Quote:
Originally Posted by Andrew NDB
Yeah. It's the same damn game I played in 1992 with a shiny new coat of paint (but I beat 5 out of 5 of the guys I just played online!).
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You either don't get hardcore way or you are trolling.
Quote:
Originally Posted by Andrew NDB
And Castlevania in 3D isn't wholly different from my argument about 3D fighters vs. 2D fighters. Konami was going the right direction with the N64 games, and probably the same with Lament of Innocence and Curse of Darkness. I can't comment on the "reboot" games because I've never played. But I think with enough finesse, it's completely possible to do a "Castletroid" game like Symphony in a fully 3D engine.
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CV64 were pretty good, at least when it comes to atmosphere and platforming, though neither were "Castleroids".
Lament and COD were just bad beat'em ups, who tried to be "Castleroids" and failed miserably. The only things that were good about Lament were cheesy voice acting, boss battles and a soundtrack.