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Old 03-27-2003, 12:39 PM   #1
Kali
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Character Profiles

Here is the Master Thread for posting character profiles. When posting your profile, you should include name, general physical discription, background, and a detailed discription of your characters' abilities and powers. This last one is very important. While you don't have to use all the powers you list, you can't use anything not listed, unless your character gains the ability during the game. And you cannot make your character all powerful, it's not fair.

On the subject of Combat Statistics. You'll notice that after the written profile of a character, there may be a list of "stats" or numbers. These come from the Palladium TMNT RPG system. If you are unfamiliar with this system, please, PLEASE, do not write your own stats. You may ask our resident expert, heretic888, for help to write up stats. He has a question/help thread here:
http://www.thetechnodrome.com/forums...pic.php?t=3444

Again, please do not write up your own stats unless you are familiar with this system. These stats are used to "referee" battles. You are not required to have these stats, but they can come in very helpful in assuring a fair fight.

Have fun!
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Old 03-27-2003, 01:47 PM   #2
Jade Green
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Mutant High Profile for Randi Tezlof:

Name: Miranda (Randi) Ann Tezlof
Age/D.O.B: 15/October 31
Grade: Sophmore
Species: Mutant turtle
Height: 5'1"
Eyes: left-deep red, right-pale blue (has Doctor's consent to wear sunglasses)

Classes:
First period: English III (i.e. Junior level english)
Second Period: Biology
Third Period: Trigonometry
Fourth Period: Drama
Fifth Period: Gym
Sixth Period: Creative Writing

Extra Curricular Activities:
None So Far

Background Files/history:
-Lost-

~*Things not on file *~

Miranda is a Psychic - Telepathy and Telekinesis being her major abilities with Post and Precognative Sense, Touch-know, Astral projection and writing as sub abilities.

'Weaknesses' Miranda is 100% colorblind (think John Doe).


~~~~~~

Regular Profile for Randi Tezlof:

Name: Miranda Ann Tezlof

Nicknames: Randi, 'Babe', 'Princess', 'brat', 'bitch', Pansey Taz-puff (don't ask)

Alias: Graysight

Age: (varies from rpg to rpg, usually a year younger than the TMNT)

Species: Mutant Turtle

Height: 4'5" to 5'

Eye: Left-ice blue/right-blood red

Skin: light jade green

Build: small

Powers: Psychic (Major: Telepathy, Telekinesis, Psi-fighting/ Minor: Post/Precognative sense, Astrol projection/writing, Touch-know.)

Abilities:
Fighting-dagger/knife, sprinting, a little bit of martial arts
Other- Performing (singing, acting, dancing), Luck, knows a little bit of Japanese.

Attitude:
Randi has a quick temper which she tries to control. She likes having a good time but can turn very serious with out even a moment's warning.
Its hard to fully gain Randi's trust muchless full respect: 'To gain respect, you must give respect'. Randi lives by this to an extent; however, her bluntness (or at times, lack there of), may seem to some as disrespectful to those who do not know her well.
Randi likes to keep her past well hidden from those she does not fully trust for fear that it may turn them against her. (Yes, folks, Randi has a pathological fear of rejection!)
Randi does have a phobia or two which she is completely embarassed about... wait until you find out what they are.

Other: Randi is 100% colorblind, she sees everyting in shades of Gray thus the name Graysight. (this is something else that she was very embarassed about and will not be all to willing to admit.)

History: Randi doesn't trust you, why should I tell you?
--------------------------------------------------------------------------------
Attributes:
-Intelligence Quotient: 14
-Mental Endurance: 15
-Mental Affinity: 12
-Physical Strength: 11
-Physical Prowess: 11
-Physical Endurance: 9
-Physical Beauty: 17
-Speed: 12

Combat Skills (these are the base combat bonuses based on attributes, without additional bonuses from skills or racial bonuses--Graysight is a level 2 in Hand to hand: Martial Arts skill--these bonuses also include the level 2 weapon proficiency with a knife):
-Strike: +1
-Parry: +3
-Dodge: +3
-Throw: +2 (this refers to throwing a knife, not a body flip/throw)
-Damage: +0
-Roll with Punch/Fall: +0
-Pull Punch: +0
-Body Block/Tackle: not available
-Knock Out/Stun: not available
-Critical Strike: not available

(Note: the +1 bonus to Strike only applies when she is using a knife. When unarmed, her Strike bonus is 0.)

