Quote:
Originally Posted by Krang
No, that's not true at all. I know it's a stereotype that Sonic games only involve holding one direction and watching the character run through the level as fast as possible, but there's a lot more to it than that. When I bought Sonic Jam not too long ago, I went through and played the original 4 games, and there's actually less running than you'd expect. There are a lot of timed jumps, puzzle-like traps, enemies with unique abilities, and other platforming elements that give the games much more depth than you're giving them credit for. Stereotypes like this (and the expectations that people have because of them) are probably part of what is causing the newer games to not be as fun as the classic ones.
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Hey, to each their own, but I've always felt I was less in control of a Sonic game than in any other platformer I've played. And when it does come down to some tedious platforming, which I normally love, I've gotta say I really hate it in Sonic games. There's just something super floaty about Sonic and it always seems like he's on ice.
I own all the Genesis Sonic games, Mega Collection, the GBA games, Sonic Rush, so I certainly don't hate Sonic. I just don't get even close to as much enjoyment out of it as I do from Super Mario Bros., or even a platformer like DKC. The controls are just too floaty, and all those "surprise" enemy or spike placements can become annoying. Not because I don't have the reflexes to avoid them, but at some points the game is just "playing" Sonic too fast for the screen to keep up and you end up God knows where.
And the newer games just aren't as fun because they're not as well constructed. It's the perfect proof of my "hold right and go" point. Once you add in that third demension, the Sonic forumla falls apart. The best parts of the SA games have always been the ones where you're basically on-rails.