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#41 |
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Weed Whacker
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2007
Location: Auburn, WA
Posts: 34,258
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Conan the Barbarian? OK, I'll bite. Ghostface? Dumb. Just bring back Alien and Predator.
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#42 |
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Weed Whacker
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2007
Location: Auburn, WA
Posts: 34,258
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I guess that may be it for MK1? No more new content coming, apparently, as sales haven't been good.
https://cosmicbook.news/mortal-komba...rKZHzcusnqLMOg
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#43 |
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Weed Whacker
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2007
Location: Auburn, WA
Posts: 34,258
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I still think of this as a "new" game but it's already 3 years old. Also, yeah, completely dead. Definitely it did not do anywhere near as well MK11.
So inspired by the new movie I decided to play through the Story Mode in this. It starts out OK but man, it gets pretty wonky pretty quickly. Basically, at the end of MK 11 the post-MK (2011) altered timeline Earth was destroyed and Liu Kang from it had to recreate it from memory, basically, while making the bad guys less bad. Simultaneously, somehow Shang Tsung did the same thing in an alternate timeline to this altered timeline. This Shang Tsung traveled to the new Earth that Liu Kang created in order to fool (later, betray) the bad guys there into helping him destroy that Earth and merge it into the Earth that HE created. And somehow as Shang Tsung gets closer to completing his plan... hybrid characters from the multiverse show up randomly? Like "Shao Zero" and stuff like that. If they just cut all these cutscenes into a movie it'd be somewhat entertaining, but as the story of a Mortal Kombat game... why all this sci-fi time travel timey wimey stuff? It's enough to have all the mythologies of the Netherealm, Earth Realm, and Outworld and all the political intrigue there without compounding things with layers upon layers of stacked alternate realities/timelines. Gameplay-wise, the Kameos thing is fine but doesn't really add much. And anytime you or your opponent dips down to like 15% health you can hit L2 and R2 and perform almost a mini-Fatality that removes like a third of the health of the other player. Basically, throwing a life line to players who are losing -- completely unnecessary and stupid. |
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#44 |
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Detoxed Member
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Tokio, Italy
Posts: 11,122
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The problem they ran into is people only like the original cast of characters so they have to find excuses that they're still there while moving the story forward.
They overcorrected from what the 3D games criticism they got over the years. Rebooting worked for MK 2009, but then they moved the timeline and people complained again so they went back with excuses and now this new timeline is a huge DC reboot like mess. Somehow Street Fighter has managed this a bit better by just making prequels to SF3 and when finally going to a post 3 timeline, somehow incorporating the 50 year old fighters as still relevant. |
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#45 |
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Weed Whacker
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2007
Location: Auburn, WA
Posts: 34,258
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I think that had more to do with how WEIRD the story of SF3 was. To where consider touching anywhere near that would be pretty off-putting. Wasn't there something about the Iluminati in SF3, of all things?
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#46 |
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Overlord
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Posts: 15,648
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Yep. With Gill as the leader. SF5's story ends with Gill's plans about to begin while SF6 takes place some years after the SFIII story.
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