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I personally don't understand the appeal of sprite based graphics. Nothing against them, it's a very familiar graphical style that still holds up but I'd very much prefer hand drawn visuals for retro style games like Streets of Rage 4 did. Even Sonic Mania would have looked incredible with hand drawn graphics and Shredder's Revenge itself would have been perfect considering it's based on a cartoon.
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I've never tried watching a VHS on my flatscreen but I can say that pre-HD video game stuff doesn't bug me at all. I know it's not as "crisp" to play SNES or Genesis or Gamecube or whatever games on the actual original hardware and a modern HD TV, but it definitely doesn't bug me in the least.
The only stuff that looks kinda crummy is NES stuff and that always looked like it was filtered through a sheet of wet newspaper even back in the day. Still, I can live with it. |
I hate CRT filers on modern HD screens, but I still love playing games on actual CRTs (but to be honest, even with CRTS I prefer the flatscreen models to the traditional curved glass).
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On my side, I can say everyone who chase 8000k, even though they won't be able to see any difference between that and 4000k or dismiss whole styles, just, because, they don't feel their precious ULTRA HD DELUXE MOTHER****ING90000 1080K 4000K ULTRA MEGA COLOR TV are overfed snobs to me, who should touch grass. Quote:
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Higher resolution sprites are more than just "a better resolution", they're actually a lot more work to draw because they're much bigger. This is kind of why 3D models are favored more often is because they're cheaper and easier to work with. Stuff like Cuphead and Dragon's Crown are beautiful, but they're a huge investment of time and money to make. But even HD sprites often go underappreciated despite how much effort goes into them (see The King of Fighters XIII). |
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Look at something like "Return to Monkey Island." Ron Gilbert is old school as all can be. Monkey Island 1 and 2 are classics of the classics. Yet he's coming back after insurmountable odds to do a sequel, 30 years later, and it's in 3D. Yet the same kind of adventure interface and everyone is excited about it. |
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So, you're not wrong. But I do feel like there's far less devs willing to go that extra mile just due to hand-drawn animation in modern games being less appreciated than something with 3D models, which is why games that use sprites seem to almost always be indie games and/or budget titles. Not too many devs have faith in the return of their investment for these kind of titles, either. Quote:
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Besides, the game looks ugly and generic and whether it is 2D or 3D doesn't make any difference. |
"Game Stability Patch" live for all platforms:
https://twitter.com/Dotemu/status/1554837323732246537 https://store.steampowered.com/news/...18358054122480 |
I should probably finish the game as everyone before my Gamepass trial ends! I haven't played in a bit, not out of any distaste/bore of the game, but just because I've had other stuff going on :/
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I just updated the game on my system.
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Finally got to play. It’s tough on your own but fun, got to level 6 with April in arcade mode for my first time on medium.
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Still waiting for that standard physical to ship :-?
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Just did my first arcade playthrough (as opposed to always using story mode) and it was mostly all 6 players throughout. My god, after playing this so many times, the child in me is still ****ing smiling from ear to ear. ****ing love this game and all the callbacks and references not just to the show but to the older games themselves.
I'm also getting better in doing that high-five to split health and revive fallen members. I did a great job of carrying my team. |
Latest from Limited Run is this:
Standard now slated to ship in Sept (formerly Aug). Classic and Radical skated to ship end of Q4 / early 2023. |
It was fun for two or three days but I don't really have much of an urge to play it anymore.
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I’ve put over 30 hours in it and I keep going back.
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I'll go back if my friends and I want to kill some time next time we are online, but I definitely won't go back by myself. It's a fun co-op game, but loses much of it's appeal when played solo, or even with strangers, at least for me.
Like, it's cool to see all the new assets and the combat isn't braindead, which is great, but it's not very deep either. While it's technically a visual improvement over the older beat-em-ups, I didn't latch onto it's art style as much. I actually prefer the visuals of Turtles in Time, which sort of surprised me. I do prefer the gameplay here though. I'm not sure I'll be able to enjoy Cowabunga Collection as much as this, but I'll try. |
I beat it with each character and will probably play it about once a year from now on. Obviously this isn't a game you play consistently since we're not all kids anymore and have other games to play too. But I definitely see this being a game I just replay once annually and just go through a runthrough of every level.
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Didn't know where else to put this, but here's my review on the game. I know it took a while but I had a lot of people that wanted to to be in it and it took time to get everyone's scenes together. Plus it gave us time to soak it in and see if our opinions changed.
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Ugh, Target just required me to approve a new estimated delivery date for the Switch physical copy of the game... AGAIN.
It's now scheduled between October 11-18. |
So I was screwing around with the game again last night. Eh. Is the only way to multiplayer this game with people you know and are in your friend's list?
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They can drop in in-game...like mid-game, drop out whenever, whoever else can come in freely--it's great. |
I still haven't received this from Limited Run Games. By the time I do nobody will be playing it anymore... :lol:
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Its got alot of replay ability, been play this and cowabunga collection and this game make me want more inteally hope they work on a sequel or dlc it amazing and so much fun to play
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Limited Run said the physicals are slated to ship in Sept. Fingers crossed :ohwell:
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Holy Cow, I just got my first "your item is ready to ship" email from Target on this game.
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Meanwhile my Amazon pre-order's estimated date changed to November 7th despite the actual listing still saying tomorrow, so I don't even know anymore. Edit: Date on the listing just changed to the 18th, NEXT Tuesday and my estimate has switched to November 2ND. Still no clue.
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Happy to finally receive my copy safely via UPS delivery. The game was only protected by padded envelope but that's become standard for single-order video games these days.
The Art booklet was a bit of a letdown, but expected. The art pages just used still captures of the opening animation sequence. Each playable character (minus Casey Jones) gets a basic stats page and many of the villains are lumped together on the remaining pages with some game sprites. So nothing in the booklet that I could find revealed any concept art not seen in-game. Really cool to have the Pizza Hut code. |
Had a weird glitch happen in the dimension x stage, the game got stuck with an enemy off screen with one of our players died and we couldn’t move on. Apparently we couldn’t leave until the one that gamed over hit leave.
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Shredder's Revenge was very profitable but it was also a rare highlight for DotEmu's parent company this year:
https://www.nintendolife.com/news/20...ion-in-revenue (Let's hope that means they get very motivated to work out a deal for a sequel!) |
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