06-26-2013, 04:00 AM | #1 |
Random Punk
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TMNT: Shell Shocked [The Arcade Game]
TMNT Project:
Teenage Mutant Ninja Turtles - Shell Shocked [The Arcade Game] I'm implementing a system based on the original arcade game. I'm trying to make this system very similar to the original game (adding my feature too) and unifying all '90s TMNT games into one game. Demo Download [REV5820]: Download & GameJolt Page Cover Download See DVD Cover Last Updates: - Hofixes - Added Deck Test Level (Platform Test Level) - New Turtles Moves (displayable in pause menu) - Added 2D Sewer Test Level (TMNT 1) - Added Baxter Stockman Playable - Added VERSUS mode - Added bonus Foot/Rock Soldiers - Stairs/Ladder/Wave scripts improvements - Added Characters Cards screen (wait in titlescreen to see them) - Snowboard Test Level (Diagonal Level Test) - Added Hi-Scores, Enter Name and Stage Completed Screens - Many code for next updates (characters/levels) - Meaningful game speed-up for slowly devices (android, etc..) - Minor updates - Other... Official Website: http://www.tmntshellshocked.altervista.org/ Official Thread: Go To ChronoCrash Page Facebook Page: Go To Facebook Page Youtube Page: Go To YouTube Page Twitter Page: Go To Twitter Page Title Screen: TMNT3 1st Beach Level Remake: TMNT1 2D Sewer Level Remake: Story Intro: Swimming System: Sky Glider Level (Shoot'em Up System):: New Levels: Enemies Playable: Teenage Mutant Ninja Turtles - Shell Shocked [The Arcade Game] - 1st Demo Launch Trailer: Playable Enemies: This is a very VERY HARD work... I'll keep you updated! Last edited by White Dragon; 10-11-2015 at 04:21 PM. |
06-26-2013, 04:27 PM | #2 | |
Mad Scientist
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Quote:
See the video at 13:00: ...But you would have to change the angle of the guns' direction though. Edit: I'm just including a link to the old thread as reference for previous comments/posts made: http://forums.thetechnodrome.com/showthread.php?t=43258 Last edited by Refractive Reflections; 06-26-2013 at 08:21 PM. |
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06-26-2013, 05:34 PM | #3 |
Wacky Action
Join Date: Jun 2003
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The sky level is the amusing kind of "ridiculous". Leave it the way it is. I never meant to make anyone think it was a problem.
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06-26-2013, 07:07 PM | #4 |
Mad Scientist
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Wow this is great, i want it now haha. This is defiantly something i will continue to follow and can't wait for updates. good luck with the project.
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06-26-2013, 07:11 PM | #5 |
Super Moderator
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I fixed the youtube links for you, the video's weren't quite showing right...
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06-27-2013, 04:23 AM | #6 |
Random Punk
Join Date: Jun 2013
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Of course, the helicopters will be added! =)
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06-27-2013, 02:56 PM | #7 |
Hench Mutant
Join Date: Feb 2009
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Wait a sec this is awesome!!! What else do you got? How far along are you?
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06-29-2013, 07:12 AM | #8 |
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Damn, this looks rad as hell.
I've always wanted someone to do an arcade style version of TMNT III, so this is even better.
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07-01-2013, 05:08 AM | #9 |
Wacky Action
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Please keep some of the hang-gliding Foot Soldiers. It's hilarious. ^_^
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07-01-2013, 06:08 AM | #10 | ||
Random Punk
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Quote:
Then I'll do the foot soldiers and I'll fill the first level of enemies. Immediately after the first demo will be released! Quote:
Sure! ^__^ |
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07-01-2013, 08:52 PM | #11 |
Mad Scientist
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haha so i just watched the boss test video and am killing myself laughing cause bebop gets up and kills rocksteady. he wasn't even aiming at a turtle. i love it that they can hurt each other and even kill each other thats so great.
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07-02-2013, 07:58 PM | #12 |
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Thank you!!
How a lot of people have to request to me, here the combined attack of Rocksteady & Bebop: VERY HARD WORK!! To activate this attack, you must stay in the middle (about) between Rocksteady & Bebop. I calculate the positions availing of a lot of thresholds. If there are more players than one, I calculate the average of the position (x,z) Depending on the positions of Rocksteady & Bebop they perform their combined attack. It can range in horizontal or diagonal... The flash entity varies depending on if you encounter an simple enemy/player or one of the two bosses!! Obviously you have the time to run away (as I did to take screenshots) ^__^ |
07-03-2013, 03:00 PM | #13 |
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Sooooooo awesome!!!
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08-22-2013, 05:45 PM | #14 |
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Update: Playable Enemies!!
Teenage Mutant Ninja Turtles: Shell Shocked By White Dragon for PC, Android, Wii Update: + Playable Enemies: - Tokka - Rahzar - Bebop - Rocksteady - Foot Soldier + Bind Attack for Bosses and Players + Splat Attack for Bosses and Players |
08-22-2013, 05:48 PM | #15 |
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Nice to know you're still working on this.
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08-22-2013, 06:22 PM | #16 |
Overlord
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As cool as playable enemies are, I think my favorite parts of that video were:
The homage to the theme song sequence Turtle Van launch: http://www.youtube.com/watch?v=A7XxRg_ExkI#t=64 And the homage to the end credits scroll at the end! http://www.youtube.com/watch?v=A7XxRg_ExkI#t=01m56s (Looks like you even made up an alternate April sprite too!)
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08-26-2013, 01:15 AM | #17 |
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Just as Powder said, it's great to see you working on this.
The playable enemies option is a great twist that I wouldn't have thought before. So if a player is one of the enemies, would we expect the final ultimate boss to be in defeating the 4 Turtles altogether? Maybe even Splinter? The possibilities are intriguing here... I enjoyed the Turtle Van launch too, but I have to ask if the game could have more of a platform action theme (be able to discover and explore certain areas of the city as with the old NES TMNT 1 game) in combination with the side-scrolling beat 'em style we all know and love. I'm sorry if it sounds like I'm demanding or expecting more from the game, but seeing the new video opened up a lot of ideas. Thanks for keeping us in touch of your progress! You're really developing this game to incorporate all the cool fighting/agility moves we wished we're in the old games and incorporating a LOT more OT cartoon elements (i.e. the Turtle Van launch, and the ending credits). Your attention to detail is elevating this game to exciting highs! |
08-26-2013, 02:42 PM | #18 |
Wacky Action
Join Date: Jun 2003
Location: on Earth
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I was thinking about this just the other day. You should totally start an online donations bucket, just to keep focused and guage how interested people really are to see this project completed.
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08-29-2013, 11:54 AM | #19 | |
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Quote:
it's a good idea. however, as long as I can I'll avoid this kind of thing ^ __ ^ |
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09-01-2013, 01:23 AM | #20 |
Mad Scientist
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That's sounding great! Now the player can actually investigate into certain areas of the city/buildings where it can create multiple outcomes, unlike the side-scroller beat 'em up style of playing where it forced the player to follow only one path of gameplay. Best wishes in your efforts, I'm certain it's a HUGE undertaking, and it shows with the videos you have displayed.
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