Other skills:
-Scholastic Bonus (one time bonus to all skills): 0% (based on Intelligence Quotient)
-Save vs. Hypnosis/Mental Attacks/Psionics: +0 (based on Mental Endurance)
-Invoke Trust/Intimidation: 0% (based on Mental Affinity)
-Save vs. Coma/Death/Toxins: +0% (based on Physical Endurance)
-Charm/Impress: 45% (based on Physical Beauty)

(Remember that your character rolls as a Psionic in rolls to save vs. hypnosis/mental attacks/psionics, meaning you only have to roll a 10 [out of 20] to save).

(Also remember: the Charm/Impress skill will only work on non-human characters, or human characters Graysight knows well.)

Profiles for Michaela, China, Anya, Dianne and Morigan to come soon
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Old 03-27-2003, 02:26 PM   #3
heretic888
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Mike

Mutant High Profile for Michelangelo:

-Name: Michelangelo
-Age: 17 to 18 (approximately)
-Grade: Junior
-Species: Mutated Turtle (is not a human/turtle genetic hybrid)
-Height: 5'1"
-Weight: 175 lbs.
-Hair: Bald
-Eyes: Black
-Skin: Dark Green

-Classes: Not available.

-Extra Curricular Activities: Not available.

-Background Files/History: Not available.

-Things Not on File: Michelangelo (like his brothers) is the equivalent of a sixth or seventh dan in Ninjutsu, with several skills and 'powers' resulting from his Ninja training. He and his brothers were responsible for the downfall and reorganization of the Foot Clan (now under Karai's leadership), and the death of Oroku Saki (a.k.a. the Shredder) and his Shredder Elite. Unbeknownst to them, Saki somehow survived and has been slowly rebuilding his power and influence over the past year or two. They are close friends and allies with the Ultroms and Professor Honneycutt.
--------------------------------------------------------------------------------

Regular Profile for Michelangelo:

-Name: Michelangelo
-Nicknames: Mike, Mikey, Michel (pronounced 'Michael')
-Alias: None.
-Age: Varies from RPG to RPG--15 ('Sins of the Dead'), 17 to 18 ('Mutant High'), 20 (all other RPGs).
-Species: Mutated Turtle (is not a human/turtle genetic hybrid)
-Height: 4'8" (at age 15), 5'1" (at age 17 to 18 ), 5'4" (at age 20)
-Weight: 150 lbs. (at age 15), 175 lbs. (at age 17 to 18 ), 200 lbs. (at age 20)
-Hair: Bald.
-Eyes: Black.
-Skin: Dark Green.
-Build: Medium.
-Powers: Natural body armor; can hold breath naturally for up to 10 minutes (can extend this to an unkown degree due to Ninja training); several 'powers' (often, like sakkijutsu, psionic in nature, although not strict psionic powers) resulting from Ninjutsu training.
-Skills/Abilities: Hand to Hand - Ninjutsu (Mike is the equivalent of a sixth or seventh dan); General Athletics; Body Building; Gymnastics; Climbing; Rappeling; Basic Swimming; Boxing; Prowl (move about with stealth and silence); Pick Locks; Pick Pockets; Basic Cooking; Disguise; Escape Artist; Basic Explosives; Disarm Explosives; Medical - First Aid; Pilot Automobile - Automatic Transmission; Sleight of Hand; Conceal Object; Detect Concealment; Creative Writing; Personal Studies - Comic Books, Science Fiction Novels, Movies; Weapon Proficiencies: Nunchaku, Paired Weapons, Bladed Weapons, Staff Weapons, Blunt Weapons, Chain Weapons, Shuriken.
-Disposition: Fun-loving, carefree, and friendly.
-History: Yeah, right.
