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-   -   TMNT for MUGEN, what's all available? (http://forums.thetechnodrome.com/showthread.php?t=26702)

oldmanwinters 08-21-2010 07:05 AM

I too am so happy to see your progress, dcat! I think the Leo super kick seems like it could use another frame or two of animation, but other than that, it seems to be coming along great!

Seurat 08-25-2010 12:18 PM

It's been a few months since I've checked out the forums, and quite coincidental that my first appearance isn't too far after dcat's.

Hmm... wanna beef up that tornado spin kick, eh? Do you mean in terms of power, or giving it a more impressive appearance? If it's the latter, perhaps some blue flames around his foot for the final kick would make it more impressive (If Leo having magical firey feet seems silly to you, think of it as being artistic license, and that those flames aren't real, so much as they are a visual metaphor. Just like stars above a dazed cartoon character's head, they'd be representative to the viewer).

dcat 08-25-2010 05:02 PM

Thanks for the suggestions guys but I think I've come up with a pretty sweet solution. Here's Leo's 2nd on the ground Super Attack "Spin Kick Tornado"


All that's left to code is the Aerial Super Attack, plus intros/winposes and alternate versions of the Special Attacks. I need to implement level 3 supers in the 3 other turtles as well and then they'll all be released.

KagePakkun 09-04-2010 11:40 AM

That looks really awesome! I love your work!

Will you be doing Master Splinter? I know it takes a long time to make a MUGEN char...so if you don't want to... I'll understand.

Also....I have a question: Why exactly did you chose to do the Turtles in the '87 style? Not that I'm complaining, cause their awesomeness is awesome.

oldmanwinters 09-05-2010 01:02 PM

Dcat,
I'm actually in the process of creating a Catwoman April O'Neil Mugen character. It's more of just a full sprite edit of maximoff's Cheeta (sprites originally taken from Justice League Task Force game). Maximoff's version lacked any throw or thrown animations however, so that's what is currently giving me the most frustrating trying to fix, since I'm not a very experienced Mugen creator. Perhaps I can send what I've got to you sometime for your advice on fixing my problem with the throwing code?

dcat 09-10-2010 09:51 AM

Quote:

Originally Posted by KagePakkun (Post 797143)
That looks really awesome! I love your work!

Will you be doing Master Splinter? I know it takes a long time to make a MUGEN char...so if you don't want to... I'll understand.

Also....I have a question: Why exactly did you chose to do the Turtles in the '87 style? Not that I'm complaining, cause their awesomeness is awesome.

I don't know about Splinter as it stands there's only about 5 or so source sprites of him that I can work with, and I'd have to edit upwards of 100 or so additional sprites so that he'd be a decent character, on par with my others.

The original Saturday morning cartoon was the stuff that 80's babies like myself were raised on. Turtles were quite literally everywhere
and I have fond memories of playing the beat-em up games by Konami on SEGA genesis as well as at the old arcades. Turtles from 2 of the tournament fighter games were pre-existing but there hadn't been any quality done incarnations using their beat-em up sprites (probably due to the amount of work it requires to hand-craft supplemental sprites & new animations). So I ripped what I could from the games and filled in the rest on my own. Its hard work but the end result makes it worth it.

@oldmanwinters : You need to add in all of the missing required sprites into the character's .SFF file. Find this image in your Mugen Docs folder and add in those specific sprites according to their approximate axis placement to the .SFF of your character. Look at one of my characters or Kung Fu Man to get an idea of how the placement works.

Here's a teaser to show that I have in fact been working on these guys since I've last posted, (nonstop it seems). This features the second special intro between Raphael and Leonardo. Plus the updated sprites for Raph's randomized taunts.


And here's my edited Turtle Van sprite from the first Konami Arcade game that'll be aiding Donatello in his Level 3 super attack: http://i147.photobucket.com/albums/r...tmanga/van.gif http://i55.tinypic.com/orrrwx.gif

more to come...

oldmanwinters 09-10-2010 10:01 AM

Quote:

Originally Posted by dcat (Post 798134)

@oldmanwinters : You need to add in all of the missing required sprites into the character's .SFF file. Find this image in your Mugen Docs folder and add in those specific sprites according to their approximate axis placement to the .SFF of your character. Look at one of my characters or Kung Fu Man to get an idea of how the placement works.

