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Old 10-11-2007, 12:37 PM   #40
Peanut
Second Gear
 
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Join Date: Nov 2001
Location: The New World
Posts: 15,422
Twilight Princess was the start, Phantom Hourglass LOOKED like it was going to change all of that, but after a couple hours (when you get over the wonderment of playing such a nice looking Zelda on a handheld) it wears so so soooo dreadfully thin.

The sailing is sh*t, because it doesn't feel like you're in this vast ocean where you can explore and find things. It just feels like it's a big open...nothing, where you get attacked randomly by creatures that pose no threat; while you move on to the next completely contained island. The dungeons can be fun, but so often the puzzles just revolve around finding a bunch of rocks that you'll need to read, and then write that information on your map. Not to mention how short they are. You spend most of your f*cking time trying to beat the clock in a retarded dungeon that you have to play through time and time again, involving a lot of "pick up this block and place it in the right hole" puzzles.

The Zelda formula has just worn thin. It hasn't evolved since OoT, and it continues to just stagnate. The Nintendo and Zelda fanboys will continue to disagree with it, but eventually they're just going to have to admit that Zelda isn't what it used to be. At all.
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