The Technodrome Forums

The Technodrome Forums (http://forums.thetechnodrome.com/index.php)
-   Video Game Discussion (http://forums.thetechnodrome.com/forumdisplay.php?f=21)
-   -   Teenage Mutant Ninja Turtles: Shredder's Revenge (http://forums.thetechnodrome.com/showthread.php?t=63728)

RaphaelinSTL 04-20-2022 05:33 PM

Looks fantastic! Can’t wait.

Brockon21 04-20-2022 08:52 PM

Quote:

Originally Posted by RaphaelinSTL (Post 1927409)
Looks fantastic! Can’t wait.

I agree 1000%!!!

oldmanwinters 04-21-2022 08:28 AM

“Will feature radical physical editions post launch.”

https://twitter.com/Dotemu/status/1517130129335537664

EDIT:
https://twitter.com/LimitedRunGames/...50166859403265

Any guesses?

oldmanwinters 04-21-2022 11:26 AM

Character stats (3 star system):
https://twitter.com/ayoblackout/stat...UPCFio_nmEWcpQ

I'm guessing Leo is a 2/2/2 balanced character with April being the speedball featherweight at 2/3/1. Kinda surprised there is not a stat for HP defense.

RaphaelinSTL 04-21-2022 12:20 PM

Why do they always have to give Michelangelo such goofy expressions? He’s not Stimpy, for crying out loud.

AquaParade 04-21-2022 12:41 PM

Quote:

Originally Posted by RaphaelinSTL (Post 1927475)
Why do they always have to give Michelangelo such goofy expressions? He’s not Stimpy, for crying out loud.

Totally agree. I passed my Neca movie Mikey onto my nephew. Now I have an incomplete set of 3 turtles lol. I love Mikey in the first movie, but the facial expression was too distracting.

Anarchistguy 04-21-2022 04:18 PM

Quote:

Originally Posted by RaphaelinSTL (Post 1927475)
Why do they always have to give Michelangelo such goofy expressions? He’s not Stimpy, for crying out loud.

Hey at least they didn't give Donny glasses this time.

oldmanwinters 04-21-2022 06:36 PM

Ha, this Illuminerd guy just screams “filthy casual,” as Powder would say.
https://www.theilluminerdi.com/2022/...st-impression/

oldmanwinters 04-22-2022 04:28 PM

Game to feature 20 bosses:
https://noisypixel.net/tmnt-shredder...rederic-gemus/

CyberCubed 04-22-2022 04:59 PM

I assume that means mini-bosses or mid-stage bosses, similar to the Foot/Mouser battles in TMNT III or Slash being in Bebop's stage in TMNT III. Obviously there won't be 20 levels.

MattOnWheels 04-23-2022 07:08 AM

Quote:

Originally Posted by CyberCubed (Post 1927563)
I assume that means mini-bosses or mid-stage bosses, similar to the Foot/Mouser battles in TMNT III or Slash being in Bebop's stage in TMNT III. Obviously there won't be 20 levels.

Why not?


Also, isn't this the first time the original four have voiced the turtles since the 90's? This is a big deal! :D

oldmanwinters 04-23-2022 09:39 AM

Quote:

Originally Posted by MattOnWheels (Post 1927602)
Why not?


Also, isn't this the first time the original four have voiced the turtles since the 90's? This is a big deal! :D

They voiced the classic turtles again in the crossover with the Nick 2012 show and in a 2018 Honda commercial.

Tuxedo Moroboshi 04-23-2022 11:45 AM

Quote:

Originally Posted by CyberCubed (Post 1927563)
Obviously there won't be 20 levels.

I don't see why not? Considering how short the levels seem to be, I feel that even with 20 levels the game could go by pretty quickly.

CyberCubed 04-23-2022 11:55 AM

20 levels feels like way too much, I think it'll have 12-15 at most. A lot of stages will probably have mini-bosses, as I mentioned above the original games did this a lot too.

