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Old 01-22-2015, 12:14 PM   #81
Usagi Miyamoto
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Quote:
Originally Posted by neatoman View Post
Although it is a little odd that IDW does have a female ninja fox, who is not the same female ninja fox as the one in the most mainstream TMNT comic produced before IDW's run.
Alopex reminds me of Bludgeon: a slightly different and pretty much better looking version of an animal with an existing mutation. For instance, if you're going to mutate a hammerhead you might as well use Bludgeon again, but if you're mutating a nurse shark chances are you're going to want to make it a new character.
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Old 01-22-2015, 04:30 PM   #82
CyberCubed
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Quote:
Originally Posted by neatoman View Post
It's not that strange really, we don't have every important character from TMNT history in the IDW comic, it does not have to. The FW cartoon ignored most characters from Mirage (I think Baxter, Rat King, Casey and Leatherhead were the only ones taken from the comic aside from the main cast), the 4Kids series ignored the FW characters (for a very good reason) and the Nickelodeon cartoon pick and choose like crazy. I don't see why Ninjara would need to be in the IDW series.
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The original toon actually used almost every major Mirage character at the time except Fugitoid, Renet/Savanti, and some of the one-off human characters.

You have to remember the original cartoon started in 1987, the Mirage comics were only 3 years old at that point. They didn't even have much material to work with since the Mirage comic was in its infancy.

Still the fact that Fugitoid never made it into the original cartoon for even a single episode is bizarre.
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Old 04-22-2026, 04:45 AM   #83
ToTheNines
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Originally Posted by Sophie Campbell View Post
i wish i could go into some of the stuff Nickelodeon has had me change but i won't for the sake of professionalism, but i'm not working on TMNT at the moment and probably not for the foreseeable future, so i'll say more than i would otherwise.

as far as i know the only main mandate from up high is that the Turtles can't kill. obviously i'm just an artist and a sporadic one at that, i don't know what goes on with the powers that be, but i was involved in the script process on the stories i've drawn and privy to the changes that were requested and made, but the changes are mostly relegated to individual cases. they were even cool with me suggesting my own ideas, like April's haircut in Northampton, or Pepperoni in Turtles in Time. same with the art, i've never been given any mandates on what i must do or can't do. there's no mandate that the Turtles look like the Nickelodeon cartoon Turtles, in fact Mateus has stated elsewhere that there was some concern that they SHOULDN'T look like the cartoon Turtles (also look at Andy Kuhn, Charles Wilson III, etc.).

from what i can tell the Nickelodeon higher-ups aren't involved, we deal with a couple freelance and in-house editors whose requests are vary on a case by case basis, and sometimes they change from day to day, like one day they'll remark on an aspect of character design that they don't like, but then it's fine in the next instance of the same thing. it all depends on the individual scene or drawing. the editors' personal preferences are probably the largest factor. they're people, too, they have their own preferences and dislikes like anyone does.

i've had a few battles with the Nick editors, i have no problem fighting with them and being a diva to get my way, and the little things that they fuss about can get on my nerves, but overall they're extremely lenient. the Alopex issue and Turtles in Time #1 in particular, those were a breeze, they didn't have me change anything art-wise. it was all me. aside from one huge fight, Northampton was also a great experience, they let me do anything i wanted. the worst experience i've had was when i pitched to write the April O'Neil micro issue, it was an awful, soul-crushing experience. the story was eventually rejected at the last minute.

i think the Nick editors have also gotten much more casual and lenient as the comic series has progressed, too, as it's settled into what it is and everyone knows more what it's about and it's less amorphous than it was in the early days. there's more leeway now. it seems like they're also much harder on writers than they are on the artists.

i see a lot of people speculating about what goes on behind the scenes with licensed comics, like the parent companies handing down lists of corporate mandates and restrictive marketing campaigns and all that, but most of the time that's not the case. with Nickelodeon and Hasbro, it's all really lenient and casual. all the TMNT stuff has to go through the approval process, yeah, but for the most part things end up how the artists want to draw them. you guys wouldn't believe how hands-off Hasbro is, i've seen people theorizing about all the behind-the-scenes corporate maneuvering on the Jem & the Holograms i'm working on now, but the art is seriously all me. they basically turned me loose to do whatever the hell i want. Nickelodeon is more restrictive, but they largely turned me loose, too.

anyway, i felt like i should step in here and give my two cents and tell you guys some of the experiences i've had personally. and of course i can't speak for the other TMNT creators, these experiences are my own.
This is a very interesting post.
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