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Originally Posted by Turo602
Nah, I wouldn't disagree with that. The music wasn't bad, it was great. Just nothing too memorable. I mean, the air-port shoot-out was really awesome, and I guess you could say the music played a large part in that, for obvious reasons.
Like I said, it really set the tone and kept you pumped during the shoot-outs. But can you honestly remember what you heard? It's no Mario or Zelda, but it was good for the time being. The music was impactful to the experience (especially in the later parts), but not outside of it.
And Red Dead was awesome!
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My point being that I disagree - the music was the
most memorable aspect for me.
I wish I could agree with you and the rest of the world when you say Red Dead is awesome. I can see it has a lot going for it, but I've bought the game twice and just couldn't stick to it either time. The problem is mine.
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Originally Posted by Peanut
My biggest problem is that, typical to all Rockstar games, it has horrible horrible pacing. The game is full of peaks and valleys and it keeps going way longer than it should. It has spectacular moments and moments so bland they're nearly sleep inducing.
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Sure. There were a few points in the game I could have done without. If it was just a few hours shorter, the experience would have been even sweeter. I am ready for the game industry to reach a point where not every game needs to be sixty dollars and dragged out to a 12 hour length to justify that price. Seems we are slowly heading that way, thanks to releases such as Journey, or even Minerva's Den.