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Old 04-28-2017, 05:47 PM   #1
dcat
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Bebop Custom Spriting + MUGEN WIP

Hey guys its been a long time since I've posted on here and just as long since I've gotten to working on another MUGEN character in any official capacity
Finally taking a crack at the one and only Mutant Warthog Punker Thug Bebop!

-He'll be a 6 button character like the rest of my creations and have combo heavy gameplay

I've resized and improved the classic Arcade spritework 120% for this guy and I'll be doing a whole mess of additional custom sprite-work for the rest of his attacks.
You can see the size comparison in this sample sprite:


So far I've re-sprited all of his original walking , idling, and gethit frames. I've also made a shocked sprite for him




I'm not too familiar with the vital details of the character beyond what I can recall from my childhood & the whole punker-turned warthog premise. So any and all information/ fun-facts about him that I can implement into the character are welcome here. Any canonical attacks or weapons he's used in the show would be great to mention in this thread as well.

If you've got any ideas on what you'd like him to play like or want to post some Bebop related art I'd very much appreciate it.

I'll post more progress and sprites as it comes along...
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Old 04-28-2017, 06:57 PM   #2
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Looks really cool. Any reason you chose green pants instead of black ones?
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Old 04-28-2017, 07:28 PM   #3
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YES. I'm glad to see you working on stuff again.
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Old 04-28-2017, 08:58 PM   #4
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I'm so glad you're spriting/coding again and especially glad you prioritized Bebop (my favorite of the TMNT bad guys). I'll try to think up all the help I can.

Bebop likes his sawed-off auto-fire laser blaster, but when he decides to punk out old-school, he's been known to swing around swing around a ball-and-chain flail, either in his hand (Turtles on Trial episode) or on top of his head (TMNT 3 on NES). Strangely enough, he might also carry around a mouse in his pocket (Catwoman from Channel Six episode). He has a larger vocabulary than most people would think, and can be both witty and articulate when left to his own thoughts. Compared to Rocksteady, he appears to have a more pronounced love for comic books and videogames (references in Enter the Shredder and Krangenstein Lives episodes).
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Old 04-29-2017, 07:23 AM   #5
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He's black, y'all. Just saying, haha. I know that's just the arcade palette though, and I'm sure you'll be doing several.
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Old 04-29-2017, 03:34 PM   #6
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@Cryomancer: Don't worry I won't be whitewashing him, We get so few canonical black characters in media I won't be ignoring the original character design. OG Bebop will stay Bebop, I was even hoping to use Tortuglio's Human Bebop Custom Sprites for his Retromutated animations.


@Ninturtle:
The funky colors are just for the color separation of the sprite. It adds much more versatility to the outfits that Bebop can display. By having all of the elements uniquely indexed with unique colors I can change his arm color independent of his face & torso, so some of Bebop's palettes will be able to have shirt sleeves or gloves/no gloves.

@oldmanwinters:
Yeah me too, had to give priority to Bebop especially since they left him out of Sega's Hyperstone Heist... He deserves top billing this time around.
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Old 04-29-2017, 07:17 PM   #7
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Though I don't remember it ever being used in the cartoon, Bebop looked very much at home riding his Psycho Cycle!
http://mutantooze.org/wiki/wp-conten...yschocycle.jpg

Spoiler:

http://boscoloandrea.deviantart.com/...ycle-677433883
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Old 04-29-2017, 07:39 PM   #8
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Some stuff to maybe keep in mind also:


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Old 05-16-2017, 07:57 PM   #9
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Walk / Run / Crouch Animations


Standing Light Punch & Standing Medium Kick



Bebop Aim & Shoot



stay tuned...
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Old 05-16-2017, 10:59 PM   #10
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Quote:
Originally Posted by dcat View Post
I was even hoping to use Tortuglio's Human Bebop Custom Sprites for his Retromutated animations.
Cool! Glad i can contribute, in some way, with your work, dcat. Glad to see you around again with this stuff.

Maybe you already have them, but i'm leaving the sheets here for quick grabbing (with some notes that i don't remember writing ). Also, remember there's a "from-human-to-mutant" sheet, if it's any good to you.

Quote:
Originally Posted by Tortuglio View Post
The complete sprite sheet for Human Bebop (with the clash sprite added), an extra custom sprites sheet and a color swap sheet (with color palettes).

http://i1161.photobucket.com/albums/...EBOP_FINAL.png

http://i1161.photobucket.com/albums/...EBOP_EXTRA.png

http://i1161.photobucket.com/albums/...BOP_CSwaps.png

A few notes:
1-In the first sheet, there's a variation for the fase for the animation when Bebop is hit and leans back.
2-The extras sheet is pretty much explained there.
3-In the color swaps sheet, in the left side of the color palettes you have Bebop's original colors, and in the right side, the color swaps. As you noticed, there aren't the same amount of colors on both sides. When there aren't any replacementes color, it's that the color swap uses the same color than the original. I hope you can understand it. Last, there's a color palette far on the left side, i have no idea what was that for, i don't remember but i left it there, just in case.

