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Old 09-04-2021, 09:25 PM   #10641
Leo656
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Wait, Taki, Sophitia and Cassandra aren't in the latest entry of the series? Why do fighting games love to do that kind of stuff? Scorpion also missed the vanilla version of MK3. Seriously, why do Fighters often decide not to put popular characters from previous games in their latest installments? I can understand older games doing that due to there not bring enough space for a larger number of characters, but why do modern fighters keep on doing that?! Makes sense. Taki and Sophitia are very popular characters. Makes no sense not to include them.

It's been about 2 years since I last played SCII. I really liked Cervantes and Sophitia. Taki too. Link was fine too. Didn't use Ivy much because she was a bit harder to control and I guess she wasn't much my style. I never got around to beat the story mode/mission mode. Some of the later missions are hard as hell man.

Voldo can die jn a fire. I HATE facing him.
Some of them are back in Part VI, but I'm only on Part V yet.

There was a 17-year in-story gap between SoulCalibur IV and V, so some characters were replaced with their successors and whatnot (who are pretty much just stand-ins); Natsu is apparently Taki's protege' and thus takes her place in the game having almost all of the same moves, Sophitia's daughter Pyrrha has almost all of Sophitia's moves, and so on.

The developers claimed that certain characters like Taki would be "too old" to still be doing the same thing in V, but most people call bullsh*t on that because several characters like Ivy, Maxi, Mitsurugi and Siegfried are all still in it and in most cases look exactly the same as they did in IV, age-wise. It feels honestly more like they wanted to shake up the roster a bit with some fresh faces but didn't want to lose the basic elements of some of the more familiar characters, so rather than create fully-new ones they just tacked their movesets onto newer, "younger" characters. Like in Taki's case, she's definitely missed but playing as Natsu instead is physically the same experience, so I guess they figured "good enough".

In Sophitia's case, by the time of SCV she's alleged to be dead, killed by Tira, but we honestly only have Tira's word for that even though it's probably true. So being dead might've been a bit of a problem towards her appearing in that one. Although again, I think Raphael was technically "dead" at that point in time too yet appears as a playable character (not entirely sure on that one; story events around V seem a bit muddled, since the game itself doesn't give any detail on anyone except for Sophitia's kids, leaving it up to folks to search the internet to find out what happened to anyone else). But in Sophitia's case, it makes *some* sense that they'd move her aside to better distinguish her two kids, especially since Pyrrha's style is so similar.

Not sure where Cassandra is during V, as she's never mentioned. I'm guessing that both her and Sophitia were essentially thought of as redundant with Pyrrha and Patroklos there instead. I know she's a huge part of Part VI, though.

As I understand it, the plot of VI goes back to the timeline of SCI and II and takes things in an alternate direction, so a lot of the main characters like Taki and Sophitia who were absent from V ended up coming back. So there's that, at least.

I agree that it's frustrating when games will do that sort of thing, regardless of reasons. Every character is someone's favorite, after all. I know space is limited and sometimes "new" characters make old ones redundant, and you can't just repackage the same exact roster every time, switch some costumes around and say it's a whole new game... but selfishly, I wish these games would only add characters, not remove them.

Like I know that Mortal Kombat: Armageddon wasn't considered to be a high point of the series by a ton of folks, but it was just so cool to have 99.9% of the entire roster from every MK game thus far that I could forgive a ton otherwise. I wish more fighting series would do that, but I understand why they don't.
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Old 09-04-2021, 09:35 PM   #10642
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Some of them are back in Part VI, but I'm only on Part V yet.

There was a 17-year in-story gap between SoulCalibur IV and V, so some characters were replaced with their successors and whatnot (who are pretty much just stand-ins); Natsu is apparently Taki's protege' and thus takes her place in the game having almost all of the same moves, Sophitia's daughter Pyrrha has almost all of Sophitia's moves, and so on.

The developers claimed that certain characters like Taki would be "too old" to still be doing the same thing in V, but most people call bullsh*t on that because several characters like Ivy, Maxi, Mitsurugi and Siegfried are all still in it and in most cases look exactly the same as they did in IV, age-wise. It feels honestly more like they wanted to shake up the roster a bit with some fresh faces but didn't want to lose the basic elements of some of the more familiar characters, so rather than create fully-new ones they just tacked their movesets onto newer, "younger" characters. Like in Taki's case, she's definitely missed but playing as Natsu instead is physically the same experience, so I guess they figured "good enough".

In Sophitia's case, by the time of SCV she's alleged to be dead, killed by Tira, but we honestly only have Tira's word for that even though it's probably true. So being dead might've been a bit of a problem towards her appearing in that one. Although again, I think Raphael was technically "dead" at that point in time too yet appears as a playable character (not entirely sure on that one; story events around V seem a bit muddled, since the game itself doesn't give any detail on anyone except for Sophitia's kids, leaving it up to folks to search the internet to find out what happened to anyone else). But in Sophitia's case, it makes *some* sense that they'd move her aside to better distinguish her two kids, especially since Pyrrha's style is so similar.

Not sure where Cassandra is during V, as she's never mentioned. I'm guessing that both her and Sophitia were essentially thought of as redundant with Pyrrha and Patroklos there instead. I know she's a huge part of Part VI, though.

As I understand it, the plot of VI goes back to the timeline of SCI and II and takes things in an alternate direction, so a lot of the main characters like Taki and Sophitia who were absent from V ended up coming back. So there's that, at least.

I agree that it's frustrating when games will do that sort of thing, regardless of reasons. Every character is someone's favorite, after all. I know space is limited and sometimes "new" characters make old ones redundant, and you can't just repackage the same exact roster every time, switch some costumes around and say it's a whole new game... but selfishly, I wish these games would only add characters, not remove them.