--------------------------------------------------------------------------------
Attributes:
-Intelligence Quotient: 11 (Average to Above Average)
-Mental Endurance: 14 (Good)
-Mental Affinity: 19 (Beyond Exceptional)
-Physical Strength: 16 (Exceptional)
-Physical Prowess: 24 (Almost Superhuman)
-Physical Endurance: 17 (Exceptional)
-Physical Beauty: 16 (Exceptional)
-Speed: 14 (Good)

Combat Skills (with paired nunchaku):
-Strike: +11
-Parry: +12
-Dodge: +9
-Throw: +1 (this refers to throwing a nunchaku, not a body flip/throw)
-Entangle: +4
-Damage: +11 (based on Physical Prowess as opposed to Physical Strength, same as Strike)
-Roll with Punch/Fall: +5
-Pull Punch: +3
-Body Block/Tackle: +1
-Knock Out/Stun: roll of 18-20
-Critical Strike: roll of 17-20
-Death Blow: not available

Other skills:
-Scholastic Bonus (one time bonus to all skills): 0% (based on Intelligence Quotient)
-Save vs. Hypnosis/Mental Attacks/Psionics: +0 (based on Mental Endurance)
-Invoke Trust/Intimidation: 60% (based on Mental Affinity)
-Save vs. Coma/Death/Toxins: +6% (based on Physical Endurance)
-Charm/Impress: 40% (based on Physical Beauty)

(Note: the Charm/Impress skill will only work on non-human characters, or human characters Mike knows well.)
__________________
"Ninpo began as training to become a moral people and to learn to endure in whatever social condition one is in; to know and accept one's fate, and to live for human beings and all other creatures. The person who masters all of these is a Ninja." (Masaaki Hatsumi)
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Old 03-27-2003, 05:18 PM   #4
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((warning for a fairly long history!))


MUTANT HIGH BIO FOR:

-Name: Cordell Benard
-Nicknames: Cody
-Aliases: Experiment 597
-Age: 17
-Grade: Junior
-Species: (Mutant, originally human) misc., predominately feline
-Height: 5'5"
-Weight: None of your darn business!
-Eyes: Brown
-Hair: Dark brown with cream-colored stripes
-Fur: Cream-colored with dark brown stripes

-Class Schedule: undecided

-Extra-curricular: undecided


-Powers: none

-Skills/Abilities: She has no formal training, and therefore is not the most effective fighter. However, she possesses many feline traits: speed, agility, and terrific balance, as well as the ability to see in the dark, hear things that most people can't, and she has a heightened sense of smell.

-Disposition: In general, Cordell is standoffish and untrusting. She absolutely does NOT trust humans, and frequently loses her temper with them.

-Weapons: None, besides the retractable claws that tip each of her fingers and toes, and a set of needle-sharp 'kitty fangs'.

-History: Cordell was a normal teenage girl up until about five months ago (five months before the Mutant High rpg began, anyway). Then she had a routine bloodtest at her doctor's office. The scientist that was supposed to do a simple few tests also performed a few of his own, as he frequently did, unbeknownst to his superiors. It was then that he discovered that Cordell possessed a gene that made her more susceptible to the mutation experiments he had been working on. He sent his assisants to bring her in.

They came to her family's house in the middle of the night, taking both Cordell and her sister, Jolene ('Joey') by force. Thier parents, Jonas and Susan Benard, put up a fight, but they were no match for the men that had invaded thier home. The girls were dragged out of the house and taken to a private lab. They never found out what happened to thier parents.

The girls were forced to undergo experiment after experiment. It proved to be too much for the younger Joey, who died as a result.

Eventually, some of the experiments quite literally blew up in the scientists' faces, along with about half of the building that housed the lab. Cordell found herself freed of her 'room' (it was more of a cell); the building around her in flames. She started running and never looked back.

She lived on the streets for some time, hiding from anyone and everyone - mutants and humans alike. She had lost her home, her family, and frankly, her identity. She was no longer human. She'd always been afraid of and hated the mutants that supposedly existed. She'd wanted nothing to do with such freaks, and now she was one.

When she was caught one evening in an alley, without the hood of her sweatshirt up, she was certain she was going to die. She panicked and fought, slashing at the men in business suits that had confronted her. She was quickly sedated, and when she woke up, she was in a real bed (as opposed to the cardboard 'mattresses' she'd been sleeping on). She was then informed that she was going to be sent to a 'mutant' school. She resented being forced to go to school with the freaks she had always avoided, even when she was on the streets. But, of course, she had little choice.
