"Mobile Games." Feh.
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Mobile phone games aren't "real" games. You have a demo of a game and you have to continually pay real money or gamble to see the rest of the game. It's absurd.
That's why "real" games will always be superior. You buy a game and it comes complete besides if you want to get any DLC for it, but the core game is finished for you to play. |
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My issues with the mobile games is they get repetitive after a while, and your playing the same missions over and over again just to grind. |
Yeah, you're still paying but with your time, for me it's actually more expensive to grind than to buy the microtransactions. They also aren't "full" games it's more of a "waste your money to get these characters you like", they prey on completists. I hate them and yet I still get tricked to play one every once in a while.
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Well, nothing's worse than the Capcom model. Add a couple of fighters and a word to the title and resell the same game at full price, over and over again. Same as if it's 1993 all over again.
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I think the differences between "Super Street Fighter II" and "vanilla" SFII were rather substantial, enough to warrant its existence at least. At the same time, it didn't feel quite different enough to earn that coveted "SFIII" title. But it was still a marked improvement over the original.
Having played the entire series comprehensively for the very first time last year, thanks to the handy Anniversary Collection, the nuances between all the different releases really jumped out at me. I mean it's a very fashionable criticism of that series, and it's not altogether untrue (the common joke back then was that nobody at Capcom had ever learned to count to III and so we were stuck with all these "updates"), but they DID make some pretty substantial tweaks and improvements as the games went on. It would be harder to swallow if not for the fact that the "upgrades" did substantially improve the graphics, animation and gameplay. It just got on people's nerves at the time because they were all like "Enough! Get to SFIII already!" And then they did, and nobody liked it as much as II anyway. Some could argue that they simply withheld it for too long; I personally think it was because they removed too many iconic and popular characters, at least initially. The truth was probably a little of both. I *think* I like the Alpha series better than the III series, but it's kinda hard to say, as I'm not particularly good at SF in general and my experience with each of them is very limited. Regardless... as easy as it is to poke fun, the games back then did improve incrementally with each addition or "upgrade", so I really can't take much issue with that. As for nowadays... whole different conversation. |
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I would definitely expect that in the Here and Now most of those upgrades would indeed be DLC, yes.
I've yet to play SFV anyway, though. The most recently-released one I played was... Ultra SFIV, I think? Can't remember if it was Super or Ultra. One'a them! The one I've played most recently was the SFII HD Remix that came out some years back, which I'd completely forgotten to download until recently. Pretty spiffy! |
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Which brings me to what i DO agree with, i would like seeing other genres and tackling the Mirage verse for once. But sadly, i guess it's going to take even longer for that ever happening. |
Just over one month removed from the reveal of the game and not a single new reveal or "leak" of gameplay footage or concept art. I find that strange.
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I’m still thinking we got a year before the actual release date. The Streets of Rage 4 DLC has been their focus as of late. Guess we’ll see.
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I am sad to say this but I feel this game is going to become boring after a one time playthrough. By the look of the graphics and by what we have seen, I feel that this game will be going to the clearance bin quickly. What I would like to see in a TMNT game is the mirage comics black and white motif with the cell shaded characters. Let us play through the 80s comic storyline first. Then, let us venture through to some IDW comic storyline too. The game will progress from black and white to color and the characters would evolve according to the art style in the comics. It may be just me but THAT will be a game worth buying!:tgrin::tcool:
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It's like, I always have a half hour to burn through TMNT Arcade or Turtles In Time if I feel like it. Something like "Elder Scrolls: Oblivion" is a hundred thousand times "bigger" and "better" as a game in every way, but I have a very strong feeling that once I'm done with it I'm gonna be "Done" with it. That's the downside of THAT kind of game. I think someone just plain doesn't care for beat-'em-ups. :trazz: |
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OH ****.
I was wrong, TMNT: Shredder's Revenge was on today's IndieWorld Showcase from Nintendo and they announced it'll be released later this year. Showed gameplay too, but I've been in a work meeting - haha. https://twitter.com/Dotemu/status/1382367206420406277 Nintendo Switch confirmed! |
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Vernon!
http://i.imgur.com/G7OKezIl.jpg Found this on a Facebook post: https://www.facebook.com/NinjaTurtle...36464034897828 Looks like Bebop is taking over all of Channel Six's programming, haha! http://i.imgur.com/3sgC6oEl.jpg |
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