I'll take your advice and give it a look. I have already tried to replace the missing sprites, but looking at the .def file makes me think the code for the throw actions hasn't been written yet. Still, it's been a while since I messed with it so I'll give a fresh look and see what happens.

BTW, your Turtle Van edit looks awesome! I can't wait to see what you've got down the pipeline. I hope you are able to come up with a Splinter edit in some capacity, even though his existing materials are sadly insufficient for a good character.

dcat 09-18-2010 02:30 PM

My computer had to be wiped clean after a stubborn virus got into the inner workings. Luckily I backed up my old work and I'm still working on the turtles

-Fixed issues with Raph's Rampage super not juggling the opponent in MUGEN RC.8

-Leonardo's Roto Cutter move is now stationary ala TMNT 3 Manhattan Project
has an added vortex pulling effect on the nearby opponents
-The length of Leo's Tornado Spin Kick Super will be lessened considerably (possibly remove wall hit state altogether)

-Donatello's LV 3. Similar to Vega's Super Psycho Crusher
Donatello winds up then slides towards the enemy striking his Bo against the floor generating a spark. Final hit launches enemy towards the wall, then Don recedes and reappears onscreen in the Turtle Van
http://i147.photobucket.com/albums/r...a/mugen149.png
Turtle Van Only inflicts One Hit that spins the opponent
http://i147.photobucket.com/albums/r...a/mugen051.png

oldmanwinters 09-18-2010 02:33 PM

Quote:

Originally Posted by dcat (Post 799447)
Turtle Van Only inflicts One Hit that spins the opponent

That picture... is SO awesome!

BTW, sorry to hear about your hard drive trouble. I'm so glad you were smart enough to have backed up your files in advance!

Cobra5000 09-24-2010 04:00 PM

Can you add the tmnt red-sky soundclips to your new version of mugen TMNT characters?

dcat 09-30-2010 07:54 PM

Quote:

Originally Posted by Cobra5000 (Post 800252)
Can you add the tmnt red-sky soundclips to your new version of mugen TMNT characters?

Its funny that you posted this because that's what I've been doing. Its impossible to find clips of any season before Red Sky on the internet so those are going to be added to the turtles audio files. I don't want to get too caught up in adding sound clips though, they could make the resulting filesize huge.


-I've added Donatello's Heel Drop move from Tournament Fighters (NES), its nowhere near as cheap as it was in the source game though.
-Leonardo's 3 supers, 1 hyper, 3 specials. complete

-I'll be giving Michelangelo a Spinning Piledriver command throw that he'll most likely incorporate in his hyper attack as well.

sorry its taking so long I'll post a video once I've made more progress

Ninjinister 09-30-2010 08:13 PM

Flippin' amazing. lol, poor Skate.

Mikey's Spinning Piledriver sounds awesome. Will it be a 360 move like 'gief's?

Krang 09-30-2010 10:04 PM

Quote:

Originally Posted by dcat (Post 801083)
Its impossible to find clips of any season before Red Sky on the internet so those are going to be added to the turtles audio files.

If you haven't already seen them, we have some sound clips here that you're welcome to use.

MrDizzyDEE 10-08-2010 05:36 PM

OMG, this game looks so awesome man! Kudos, for being so dedicated!

dcat 10-10-2010 12:06 AM

Quote:

Originally Posted by Krang (Post 801102)
If you haven't already seen them, we have some sound clips here that you're welcome to use.

Thanks for pointing me in the right direction. I've got some audio rips that I'd like to contribute but I don't have the info on which episodes they originated from, is that alright?


Here's the new preview video of what I've been up to:
http://www.youtube.com/watch?v=3BKKoWVu-gw

oldmanwinters 10-10-2010 05:57 PM

Quote:

Originally Posted by dcat (Post 802244)

Here's the new preview video of what I've been up to:
http://www.youtube.com/watch?v=3BKKoWVu-gw

Mmmmm... virtual poetry in motion!

Krang 10-10-2010 08:38 PM

Quote:

Originally Posted by dcat (Post 802244)
Thanks for pointing me in the right direction. I've got some audio rips that I'd like to contribute but I don't have the info on which episodes they originated from, is that alright?

