06-21-2022, 03:24 PM | #81 |
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By "intent", I mean "Most people just wanted the same game but with nicer graphics and some voice acting." If you ask them, they'll very plainly tell you that's what they wanted from a FF7 "remake".
Me, I'm not a guy where graphics are a huge draw. I certainly APPRECIATE them but I'm still to this day perfectly fine playing the original FF7, warts and all. It's the game that single-handedly made me care about RPGs, a genre I'd never cared about or bothered with before. But when I heard about a "remake", with nicer graphics and some new bells and whistles, I had certain assumptions and expectations in mind. "Literally an entire new game that actually deviates very strongly from the story of the original game" was not what I, or most people, had in mind. For some of my friends, the story being heavily changed was what finally pushed them away, even if they liked the gameplay and the graphics. I empathize, that game means a lot to some people (I like the game but I'm admittedly more casual about it, for example I've only finished it once). They would have been fine with the plot being expanded upon, but not flat-out changed or overwritten. Maybe they shouldn't have called it a "remake", or even a "reimagining". Maybe something like "Final Fantasy VII: Gaiden" or something, making it perfectly clear that it's not "actually" a remake but rather a brand new thing that simply uses the original game as a springboard. It still wouldn't be exactly what people wanted, but there may be less annoyance and feelings of betrayal. "They said it was a remake, but it's barely got anything to do with the original" means they Zigged when they should have Zagged. I can't fault anyone for ambition, certainly. It just seems really clear to me that Square-Enix was more concerned with what they wanted to do than what the fans wanted them to do. As for FF15, I don't follow it closely (I have one of the more "complete" versions but haven't bothered with it yet). It may very well have sold well but anecdotally, everyone I know who played it hated it. I know it was one of the most-bitched about games in the entire series before the DLC "fixed" it, and even then a lot of people were furious that something like 80% of the game was missing upon release and never bothered getting the updates just on principle. I can't really blame them for feeling that way. The biggest gripe people tell me about 15 is, "It's NOT Final Fantasy, not even a little." Past that, opinions vary when I ask my follow-up question of "But is it still good as its own thing, ignoring the game's title?" Some say Yes, some say No. It's a curious thing.
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06-21-2022, 03:43 PM | #82 | |
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As a creator myself, I get the notion of wanting to 'do your own thing' with a franchise. Thing is, there is a very fine line you must walk between doing something that will please yourself and tell the story you want, and something that will please millions of fans. It's tough, it takes a lot of work, and there's some hoops that must be jumped. Most creators take an attitude of "oh well, who cares what those f*ckers want".....and that tends to taint the waters, so to speak, because you're basically flipping off your audience, and audiences don't like to be taunted/insulted. On the other hand, fans tend to be pretty rigid. Most of the time, people want to be spoonfed a scene for scene, 100% recreation of everything they know and love from a movie, comic, game, etc. This happens a lot with comic book adaptations. I still think the closest we've ever gotten is probably Watchmen, and even that changed some stuff up (for the better, if you asked me, I suppose). There should be some leeway given to adaptations, remakes, etc... Some leeway, let me emphasize. Again, it's a fine line that creators need to walk. I mean, for instance, the current rumor that they'll kill off Tifa instead of Aerith this time. I'm of the mind that anything can be done well with the proper writing to back it up. Will that be the case here? I...don't think so. The problem with this specific twist is that it gives off the vibes that it's a shock value 'tweest' meant to 'create buzz on Twitter' and outrage fans. That often doesn't come from a place of wanting to tell a compelling story. If they wanted to pull this off, I think they needed to do a lot more with Tifa's character, and change a lot more of the original FF7 story to justify her death. Otherwise, it'll come off as very, very cheap. In fact, if they wanted to show us what the story would be like if Aerith never died, then why must Tifa or any other character need to die in her stead? As a writer, you need to ask yourself those sorts of questions... However, I doubt whoever is writing the script for this game is asking anything of that sort. Nope, there's deadlines they need to meet, shareholders to please, suits with guidelines, and...maybe a part of them also wants to fling mud at the fans, and 'troll' them to create chaos on social media. Maybe I'm wrong, of course. It's just that this has been the current game a lot of modern entertainment has been playing, no? From Picard to the Star Wars sequels to the superhero movies to Square Enix's other slate of games in the last decade+. |
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06-21-2022, 03:45 PM | #83 | ||
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And yeah. It's basically a grown-up Kingdom Hearts. Walk around and use a jump button while slashing enemies like an action game.
