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The Turtles in Time boss roster was yet another reason why that game is the best Ninja Turtles game.
All the major villians from the cartoon were there in the SNES version except for ones that did not exist yet that is (but I don't think anyone is crying that seasons 8,9 and 10 villians weren't in it).
Groundchuck and Dirtbag made it into two games (TMNT III on NES and GB) and their presence isn't really missed in Turtles in Time. Much more iconic villians were present.
Shredder, Krang, Bebop and Rocksteady were there of course but having Rat King, Leatherhead, Metalhead, Baxter and Slash covered even the secondary villians that showed up on more than a few occasions. Then there's Tokka and Razor from the 2nd movie (who appeared once in the cartoon). Tatsu would have been nice to have in Turtles in Time as well but I kind of hate that fight in Hyperstone Heist anyway. Having a more standard fight with Bebop and Rocksteady might have been nice but would have just been a retread from the first arcade game.
There was also a decent amount of variety in the boss fights. There were different techniques to beating a few of them. Some could only be defeated doing a certain move such as Shredder's robot. While others couldn't be hit at times or could guard from some attacks. Only some used projectiles and each boss had unique moves. Not to say the original Turtles arcade didn't have similar fights but Turtles in Time still had more variety in it's boss fights.
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It's weird to be normal, and it's normal to be weird.
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