Sure, we'd be glad to accept them even without that info. Thanks!

dcat 10-15-2010 12:52 AM

http://i147.photobucket.com/albums/r...IRLAUNCHER.gif
Michelangelo's Air Launcher Preview video- http://www.youtube.com/watch?v=stz9Lw_uFtI

Busy working on Michelangelo:
-Restricted Light Kick (State 230) to prevent infinities
-Gave him an aerial launcher for extended air combos
-Hammering out the specifics of his Level 3 super
-Reworking the wall Hit custom state to utilize homing helpers has been successful save for the fact it doesn't function properly in simultaneous survival mode :P
-Thus I've been completely frustrated that there isn't a seamless workaround for detecting survival mode for both winmugen and 1.0 that doesn't yield false positives in arcade or vs mode...

Thanks for the continued interest guys more to come...

dcat 01-23-2011 09:24 AM

TMNT for MUGEN Leonardo by Dcat Released! (1/23/2011)
 
Finally reached a point of completion with these guys. Their special intros with one another won't be triggered in WinMugen (its some weird thing that the old engine can't pick up on.). Anyway, if you want to use them to their fullest you need to install them in MUGEN 1.0. Please let me know any bugs or issues you find, thanks.

http://i147.photobucket.com/albums/r...ga/tmnt002.png

CREDITS:
========
*** Peter Laird & Kevin Eastman's MIRAGE studios for first developing the
Teenage Mutant Ninja Turtles and bringing joy to millions of kids
and adults alike through the franchise

*** Cybaster, Shwa, & RajaaBoy for thoroughly beta testing each turtle ad nauseum
& the various gameplay fixes and suggestions throughout
*** Cyanide for Helper binding fix
*** RicePigeon, Cyanide, Caddie for fall.defence_up/damage dampener workarounds
*** N-Mario for first getting me interested in creating MUGEN content

*** Special thanks to Seurat, Oldmanwinters, R-iZZy, The Ninjinister
from the Technodrome Forums for Idea Engineering

& Lastly you, for your amazing patience, enjoy.


UPDATE - 1/24/2011
===================

The Problem with the Intros not activating in WinMugen has been resolved by KojiroBADNESS!
I feel like I'm a bit of a broken record here but I reccomend everyone redownload each character. They are now fully backwards compatible with WinMugen and their special intros will display thanks to KojiroBADNESS rewriting the triggers.

Apparently WinMugen has an issue with not recognizing Enemies at the start of a round so he fixed the initial triggers I'd written to p2name and everything works flawlessly. Please update them yet again.

http://dcat.mugen-infantry.net/

Leonardo
Raphael
Michelangelo
Donatello

TerranigmaFreak 01-23-2011 04:14 PM

*gets down on knees and bows*

I've been wishing for something like this on Mugen for years, but my lack of talent meant all I can do is wish for someone to also have the same ideas.

dcat 01-24-2011 06:03 PM

UPDATE: (1/24/2011)
=================

The turtles have been updated and that problem with their Special Intros not working in WinMugen has been resolved thanks to Mugen creator KojiroBADNESS.

I strongly recommend everyone re-download and update their archives again so that their turtles are universally playable in both WinMugen and Mugen 1.0.

http://dcat.mugen-infantry.net

Thanks.

oldmanwinters 01-25-2011 01:13 PM

dcat, I'm so in awe of your awesomeness! Thanks for making this contribution to Mugen players and TMNT fans everywhere!

So what's next on your list of goals... more SEGA characters?

dcat 01-28-2011 01:52 PM

All TMNT by Dcat Updated (1/28/2011) Damage/Bug/Throw Fixes
 
Quote:

Originally Posted by oldmanwinters
dcat, I'm so in awe of your awesomeness! Thanks for making this contribution to Mugen players and TMNT fans everywhere!

So what's next on your list of goals... more SEGA characters?

I think I'm going to be updating Sketch Turner next.

-------------
UPDATE: (1/28/2011)
=================

Okay I've addressed the issues mentioned in previous feedback posts. Hopefully this'll take care of those issues.