That is all. Maybe i'll finish the Human Bebop for TMNT 3 for the NES, but i don't see myself doing the Arcade Human Rocksteady anytime soon. Don't wanna give false expectations. I just have other projects lying around that i would like to take care of. FYI, i'm the "movie business"... wich in Argentina is not a business, so i work as an editor for whatever it comes, or camera man.

Anyways, hope you like them, and thank you very much for your comments, it gave me the final energy to end this bebop stuff. See ya!
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Old 05-16-2017, 11:01 PM   #11
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Quote:
Originally Posted by oldmanwinters View Post
Though I don't remember it ever being used in the cartoon, Bebop looked very much at home riding his Psycho Cycle!
http://mutantooze.org/wiki/wp-conten...yschocycle.jpg


http://boscoloandrea.deviantart.com/...ycle-677433883
Oh, man. That portrait, nice!
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Old 05-20-2017, 03:20 AM   #12
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Thanks Tortuglio you did great work with these and I always wanted to put em to good use. That morphing animation of human Bebop to warthog Bebop is great for a pre-battle intro. You'll get a shoutout in the README credits for sure once he's completed.

Here's a size comparison with my other TMNT characters. He'll be this size in-game in MUGEN


I got 2 more animations done today.

Standing Light Kick / Crouching Medium Punch / Crouching Medium Kick



Crouching Slide kick


Last edited by dcat; 05-24-2017 at 12:12 AM.
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Old 06-04-2017, 07:54 PM   #13
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Got two more attacks polished.
Bebop Elbow Drop - could be a Heavy Air Punch, and a Two-handed Standing Heavy Attack
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Old 06-07-2017, 09:09 AM   #14
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Quote:
Originally Posted by dcat View Post
Got two more attacks polished.
Bebop Elbow Drop - could be a Heavy Air Punch, and a Two-handed Standing Heavy Attack
http://i147.photobucket.com/albums/r...psjcmwfiqs.gif http://i147.photobucket.com/albums/r...psqlgd2baq.gif
Your Bebop customs look great, dcat! The elbow drop is impressive and I like the little flair of his glasses on the downward thrust attack. Glad to have you back in the Mugen spriting game!
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Old 06-07-2017, 06:32 PM   #15
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Looks great!
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Old 06-13-2017, 01:39 AM   #16
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I've up-sized Bebop's Idle sprites to fit more with my overall larger custom animations:


Air Light Punch


Standing Heavy Kick - Pork Butt
and Air Heavy Punch - Elbow Drop


And a screenshot from him in MUGEN
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Old 06-14-2017, 11:12 AM   #17
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Woah, that new screenshot really shows how big he is! Thanks for sharing, dcat!

Also... "pork butt." haha
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Old 06-29-2017, 02:55 PM   #18
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Hey guys, been a while since I've posted progress with Bebop.
I've been hard at work spriting a few more normal attacks


Standing Elbow Stomp -- this will serve as Bebop's Standing Medium Punch


New Crouching Heavy Punch Anim
-- Bebop's Ground Bounce launcher with clumsier footing. The Ground Bounce effect works like a dream in game


Sprited New Jumping frames for Bebop as well.


Air Light Kick -- standard Blunt Knee Attack


New Air Punch Anim
-- I might edit this one and have Bebop use his knife here to give the character some slash effects for more hit variety


New Air Tazer Punch -- Bebop could fire off a blast as he hits the enemy with his blaster, maybe knock them back into the wall for more juggling once he lands, I dunno yet.


I'm getting close to having enough done for a short preview video, I'm gonna keep grinding away at him until he's up to my standards.



Also just so everyone's aware I keep seeing requests asking about my custom MUGEN character sprites on other forums, just to let everyone who's interested know; they are ALL Open source, free to use them for your own TMNT projects. Credit my original work if you like, but go ahead and feel free to include them in your other TMNT mods or whatever, spread the word.


If anyone here has any audio clips of Bebop from the original 80's cartoon It'd be greatly appreciated I barely have one or 2 sounds for him so far. Or if you know of a Voice Over artist who has a similar sounding character let me know so I can check it out. I've used this method previously with including clips of DBZ's Garlic Jr. in my Krang character and of Sonic the Hedgehog in Leonardo.
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Old 07-04-2017, 08:50 AM   #19
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New Crouch Kick



New Shoot Anim
>>>
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Old 07-04-2017, 09:29 AM   #20
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I really like the subtle animation details like how his glasses fly up over his eyes to convey a sense of motion and momentum!
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