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Old 03-30-2003, 08:50 PM   #1
Splinter
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"TMNT" Episode Guide (Season 1 & 2... and 3!!!

Warning, this Episode Guide contains major spoilers for the season ahead. It may have been posted in the past, but I was unable to locate it on a search. And since the full plot synopsis get brought up from time to time, I decided to post them up. I decied to place them in their own thread, with sufficiant warning so that people that are avoiding spoilers could avoid the thread. This is the full episode guide that was released in a press release by "4Kids Entertainment". It's not the mini-synopsis featured on the official TMNT Website. Maybe we can get Krang or one of the Moderators to sticky it. Figured I'd update this, and include Season 2.

1.) THINGS CHANGE
In their underground lair deep beneath the city streets, in the middle of an intense training session, the Turtles and Master Splinter are suddenly attacked by a horde of Mouser robots! These mechanical menaces chomp through everything: stone, steel — Turtles! In the course of the battle, the Mousers cause the roof of the Turtles' sewer-lair to cave in, separating our heroes from their beloved Master. Now the Turtles must abandon their home of fifteen years and find their missing master. But on the way, they have to deal with collapsed sewer tunnels, the Purple Dragon street gang, and a small army of mysterious, highly trained Ninjas! What the shell is going on around here? Can't a Teenage Mutant Ninja Turtle just have a normal life? Uhmm...no!

2.) A BETTER MOUSETRAP
The Turtles discover the source of the Mouser robots that trashed their old lair: Dr. Baxter Stockman — a noted technological genius/inventor, who tries to pass off the Mousers as a means to eradicate the city's rat problem. Donatello gets one of the broken Mousers working and the Turtles chase it through the sewers. Meanwhile, Stockman's lab assistant April O'Neil uncovers a secret subterranean facility where hundreds of Mousers are being manufactured and stored for some nefarious purpose. Stockman catches April and sics his Mousers on her. April escapes to the sewers, where she is rescued by the Turtles, who battle the Mousers. But once April gets a clear look at her four saviors, she faints dead away.

3.) ATTACK OF THE MOUSERS
When April O'Neil wakes up in the Turtle's lair she has major trouble dealing with the reality of four giant talking Turtles and a Zen-master rat, but she calms down when she hears the official ORIGIN of the Teenage Mutant Ninja Turtles! They trade info and realize their common enemy is Baxter Stockman and his army of robotic Mousers, and there's only one word for their response: Mouser Mashin' Mayhem! Well, three words, actually.

4.) MEET CASEY JONES
Raphael is a little cooped up underground with only his brothers and Master Splinter. When Raphael almost clobbers Michelangelo in some brotherly sparring, it's pretty apparent that Raphael needs to get out — let off a little steam. But, when he meets up with Casey Jones, a vigilante erring a little to the right of justice, Raphael must face the reality of his own hothead ways. Luckily, the two hotheads learn to work together when they find themselves in a Purple Dragons' trap set specifically for Casey in the dark, desolate wilds of Central Park.

5.) NANO
When a scientist accidentally unleashes a super-powered Nanotech monster with a childlike mind, it adopts a small-time grifter as its father figure, and the mayhem begins! Their crime spree targets April's new antique shop, and the Turtles come to her rescue. But how do you stop something that rebuilds itself as fast as you bash it apart? It's a question the Turtles better answer fast, cause the Nano-matic slices, it dices, and it purees turtle soup in seconds!

6.) DARKNESS ON THE EDGE OF TOWN
The Turtles, investigating a strange blackout, discover the Foot Ninja stealing a Japanese ceremonial sword from the Metropolitan Museum of Art. The sword turns out to have incredible powers — able to create powerful vibrational shockwaves. Investigating another blackout, the Turtles discover the Foot has hooked up the sword to a high-tech cannon apparatus for some nefarious purpose. The Turtles battle more Foot Ninja, but now they must shut down the vibrational cannon, which threatens to topple a good chunk of lower Manhattan...

7.) THE WAY OF INVISIBILTY
After Casey Jones makes himself an unwanted guest in the Turtles' lair, Raphael takes him topside for a "breath of fresh air," where they encounter the Foot Tech Ninjas — enhanced with cyber armor that makes them faster, stronger and (most deadly of all) able to cloak themselves to virtual invisibility. Raph is kidnapped and interrogated, but Casey manages to slip away and warn the other Turtles. Raph escapes his captors but, unbeknownst to him, is tailed by a squad of cloaked Foot Tech Ninjas. Will Casey and the others get to Raph in time before he leads the Foot Tech Ninja directly to the Turtles' lair?

