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Thanks for the kudos, a lot of work goes into making these look as best as I can make 'em. Aerial Butt Drop - Trying to get this to behave like Super Mario's ground pound thing that he's always doing. http://i147.photobucket.com/albums/r...psgf0hkp8h.gif Air Heavy Punch - Handclap animation replaces the Elbow Drop which is now a command normal http://i147.photobucket.com/albums/r...pslfoxo1b1.gif New Standing Light Kick - A bit clumsier and less sure footed Bebop http://i147.photobucket.com/albums/r...psnixiry6b.gif Custom Get Hit Frames pretty proud of these, more to come folks... http://i147.photobucket.com/albums/r...psm9ewav7z.gif |
Didn't B use the gun like for a HP in a few episodes or his crowbar also has used a chain.
Also remember the episode of Rhinoman and Mighty Hog use as a special or mega move. http://i1140.photobucket.com/albums/...hino%20man.png A Special his ball and chain from NES Manhattan Project. KO sound when he cries "MAMMAAAAAAAAAAA!" if you get to this point: A Taunt: He lift his glasses looks at the opponent (in an episode he quoted "Man, and I thought I was ugly", than looks at the player breaking the 4th wall like they did in the toon |
Those are some great suggestions, Halfshell I'll try to incorporate that taunt idea. I really need .wav audioclips of Bebop from the classic toon. He doesn't have much of a personality without 'em.
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Sprited this new axe kick move http://i147.photobucket.com/albums/r...psfyjt2y1u.gif Also Here's Bebop's Color Palette Template if any of you guys wanna try your hand at making some alternate outfit choices for him http://i147.photobucket.com/albums/r...pszhhmjphl.png I've already got a few done for him so far: Spoiler:
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The separated colors on the eyes kinda makes me wanna see a variant with 3D glasses, if you can think of a good excuse, haha.
Otherwise, my suggestion is a palette based on his Super Mutation, unless of course that's gonna be a special of some kind. http://i.imgur.com/123FRQb.png http://i.imgur.com/VdZPfNm.jpg edit: I'm dumb, the anime palette is based on this. I was thinking it was from one of the NES games for some reason. |
Really creative doing the Nick Bebop colors! Great work!
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Awesome work dcat! I'm always impressed by your attention to detail. All the nuances that you incorporate into the sprites, add more layers of intrigue and excitement for your work.
I haven't been interested in the franchise with the Nick series and the Bay movies for some time, but seeing your work is sparking some of the interest again. I don't know if I've said it before, but your meticulous work and passion really stands out well and makes me wish you were involved in making TMNT video games in some official capacity. :) |
Will B be interacting with other characters?
For an idle, like you did with Krang, and give B his snorting? http://www.mediafire.com/file/fzquq6...%27s_snort.mp3 http://www.mediafire.com/file/syr51j..._150_speed.mp3 (slightly faster) Taunt: "Shoulda brought some comics" http://www.mediafire.com/file/d3a3l3...ome_comics.mp3 Throw: "I Should ring your stinkin' neck" http://www.mediafire.com/file/9ooy0m...inkin_neck.mp3 http://www.mediafire.com/file/cf63ia..._neck_120x.mp3 (slightly faster) |
This Bebop actually looks hella sweet in the 2012 colors.
Where's the Archie palette from? I don't have most of the series directly at my fingertips but I'm guessing it's from early in the run? I remember some palette errors in the beginning. |
if not use as a special, how bout might hog fly in, hovers, crash lands, tears off the super hero outfit saying "I hate being a good guy" into his normal clothes under his super hero outfit for an intro?
