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Those ridiculously high jumps ended some time ago, though. Like, back in VF4. Even so, I've hard all the general complaints: too stiff, generic characters, too technical/difficult, not enough story... while I take issue with each of those arguments, I won't go into what makes them inherently flawed... yet.
The point is that when it comes right down to it, it's really all just about feel. If at least one character flows right for you, you'll probably view it as a good fighting game. This is why I do my best to refrain from bashing on anything I dislike.
At any rate, the series definitely does get overlooked. While I had more fun with Dead or Alive when I was much younger, I became gradually less interested in it and remained apathetic to any new releases, even after I had gotten back into fighters. Virtua Fighter has more or less ensnared my attention within the genre, and it's pretty much stayed that way, since.
The only thing I can say is at least give Final Showdown a shot. I'll keep you guys posted as to when we can download the demo for the game before it releases. VF5:FS is way approachable. It's sharp and fast as the series has ever been, with a certain flow to the moves the series frankly has never seen. New players were picking it up incredibly quickly at Final Round XV, and when I tested some characters I don't know at all, I still found myself doing something, as opposed to helplessly trying out weird attack patterns to figure out the character.
Last edited by Genesis; 03-16-2012 at 01:35 PM.
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