8.) FALLEN ANGEL
On a nightly training run, the Turtles and Casey Jones break up a Purple Dragon robbery. One of the perps is Angel, a girl Casey knows from the neighborhood who's going through her initiation rites to become a Purple Dragon. Casey tries to stop Angel from going down the wrong path, but ends up getting captured by the Purple Dragons and offered up as the "prize" in the gang's fight club cage match competitions. It's up to Angel to bring the Turtles in to help rescue Casey. The Turtles must battle it out against the biggest, meanest Dragons, including Hun, their man-mountain of a leader

9.) GARBAGEMAN
The boys have made friends with a group of homeless, and are worried when they start mysteriously disappearing into the night! Some Turtle-style detective work leads them to the Garbageman, an immense, smelly egomaniac, who is kidnapping the homeless for slave labor to build an empire on a foundation of garbage. Sounds like it's time for the Turtles to take out the trash!

10.) THE SHREDDER STRIKES - PART 1
Shredder attempts to convince Leonardo that the Shredder is fighting the good fight — that he's out there carrying on the great tradition of bushido and ninjitsu, and the turtles should stand with him. Leonardo is taken in and almost convinces the others until Splinter reveals what he knows of Shredder and Hun — mainly how they did away with Splinter's Master Yoshi. Leonardo realizes he's been fooled — and, it's never a good idea to fool a turtle — at least not a teenage mutant ninja one...

11.) THE SHREDDER STRIKES - PART 2
Our four turtles stand facing their most formidable foe to date — the Shredder. Battle weary, the turtles cannot stand against the Shredder and manage to slip away — getting separated in the process. Can they survive apart? Can they get back together in time to save themselves and face the Shredder? Maybe — with Master Splinter there to guide them...

12.) THE UNCONVINCING TURTLE TITAN
Believing the Turtles can accomplish so much more for the city, and inspired by iconic superhero Silver Sentry, Michelangelo decides to take a crack at being a superhero. But he soon discovers superheroism is not all it's cracked up to be. Worse still, he stumbles upon a mind-control experiment by Silver Sentry's arch nemesis Malignus — and ends up battling for his very life against the Malignus-controlled Silver Sentry.

13.) NOTES FROM THE UNDERGROUND - PART 1
When Don's examination of some mysterious crystals attracts the attention of a subterranean monster, the Turtles underground exploration unearths a Foot Genetics Lab! A video record of strange experiments reveals more of Shredder's mysterious agenda, but when the mutants attack, the boys better watch out, or it's — Everybody out of the gene pool!

14.) NOTES FROM THE UNDERGROUND - PART 2
After discovering an abandoned underground Foot Genetics Lab, and being attacked by once-human Digging Creatures, the Turtles assist those very creatures in trying to repair a Force Field to protect them against mindless beasts roaming the tunnels. But the Force Field needs a new crystal power source, and the only place to get one is by traveling deeper underground, to the seemingly haunted catacombs... where other Diggers have mysteriously vanished.

15.) NOTES FROM THE UNDERGROUND - PART 3
After befriending the once-human creatures in an abandoned underground Foot Genetics Lab, the Turtles join them on a journey deeper into the earth, where they come upon the ruins of a once-great subterranean city. When the Turtles and Creatures start vanishing one by one, only Michelangelo is left — and he finally finds the perpetrator — the city's lone surviving Entity. Though the Entity initially appears benevolent by restoring the creatures to their normal human selves, his true intentions become shockingly clear when he demands that they, and the Turtles, will remain in the city forever.

16.) THE KING
With all the turtles living in April's apartment, things are getting a little crazy. But, when Donatello stumbles upon a fantastic monster in the basement, things get crazier. Donatello meets up with Kirby, an artist renting April's basement apartment. Through the powers of a mysterious crystal tied to his pencil, Kirby is able to create anything he draws — including his own world, a world that he and Donatello get sucked into — where things get more and more curious.