The interview above says we'll see characters never in the games before like Tempestra, and I assume only characters who actually appeared in episodes are valid so no toy-only characters or Archie comics characters most likely. If I had to guess at some original cartoon characters never in a game before:

- Chrome Dome has only been in Tournament Fighters but never in the classic beat 'em ups, so he's possible.

- Scumbug or Antrax are possible

- Wingnut as a boss is possible, the one in Tournament Fighters was based on the Archie version, but about the original cartoon version of Wingnut/Screwloose where he's a brown bat?

The Deadman 04-23-2022 12:52 PM

20 levels would be possible if they were "worlds" with the levels attached akin to a Mario game.

MattOnWheels 04-23-2022 06:33 PM

Wasn't there a panel today for the game?

Chaotix12345 04-24-2022 02:45 AM

Pretty sure that was just a Discord panel and had nothing to do with the game. I believe Discord mentioned that they'd have the game playable at their booth, but I think the panel was unrelated. (If they truly DID have such a panel, the DotEmu/Tribute guys would probably be hyping it up big, anyway, and I've not seen any of that on Twitter, Discord or the like.)

Andrew NDB 04-24-2022 02:52 AM

It'd be interesting if there is alternate skins for the game. Somewhat recent TMNT games have had the all-red banna skins there... this might, too. It'd be fairly cost effective to do.

Leo656 04-24-2022 03:44 AM

I mean, it'd look a bit weird on this version of the Turtles but I don't see why they "couldn't" do it.

I kinda doubt they'd think of it, though, since only you and mczaps would care enough to make a federal case out of it. :lol: "We gotta whip up some red mask skins for these two guys on this one forum, otherwise they swear they won't play it." "Seriously?" "Yeah, literally those two guys." "((siiiiiigh)) FINE." ((presses a button, now they all have red masks))

Probably wouldn't cost them anything in time nor money. But I can see them refusing simply out of pure spite. :trazz:

Andrew NDB 04-24-2022 04:39 AM

Quote:

Originally Posted by Leo656 (Post 1927689)
I mean, it'd look a bit weird on this version of the Turtles but I don't see why they "couldn't" do it.

I kinda doubt they'd think of it, though, since only you and mczaps would care enough to make a federal case out of it. :lol: "We gotta whip up some red mask skins for these two guys on this one forum, otherwise they swear they won't play it." "Seriously?" "Yeah, literally those two guys." "((siiiiiigh)) FINE." ((presses a button, now they all have red masks))

Probably wouldn't cost them anything in time nor money. But I can see them refusing simply out of pure spite. :trazz:

Oh, I don't care either way really. It'd be a fun thing in what is supposed to be a fun thing. Obviously imagining the actual Mirage TMNT in something like this wouldn't make any sense. But it might make a 2nd playthrough worth it for kicks. Or something.

Leo656 04-24-2022 05:06 AM

I agree, nowadays when it makes sense for a character I love and prefer that they have multiple skins. Like, why NOT do that? Someone will appreciate it.

I generally only use the same one or two Batman skins in any Arkham game but I'd be annoyed as hell if they weren't in there. I remember when Arkham Asylum came out, I was like "Even the Batman Begins game had some alternate skins, this is weak." Thankfully, they more than made up for it in the later games.

oldmanwinters 04-24-2022 07:42 AM

Quote:

Originally Posted by Andrew NDB (Post 1927684)
It'd be interesting if there is alternate skins for the game. Somewhat recent TMNT games have had the all-red banna skins there... this might, too. It'd be fairly cost effective to do.

With sprite based games, it would be “palette swaps” rather than skins.

CyberCubed 04-24-2022 11:23 AM

20 bosses sounds really good, but why haven't they confirmed the number of stages yet? We know it's over 10 at least (stage 10 boss is Metalhead so obviously that's not the last level), so I hope between 12-15 stages at the least.