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06-21-2022, 03:54 PM | #84 | |
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06-21-2022, 04:08 PM | #85 |
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Since when did the rules on remakes become so strict? Games like Resident Evil and Metroid: Zero Mission take extreme liberties with the original content and are still considered faithful remakes that outclass their originals. Even with movies, remakes don't necessarily have to be shot by shot remakes, and in Psycho's case, was considered awful and defeated the purpose of remaking the film. Yet a movie like Little Shop of Horrors became a full on musical and is more revered than the original.
I think the point of remaking Final Fantasy VII, much like with Resident Evil 2, 3, and 4, is not to please those who just want the same experience but prettier and refined, but to update and modernize a classic for a new generation that maybe hasn't been able to experience the originals or won't touch them because they're so outdated. I've definitely had my gripes with the recent Resident Evil remakes despite how perfectly they've modernized the classic formula. But in Resident Evil 4's case, I would definitely welcome as much change as possible seeing as the original killed the franchise and distanced itself from survival horror, something the remake seems it wants to fix. I've personally never played a Final Fantasy game, but I know VII is supposed to be this huge deal and so if I'm ever gonna play one, it's gonna be the remake. But their release plan has definitely put me off of it as I just want to experience it all in a single package than have to buy three copies years apart from eachother.
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06-21-2022, 04:13 PM | #86 |
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For me that's a huge part of it. I don't want to play it in chunks with 5-year gaps in between. And I don't want to qualify for the Denny's Senior Menu by the time the thing is "complete" and I can sit down to play it in one shot.
I'm aware that that's more of a Me Problem, it's just baffling to me why they chose to do it like this, specifically. Because I know I'm not the only one put off by it.
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06-21-2022, 04:17 PM | #87 |
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It's not even clear the story will go anywhere remotely where the original game went. It's entirely possible that the game they already released contains the entirety of the remake elements we'll get, and Rebirth and Game #3 will be going in a totally different direction than the original FF VII. Not just with Aerith.
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06-21-2022, 05:48 PM | #88 |
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The actual gameplay in the remake is fantastic, I love the real-time fighting and switching between all 4 characters simultaneously, it's the best combat I've ever played in an RPG. It's probably the most fun I've had especially when you have every characters special moves unlocked.
So far the story hasn't been changed too much, it just seem Sephrioth (and maybe Aerith?) are aware of their fates, and may change them in the next game. But we haven't gotten there yet as the first game only covers till Cloud leaves Midgar which is only like the first 5 hours of the original game. So who knows. |
06-22-2022, 04:25 PM | #89 | |
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One of the best-selling and celebrated games of all time, not only in the franchise, but in general, had "killed" franchise? Talking about being overdramatic. |
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06-23-2022, 01:16 PM | #90 | |||||
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Also, even following initial definition, Remake can be anything creators want. There are no set definitions or rules of what remake should be. Quote:
You'd had a case, if they said they were doing a remaster. Quote:
Ideally writers want to find a good balance, but in some cases, I think desires of writers should take priority. Quote:
More than that, FF brand curator, Kitase, had said in a recent interview, that (paraphrasing) "we slap FF name on our best game at the time". And that always was the case - a lot of Final Fantasy games were supposed to be something different: Xenogears was supposed to be original FF7 and then become a thing on its own, FF9 had nothing to do with FF series in the begnining. |
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06-23-2022, 01:42 PM | #91 |
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If you knew anything about Resident Evil outside of what games sold well, you'd understand why that's in no way an overdramatic statement.
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06-23-2022, 01:56 PM | #92 |
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There kind of is, as part of the numerical series. There has to be a Cid and there has to be either Moogles or Chocobos or both. There has to be "a group of heroes going on an adventure" and a singular main bad guy behind it all that has to be fought and defeated.
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06-24-2022, 03:24 PM | #93 | ||
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And it's not like RE had stopped producing more horror oriented games. So all this "RE4 killed RE series" is dumb type of autistic ********. Quote:
Last edited by Sumac; 06-24-2022 at 03:31 PM. |
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06-24-2022, 04:46 PM | #94 | |
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06-24-2022, 06:21 PM | #95 |
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By "ruined the franchise" or whatever, I'd assumed you meant that it took the brand away from "survival horror" into full-blown Action Movie Cartoon Land. Which I hear a lot of people say, frankly.