I hate being a good guy: http://www.mediafire.com/file/r72uvl...a_good_guy.mp3 |
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I saw it on the TMNT wiki page. https://vignette1.wikia.nocookie.net...20070430055156 It looked very unique for an official palette so I had to include it. Quote:
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Halfshell, kudos & thanks so much for the audio rips! I really like the Mighty Bebop suggestion, this is a great idea. Just like The Simpsons characters from Konami Arcade would appear onscreen when you inserted an extra coin to continue. There's even a Homer Simpson character by Warner that has this special pre-fight introduction as well so I can check that out for reference. --- I'm currently spriting a chain / spiked chain mace ball Special attack for Bebop. New moves are always pretty meticulous at the outset but once I have a few base sprites to manipulate and crop together the ball gets rolling a bit quicker. I'll probably be updating the character palette once I add more elements to the character, still need to update his Monster Truck sprites from TMNT3 Manhattan Project... more to come. |
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Nice wurk bruh
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Also why not make the character interact for mirror matches? |
I like what I see,dcat. If you want defensive manuvers with the character you can have a manhole cover shield. It came with the original figure.
On the Shredder sprite, why shirtless? He needs a gray tunic. |
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http://www.mediafire.com/convkey/6e2...8531tlxwzg.jpg Bebop doesn't have a lot of speaking parts as for just mumbo jumbo talking and interacting with Rock. And a lot of them has music or heavy sound effects. I have a few here from various episodes _____________ Bebop and Donatello ( Ep: Shredder's New Sword/S7 E8 ) Don: "This is gonna be a snap!" http://www.mediafire.com/file/cqukxe..._be_a_snap.mp3 Bebop: "Yeah, for me. You're gonne Get snapped" http://www.mediafire.com/file/e9bwfb...t__snapped.mp3 There is a sound of Bebop tapping a club in his hand, but its one of the best i can find without alot of music in the background) Bebop and Don ( Ep : Turtles on the Orient Express/S7E10 ) Don: "Strike one, try again" http://www.mediafire.com/file/dujg3q..._try_again.mp3 Bebop: "Oh yeah? Well strike two shellback and you're out!" http://www.mediafire.com/file/x0537k...strike_two.mp3 ______________ For attacks: "Try these on for size" http://www.mediafire.com/file/e3dgo0...n_for_size.mp3 "Try these on for size" (faster) http://www.mediafire.com/file/9e2a53...8faster%29.mp3 "Out of my way" http://www.mediafire.com/file/b5wh1h..._of_mt_way.mp3 "In a minute you'll be in space!" http://www.mediafire.com/file/44gkkx...e_in_space.mp3 Getting hit: "Ommph" http://www.mediafire.com/file/ot9e58...op_-_oofph.mp3 "ow" http://www.mediafire.com/file/sr8yri...bebop_-_ow.mp3 "mammaaaaaaaaaaa" good for a KO http://www.mediafire.com/file/2kj8ep..._for_ko%29.mp3 "Yeow" http://www.mediafire.com/file/8jjnh8...p_-_yeooow.mp3 Throw/or Attack: "ah, gotcha" http://www.mediafire.com/file/q9w5wi..._Ah_gotcha.mp3 "gotcha" : http://www.mediafire.com/file/vsd40z...p_-_gotcha.mp3 _____________ |
THANK YOU HALFSHELL!! this is excellent, any and all information and audio clips provided are definitely much appreciated. And you've sure done a lot here, wow. I can't explain enough how grateful I am for the assist here, the spritework with this guy can get pretty grueling and any contributions to the character that make my job that much easier get us closer to a finished MUGEN character. Kudos, you'll be getting a character creation shout-out in the README file once he's done for sure!!
