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Old 08-27-2005, 02:26 PM   #21
oldmanwinters
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This should be the captive Splinter gif. Poor guy, for a ninja master he sure got captured and beat up on a lot in the games. That's why I let him kill off Shredder at the end.

It's an animated gif, but for some reason it only goes through the animation once and then stops on the final frame. You might have to load the page again if you want to see it move.

Last edited by oldmanwinters; 09-08-2012 at 10:49 PM.
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Old 08-27-2005, 02:41 PM   #22
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*Links obsolete*

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Old 08-30-2005, 12:11 AM   #23
Tetsu Deinonychus
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Quote:
Originally Posted by oldmanwinters
Yes, the program that I used was Game Maker 5. It's recommended for simple games like PacMan variations, but I think I pushed it's capabilities pretty hard by using over 80 sprites. My computer runs really low on Virtual Memory when I try to run it so I can't imagine what it would be like if somebody else actually tried to download it and play it.

I don't even know how to post pictures on this forum, let alone a download link for the game. Any advice would be appreciated.
Don't worry about "Pushing the limits" I got a full arcade-style fighting game in the works in Gamemaker (need any help just ask me), and it's running just fine. DAMN, I LOVE GAMEMAKER!
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Old 08-30-2005, 12:20 PM   #24
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Is Game Maker easy to use and advance enough to make complex games? I'm planning on making a game myself.


Oh, and Tetsu, I would so love to play your game when it's done.
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Old 09-01-2005, 10:32 PM   #25
Tetsu Deinonychus
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Gamemaker is INCREDIBLY easy to use, and game-complexity depends on how much time you spend making it.

For 2-D games anyway. 3-D games require some programming skill.
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Old 09-01-2005, 11:08 PM   #26
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Ah! That's good to hear! I'm plainning on making a TMNT tournament game.
I'm developing sprites for it right now.

Here's a few...















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Old 09-02-2005, 12:20 AM   #27
Tetsu Deinonychus
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COOL! Did you ever read this thread where I posted my own idea of the ultimate TMNT fighting game?
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Old 09-02-2005, 02:10 AM   #28
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Hey, that's a pretty cool list you got there, Tetsu! I like the story too!

My ideas for my game is kinda like yours but different.

I already got my list of fighters and moves.


EDIT: I just recently started adjusting the colors to give my sprites more depth and make them look less flat.

Here's an example...

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Old 09-04-2005, 08:48 PM   #29
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Ooh! I LIKE IT! I'm definately looking forward to this game. Let me know when you've mastered GM, so I can send you my fighting-game template.
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Old 09-05-2005, 11:40 AM   #30
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Talking

you have to let me know when this game is done! it looks great
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Old 09-05-2005, 03:25 PM   #31
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I'll be helping with it. Were still kinda in the planning stages. We still need to learn how to make a fighting game in Flash O_O
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Old 09-05-2005, 04:55 PM   #32
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So... uh... how would voice acting work out?
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Old 09-05-2005, 07:39 PM   #33
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That's kinda Ryo's call not mine but last I heard we want to add voices. I'm sure if she needs talent she will post here but we might already know enough people.
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Old 10-29-2009, 09:32 PM   #34
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Yes, I've revived a 4-year-old thread

This was my first attempt at a fan game way back in 2005 using GameMaker. It isn't good but in light of all the disappointing TMNT video games to come out recently, I figured it was time to renew the download link for anybody who wants to waste time playing a buggy attempt at a Turtles game. Hey, if nothing else, it has more characters than Smash-Up!

Here's the link:
http://www.megaupload.com/?d=PBHETJ5O

Instructions:

There are a couple of cut scenes where you just have to sit and let it play through (April getting kidnapped, the Technodrome encounter, and the ending screens).

Most of the game controls are context sensitive, changing depending on what the nature of the level is. For the 1st and 2nd stages when you control Raphael you can use the arrow keys to move left, right, up, or down. Just run over the enemies to kill them. And I admit, it looks pretty cheap for Raph to be floating around the whole place.

Yes, there are a lot of glitches, but I think most of them just take some getting used to. If a character gets stuck in a wall, keep pressing the directional keys and he should eventually get out. Most characters are designed to bounce against the walls anyway.

For the Leonardo level, try not to get hit by Stockman's ray. Get by him and run over Rocksteady to advance. You will get hit by a couple of bullets and bounced around a bit. In the last level, Splinter gives instructions for operating Leo, Don, and Mike. When an enemy attacks high, use Mike. Use Leo against lower enemies, and Don against the enemy who attacks the middle. You have to hold the directional button down when the enemy is charging toward you or you he will overpower you.

If you get stuck, Ctrl resets the game. Esc exits. There are at least two different endings: the Good Ending for beating the game, and the Bad Ending for choosing not to continue on the Game Over box.

I've tweaked the original game a bit. Any feedback or recommendations for future improvement would be helpful!
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Old 10-29-2009, 10:52 PM   #35
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im gonna download it right now and check it out
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Old 10-29-2009, 11:48 PM   #36
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alright i could not beat the last level lmfao i give you an A for effort but its pretty unplayable ha where'd you get all the music from though? the hip hop beat at the game over screen is sick
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Old 10-29-2009, 11:57 PM   #37
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Quote:
Originally Posted by Powder View Post
alright i could not beat the last level lmfao i give you an A for effort but its pretty unplayable ha
Hah, thanks! Maybe I could get a job helping Ubisoft improve their hit detection. lol

Yeah, the instructions for that last level are revealed in the text box. Each turtle is operated by one of the arrow keys. You really have to hold them down to get past the attacks.

Quote:
Originally Posted by Powder View Post
where'd you get all the music from though? the hip hop beat at the game over screen is sick
Most of the background music is from the 4kids cartoon. I think that particular beat is from where Raph and Casey first encountered the Purple Dragons.

I'll try to upload it for you tomorrow and send you the link.
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Old 10-30-2009, 02:47 AM   #38
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haha yeah i caught that bit, seemed like i couldnt control raph in the last level though? I thought thats where the music was from, wasnt positive though lol. that would be sick if you sent a link man :] i played the game a handful of times, its entertaining haha.
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Old 11-05-2009, 04:17 PM   #39
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Hey oldman. I finally got to try the game. It’s pretty nice but as Powder said, the turtle is hard to control. Unless that’s intentional, I’d sugest changing the hero’s movement propierties to match the following values:

Speed: 15
Deceleration: 100
Aceleration: 100
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