Ground Supers, 1 Air Super
-3 Super cancels should be possible
-the Body Slam throw now has a small mash feature, press punch buttons rapidly and he'll deliver the 2 successive blows more quickly and they'll deal more damage than not mashing. (I'm just testing this out in Donatello, if you guys prefer it I'll add it in the other turtles as well)

Spoiler:
http://i147.photobucket.com/albums/r...a/DONPROMO.png
DOWNLOAD DONATELLO


Raphael -- Update 1/30/2010
-multiple intros with Donatello
-added more sounds to attacks
-added EX divekick special
-fixed collision issues with helper characters

http://i147.photobucket.com/albums/r.../RAPHPROMO.png
DOWNLOAD RAPHAEL

Michelangelo -- Update 1/30/2010
-added Super BG and Super Cancel BG graphics
-intro with Donatello

http://i147.photobucket.com/albums/r.../MIKEPROMO.png
DOWNLOAD MICHELANGELO


Please test & let me know what needs fixing, thanks!

R-iZZy 09-20-2009 10:48 AM

Quote:

Originally Posted by dcat (Post 716673)
I've made a short combo video displaying mike's new moves since the start of August. He's got the ability to do somewhat of trijump attack pattern (correct me if i'm wrong). By chaining from Dive Kick to an OTG, to Kangaroo Kick, > Nose Dive
This combo pattern is showcased here :

Sorry for the poor framerate, it was the best I could manage. Comments and feedback as always are appreciated.

And a special pre-fight intro between Raphael & Leonardo

Dude, the framerate is not even a problem. That super combo is mint, bro. Awesome indeed. Very creative as well.

I agree with oldmanwinters in that the intro between Leo and Raph might be a little too long, well at least for the casual MUGEN fan. I doubt they'd appreciate the interaction between Leo and Raph like us diehard TMNT fans. Personally, I think it's bad-ass.

dcat 09-23-2009 01:23 AM

Thanks R-iZZy, glad you're likin' what you see. Tells me I'm doing something right with these guys... Next up is Donatello, here's his moves thus far



I'm looking for some appropriate voice clips yo use for Donatello
If anyone knows of any episodes from the classic or 2003 cartoon series in which he had a lot of lines or has some audio rips they're willing to offer it'd be a great help.

R-iZZy 09-25-2009 03:08 AM

I know for a fact that from the 2003 series, the episodes "The King" (S01E16) and "Same As It Never Was" (S03E21) were very much Donatello-centric. What generally are you looking for as voice clips for Don? I can surely help out for this one.

dcat 09-25-2009 08:51 AM

standard fighting game fare like some zippy one liners or battle related taunts & grunts and growls while he's swingin' his bo. Techno speak & some interactions with his brothers would be good too.

Thanks for the referrals, I appreciate it. I'm ripping audio this very moment.

oldmanwinters 11-01-2009 11:23 PM

Hey, dcat, I take it these sprites are your handiwork! Any idea on who made the Mouser boss? It looks amazing!

dcat 11-14-2009 10:59 AM

actually I had no part in the creation of that amazing boss character.
Credit goes to a creator named N64mario
He's moved on from MUGEN coding for the most part & is currently experimenting with the Mega Man engine to make a full-game using that.
you can get the Boss Mouser and many other creations at his mugen site: http://gcnmario.free.fr/mugen.html

I'm still working on Donatello guys. If you wanna contribute any resources that can further his progress don't hesitate to send me a pm

Ninja Tiptup 11-16-2009 02:14 AM

These are awesome dcat! You have single handeledly got me interested in M.U.G.E.N. gaming again.

Bry 11-21-2009 02:58 PM

I downloaded MUGEN for the first time because of your characters. Really nice job, I've had a lot of fun with them so far.

(I had a bit of trouble finding a good program for use in XP, though... I've got the most recent Elecbyte version now, which seems to be working alright. I figured someone might know if this is the best version, though?)

R-iZZy 11-22-2009 02:33 PM

^ Get WinMUGEN. The original MUGEN is still nifty, but it's pretty archaic.

dcat 12-18-2009 07:50 AM

Thanks to all those who donated sound rips and the links to resources for Donatello. I really appreciate the help & each one of you gets a special credit in the readme file.

Also thanks for all of the first impressions guys, I've been working pretty much nonstop lately on finishing up Donatello in the hopes of a Christmas release (no guarantees, but I'll aim for before the end of the year if I can't make the December 25th deadline).

I got a little restless and decided to record another preview/combo video
of what I've done so far, have a look:

Ninjinister 12-18-2009 08:59 AM

You.


Are.


Freaking.