Leonardo UPDATE - 1/28/2011
===================
-Tweaked Body Slam Throw
-Adjusted damage calculation on FINAL SLASH to use (Target, LifeMax)
-Fixed oversight that prevented EX SHOULDER SMASH from being performed using QCF, LP + HP
-Fixed bug with Leo sometimes dealing close to 700 damage from Final Slash

Raphael UPDATE - 1/28/2011
====================
-Tweaked Body Slam Throw
-Added additional voice sound to CRIMSON TIDE
-Adjusted damage calculation on CRIMSON TIDE to use (Target, LifeMax)
-Invulnerable Frame parameters edited for Crimson Tide
(Raph Can be hit by all Air Attacks or if opponent is behind Raphael during Startup)
-Hitbox altered on Crimson Tide
-added additional Triggers to the .CMD for Crimson Tide

Michelangelo UPDATE - 1/28/2011
===================
-Tweaked Body Slam Throw
-Tweaked Screen Splatter Throw
-Added Voice Audio to Screen Splatter Throw
-Fixed oversight that prevented GRAPPLE HOOK HURRICANE from being chained into by MP

Donatello UPDATE - 1/28/2011
===================
-Tweaked Body Slam Throw
-Added Voice Audio to Screen Splatter Throw
-Fixed oversight that prevented Party Wagon from being performed using LP + HP
-Fixed bug with Donny sometimes dealing close to 700 damage from Party Wagon

Get em' Here:
Leonardo 4.92 MB
Raphael 5.19 MB
Michelangelo 5.11 MB
Donatello 4.95 MB

oldmanwinters 01-28-2011 02:14 PM

Quote:

Originally Posted by dcat (Post 818684)
I think I'm going to be updating Sketch Turner next.

Well, I gotta say, it's been a real joy watching all 4 turtles on screen in Team Battle fighting it out and then watching all 4 of your Streets of Rage characters throwing down! Your Sketch Turner is great too, but he just needs some more friends!:P Maybe there are some Golden Age brawlers in your future? Or dare I say... Shinobi Joe Musashi?

I don't know who designed the Comix Zone Mugen stage with the constantly changing panels, but it's my all-time favorite one. Sketch Turner is perfectly at home in it!

Ninjinister 01-28-2011 04:33 PM

"Well done, Turner!"

"OH YEAH!"

John Pannozzi 02-01-2011 08:25 PM

Roadkill Rodney (aka "Robot") from Turtles In Time: http://fanaticmugen.free.fr/index.ph...on=chars#tmnt4

oldmanwinters 02-14-2011 10:01 PM

Yo, Dcat, I see you have added a new stage to your creations! I've always been curious to learn how the stage making process works. What kind of program do you use and do you have any tutorials?

dcat 02-16-2011 11:42 AM

Quote:

Originally Posted by oldmanwinters (Post 822061)
Yo, Dcat, I see you have added a new stage to your creations! I've always been curious to learn how the stage making process works. What kind of program do you use and do you have any tutorials?


You use the same program that you would when making a character only it involves fewer files than a character creation would. You only need an .SFF sprite file and a .DEF text file which assigns positions to the sprites and creates the dimensions of the stage.
The sprites don't need to all share the same palette like with characters however they must be reduced to 256 colors & share the same transparency color value as color 0 in their color indexes. Stage creation involves a lot of basic adjustment in the stage's.DEF file & observation of your changes as they're actually displayed in-game so it can get tedious. That last stage I created took a lot of doing since I had to rip all of the sprites from the game myself before I even got started coding & aligning things properly.

There's a tutorial here: Complete Stage Creation Tutorial

-Good luck!

bwwd 02-16-2011 11:22 PM

I like your vids,some nice ideas for supers,i made sketch turner for a game in 2006 ,i dont know if you seen it.

darklight 08-20-2011 12:04 AM

Leonardo
 
here old school Leonardo by Leonardo

http://sites.google.com/site/oldscho...s/leonardo.gif

http://mugencharacter.ucoz.com/load/0-0-1-1773-20

darklight 08-21-2011 03:23 AM

tmnt other charcters for mugen
 
http://zombiebrocksmugenwarehouse.we...mugen000-4.png
http://www.mediafire.com/?60y52wtof53uf98


war
http://zombiebrocksmugenwarehouse.webs.com/war.png
http://www.mediafire.com/?pxeauo6q949kesp

Normal (Non Psycho) Shredder
http://zombiebrocksmugenwarehouse.webs.com/eb5ab9bf.jpg
http://www.esnips.com/doc/2bccf4fb-6...f2da6/shredder

