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Old 11-21-2006, 02:57 AM   #22
Krang
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Join Date: Jul 2001
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Quote:
Originally Posted by Peanut View Post
Hey, to each their own, but I've always felt I was less in control of a Sonic game than in any other platformer I've played. And when it does come down to some tedious platforming, which I normally love, I've gotta say I really hate it in Sonic games. There's just something super floaty about Sonic and it always seems like he's on ice.
Personally, I've always found the control in the classic Sonic games to be just as solid as the other major platformers of the era (Mario, etc.). The only time it can get a little hard to control is when you're Hyper, but even then it's not that bad.

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I own all the Genesis Sonic games, Mega Collection, the GBA games, Sonic Rush, so I certainly don't hate Sonic. I just don't get even close to as much enjoyment out of it as I do from Super Mario Bros., or even a platformer like DKC. The controls are just too floaty, and all those "surprise" enemy or spike placements can become annoying.
I think it all boils down to the fact that there are two methods to play the classic Sonic games: rush through the levels as fast as you can, or slow down a little and explore the levels. I have always used the second method since I think you get the most out of the game that way, but it sounds like you play using the first method since the enemy and spike placements tend to annoy you.

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Not because I don't have the reflexes to avoid them, but at some points the game is just "playing" Sonic too fast for the screen to keep up and you end up God knows where.
Actually, there are only a few acts in the entire series where it's possible to run faster than the screen, and I can't think of a single time where an enemy or trap is placed where it can harm you while that is happening.

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And the newer games just aren't as fun because they're not as well constructed. It's the perfect proof of my "hold right and go" point. Once you add in that third demension, the Sonic forumla falls apart. The best parts of the SA games have always been the ones where you're basically on-rails.
That doesn't prove your point, though. It only proves that the developers of the newer games concentrated more on the "hold right" stereotype and less on creating level designs similar to those of the classic games. I do agree that Sonic doesn't work as well in 3D, but the same goes for any platformer, even Mario (yes, Mario 64 was great, but it still couldn't match SMB3 or SMW in my opinion).
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