Awesome.

oldmanwinters 12-18-2009 09:04 AM

Quote:

Originally Posted by The Ninjinister (Post 741715)
You.


Are.


Freaking.


Awesome.

Yeah, man, I've never seen Raphael get pWn'd like that! Nice job!

dcat 12-27-2009 05:06 PM

Thanks folks. Sorry I couldn't deliver on Christmas deadline but I want this guy to be pretty damn near complete and as it stands he's only a tiny bit beneath that. I've finally finished all of the EX attacks and re-done the pole vault kick so it now serves as the OTG kick super. Its been a full two days of trial & error while I learned to properly use the targetstate sctrl for all the turtles I've made so far. A few more minor tweaks and refinement in the coding should finally fix a lot of the issues they have with fighting helper characters.



I still need to conceptualize an air super and finish the special intros with the turtle brothers.
Any ideas for an air super? I need to get my creative juices flowing on this one, I've been at an impasse with this move it feels like forever. Any suggestions?

oldmanwinters 12-27-2009 06:54 PM

Quote:

Originally Posted by dcat (Post 743151)
Any ideas for an air super? I need to get my creative juices flowing on this one, I've been at an impasse with this move it feels like forever. Any suggestions?

Call in the Turtle Blimp? :)

Dejablue 12-27-2009 06:59 PM

Dude just....wow. Those are amazing looking. And yeah as a super special move you should have them summon the turtle van to run the opponent over.

Ninjinister 12-27-2009 09:13 PM

Quote:

Originally Posted by dcat (Post 743151)
Any ideas for an air super? I need to get my creative juices flowing on this one, I've been at an impasse with this move it feels like forever. Any suggestions?

A super version of the Over Easy?

Powder 12-28-2009 03:27 AM

All I know is that I know jack sh!t about mugen, but hope to figure it all out once this comes out. For instance, is it played with the keys or can I use my USB SNES controller like with emulators? Anyways, this looks nuts/better then any other mugen game I've seen made. Whats the song in your most recent video? I recognized everything else from the next mutation quote to the anime music but that one I didn't catch.

dcat 12-28-2009 04:09 PM

Quote:

Originally Posted by oldmanwinters (Post 743167)
Call in the Turtle Blimp? :)

Good suggestion, do you know of any turtle blimp sprites available from the games? It'd help with obtaining the rips.


Quote:

Originally Posted by Dejablue (Post 743168)
Dude just....wow. Those are amazing looking. And yeah as a super special move you should have them summon the turtle van to run the opponent over.

Good idea for a ground super or maybe an intro, I've ripped Turtle van sprites from the 1989 arcade game:
http://i147.photobucket.com/albums/r...rtlevan000.png

Quote:

Originally Posted by The Ninjinister (Post 743178)
A super version of the Over Easy?

That's what the EX Over Easy move is, still a good suggestion- maybe have a flurry of air attacks finished off with a super Over Easy slam to the ground. This is probably closest to what I'll consider using...

Quote:

Originally Posted by Powder (Post 743203)
All I know is that I know jack sh!t about mugen, but hope to figure it all out once this comes out. For instance, is it played with the keys or can I use my USB SNES controller like with emulators? Anyways, this looks nuts/better then any other mugen game I've seen made. Whats the song in your most recent video? I recognized everything else from the next mutation quote to the anime music but that one I didn't catch.

This isn't a full mugen game its actually just separate characters I'm creating for the engine, but thanks for the compliment.The reason you probably couldn't pinpoint the track is because the music doesn't originate from any turtles source material. It's actually "The Final Fight" from Sonic 3D Blast on the Sega Genesis.

oldmanwinters 12-28-2009 06:40 PM

Quote:

Originally Posted by dcat (Post 743268)
Good suggestion, do you know of any turtle blimp sprites available from the games? It'd help with obtaining the rips.

This is the only one I know of, from the SNES Tournament Figthers:
http://i9.photobucket.com/albums/a56.../tmntblimp.gif

You could probably get one from the first NES game as well, but I've never seen one ripped.

Ninjinister 12-28-2009 07:52 PM

Quote:

Originally Posted by dcat (Post 743268)
That's what the EX Over Easy move is, still a good suggestion- maybe have a flurry of air attacks finished off with a super Over Easy slam to the ground. This is probably closest to what I'll consider using...

Right. I was thinking more of a very beefed up version like Spider-Man's Ultimate Web Throw:

http://www.youtube.com/watch?v=H4azelIx50k

but with more spinning. The air attack flurry actually sounds better though.

Maybe some Mortal Kombat Armageddon-style air juggles followed by the Over Easy?


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