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Old 10-06-2019, 02:31 AM   #70
dcat
Foot Soldier
 
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Join Date: Sep 2008
Posts: 194
Here's an Update:

Added 3 Supermoves to Bebop. also redid his Air Grab system to function based on Weak, Medium, Heavy Buttons with different style grapples. All EX Grabs are reserved for the HP + HK command.

https://www.youtube.com/watch?v=3ufK2gtHFmI
Quote:
Using Bebop WIP in a match against Krang -Showing Bebop's Super attacks, also his Nickelodeon / Hulk Davidson voice samples.
There's also a few combos that use his EX Down AIR GRAB to extend combos.
-WRONG DIRECTION SUPER (2 QCF + Any Punch)
-MACE BALL SWING SUPER (2 QCF + Any Kick)
-RAPID FIRE SUPER (2 QCF + Any Punch while In the Air)
I still need to code special intros and winposes, and incorporate Bebop's Jeep/ Monster Truck car from TMNT III: Manhattan Project into a Level 3 Hyper Attack. Sucks that all of my cool gif links are broken...
I've implemented the Chainsaw Attacks, I'll show that in another video.
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