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Old 03-28-2003, 02:15 PM   #5
Mars-Chan
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My turn!!

Name: Cassandra "Big Mamma Cass" Wren
Nicknames: Cassie, Cass, Big Wren
Age: 17
Grade: Junior
Species: Half Human/half Golden Eagle
Alias: None
Height: About 6"3' almost 7" even, if you count her wing span
Weight: 175
Hair: Flowing black that reaches down to her waist
Eyes: peircing black
DOB: N/A
Classes: none yet
Extra Cirricular activites:
None yet
Powers: supersonic screech, super flight
Skills/abillities: Doesn't the name say it all? Being trained by the highest skilled fighters, Cassie just recently recived her black belt in Ninjitsu, Kung Fu, and Karate. Using those skills, and the others, this is how she fights.
Background files/ history: Well, it's not much of history, but,...Cassie was born to a beautiful mother: Robyn Jossane Wren, who was hunted down by humans and brutally killed right then and there. Orphaned and alone, Lil' Cassie was then taken in by a couple, thus the half human part in her, who gave her her red armor to cover her body, a long flowing red cape with spikes on the shoulders, and taught her to love people...and other species...with the same love that they would want.
Additude: Cass is very easily loved and will most definately love others despite the fact that sometimes she can bully others into moving out of her way when they are not walking fast enough.
------------------------------------
Intellegence Quotent: 14
Mental Endurance: 16
Mental Affinity: 11
Physical Strength: 17
Physical Prowress: 12
Physical Beauty: 19 (Hey, beauty is in the eye of the beholder!)
Speed:17
Physical Endurance: 19
--------------------------------
Combat Skills (paired with her talons)
Strike:+12
Parry: + 13
Dodge: +10
Throw: +3
Entangle: +6
Damage: +4
Roll with punch/fall: +9
Knock out/Stun: +10
Pull Punch: +5
Body Block/Tackle: +6
Critical Strike: 10
Death Blow: N/A

Other skills:
Scholastic Bonus: 15 (based on intellegence)
Save Vs. Hypnosis/Mental attacks: 17 (endurance)
Invoke Trust/ Intimidation: (Based on Mental Affinity): 12
Save Vs. Coma/Death.Toxins: (based on Physical Endurance): 20
Charm/Impress: (based on Physical Beauty): 20
__________________

*clings to award* THANK YOU!! THANK YOU!!! *cries in joy*

RED DAAAAAAAAAAAAWWN!!!!
PROUD Member of the Risembool Rangers!
(icon made by bakergirl69 on glitter-graphics)
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Old 03-28-2003, 03:34 PM   #6
heretic888
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ugh

Quote:
Intellegence Quotent: 14
Mental Endurance: 16
Mental Affinity: 11
Physical Strength: 17
Physical Prowress: 12
Physical Beauty: 19 (Hey, beauty is in the eye of the beholder!)
Speed:17
Physical Endurance: 19
--------------------------------
Combat Skills (paired with her talons)
Strike:+12
Parry: + 13
Dodge: +10
Throw: +3
Entangle: +6
Damage: +4
Roll with punch/fall: +9
Knock out/Stun: +10
Pull Punch: +5
Body Block/Tackle: +6
Critical Strike: 10
Death Blow: N/A

Other skills:
Scholastic Bonus: 15 (based on intellegence)
Save Vs. Hypnosis/Mental attacks: 17 (endurance)
Invoke Trust/ Intimidation: (Based on Mental Affinity): 12
Save Vs. Coma/Death.Toxins: (based on Physical Endurance): 20
Charm/Impress: (based on Physical Beauty): 20
God, I HATE it when people do this.....

Listen, you can NOT make up your character's combat skills!! They are based on your attributes (which are fine with me if they are fine with you) combined with what skills (if any) your character possesses combined with levels of experience.

I see people do this whenever I post Mike or one of the other TMNT's stats and people try and outdo them and make some kind of 'superwarriors'. No, I don't think so.

I can help you draw up new combat skills if you like, but I need the character's level of experience (out of 15) and any weapons they use. Later.