I also like the developers said they want people to play through the game multiple times with each Turtle and Splinter/April because they all play differently. it sounds like they designed this with a lot of replay value in mind, so even if the game only takes like 30 minutes or so to beat the first time around, you're going to want to go through it a few more times. Online play and local play is nice too for 2-4 players at once.

AquaParade 04-24-2022 01:02 PM

I’m already hoping this team is considering doing a Simpsons or X-Men project next. Not that it’s up to them.

Regarding red masks, I love Mirage but don’t see it really fitting here. I’d probably use them if they are in there though. Didn’t TiT on SNES have an alternate “comic book” look, that gave the turtles darker skin or something?

oldmanwinters 04-24-2022 02:35 PM

Quote:

Originally Posted by AquaParade (Post 1927734)
I’m already hoping this team is considering doing a Simpsons or X-Men project next. Not that it’s up to them.

Regarding red masks, I love Mirage but don’t see it really fitting here. I’d probably use them if they are in there though. Didn’t TiT on SNES have an alternate “comic book” look, that gave the turtles darker skin or something?

The 16 bit games featured “anime” and “comic” color palettes, which were basically either consistent bright green skin or the toyline skin tones.

One of the team devs said the two IPs they could never refuse are TMNT and Mega Man, FYI

AquaParade 04-24-2022 02:52 PM

Thanks.

Mega Man - that's interesting. Really wish Capcom did more with that franchise.

Tuxedo Moroboshi 04-24-2022 04:47 PM

Quote:

Originally Posted by sdp (Post 1927630)
Slash should have his goofy 87 design. I hope they don't chicken out in using it.

I'm surprised to hear there's people that like that design. I'd personally prefer a more Archie-inspired design, especially since that's what they did with Turtles in Time. I guess the argument could be made that this game is trying to be more faithful to the 87 cartoon, though already the turtles themselves aren't screen-accurate since they've been made buffer and with colors closer to the "style guide" colors.

Andrew NDB 04-25-2022 12:46 AM

Quote:

Originally Posted by AquaParade (Post 1927745)
Thanks.

Mega Man - that's interesting. Really wish Capcom did more with that franchise.

A big Mega Man cartoon around 1995, toy lines, a movie. They really missed the boat on that. Could have been huge.

Castlevania, too. Instead, today we get an adult Netflix show with Alucard banging dudes.

Xav 04-25-2022 03:46 AM

There was a Mega Man cartoon and toy lines in 1994 and 1995.

oldmanwinters 04-25-2022 10:17 AM

Quote:

Originally Posted by Xav (Post 1927780)
There was a Mega Man cartoon and toy lines in 1994 and 1995.

Super Fighting Robot!

Quote:

Originally Posted by Andrew NDB (Post 1927765)

Castlevania, too.

Don't forget about Simon Belmont's bizarre role as a regular cast member of Captain N: The Game Master. :tlol:

Andrew NDB 04-25-2022 11:16 AM

Quote:

Originally Posted by Xav (Post 1927780)
There was a Mega Man cartoon and toy lines in 1994 and 1995.

Well, a proper one then. With the right push.

Anarchistguy 04-25-2022 12:46 PM

Quote:

Originally Posted by Andrew NDB (Post 1927799)
Well, a proper one then. With the right push.

Did you ever get to see the promo pilot for the 1994 cartoon?

oldmanwinters 04-26-2022 10:04 AM

A detailed breakdown of a playthrough experience at PAX East:
https://www.theworkprint.com/pax-eas...rs-revenge/123

Quote:

Highlights of TMNT: Shredder’s Revenge Demo:

A playful level design filled with easter eggs and cameos scattered throughout the game.

Modernized gameplay with dash and backflip to close in or escape.

Double Jump and Charged Attacks! Also, in general, a LOT of new combinations.

A special mechanic that unleashes devastatingly wide area attacks. Donatello’s for instance sucks enemies toward him.

