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Old 06-23-2011, 03:34 PM   #21
Ninjinister
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S**t yo, this is more amazing every time I see it.
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Old 06-26-2011, 01:35 AM   #22
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Wow, dcat, that Dimension X Hyper was ridiculously impressive!
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Old 06-28-2011, 11:27 AM   #23
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Appreciate the positive vibes guys!

More Progress:

-Victory Flex


-Walkie Talkie for the Rock Soldier Stampede it still looks wrong/off to me... suggestions?


-Liedown I need more audio of Krang being impatient or bratty to possibly play during this state.. I'm still experimenting with it


-sprited and coded a new mallet move, this one will be Krang's standing HP:

-It hits twice and pops the opponent back/up on the 2nd hit.
-Can only combo Chest Missile (QCF + Any punch) or Nowhere Portal (QCB + Any punch) from it once it connects dependong on if you're in the corner or not, but that should be all you need.

-Shock Sprites based on TMNT 3 Manhattan Project


-A New Small Portrait!
old: new:

-Hyper/Arcade Char Select Portrait based off of old toy box art for the Giant Krang figure

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Old 06-28-2011, 11:42 AM   #24
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Quote:
Originally Posted by dcat View Post

-Hyper/Arcade Char Select Portrait based off of old toy box art for the Giant Krang figure

Now this, I really like!

Also, the Walkie Talkie thing looks great to me. What are your specific concerns?

I'll see what I can do regarding "more audio of Krang being impatient or bratty."
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Old 06-28-2011, 11:54 AM   #25
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Most impressive, very professional looking, particularly in action!
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Old 07-06-2011, 02:59 PM   #26
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Krangazoids!!


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Old 07-06-2011, 03:35 PM   #27
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Sooooooooooooooo sick.
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Old 07-09-2011, 12:52 AM   #28
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Quote:
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Krangazoids!!
Spoiler:


Oh no you Di'n't!!!

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Old 07-10-2011, 08:37 AM   #29
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Bubble Walker


Self-Destruct / Android Malfunction



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Old 07-10-2011, 11:14 AM   #30
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Quote:
Originally Posted by dcat View Post
Bubble Walker
Oh YES you Did!
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Old 07-10-2011, 05:33 PM   #31
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full Bubble Walker Anim!
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Old 07-10-2011, 05:56 PM   #32
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full Bubble Walker Anim!
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Old 07-21-2011, 06:09 PM   #33
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Update video!


-New Intros
-New Normals
-Crossbow Special
-Heavy Air Knee Missile now has homing properties
-Updated Level 1 supers
-Krang Fang Throw
-Chain Kick
-Midnight Bliss/ Kid Mode Custom States
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Old 07-21-2011, 06:14 PM   #34
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@2:28

Dark Mu and the Dark Mutastone!!!

OMGarsh!!!

Seriously awesome video, dcat. I like it better when the CPU fights back in the demo as opposed to just be idle combo fodder. It just emphasises how awesome you've made Krang!

And do you still need more audio of Krang "being impatient or bratty?" I forgot about my promise on that point, but I can still scratch up some voice clips when I have the time.
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Old 07-21-2011, 06:18 PM   #35
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You've dropped my jaw. That is STUNNING. The special moves, attention to detail, cartoon accuracy... Drool has escaped my lips.
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Old 07-22-2011, 10:39 AM   #36
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Glad you guys like it, I'm still working on the damage output.
@oldmanwinters: please do send me more unedited audio if you can. Maybe some stuff of the Neutrinos as well I'm considering a cameo with them
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Old 07-22-2011, 12:40 PM   #37
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Quote:
Originally Posted by dcat View Post
Glad you guys like it, I'm still working on the damage output.
@oldmanwinters: please do send me more unedited audio if you can. Maybe some stuff of the Neutrinos as well I'm considering a cameo with them
Cool!

Got anything specific in mind for what the Neutrinos should say?
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Old 07-22-2011, 02:12 PM   #38
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That was freakin' amazing! My left eye imploded, and my right eye exploded, simultaneously!
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original TMNT art collection
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Old 09-14-2011, 03:55 PM   #39
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Finally gotten back to working on Krang lately.

Updates:
-Added Gear churning sounds to walk and stand to crouch/crouch to stand animations
-Improved overall chaining
-Removed Red Attack Clsn from initial Launch Fist frames to make it a mid-long range attack
-Decreased startup time for Launch Fist & Launch Boot
-You can now chain Launch Fist into Launch Boot
-Increased damage for normals, reduced damage for specials (no more 90% combos hopefully)
-Removed Dimension X Stampede infinite
-Removed crouching MP infinite
-Module Barrage Super is now a 2 part attack, the move expands only if the initial hand drill connects
-Air Meteor Tackle Super is now universally chain-able, (this means following the thruster vulcan attack as well)
-Added opponent bounce state to the end of Air Meteor Tackle Super


-Tweaked Hyper attack:
-Fixed Hyper BG display issue
-Initial hit is a launch fist, if it connects Krang follows up with 8 more rapid fire launch fists
before tossing the opponent into Dimension X
-added no FG sctrl
-added opponent dizzy state transition from liedown state
-added exit portal for Krang & opponent following the giant eye beam

What's Next:

-Add explosion/fire trail to various opponent states
I'll be adding more intros/winposes and finalizing a new draft of the Hyper Attack before sending him off for a second round of beta testing.
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Old 10-17-2011, 11:02 PM   #40
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This makes me want to learn to edit sprites MUGEN programming and do an updated Tournamnet Fighters.
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