![]() |
|
|
#1 |
|
Foot Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Posts: 3,344
|
Breaka Combat Skills
These are the attributes and combat skills for the character Breaka.
Attributes: -Intelligence Quotient: 12 -Mental Affinity: 11 -Mental Endurance: 21 -Physical Strength: 14 -Physical Prowess: 13 -Physical Endurance: 22 -Physical Beauty: 13 -Speed: 13 Physical Skills/Training (applicable to combat): -Hand to Hand: Basic (Level 7) -Weapon Proficiency: Throwing Blade/Glass (Level 7) Combat Skills (unarmed): -Attacks/Actions per Melee: 3 -Strike: +2 -Parry: +2 -Dodge: +2 -Throw: Not available -Entangle: Not available -Damage: +2 (based on physical strength) -Roll with Punch/Fall: +2 -Pull Punch: +2 -Body Block/Tackle: Not available -Knock Out/Stun: Not available -Critical Strike: Not available Combat Skills (with glass weapons/shards): -Strike: +5 (based on mental endurance because attack is done via telekinesis) -Rate of Fire: 7 (note: can fire 7 glass weapons per melee round) Other skills: -Scholastic Bonus (one time bonus to all skills): +0% (based on Intelligence Quotient) -Save vs. Hypnosis/Mental Attacks/Psionics: +3 (based on Mental Endurance) -Invoke Trust/Intimidation: 0% (based on Mental Affinity) -Save vs. Coma/Death/Toxins: +11% (based on Physical Endurance) -Charm/Impress: 0% (based on Physical Beauty) If you have any problems or questions about any of this, just ask.
__________________
"Ninpo began as training to become a moral people and to learn to endure in whatever social condition one is in; to know and accept one's fate, and to live for human beings and all other creatures. The person who masters all of these is a Ninja." (Masaaki Hatsumi) |
|
|
|
![]() |
|
|