__________________
"Ninpo began as training to become a moral people and to learn to endure in whatever social condition one is in; to know and accept one's fate, and to live for human beings and all other creatures. The person who masters all of these is a Ninja." (Masaaki Hatsumi)
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Old 03-28-2003, 05:24 PM   #7
TMNT571
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Name: Zeris Ookami

Nicknames: none really every one calls him Ookami

Species: Human

Height: 5'9

Eyes: Blue

Hair: Black

Powers: No real special powers

Skills: Hand to Hand - Ninjutsu; Gymnastics; Prowl; General Athletics

Weapon: Sais, ninja stars, and many other weapons including make shift weapons such as lead pipes and chains

-------------------------------------------------------------------------------------
Attributes:
-Intelligence Quotient: 18
-Mental Affinity: 12
-Mental Endurance: 13
-Physical Strength: 19
-Physical Prowess: 11
-Physical Endurance: 10
-Physical Beauty: 22
-Speed: 18

Physical Skills/Training (applicable to combat):
-Hand to Hand: Ninjutsu (Level 7)
-Weapon Proficiency: Sai (Level 7)

Combat Skills (with Sai):
-Attacks/Actions per Melee: 3
-Strike: +7
-Parry: +5
-Dodge: +3
-Throw: +4 (refers to throwing Sai, NOT a body flip/throw)
-Entangle: +4
-Damage: +7 (based on physical prowess as opposed to physical strength, same as Strike)
-Roll with Punch/Fall: +3
-Pull Punch: +3
-Body Block/Tackle: Not available
-Knock Out/Stun: Roll of 18-20 (does NOT include Strike bonus)
-Critical Strike: Not available

Other skills:
-Scholastic Bonus (one time bonus to all skills): +5% (based on Intelligence Quotient)
-Save vs. Hypnosis/Mental Attacks/Psionics: +0 (based on Mental Endurance)
-Invoke Trust/Intimidation: 0% (based on Mental Affinity)
-Save vs. Coma/Death/Toxins: +0% (based on Physical Endurance)
-Charm/Impress: 70% (based on Physical Beauty)


**(Guys don't post combat skills if heretic didn't do them for ya)**
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Old 03-28-2003, 09:53 PM   #8
The Stryker
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Name:Stryker

Nickname:The stryker,experiment

species:humanoid

height:5'10

eyes:green (sometimes red)

powers:nope

skills:Hand-to-hand,ninjutsu,street fighting

weapon:metal bo,katana and sometimes chains but only to tie up enemy and beat into submission with bo staff

--------------------------------------------------------------------
Attributes:
-Intelligence Quotient: 12
-Mental Endurance: 11
-Mental Affinity: 16
-Physical Strength: 18
-Physical Prowess: 13
-Physical Endurance: 19
-Physical Beauty: 10
-Speed: 15

Physical Skills/Training (applicable to combat):
-Hand to Hand: Ninjutsu (Level 6)
-Weapon Proficiency: Bo Staff (Level 6)

Combat Skills (with bo staff):
-Attacks/Actions per Melee Round: 3
-Strike: +5
-Parry: +7
-Dodge: +3
-Throw: +2 (refers to throwing Bo Staff, not a body flip/throw)
-Entangle: Not available
-Damage: +5 (based on physical prowess as opposed to physical strength, same as Strike)
-Roll with Punch/Fall: +3
-Pull Punch: +3
-Body Block/Tackle: Not available
-Knock Out/Stun: Not available
-Critical Strike: Not available

Other skills:
-Scholastic Bonus (one time bonus to all skills): 0% (based on Intelligence Quotient)
-Save vs. Hypnosis/Mental Attacks/Psionics: +0 (based on Mental Endurance)
-Invoke Trust/Intimidation: 45% (based on Mental Affinity)
-Save vs. Coma/Death/Toxins: +8% (based on Physical Endurance)
-Charm/Impress: 0% (based on Physical Beauty)

((Thanks Again Heretic))
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Old 03-29-2003, 08:34 PM   #9
Jade Green
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((Agrees whole heartedly with TMNT and Stryker.... for once Mars, the reason for the combat skills are for role playing FAIR battles. It has allready been mutally agreed, though not spoken verbally until now, that the official Combat-stat maker is HERETIC. I repeat. HERETIC. Why HERETIC? Why not some one else? Because unlike us, HERETIC has the Know-how to make a PROPER Combat bio.

