Human Bebop & Rocksteady - Original Sprites
Hi everybody! i'm new to the forum as a member, but for every other reason i've been stumbling here for the past years.
I know there is an introduction section, but i had these new sprites i've made recently so i wanted to go directly to the point. These are a human Bebop and Rocksteady for the TMNT 2 nes game, the arcade port: http://k43.kn3.net/2DE8B1CB2.png http://k35.kn3.net/C41BDB2B1.png i used the sheets with the original rips of the game of guycott (bebop) and deathbringer (rocksteady) And here are the examples for the real arcade: http://k35.kn3.net/4A9472C48.png those are still a WIP.. actually that's all i got so far, that's because i couldn't get a hold of a complete sheet. Now i got these: http://acidglow.lithfaq.com/sps3.htm But for example, i know that for Bebop there, at least there is one animation missing, one that is seen when he is punched. Well, i hope you like it. EDIT: I later made a photobucket account. Go further to see the images |
Wow, those are pretty hilarious! Good job, and please feel free to share your future contributions.
|
Interesting mod. I like it. Any chance we'll see a hack with those modified character sprites?
|
I guess i need a java update or something, cause i cant see your sprites. But i love the Shredder sprites from turtles in time that you linked. I always imagined he was fighting with a lightsaber :twink:
|
I wanted to test the sprites in the game, but when i opened the game in tilelayer i couldn't make a thing out of it, is really mess up. so its not going to come from me haha.. but i would like it know if they work properly, for if there's something to change.. so if anyone could test it and let me know.. i would be very grateful
|
SHREDDHEAD!!!:
i know it's dum, but did you make right click and show image? cause just once, i put refresh and the images didn't show (and i panic like a little girl), but did that and show up instantly PD: man, i have to catch up with the tools in this forum.. i feel like a granny |
Quote:
|
Quote:
|
Those are awesome, nice work!
|
Niiiice. Let's see some bigger screencaps!
|
Sorry i've left the thread for a while. but i was swamped with a lot of work so i'll return in a week or so with a little progress.
Thanks for the comments.:D |
bigger screencap
so, here it is, bigger... not much to add there. i'll be posting the animated gif i've made with what i've got so far. Been out for a while, my pc "died" so, that was a nono.
http://i1161.photobucket.com/albums/...0018cccMAS.png I made and account at photobucket. I've seen this is what is used here. I'll add the ones i've posted before here too. http://i1161.photobucket.com/albums/...lio/bebopF.png http://i1161.photobucket.com/albums/...ocksteadyF.png I have this WIP Baxter, but I want to finish the arcade Bebop and Rocksteady first. http://i1161.photobucket.com/albums/.../BaxterWIP.png I wanted to add some wings like the ones Krang or Mazinger Z have. But i'm not sure if the animation in the game will let me, as he has his fly wings going up and down. Also, i don't like those "laser guns" i made, but it's a start. |
Quote:
|
This is what i've got so far from Bebop. It's not much, but it's something.
Enjoy! http://i1161.photobucket.com/albums/.../bebopcito.gif |
Thanks! and it took a me a long time to figure it out :P... but know i've upload my own custom avatar! yippie! haha
|
That's pretty cool, dude!
|
Great job Man! Those sprites look really good!:)
|
Love that Bebop animation.
|
No relation, just made this last night out of boredom and because i like a lot the tmnt adventure comics.
It's a B&W Bellybomb, nothing great, but it's a nice first attempt. His lower body was the real problem. But in a future, IF i am able too, it will be a nice character to make sprites of. http://i1161.photobucket.com/albums/...bellybombG.png Well, back to Bebop now. Thank you for the comments! |
Quote:
This is incredible!! Solid work, my friend! |
All times are GMT -6. The time now is 03:20 AM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.