Like I know that Mortal Kombat: Armageddon wasn't considered to be a high point of the series by a ton of folks, but it was just so cool to have 99.9% of the entire roster from every MK game thus far that I could forgive a ton otherwise. I wish more fighting series would do that, but I understand why they don't.
Naturally, it's because of plot reasons that such things happen. But it's still a shame.

I believe Tekken handled such contrivance rather well. Whenever a character from. A previous game didn't make the newest one, they'd usually add one with a similar moveset. Usually a relative, a friend or a student of the missing character.

Yes, besides, it's not like animators aren't usually generous when it comes to videogame chicks. How old would Taki and Sophitia be in that timeline? In their 40s? Just make them look a bit more mature and that would be enough. It's not like they're 80 years old. Animators can afford to be generous there.

The story is usually the least interesting part of a fighting game, anyway. They usually just do the bare minimums to give each character some background and motif. Funny enough, it seems like the major conflicts in fighting games can always be settled by beating your rivals and the main bad guy in a fighting tournament. So I guess it's kinda like wrestling haha

I have not played Armageddon, but I've played MK9 which was the return to 2d and a reboot of the series and I remember nearly everyone making the roster except Motaro. Even Rain made the cut lmao.
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Old 09-04-2021, 09:50 PM   #10643
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I'm different; since I almost never actually play against other people, a huge part of what keeps me coming back to fighting games is the Story mode and learning about all the characters. It's funny, right now despite my wife technically having more time in on games like the Mortal Kombat and SoulCalibur series over a lifetime, I actually know more about the lore and the characters' backstories from playing as more different characters and paying more attention to the stories than she does. I'm altogether really impressed with the stuff going on in the SC and MK "universes" over their respective lifetimes; whereas with the Street Fighter series, I'm mostly impressed by how it's in the same universe as "Final Fight" and "Saturday Night Slam Masters".

My wife would know more about Tekken than I do; she's played most of them, I myself was never great with that series. But yeah, it's similar in SCV, most of the removed characters have a nearly-identical replacement character so it's not all that different from a gameplay experience.

Like, I don't like Natsu more than Taki, but I do appreciate that Natsu wears shorts rather than long pants. And I swear she sounds like she's saying "Ahhh, F*CK IT!" when she does her Critical Edge finisher. She isn't, I'm sure, but it's so close that it's hilarious.
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Old 09-04-2021, 10:23 PM   #10644
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Originally Posted by Leo656 View Post
I'm different; since I almost never actually play against other people, a huge part of what keeps me coming back to fighting games is the Story mode and learning about all the characters. It's funny, right now despite my wife technically having more time in on games like the Mortal Kombat and SoulCalibur series over a lifetime, I actually know more about the lore and the characters' backstories from playing as more different characters and paying more attention to the stories than she does. I'm altogether really impressed with the stuff going on in the SC and MK "universes" over their respective lifetimes; whereas with the Street Fighter series, I'm mostly impressed by how it's in the same universe as "Final Fight" and "Saturday Night Slam Masters".

My wife would know more about Tekken than I do; she's played most of them, I myself was never great with that series. But yeah, it's similar in SCV, most of the removed characters have a nearly-identical replacement character so it's not all that different from a gameplay experience.

Like, I don't like Natsu more than Taki, but I do appreciate that Natsu wears shorts rather than long pants. And I swear she sounds like she's saying "Ahhh, F*CK IT!" when she does her Critical Edge finisher. She isn't, I'm sure, but it's so close that it's hilarious.
I mean, I don't either. There was a time where I played Street Fighter a lot online. But it's been a few years since the last time I did that. Competitive fighting is just too difficult and too arduous of a journey for me to feel motivated to keep on playing SF online nearly everyday to become a great player. After a hundred hours online I was still pretty much just a bit better than a noob.i hibedtly think that's why fighting games are so daunting to so many people. It's the video game equivalent of working out. Takes time and dedication. But a game is supposed to be fun and not almost a job/lifestyle. I like Street Fighter and other fighting games and all, but I got other **** to play and do meanwhile.

Yes, MK is clearly the fighting game series that puts the most effort in its lore. Street Fighter never needed to do that as much since people play it for the gameplay. And Virtua Fighter is even a bigger example. It practically doesn't even have a story.

Interesting that you are better at Soul Calibur than Tekken. Tekken is the most basic fighter out there after Mortal Kombat. Soup Calibur is essentially Tekken with weapons. Which makes it slightly more complex. I certainly find Tekken easier than SC. Also, both games are by Namco. So I'm not surprised SC does the same thing as Tekken when it comes to replacing characters.

That being said, despite not having that much of story, Street Fighter characters are memorable and iconic. Tekken characters might have more detailed backstories, but I find them overall less interesting than SF characters. The Tekken characters that stand out the most to me are King and Yoshimitsu. Some of Tekken characters look a little too much like regular humans to stand out. Street Fighter having a more cartooish art style makes its cast stand out more.
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Old 09-08-2021, 06:40 PM   #10645
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I beat Final Fantasy VII Remake on hard mode, including the secret super boss, so I'm feeling preeeetty good.
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Old 09-09-2021, 02:50 PM   #10646
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Sony/Insomniac is making a Wolverine game in addition to Spiderman 2.
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Old 09-20-2021, 07:05 PM   #10647
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Tales of Arise sucks so I beat it on Easy just to be free of its self-imposed shackles.
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Old 09-22-2021, 07:56 AM   #10648
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I finished Yakuza 5 on Sunday and stared playing Yakuza 6 on Monday! This series is amazing. For true ninjas like me! A must play for evryone! https://www.youtube.com/watch?v=xchl-Dd8e1M
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