Now, Mars, I like your character and I am NOT trying to be mean (though I often come across that way.) Also... A beauty of 19? you GOTTA be kidding me.))
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Old 03-30-2003, 12:23 AM   #10
Kameko
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There's two reasons I've never used the combat skills points: 1: I never play any rpgs that require them and 2: I have no idea what the heck they are.
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Old 03-31-2003, 09:48 AM   #11
heretic888
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hmmm...

Quote:
Agrees whole heartedly with TMNT and Stryker.... for once Mars, the reason for the combat skills are for role playing FAIR battles. It has allready been mutally agreed, though not spoken verbally until now, that the official Combat-stat maker is HERETIC. I repeat. HERETIC. Why HERETIC? Why not some one else? Because unlike us, HERETIC has the Know-how to make a PROPER Combat bio.
Thank you, Jade. If ANYONE has any questions about the rules or attributes or combat skills or whatnot, feel free to PM me. I am more than happy to help you 'draw up' a profile for your character.

Quote:
There's two reasons I've never used the combat skills points: 1: I never play any rpgs that require them and 2: I have no idea what the heck they are.
Those are both valid points, Kameko, but I can help you with them...

1) Yes, quite a few RPGs do not involve combat. But, some do (and I think Mutant High will at some poin in the near future) and I think its better to have these combat skills available in case someone decides to go all 'I am God' on your character, or in case you decide to do the same. Its sort of a safeguard against stuff like that.

2) I can explain them to you if you wish. There are really quite simple. Just ask (preferably in PM, but we can make it public so the entire forum doesn't keep asking these questions). Maybe I should start a thread for that???
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"Ninpo began as training to become a moral people and to learn to endure in whatever social condition one is in; to know and accept one's fate, and to live for human beings and all other creatures. The person who masters all of these is a Ninja." (Masaaki Hatsumi)
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Old 04-01-2003, 03:06 PM   #12
Kameko
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Re: hmmm...

Quote:
Originally Posted by heretic888
2) I can explain them to you if you wish. There are really quite simple. Just ask (preferably in PM, but we can make it public so the entire forum doesn't keep asking these questions). Maybe I should start a thread for that???
Y'know, that might not be such a bad idea.... That way the rest of us that are clueless can understand it better. As opposed to making gods and goddessed.
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Old 04-01-2003, 03:10 PM   #13
heretic888
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hee

a'ight. im startin' up a thread now.
__________________
"Ninpo began as training to become a moral people and to learn to endure in whatever social condition one is in; to know and accept one's fate, and to live for human beings and all other creatures. The person who masters all of these is a Ninja." (Masaaki Hatsumi)
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Old 04-17-2003, 08:54 AM   #14
TMNT571
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These are for the Lost Kento Warrior RPG.

Name: Riku

Nicknames: None

Species: Human

Height: 6’7

Eyes: Red

Hair: Black

Powers: No real special powers

Skills: Hand to Hand - Ninjutsu;General Athletics

Weapon: Katanas , blunt objects

Bio: Is Saki’s right hand man. Was an orphan and join the foot at age 15 but he was larger then most of them already. He became part of Saki’s Elite and Became very close to Saki. Now he Helps control the foot and does Saki’s bidding.

--
Attributes:
-IQ:11 (average to above average)
-MA:13 (good)
-ME:8 (below average)
-PS:22 (phenomenal)
-PP:18 (exceptional)
-PE:21 (phenomenal)
-PB:8 (below average)
-SPD:12 (good)

Level 6 in Hand to Hand Ninjutsu; level 8 Weapon Proficiency with katana; includes Nagare bonus; includes Zanshin bonus (cannot learn Sakkijutsu because he was trained by Shredder).