sprited Bebop's Hyper Portrait ala retro TMNT videogame Select Screen Icon http://i147.photobucket.com/albums/r...psjenzqpw2.png http://i147.photobucket.com/albums/r...-HYPERPORT.gif http://i147.photobucket.com/albums/r...ERPORTRAIT.gif Quote:
Shredder appears shirtless because the torso is a beige color but notice its a different color than his arms http://i147.photobucket.com/albums/r...DNEWSLASH0.gif Quote:
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More random audio:
"You can't fight at all, and I don't fight fair" (possible win audio) http://www.mediafire.com/file/56xd2i...fight_fair.mp3 "Say your prayers" http://www.mediafire.com/file/5pwlu0...ur_prayers.mp3 (for an attack) "Say your prayers" (faster) http://www.mediafire.com/file/0cvkyt...8faster%29.mp3 (for an attack) "This is gonna be good" http://www.mediafire.com/file/o0ld5u...na_be_good.mp3 (for intro to a fight) ________________ http://www.mediafire.com/convkey/7cf...tvmeogvwzg.jpg http://www.mediafire.com/convkey/1f3...r9yepcdazg.jpg Shredder: "Get off your tail, we got work to do" http://www.mediafire.com/file/8yt9i6...work_to_do.mp3 Bebop: "Boss, you're really not addressing of my stature deserves" http://www.mediafire.com/file/crydfx...e_deserves.mp3 Shredder: "Move before I pound you into the ground like a tent peg" http://www.mediafire.com/file/2q56he...a_tent_peg.mp3 (from episode Atlantis Awakes, S7E23, good for Bebop and Shredder interact) __________________ I have a suggestion for an intro: (Bebop is player one, but comes in on player two side) Bebop comes in his his Atlantian King robe being carried on a throne by Alatanticians, they put him down, they walk off. Bebop stands up, throne fades away. they interact Shredder: "So help me you insufferable pork brain..." http://www.mediafire.com/file/8zs5z1...pork_brain.mp3 Bebop: "Silence I'm the boss now, Shred head" http://www.mediafire.com/file/1elwb8...Shred_head.mp3 Shredder: "That does it!" http://www.mediafire.com/file/gh2zur...at_does_it.mp3 (from episode Atlantis Awakes, S7E23, good for Bebop and Shredder interact) Shredder in player one spot blur dashes across Bebop the player two behind bebop, and Bebop's king attire falls off revealing his street clothes and by then bebop hops back into player one position. ready to fight. __________________ |
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http://www.dallasvintagetoys.com/ima.../bebop0321.JPG I was thinking it was inspired by the odd choice of a Caucasian shirtless Shredder with a bluish helmet taking the form of the original Shredder action from from 1988.:P |
If Bebop has a gun in one hand and a shield in the other.. how's he gonna punch?
and a low energy required special, just have him use his blaster and randomly shoot everywhere in front of him like most his 87 cartoon does. Also will there be impliments of ofthe universe/carnations of his counterparts from other sources: i.e. Nick, comics, turtles forever, movies, etc.? Bebop wouldn't have an assist unless you count Slash. Slash was only a pet to Bebop in the 87 toon, while other carnations Nick he was Raphs pet. Unless you make Slash his own character, 87' Bebop would be the only one to use him properly. Also Bebop and Rocksteady made a brief cameo in Sonic the Hedgehog comics: http://i756.photobucket.com/albums/x..._5948238_n.jpg maybe for his Vs screen if you are able to modify here an idea art: http://tmnt-ninjaturtles.com/assets/...ox-A-Bebop.jpg |
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Classic Beat 'Em up Intro Poses based on thugs from Final Fight. http://i147.photobucket.com/albums/r...pskdmcv9m6.gifhttp://i147.photobucket.com/albums/r...psotefkyzd.gif Frozen sprite http://i147.photobucket.com/albums/r...psmb1q6m6i.gif New Crouching Heavy Punch and Air Heavy Kick animations. Drop Kick knocks Bebop to the ground if it connects or is blocked by the opponent. http://i147.photobucket.com/albums/r...psl9e4tpcq.gifhttp://i147.photobucket.com/albums/r...ps8k3yxkff.gif Belly Bump, this replaces Bebop's Standing Heavy Punch. Not sure if it should knock the opponent down or just push them back at the moment. It currently functions as a wall bounce but I'm leaning towards removing this effect so Bebop can have more grounded normal combos. http://i147.photobucket.com/albums/r...psc2fsma44.gif Throw Animations http://i147.photobucket.com/albums/r...psnepndkab.gifhttp://i147.photobucket.com/albums/r...pszd5qyxcp.gifhttp://i147.photobucket.com/albums/r...psqjxckdry.gif |
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