17.) SHREDDER STRIKES BACK - PART 1
On a training run Leo is ambushed by a major Foot attack force, including Foot Tech Ninjas, their old enemy Hun, and a new threat: the Foot Elite! At their temporary home at April's apartment, Don, Raph and Mikey wait for Leo to get back, deciding to go search for him just before Leo's limp form is hurled through the window! With his last breath before losing consciousness, he tells them that the worst has happened: the Shredder is back!

18.) SHREDDER STRIKES BACK - PART 2
When the Foot Ninja attack April's apartment in force, the Turtles fight against overwhelming odds to get the wounded Leo to safety. Even the fun-lovin' Casey finds it hard to crack wise when first Hun and then the Shredder raise the stakes, ultimately trapping our heroes in the burning Antique Shop with no way out! Whew!

19.) TALES OF LEO
The Turtles, Splinter, Casey and April just barely manage to escape from the explosion that destroys the antique store. They hit the road and hide out at Casey's grandmother's old farmhouse, but Leonardo is badly wounded, drifting in an out of consciousness. As he lies unconscious, the Turtles and Splinter tell tales of Leonardo's early adventures, using the stories to help guide him back to consciousness.

20.) MONSTER HUNTER
Still recuperating up at Casey's grandmother's farm, the turtles are feeling the sting of boredom. Luckily, a scientist known as the "Monster Hunter" has come to the area searching for a legendary monster — a legend rekindled by the sighting of a green monster lurking in the woods. ("I told you guys to stay out of the woods.") But, with Casey Jones tagging along, Michelangelo and Donatello decide to have a little fun with the Monster Hunter while Leonardo forges new swords with the help of Raphael. It all becomes a bit odd when the boys find some other large green creature besides themselves lurking about. Can they survive both monster and Monster Hunter?

21.) RETURN TO NEW YORK - PART 1
The Turtles return to New York (as the title might suggest) with one goal in mind: to destroy the Shredder once and for all. With April providing remote computer assistance from the lair, the Turtles begin their assault on the Foot HQ skyscraper, fighting their way to the top floor by floor. But first they must overcome an army of Foot Ninja Guards and the deadly cloaking Foot Tech Ninja. But no one is quite prepared for what they encounter inside a Foot Genetics lab...

22.) RETURN TO NEW YORK - PART 2
The Turtles and Splinter continue to fight their way up through the Foot Headquarters skyscraper, facing down three misshapen Mutant Shredder Clones, a hallway of traps, and never-before-seen supernatural foes known as the Mystic Ninja. Finally, they reach their goal: the top floor and Shredder's throne room. But first they must confront Shredder's deadly Foot Elite Ninja. But things really get out of hand when Stockman, in a souped-up exo-suit, crashes the party — literally

23.) RETURN TO NEW YORK - PART 3
With Stockman showing up in the middle of the final battle between our heroes and the Shredder, everything is thrown into chaos — so much so that our heroes must temporarily join forces with the Shredder and Hun to defeat Stockman before he annihilates them all. But, once Stockman is finished off, the final fight continues. Facing this ultimate challenge high atop the Shredder's skyscraper, can our turtles emerge victorious?! Regardless, it promises to be a fight to the finish — or so it seems.

24.) LONE RAPH AND CUB
With Splinter mysteriously vanished last episode, the Turtles are feeling frustrated, not knowing where to start looking for him. Impatient with strategizing, Raph heads off on his own, and runs into a solo adventure involving a kid pursued by mobsters. Initially butting heads, Raph and the kid hammer out a trusting relationship just in time to rescue the kid's mother.

25.) SEARCH FOR SPLINTER - PART 1
After the frustrated Turtles exhaust their search for Splinter, their suspicions turn to the Guardians, and the trail soon leads them to a non-descript building, the initials of its company name spelling out "TCRI" — the same letters stamped onto the canister of ooze responsible for their mutation. Now with two reasons to infiltrate that building, the Turtles recruit both April and Casey to help get them inside.

26.) SEARCH FOR SPLINTER - PART 2
The Turtles successfully infiltrate the mysterious TCRI Building, where they manage to sneak into its inner sanctum, and locate the unconscious Splinter inside a stasis tank. But they also discover that there's more to the technicians inside then meets the eye.
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R.I.P. Master Splinter - Mirage Comics - May 1984 / June 2003
Teenage Mutant Ninja Turtles - New Episode Guide
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