Any further updates as of late?
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Yes, I've added some new stuff to Raphael and Michelangelo that makes them even more fun to play as.
Raphael Update https://youtu.be/MSmW2rkzi8U Michelangelo Update https://youtu.be/0pQPwFs-pvA Also been working on Bebop a bit more: https://youtu.be/Gt7Fvvy5kRI |
Welcome back to the Drome for 2019, dcat! So glad you are still working on your Mugen characters and thanks for the heads up!
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Its good to be back, oldmanwinters. I've missed this place!
Heres a more in depth breakdown of Michelangelo's additional moves: https://www.youtube.com/watch?v=3XQef1MuPD0 Quote:
Also a breakdown for Donatello's updates: https://www.youtube.com/watch?v=e9IF_W_G808 Quote:
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Great stuff! Keep 'em comin'!
Love the throwback to the Desperation Attacks! Had a lot of fun trying pull those off successfully back in the day, and I never would have figured any of them out if not for the codes in the video game magazines. |
Here's some new sprites for Bebop been working on a few new attacks.
Close Medium Punch, an Uppercut inspired by Punch-Out, and a Standing Elbow that hits twice: https://oi147.photobucket.com/albums...psdv4ob143.gif https://oi147.photobucket.com/albums...ps8kdbswbs.gif https://oi147.photobucket.com/albums...psxhskqxb9.gif The ground-pound throw based on MVC2 Sabretooth https://oi147.photobucket.com/albums...ps6eedglbt.gif Also did another close attack with where Bebop hits the enemy with an uppercut with his tazer and you can follow up with a directional upward shot from his standing states - I might have to re-map his Belly Bump to Back + Medium punch and reserve Heavy button for solely moves where Bebop uses his Tazer be it in Melee attacks or for Projectiles. https://oi147.photobucket.com/albums...pste6fac95.gif https://oi147.photobucket.com/albums...pstzjgd1kx.gif I've also been working on Bebop's Chainsaw Special Attacks, here's what I got so far: https://oi147.photobucket.com/albums...psceteyqsc.gif https://oi147.photobucket.com/albums...ps2s3maz5r.gif https://oi147.photobucket.com/albums...pszhqfy5ts.gif stay tuned... |
I absolutely love the visual motion effect on the 3rd chainsaw (incredibly unique & effective). This is all looking insanely cool overall! :tgrin: Great work.
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Loving the breaking from 2d sprite into a 3d looking sprites.
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Here's an Update:
Added 3 Supermoves to Bebop. also redid his Air Grab system to function based on Weak, Medium, Heavy Buttons with different style grapples. All EX Grabs are reserved for the HP + HK command. https://www.youtube.com/watch?v=3ufK2gtHFmI Quote:
I've implemented the Chainsaw Attacks, I'll show that in another video. |
More Update videos, showing off Bebop's Midnight Bliss Sprite and a longer video that shows most of his updated moveset and a few combos.
https://www.youtube.com/watch?v=KoBC3QLwX1U https://www.youtube.com/watch?v=cKxkmGr7vOg |
I'm truly impressed every time you update. The fact that you have been working on so many MUGEN TMNT sprites for so many years.
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Did some match videos fighting against Gill by GM using the updated Turtles. https://www.youtube.com/watch?v=85NwsghNlzg Quote:
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Very impressive. These are all personal Mutagen manipulated sprites of Bebop and the four Turtles?
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I don't exactly understand what you mean by "Mutagen manipulated"... I've made a bunch of custom sprites for the Konami based models of the characters from the classic videogames. This includes giving the TMNT 4 Sprite for Mikey some of his moves from the other, non TMNT 4 games such as his Kangaroo Kicks from Manhattan Project on the NES or his Rising Thunder from SEGA & SNES Tournament Fighter games and whatnot. The custom sprites expand on the movesets for my characters and give them a greater versatility of options for cool combos during gameplay.
And here's Bebop's turn: https://www.youtube.com/watch?v=tqU_1iKRtQo Quote:
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Mugen. Autocorrect does not like "mugen".
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I love the randomness of his "projectile" throw in how it can either hurt or help the opponent depending on how they react to it. The mutagen canister is very Darkstalkers-esque in downgrading the character temporarily, while the big tire makes for a funny moment of embarrassment. And, of course, the real gem here is your creative incorporation of April O'Neil into the moveset in a humorous way. The soundclips from the cartoon are nicely utilized. Nice to see you've sprited April a couple of new animations including the kiss and walk. I saw one instance in your video where she kissed Bebop instead of being tossed, so is that also an option for the player or is it randomly activated? |
TMNT MUGEN Characters Updated & Bebop Beta Released
Hey guys thought I'd drop these sooner but there's been technical issues.
Special Thanks to Warner for his pioneering Hand-drawn Bebop tons of ideas for his gameplay were inspired by your creation my friend. Tortuglio for his Human Bebop and Human Rocksteady custom Spritework. Special thanks to Oldmanwinters, HalfShell, The Ninjinister from the Technodrome Forums for Idea Engineering, Iced, DW, MajinKaine and all the other beta testers for spending their time with him, and the rest of you guys for being as patient as you've been. https://www.youtube.com/watch?v=tqU_1iKRtQo https://www.youtube.com/watch?v=MSmW2rkzi8U https://www.youtube.com/watch?v=0pQPwFs-pvA https://www.youtube.com/watch?v=eCOLuXhIpCk Bebop is incomplete, still doesn't have his Hyper Attack, but he has 3 Supers, a whole mess of normals, specials, and grabs to fool around with that should provide plenty of fun, plus a VERY VERY dumb/rudimentary AI that I coded. If anybody wants to patch him, be my guest. Included his JB Smoove Voice if you select the 6th or 12th palette slot for some funny NSFW quotes. Made the RETROMUTATION list a separate State File. If you have a character and want it to use one of Bebop, or Shredder's pre-packaged anims for their Transformed state, add their name to the list. there's gotta be a way to crowd source this so that the list gets universally updated and all/most characters are covered by a custom transformed animation. Raphael, Donatello, Mikey & Leonardo have all been greatly updated. Added Classic attacks from previous video game iterations, more specials, More EX Moves, special TURTLE POWER EX Moves (Press HK + HP, -500 Power), graphical improvements to supers and game-play tweaks, for longer combos, greater air and the like. Also updated Shredder, fixed his Foot Clan Air Super & added another Air Super. Can now perform more Foot Clan Assists per combo. Also I added a tweak to the config file so you can have the AI never use Super Shredder, useful for beginners. I'll keep links to my old versions of these characters in case people don't respond well to the new updates. As always feedback is appreciated and fixes will be praised, it may be awhile before I address the bugs. Get 'em and go have some fun!! NEW UPDATED TMNT FOLDER BEBOP UPDATED Donatello UPDATED Raphael UPDATED Leonardo UPDATED Michelangelo UPDATED Shredder OLD TMNT FOLDER |
Glad to hear of the progress, dcat! I'll download the new files once I get home today.
Looks like something went wrong on your Youtube embedded video. I couldn't find any new video listed on your YT page either. EDIT: Oh, if it's the Bebop vs. Gill video you uploaded a few months back, this should work for the embed: https://www.youtube.com/watch?v=tqU_1iKRtQo |
Finally got a chance to download your newest Bebop and the other characters and it's a real joy to both play around with them and check out all the custom sprite work you packed into the files! I'm always happy to give you some feedback and support on your projects!
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