Combat Skills:
-Attacks per Melee: 3
-Strike: +5 (unarmed), +8 (katana)
-Parry: +7 (unarmed), +11 (katana)
-Dodge: +9 (both)
-Damage: +6 (unarmed), +9 (katana)
-Throw: +1 (refers to throwing katana)
-Entangle: Not available
-Roll with Punch/Fall/Impact: +3
-Pull Punch: +3
-Body Block/Tackle: Not available
-Critical Strike: Not available
-Knockout/Stun: Not avialable
-Death Blow: Not available

Other Skills:
-Skill Bonus: +0% (based on IQ)
-Save vs. Psionics: +0 (based on ME)
-Trust/Charisma: +0% (based on MA)
-Save vs. Coma/Death: +10%
-Charm/Impress: +0%

Name: Kyle Winters (His foster parents gave him this name.)

Nicknames: Decon

Species: Human

Height: 6’0

Age: 24

Eyes: Blue

Hair: Black

Powers: No real special powers

Skills: Hand to Hand - Assassin; General Athletics; Gymnastics

Weapon: Bo, sais

Bio: Was fond at Age 2 in a garbage can by a homeless man. He was put into foster car where he stayed until he was 18 he then joined the Army he was part of a secret group that where the best assassins with hand to hand combat. He is actually part of the Kento Family thou he does not know that he bares their make on his right arm which is a Sun with Japanese writing on it.

--

Attributes:
-IQ:12 (good)
-MA:11 (average to above average)
-ME:11 (average to above average)
-PS:20 (beyond exceptional)
-PP:24 (phenomenal)
-PE:22 (phenomenal)
-PB:10 (average)
-SPD:20 (beyond exceptional)

Level 9 in Hand to Hand Assassin; level 9 Weapon Proficiencies with both the sai and the bo staff; NO Nagare bonus; NO Zanshin/Sakkijutsu bonus.

Combat Skills:
-Attacks per Melee: 4
-Strike: +7 (unarmed), +10 (bo staff), +12 (sai)
-Parry: +8 (unarmed), +13 (bo staff), +11 (sai)
-Dodge: +8
-Damage: +9
-Throw: +3 (bo staff), +2 (sai)
-Entangle: +5 (sai ONLY)
-Roll with Punch/Fall/Impact: +3
-Pull Punch: +3
-Bodyblock/Tackle: Not available
-Critical Strike: Not available
-Knockout/Stun: On a natural 17-20 (no bonuses).
-Deathblow: Not available

Other Skills:
-Skill Bonus: +0% (based on IQ)
-Save vs. Psionics: +0 (based on ME)
-Trust Charisma: 0% (based on MA)
-Save vs. Coma/Death: +11%
-Charm/Impress: 0%
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Old 06-01-2003, 04:16 PM   #15
Friction X
Foot Soldier
 
Join Date: May 2003
Posts: 214
Character Bio for Glitch: Friction

Name: Friction, aka Fx
Age: 18
Sex: Female
Race: Human
Hair: Red
Eyes: Blue
Height: 5'5"
Weight: 117 lbs

Skills/Abilities:
-Musically talented (voice, piano, guitar)
-Some martial arts training (advanced red belt in TaeKwonDo)
-Skilled fighter with daggers and throwing knives
-Hallucinatory teleportation (Let me explain this one...she is able to project an image of herself anywhere she wants to while her real body stays in its
actual location. Its not a technical term, but that's how she refers to it for lack of better words)

New: rough sketch/color of Fx: http://www.geocities.com/frictionxx/fx.jpg (copy & paste)
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Old 06-02-2003, 07:39 PM   #16
InsaneZane
Mad Scientist
 
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Join Date: May 2003
Location: Silent Hill
Posts: 1,198
Name- VORTEX
Allignment- Evil
Age- Unknown
Sex- male
Race- Alien-Unknown
Hair- none
Eyes- glowing yellow
Height- 7'5
Weight- 350 lbs.
Weapon of Choice- none, he feels he does not need one.

Background--- He is the emperor an lord of his own planet named 'Zeath' Not much is known about Vortex, wise men and warriors whom have heard about him fear him and his abilities.

Appearance--- Face wrapped in bandages, only exposing eyes and sharp, vampire-like teeth. Wears a long, dark cape w/ a large collar that reaches covering the top of his ears.

Abilities--- Mostly elemental powers like fire, ice, water, wind, electricity... He also has the ability to drain power from an opponent, rendering them useless and weak. He can levitate. His specialty is absolute control over any kind of inter-realm vortex or portal of any sort.