Tag-team co-op moves with your partners that all depend on the positioning. Players can air-juggle, sandwich, and grapple enemies. They can also, toss, knockdown, and joint attack depending on where the player is in relation to their partner while facing an enemy.

You can taunt to recharge your special! You can also high-five your ally!

In multiplayer, you get 10 seconds to revive a KO’d ally.

Special pizzas allow you to use infinite specials for infinite spins.

Chaotic 4-Player fun, much of this game is focused on crowd control. As it’s easy to be surrounded now. So much more mobility-focused than in the old game.

Turtles have some subtleties in their stance and moves. Leo can toss footsoldiers. Raphael suplex. Splinter, when standing still, hand gestures to enemies, “come at me, bro.”

There will be in-game achievements and extra-level challenges. 3 per level.
Drop-in and drop-out capabilities for online multiplayer and multiplayer co-op where 2 people can play in the same house with other people.

A balanced combat system where everyone can pull their own weight regardless of skill.

Will be both an arcade mode, but also, a story mode.
Interview with music composer Tee Lopes:

https://www.youtube.com/watch?v=amRU8AclbbE

Developer interview videoes:

https://www.youtube.com/watch?v=mxvn4wThU1E


https://www.youtube.com/watch?v=VT8AaLIJheE


https://www.youtube.com/watch?v=-TsprePn0aI


https://www.youtube.com/watch?v=4M5gdx6d8w4


https://www.youtube.com/watch?v=psUdA-waRPM

Reactions from Ash Paulsen (Rob's son):

https://www.youtube.com/watch?v=otNybMvZG9A

Leo656 04-26-2022 10:17 AM

Sounds like it should be a lot of fun.

AquaParade 04-26-2022 10:30 AM

Great roundup of info. Looks like they really did innovate in comparison to the old beat-em-ups.

Sumac 04-26-2022 12:35 PM

Not that it would have been a hard work, considering that OG TiT wasn't all that complex.

Andrew NDB 04-26-2022 12:41 PM

Yeah. I mean, are they adding a few new things to what we could consider the "standard Konami side-scrolling beat-em-up"? Sure, and we all kind of figured that. But let's not pretend, "WOW! What a revolutionary game! Completely redefines the beat-em-up side-scroller and brings it into 2022!"

AquaParade 04-26-2022 12:45 PM

I disagree. Even the use of wider levels, while incorporating a "dash" button is a great elevation and will probably make crowd-control much more engaging, in combination with having more enemies on screen.

Then each turtle having a unique move-set is another huge innovation for tmnt beat-em-ups. Not only unique move-sets, but "charge attacks" and two types of jump-attacks.

Double-jump is going to greatly increase the feeling of freedom, which probably also plays into the larger emphasis on mobility and gameplay based around crowd-control.

The way they are actually taking care and incorporating a story that plays out between the levels, like mini-episodes is new.

The ability to level up will mean they will have to find new ways to balance the game.

Having 20 bosses already indicates a larger variety of enemies.

Yeah, those are all big innovations in terms of TMNT beat-em-up games from the past.

Quote:

Originally Posted by Sumac (Post 1927876)
Not that it would have been a hard work, considering that OG TiT wasn't all that complex.

Yeah, I agree with this. Which is why I'm looking forward to this game quite a bit now. At first, I thought it'd just be a TiT clone, which doesn't greatly interest me.

Quote:

Originally Posted by Andrew NDB (Post 1927878)
But let's not pretend, "WOW! What a revolutionary game! Completely redefines the beat-em-up side-scroller and brings it into 2022!"

This part I don't really get. No one is saying that. I always feel that if you have to use hyperbole to make your point, it's probably not very strong.

CyberCubed 04-27-2022 05:09 PM

Since Zelda Breath of the Wild 2 was delayed to 2023, it's ironic how this TMNT game and the collection of the classic games are my most anticipated games of 2022:

- Only major PS4/PS5 game I am looking forward to is the God of War sequel, which of course will be great. Also finished Horizon: Forbidden West. Haven't tried Elden Ring yet.

