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Old 07-19-2019, 10:30 AM   #261
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Quote:
Originally Posted by Nelson View Post
It's actually a discarded idea from season 1 of the OT. It was going to be the finale according to a David Wise interview (forgot which one)
Yup, I think the earliest report the scrapped plan for the Turtles to take over the Technodrome was published in Comics Scene #5 (1989):
https://forums.thetechnodrome.com/sh...ad.php?t=57229
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Old 07-19-2019, 02:42 PM   #262
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Quote:
Originally Posted by Nelson View Post
You're the first one to notice the Arumana no Kiseki tracks!
It's one of my favourite games, fits the Shogun fight perfectly!
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Old 07-19-2019, 04:23 PM   #263
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This game is a blast. Its just I cannot get through it all with the lives provided. How about infinite lives for infinite fun?
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Old 07-19-2019, 05:01 PM   #264
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Originally Posted by MikeandRaph87 View Post
This game is a blast. Its just I cannot get through it all with the lives provided. How about infinite lives for infinite fun?
it mainly has to do with who you choose. i recommend splinter he has decent jumping, a cur lee maneuver that can effect multiple enemies and his main attack can take out foot soldiers in less hits. also for the bonus stages try for catching the pizzas from the cheap skate. you can get about three lives if your good.
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Old 07-19-2019, 07:03 PM   #265
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Originally Posted by MikeandRaph87 View Post
Its just I cannot get through it all with the lives provided.
You can do it.


You have my support.


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Old 07-20-2019, 01:39 AM   #266
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Originally Posted by MikeandRaph87 View Post
This game is a blast. Its just I cannot get through it all with the lives provided. How about infinite lives for infinite fun?
I have one hint for you:
Spoiler:
Use copy+paste to make multiple save files
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Old 10-19-2019, 09:32 PM   #267
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Thought I'd mention that this was given a shout-out at Nintendo Life.
https://www.nintendolife.com/news/20..._always_wanted
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Old 10-22-2019, 10:40 AM   #268
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Originally Posted by Mini-Turtle View Post
Thought I'd mention that this was given a shout-out at Nintendo Life.
https://www.nintendolife.com/news/20..._always_wanted
And Kevin Eastman just plugged it on Facebook!

https://www.facebook.com/kevin.b.eas...33879806811709
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Old 10-24-2019, 03:02 PM   #269
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I'd love to see this game get done in 16bit or something similar to the He-Man openBOR game that was released a year or so back.
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Old 11-16-2019, 02:26 PM   #270
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Is there a way to play this on Macs?
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Old 11-17-2019, 03:48 PM   #271
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Is there a way to play this on Macs?
Speaking as a tech fanatic and another Mac user, I can confirm that it works fine in Crossover, which is a commercial port of Wine. It might work in the free versions of Wine as well.
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Old 11-19-2019, 01:42 AM   #272
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I'd love to see this game get done in 16bit or something similar to the He-Man openBOR game that was released a year or so back.
It is (roughly, probably, I didn't actually sit down and count) 16 bit though?
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Old 11-19-2019, 07:35 AM   #273
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Originally Posted by pferreira View Post
I'd love to see this game get done in 16bit or something similar to the He-Man openBOR game that was released a year or so back.
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Originally Posted by Cryomancer View Post
It is (roughly, probably, I didn't actually sit down and count) 16 bit though?
I'm guessing by "16 bit" he probably means "use the Turtles in Time sprites."

My limited experience with sprite editing is that NES sprites are far simpler and easier to update than their SNES/Genesis counterparts.
Nelson did incorporate a number of Turtles in Time and Tournament Fighters assets into the game, but his preference for the Turtles were the NES games, and I think they are the best fit for the game he built.
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Old 11-20-2019, 01:51 PM   #274
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This needs to come to a home console
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Old 11-27-2019, 01:31 PM   #275
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Originally Posted by oldmanwinters View Post
I'm guessing by "16 bit" he probably means "use the Turtles in Time sprites."

My limited experience with sprite editing is that NES sprites are far simpler and easier to update than their SNES/Genesis counterparts.
Nelson did incorporate a number of Turtles in Time and Tournament Fighters assets into the game, but his preference for the Turtles were the NES games, and I think they are the best fit for the game he built.
Yeah I think you're correct there. I just associate the artwork quality they did for this fan game with the Snes era games. I will be over the moon if someone does na OpenBOR TMNT game like He-Man. It really looks like you're playing a TV episode.
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Old 12-14-2019, 07:43 PM   #276
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How long is this? Can it be beaten in 1 sitting like the original games?
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Old 12-14-2019, 07:50 PM   #277
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How long is this? Can it be beaten in 1 sitting like the original games?
Indeed, Story Mode should be complete in under 2 hours if you don't have to restart or use a Load Game to continue.
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Old 12-14-2019, 10:43 PM   #278
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So how does saving work? The pause menu just brings exit game. If I exit the whole thing, i generally have to start back over at the training screen.
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Old 12-15-2019, 06:18 AM   #279
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Originally Posted by CyberCubed View Post
So how does saving work? The pause menu just brings exit game. If I exit the whole thing, i generally have to start back over at the training screen.
It saves automatically after each stage. After "Start Game" you should be able to choose between loading or starting a new one.
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Old 12-15-2019, 09:12 AM   #280
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Even after you exit the entire game or shut down your computer?
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