Aska
http://zombiebrocksmugenwarehouse.webs.com/aska.gif
http://www.4shared.com/file/c53Ynrmj/aska.html

Cyber Shredder by Werewood
http://zombiebrocksmugenwarehouse.webs.com/f069lf.png
http://www.mediafire.com/?e4nqorjyiyiudu6

darklight 08-21-2011 03:24 AM

tmnt other charcters for mugen
 
April Onleal,Sisi,Casey Jones,Wingnut & Foot soldier
http://www.freewebs.com/zombiebrocks...ng%20casey.png
http://www.freewebs.com/zombiebrocks...ril%20foot.png
http://www.freewebs.com/zombiebrocks...house/sisi.png
http://www.4shared.com/file/nmCIiXyh...NT_chars.html?
http://www.freewebs.com/zombiebrocks...ehouse/Ray.png
http://www.freewebs.com/zombiebrocks...TMNT%202=2.png
http://www.freewebs.com/zombiebrocks...e/TMNT%202.png
http://www.freewebs.com/zombiebrocks...20vers%201.png
http://www.freewebs.com/zombiebrocks...20Vers%201.png
http://www.freewebs.com/zombiebrocks...0T%20ninja.png
http://www.4shared.com/file/3fJzn9ti...en_chars.html?
http://www.freewebs.com/zombiebrocks...house/robo.png
http://www.mediafire.com/?pkhknj5a8debue9
A New Rat King
http://zombiebrocksmugenwarehouse.we...7181931321.gif
http://www.4shared.com/file/QDatYCpc/0D_RatKing.html?

oldmanwinters 08-23-2011 12:24 AM

In case this hasn't been mentioned, here's a TMNT/X-Men compilation someone put together over at the Russian TMNT fan forum:
http://www.turtlepower.ru/showthread.php?t=1209

malevka 03-09-2015 07:04 AM

Slash
 
http://rghost.ru/58871620/image.png
http://www.4shared.com/zip/KmyyklhAce/Slash.html?

malevka 03-09-2015 07:17 AM

TMNTportraits
 
http://www.4shared.com/rar/88MepXUcc...portraits.html

turtlefanforever 03-09-2015 07:19 PM

woah
 
this stuffs awesome. wish I could play it

malevka 04-06-2016 02:18 AM

http://rghost.ru/78R754lhj/image.png

malevka 04-21-2016 02:39 AM

http://rghost.ru/8w5jP6WCX/image.png
http://www.4shared.com/zip/Kp1B7v8_c...sh.html?:tmad:

Ninjinister 04-21-2016 05:07 AM

I wish dcat were still around

dcat 07-19-2017 02:00 PM

ENSCRIPTURE's old MUGEN creations : Tons of TMNT stages available here


http://web.archive.org/web/200905020.../TMNTTFDon.gif http://web.archive.org/web/200905020...gen/WFront.gif
http://web.archive.org/web/200905020.../TMNTTatsu.gif http://web.archive.org/web/200905020...gen/Krang3.gif

http://web.archive.org/web/200905020...TTFStages.html


________________________________________
Cenobite has a bunch of SNES Turtles in Time stages converted here:
http://cenobite53.mugengermany.com/s...snes.html#tmnt

Cenobite also has 1 stage converted from the first Turtles Arcade game here:
http://cenobite53.mugengermany.com/p...ges/street.png
http://cenobite53.mugengermany.com/s...cade.html#tmnt

-------------------------------------------------------------------
Omega has a few TMNT Custom stages
http://i.imgur.com/MJJCnUC.png

http://mugenguild.com/forum/topics/t...-179469.0.html

http://i.imgur.com/cXDpy1G.png

http://mugenguild.com/forum/topics/t...-180575.0.html

-------------------------------------------------------------------

DRACUL has a few TMNT classic arcade stages as well
http://web.archive.org/web/201002120...2/tmntstg2.png
http://web.archive.org/web/201002120...12/tmntarc.png
http://web.archive.org/web/201002120...gen/arcade.htm

and a TMNT sewers stage from SNES
http://web.archive.org/web/201002120...ew12/tmntv.gif
http://web.archive.org/web/201002120...mugen/snes.htm


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