- Most major games were delayed to 2023 or have no release date, Sony's Spiderman 2 and Wolverine game are in 2023, the next FF7 is not till next year, the next Batman Gotham Knights game is not till 2023, etc.

- From Nintendo I already have Legends Arceus and Kirby, looking forward to Mario and Rabbids 2 but not much else. Seems like most of Nintendo's releases this year will be more ports/remasters of old Wii and Wii-U games besides sports spinoffs.

oldmanwinters 04-28-2022 12:19 PM

Some random tidbits on the game (mostly voice acting and animations) from the TributeGames Discord by developers:

From YannickBelzil:

Quote:

"The big surprise was the original VA returning for the Turtles (and Bebop & Rocksteady) the rest of the cast are not (as far as I know) talent from previous incarnations of TMNT, just really good actors Dotemu found for us."

"All of our VO stuff is original, no sampling from the show. The actors are GREAT and knew exactly what type of voice to shoot for."

"I will tell you the main direction I gave to Katherine, the April VA: 'Imagine you're in the Anchorman news anchor fight scene'"

"Tried to put a lot of one-liners but you always have to be mindful that you're essentially writing 'shouts' aka soundbytes that go very by very quickly for most of the game. There are a couple of longer lines here and there though."

"There are a couple of instances where we had every Turtle record the same line!
There is no 'MY TOES' because we don't have that type of hazard in the game though."

"I want to manage expectations though: there aren't big dialogue scenes or anything, it's really 'seasoning' for the game, as if they had been available (or the technology had been better) to do that in the arcade game or Turtle In Time"

[On cutscenes] "it's like we've seen in the gameplay videos. We are staying close to the classic arcade rhythm of the game, which means, not too much slowing down for extended story stuff"

[Easter Egg Revealed]
Spoiler:
"Weird Pizza To Go" reference to "Pizza By the Shred" episode


"I think Nickelodeon likes it when there are direct references to the toys! But we're mostly cartoon-first when it comes to put characters in the game. If we get to do more, who knows?"
From Kokonaught:
Quote:

[On Roadkill Rodney attacks] "what's in the pax demo is their moveset : restraining lasso from afar and rapid whip arms attacks upclose, no electrified lasso. But don't worry, there's plenty of electrifying attacks later in the game."

"I fought for 'My toes' but it didn't make it in ???? Lots of very fun players hitstun animations in the game still"

[On hit stun animations] "what's been seen ingame already :
-the 3 standing hitstun variations + the one when hit from behind
-the 2 knockdown (down and KO)
-the flatten knockdown
-the various grabs (by a foot soldier, a lasso, bitten by a mouser or a rat, eaten whole by a mother mouser...)
-the burnt to a crisp hitstun"

"the turtles also have 2 unused stun/knockdown anims. Slight miscommunication about the anim needs and they didn't find a use in the end, but I believe they're still in the data ahah, they might resurface one day (it's minor though, no hidden 'my toes', sorry)"

[Confirmation that Turtle tongues displayed during hit stun animations match their respective bandana colors] "they share the same color in the anim file, and the game swaps those to their respective colors. We debated around 10 seconds with Adam if we should add a few colors for the tongues but opted against it (probably laziness) . . .that variation of April's (and Splinter's) hitstun doesn't involve them sticking their tongues out unfortunately ahah"

"[all playable characters] get a 'hit in the back' hitstun"

"foot soldiers are about the same size while bosses are way bigger (though we used the 200*200 canvas most of the time for them too I believe"
From jfmajor:
Quote:

"Not the best person to answer this. But most of the turtles animations are done in a 200x200
Leo's idle is roughly 62x76 . . . but we don't constrain ourselves to sprite cells"


All times are GMT -6. The time now is 01:31 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.