Name- PYTHON
Allignment- Varies according to employer
Age- unknown
Sex- male
Race- unknown
Hair- none
Eyes- glowing red
Height- 5'7
Weight- 234 lbs.
Weapon of Choice- a long chain-whip connected to a handle, the end of the whip- a spike

Background--- He is only known as Python, he is a thief, assassin, and bounty hunter and possibly the most well recognized of such among gangs and big-time organized crimelords throughout the entire world. He is currently under the employment of Vortex.

Appearance--- Covered in steel, almost as if it is him, instead of some sort of armor suit... he wears a helmet covering his entire head revealing only his sharp, inhuman teeth and his eyes belonging to an irregular pitch-black face. His signature, extremely sharp blades on the back of his heels.

Abilities--- Has no special super-human powers, he is well armored, not too much can harm him. He is an expert in the following martial arts: Snake, Aikido, Shotokan, Hapkido, Praying Mantis, Tae Kwon Do, Kung Fu, Tai Chi, and Karate.
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Last edited by InsaneZane; 06-18-2013 at 06:15 PM.
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Old 06-03-2003, 10:51 AM   #17
Tetsu Deinonychus
The Iron Dinosaur
 
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Join Date: Mar 2003
Location: Studio Snowlion HQ
Posts: 3,021
Name: Tetsu Deinonychus (Voodoo Mon edition!)
Age: 19
Sex: Male
Race: Humanoid
Hair: Brown
Eyes: Blue
Height: Unknown
Weight: Varies drastically from day to day.
Weapon of choice: bokutô also, Voodoo artifacts!

Backround: Wouldn't you like to know?! Anyway, this is my online persona, I don't really know any voodoo. And I know alot more martial arts in real life, but in RPGs I'm all about Voodoo mon!


Appearance: long bang in fromt covering my right eye. Glasses. A long braid in back. Wears loose clothing.

Abilities: Can ressurect the dead, can create zombies, can use a voodoo doll to inflict pain(actually whatever happens to the voodoo doll happens to the victum, pain or otherwise), good swordsman with Bokutô!
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Old 06-03-2003, 11:40 AM   #18
Kali
Inactive Moderator
 
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Join Date: Dec 2001
Location: California!
Posts: 11,101
Kali's profile for "Glitch".

Name: Kali
Age: 20
Gender: Female
Species: Demon/Human
Height: 5' 5"
Weight: 120
Hair: Long, Blonde (technically strawberry blonde)
Eyes: Blue (solid black when using her powers)
Other: Small horns and fangs.

Skills/Abilities: Kali's main power is the ability to phase and move through shadows, but also relies on inhuman strength and speed, and can manipulate energy (in the form of energy "blasts", telekinesis, the power of suggestion, any other way she can think of, she's very creative.) She does have an "honor code" she lives and using her powers by, although it may seem a little "off" by human standards.
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Old 06-03-2003, 02:32 PM   #19
heretic888
Foot Elite
 
Join Date: Oct 2002
Posts: 3,344
whoa.....

((wow.... that's a lot of power for one character))
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"Ninpo began as training to become a moral people and to learn to endure in whatever social condition one is in; to know and accept one's fate, and to live for human beings and all other creatures. The person who masters all of these is a Ninja." (Masaaki Hatsumi)
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Old 06-03-2003, 03:44 PM   #20
Moomintroll
Stone Warrior
 
Join Date: Jun 2003
Location: Somewhere between being and becoming...
Posts: 878
Well, if since I don't really have an on-line persona made up, I think my character is there already. So here is her story:

Her name will be Ramashandra, and she is a 28 year old biochemist who, upon learning of the turtle's existence became obsessed with their physiology and overall phenomena, she does not particularly have anything against TMNT, but her desire to expand her knowledge comes above anything else and she is willing to have them be killed if it means she can get her hands on their body and be able to study it. Such ambitions brought her towards no other but Shredder him self, who promised her access to all kinds of studies as well as the turtles in exchange for her superior science knowledge and skills.
After a while, she become more and more troubled by the kind of things he has her make, however, she also develops feelings for him, though she'd never tell, no idea if he knows or not, and that, as well as her quest for the turtles, is what is keeping her working for the foot clan.

P.S. She looks like the avatar pic
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