06-23-2011, 03:34 PM | #21 |
無問題
Join Date: Jan 2004
Location: Moesko Island, WA
Posts: 14,313
|
S**t yo, this is more amazing every time I see it.
__________________
|
06-26-2011, 01:35 AM | #22 |
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 14,929
|
Wow, dcat, that Dimension X Hyper was ridiculously impressive!
__________________
Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
06-28-2011, 11:27 AM | #23 |
Foot Soldier
Join Date: Sep 2008
Posts: 194
|
Appreciate the positive vibes guys!
More Progress: -Victory Flex -Walkie Talkie for the Rock Soldier Stampede it still looks wrong/off to me... suggestions? -Liedown I need more audio of Krang being impatient or bratty to possibly play during this state.. I'm still experimenting with it -sprited and coded a new mallet move, this one will be Krang's standing HP: -It hits twice and pops the opponent back/up on the 2nd hit. -Can only combo Chest Missile (QCF + Any punch) or Nowhere Portal (QCB + Any punch) from it once it connects dependong on if you're in the corner or not, but that should be all you need. -Shock Sprites based on TMNT 3 Manhattan Project -A New Small Portrait! old: new: -Hyper/Arcade Char Select Portrait based off of old toy box art for the Giant Krang figure |
06-28-2011, 11:42 AM | #24 | |
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 14,929
|
Quote:
Also, the Walkie Talkie thing looks great to me. What are your specific concerns? I'll see what I can do regarding "more audio of Krang being impatient or bratty."
__________________
Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
|
06-28-2011, 11:54 AM | #25 |
Stone Warrior
Join Date: Apr 2007
Location: Michigan, USA
Posts: 689
|
Most impressive, very professional looking, particularly in action!
__________________
|
07-06-2011, 02:59 PM | #26 |
Foot Soldier
Join Date: Sep 2008
Posts: 194
|
Krangazoids!! |
07-06-2011, 03:35 PM | #27 |
So tired of this place
Join Date: Mar 2009
Location: Shell Ri La
Posts: 26,803
|
Sooooooooooooooo sick.
__________________
I'm convinced that none of you have ever experienced joy
|
07-09-2011, 12:52 AM | #28 |
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 14,929
|
__________________
Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
07-10-2011, 08:37 AM | #29 |
Foot Soldier
Join Date: Sep 2008
Posts: 194
|
Bubble Walker
Self-Destruct / Android Malfunction |
07-10-2011, 11:14 AM | #30 |
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 14,929
|
__________________
Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
07-10-2011, 05:33 PM | #31 |
Foot Soldier
Join Date: Sep 2008
Posts: 194
|
full Bubble Walker Anim!
|
07-10-2011, 05:56 PM | #32 |
Rat-faced Dude-guy
Join Date: Feb 2004
Location: Arkansas
Posts: 26,216
|
__________________
"Clearly, you're Ninja Turtling incorrectly." - Leo656 |
07-21-2011, 06:09 PM | #33 |
Foot Soldier
Join Date: Sep 2008
Posts: 194
|
Update video! -New Intros -New Normals -Crossbow Special -Heavy Air Knee Missile now has homing properties -Updated Level 1 supers -Krang Fang Throw -Chain Kick -Midnight Bliss/ Kid Mode Custom States |
07-21-2011, 06:14 PM | #34 |
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 14,929
|
@2:28
Dark Mu and the Dark Mutastone!!! OMGarsh!!! Seriously awesome video, dcat. I like it better when the CPU fights back in the demo as opposed to just be idle combo fodder. It just emphasises how awesome you've made Krang! And do you still need more audio of Krang "being impatient or bratty?" I forgot about my promise on that point, but I can still scratch up some voice clips when I have the time.
__________________
Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
07-21-2011, 06:18 PM | #35 |
So tired of this place
Join Date: Mar 2009
Location: Shell Ri La
Posts: 26,803
|
You've dropped my jaw. That is STUNNING. The special moves, attention to detail, cartoon accuracy... Drool has escaped my lips.
__________________
I'm convinced that none of you have ever experienced joy
|
07-22-2011, 10:39 AM | #36 |
Foot Soldier
Join Date: Sep 2008
Posts: 194
|
Glad you guys like it, I'm still working on the damage output.
@oldmanwinters: please do send me more unedited audio if you can. Maybe some stuff of the Neutrinos as well I'm considering a cameo with them |
07-22-2011, 12:40 PM | #37 | |
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 14,929
|
Quote:
Got anything specific in mind for what the Neutrinos should say?
__________________
Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
|
07-22-2011, 02:12 PM | #38 |
facehugger
Join Date: Jan 2006
Location: Aberdeen, Scotland
Posts: 2,817
|
That was freakin' amazing! My left eye imploded, and my right eye exploded, simultaneously!
__________________
Oh Discordia! Charyou Tree! Come, Reap! Don't tell us to grow up and out of it I got my cloak and dagger in a bar room brawl You actually trying to read this tiny text? Damn, you're dedicated! This is all just for effect you know... original TMNT art collection |
09-14-2011, 03:55 PM | #39 |
Foot Soldier
Join Date: Sep 2008
Posts: 194
|
Finally gotten back to working on Krang lately.
Updates: -Added Gear churning sounds to walk and stand to crouch/crouch to stand animations -Improved overall chaining -Removed Red Attack Clsn from initial Launch Fist frames to make it a mid-long range attack -Decreased startup time for Launch Fist & Launch Boot -You can now chain Launch Fist into Launch Boot -Increased damage for normals, reduced damage for specials (no more 90% combos hopefully) -Removed Dimension X Stampede infinite -Removed crouching MP infinite -Module Barrage Super is now a 2 part attack, the move expands only if the initial hand drill connects -Air Meteor Tackle Super is now universally chain-able, (this means following the thruster vulcan attack as well) -Added opponent bounce state to the end of Air Meteor Tackle Super -Tweaked Hyper attack: -Fixed Hyper BG display issue -Initial hit is a launch fist, if it connects Krang follows up with 8 more rapid fire launch fists before tossing the opponent into Dimension X -added no FG sctrl -added opponent dizzy state transition from liedown state -added exit portal for Krang & opponent following the giant eye beam What's Next: -Add explosion/fire trail to various opponent states I'll be adding more intros/winposes and finalizing a new draft of the Hyper Attack before sending him off for a second round of beta testing. |
10-17-2011, 11:02 PM | #40 |
Stone Warrior
Join Date: Jan 2004
Location: NH
Posts: 580
|
This makes me want to learn to edit sprites MUGEN programming and do an updated Tournamnet Fighters.
__________________
And there came a day. A day unlike any other, when Earth’s mightiest heroes found themselves united against a common threat, to fight the foes no single superhero could withstand. On that day, the Avengers were born. R.I.P Chi Cheng and Jeff Hanneman |
Tags |
sprites |
Thread Tools | |
Display Modes | |
|
|