I don't doubt for one moment that RE4 is maybe the best-playing and "most fun" game in the series, but I can understand the frustration some people have felt in moving away from the survival horror formula into something totally different. It's just kinda funny to me how a lot of the people who are all "Things evolve or die" are very selective about it, like when a band they like tinkers with the formula it's all "That's it, they're dead to me." Whether it was just to sell more records or an actual and sincere interest in artistic growth and experimentation, fans are generally like "Stick with what brought you to the dance, assholes". Whether the new music is good or not, people will hate it for "Not being exactly the same as the old stuff". So it's just weird to me, the discrepancy. Like, you're not allowed to like "Load" or "ReLoad" because "That sh*t ain't Metallica". BUT, a "Final Fantasy" or "Resident Evil" game can be almost NOTHING like the earlier stuff, and those same people will say, "As long as it's good, who cares? The same old thing forever is boring. Evolve or die!" I admit, I spend a lot of time studying people, as well as myself, so these kinds of things might jump out at me more than the next guy. But it's not a new thing and it's always fascinated me.
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06-24-2022, 08:19 PM | #96 |
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It's not even as dramatic as numbnuts here is even making it out to be either. It's simply a matter of fact. Resident Evil 4 and onwards could have been an entirely new IP, even 7 and 8. He thinks he sounds smart by saying things need to evolve like that means what they did was somehow the only way it could have evolved when the recent remakes prove that to be false anyway.
When a franchise is stripped of its identity, its story, and is molded to become whatever is popular at the time, it is no longer the series it once was and is therefore dead, and Capcom knows this, which is why they keep trying to lure back old fans with remakes while experimenting with the main titles because they'll get by on name alone to the casual gamers. If this were 2005, sure, Resident Evil 4 could be considered the most "fun" and best playing. But that game is seriously dated in a lot ways most people don't want to admit. I recently tried it again and man, it's pretty rough, and I had to try RE5 again just to see if it felt the same and RE5 honestly holds up flawlessly still compared to RE4.
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06-24-2022, 08:22 PM | #97 |
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I'm more of a Silent Hill guy, and I remember how people pitched a fit in "Homecoming" because you could beat the sh*t out of the monsters, now.
I can see how RE4 would upset some people by being a much greater departure for that series than "Homecoming" was for Silent Hill.
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06-25-2022, 03:20 AM | #98 | ||||||
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I wish, I was. It would have been even more fun to do it for money, than just, because, I find riling zealots amusing. I will amend my statement that RE4 was the best selling RE game in history. It was not, but nevertheless it was enormously influential on the industry. Saying that RE4 was the popular just, because, it was ported on popular console is dumb as ****. Most of RE game were released almost on every platform, yet not every single one of them sold as much or had such enormous influence as RE4. Conclusion? You're wrong again. Quote:
Like people who wanted to see their FFs as turn-based classic JRPGs. Quote:
It was not the case, where developers just threw everything out and remade it from scratch, because, they felt like - it was a product of years of testing different ideas until developers found out what pleased them the most. And surprisingly for all brainless monkeys who are screaming that RE4 went with trends, it was not. RE4 had SET those trends and a lot of modern games carry out its influence. Even recent God of War, I think, was influenced by it. Not to mention REmakes. So, RE4 was neither a fluke, created by a whimsical desire to do something different just, because, neither it was a case of a trend chasing. Quote:
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I wonder, how RE1-3 hold up, lol. Last edited by Sumac; 06-25-2022 at 03:41 AM. |
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06-25-2022, 05:18 AM | #99 | |||
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They don't exactly play anything like Resident Evil 4 either, idiot. Unless you mean because you're staring at the character's ass then you clearly don't know anything about video games. Resident Evil 2 has way more in common with its original than it does Resident Evil 4. Quote:
If you're gonna make a snide remark, at least try to understand what you're responding to. You just sound f*cking retarded seeing as I clearly said the game is far more dated than people would like to admit. Once again, if you had any idea about what you were talking about, you wouldn't have felt compelled to say something stupid seeing as there's currently tons of resistance from stupid RE4 fanboys like you who think RE4 shouldn't be remade because it holds up so perfectly fine...
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06-25-2022, 05:00 PM | #100 |
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Man, survival horror is serious business.
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