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Old 06-09-2013, 04:05 PM   #81
Pro Igrok
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I will admit, part of the reason I signed up was to follow this game. I've really loved it since I first discovered it a long while back, and I'm really liking the updated version that's being done now, too. I can't wait to see this project finished, the game has looked really good so far and been really fun to play. Keep it up.

Thank you that was not too lazy to register on this site and for your subscribe!
I am glad that the game delivers basically the joy of passing and feedback like yours enhances the mood of the whole team to the tips of the ears
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Old 07-19-2014, 02:37 PM   #82
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Old 07-19-2014, 05:36 PM   #83
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Welcome back!
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Old 07-19-2014, 06:39 PM   #84
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Yes! Great to see this game live on!
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Old 07-19-2014, 08:48 PM   #85
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Very excited to see this is still going.

Sorry for flaking the hell out on those sprites I never finished literally years ago. That avatar seems to imply that you got something better, anyway!
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Old 07-19-2014, 09:13 PM   #86
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Originally Posted by Cryomancer View Post
That avatar seems to imply that you got something better, anyway!
Woah, for real! Just check these impressive sprite edits on his site:
http://vk.com/tmntrsb
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Old 07-20-2014, 03:46 AM   #87
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Welcome back!
Yes! Great to see this game live on!
Very excited to see this is still going.
Thanks! Our game is not abandoed and we want to introduce small but huge teaser trailer of our game :
http://youtu.be/Pu3hn7Fsvvc

Quote:
Sorry for flaking the hell out on those sprites I never finished literally years ago.
Nothing wrong. This character is redesigned for good. We will show him later.

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Woah, for real! Just check these impressive sprite edits on his site
We will share our progress on our official facebook page. So don't forget to join us there
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Old 07-20-2014, 11:14 AM   #88
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Hi Pro Igrok! It's good to see you again and after seeing the teaser trailer of the game and your Facebook site, the graphics and sprites have richer colors than before. (For example, having skin lighting and shading rather than just one uniform skin color as shown below.)



I'm more excited with this project of yours than ever before!
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Old 07-20-2014, 12:00 PM   #89
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That's pretty cool, Is the official title of the game TMNT: Red Sky Project?
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Old 07-20-2014, 01:16 PM   #90
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Hi Refractive Reflections! We have more and will show it someday so you can be even more excited in our project

TigerClaw:

Yes. The official title of our game is TMNT: Red Sky Project
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Old 07-20-2014, 01:36 PM   #91
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Originally Posted by Pro Igrok View Post
Hi Refractive Reflections! We have more and will show it someday so you can be even more excited in our project

TigerClaw:

Yes. The official title of our game is TMNT: Red Sky Project
That's cool, There would be a story behind the subtitle then. The title reminds me of the Manhattan Project, Which was TMNT 3 on the NES.
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Old 07-20-2014, 02:47 PM   #92
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That's cool, There would be a story behind the subtitle then. The title reminds me of the Manhattan Project, Which was TMNT 3 on the NES.
Our game already have a story. But I do not want to spoil it. Someday we will tell about story behind the subtitle
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Old 07-22-2014, 05:32 PM   #93
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Originally Posted by Pro Igrok View Post
Thanks! Our game is not abandoed and we want to introduce small but huge teaser trailer of our game :
http://youtu.be/Pu3hn7Fsvvc

Really exciting, PI!

Here's my thoughts on the teaser:
*Really like the instrumental version of the famous "T-U-R-T-L-E Power!" theme from the movie... even on an infinite loop it sounds good... although I do kinda wish it featured a few more stanzas and the coda.
*Seeing the game view zoomed out so far was a bit jarring. But it was nice to see the arcade-style 4-player select bar.
*Devastated Channel Six building stage? Cool!
*Like seeing the demonstration of all the attack moves like juggling and the running shell smash.
*Disappointed that all we got to see of the fighting was Mikey against generic Foot Soldiers, and Roadkill Rodneys (though I do LOVE Roadkill Rodneys).
*Overall, the pacing was quite a bit bland for being the first teaser trailer in many months. The music playing from the Konami logo really got me thinking this was going to be a thorough trailer for the game. Alas... I guess I'll just keep waiting for that one.
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Old 07-23-2014, 01:48 PM   #94
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Really like the instrumental version
Thanks. Our composer did this in a two days with small breaks. Even I who didnt like hiphop in any ways like DJ Sky instrumental

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I do kinda wish it featured a few more stanzas and the coda
Do you wish to hear some voice in track?

Quote:
Seeing the game view zoomed out so far was a bit jarring
Main reason why we changed definition of the game is fast flying off the screen objects (foots, rrodney and mousers).
The second we want to recreate AI from tmnt 3 (or tmnt 4) to add more enemies on the screen. So they will not be able to go like first spawned one.

Quote:
But it was nice to see the arcade-style 4-player select bar
And maybe we will add animations to them someday

Quote:
*Disappointed that all we got
It is just teaser trailer and we will show more in the next videos. Oh I forgot to tell about our update. Here watch how our Michelangelo draws Mikey!

Quote:
The music playing from the Konami logo really got me thinking this was going to be a thorough trailer for the game.
Konami theme will be better in the future (maybe it will bo composed on n64 hardware).

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Alas... I guess I'll just keep waiting for that one.
And your and other fans waiting for new trailer of our project will be not so long
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Old 07-23-2014, 04:03 PM   #95
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Keep up the good work!

Quote:
Originally Posted by Pro Igrok View Post


Do you wish to hear some voice in track?
No, I think instrumental is great. I would just like it cover all (or most) aspects of the original song's duration.


Quote:
Originally Posted by Pro Igrok View Post
Main reason why we changed definition of the game is fast flying off the screen objects (foots, rrodney and mousers).
The second we want to recreate AI from tmnt 3 (or tmnt 4) to add more enemies on the screen. So they will not be able to go like first spawned one.
I can understand that. TMNT3 physics would necessitate that. However, I'm not sure the 16-bit sprites work best for that type of view. In TMNT2 &3, the turtle sprites were a bit more vertical whereas the Turtles in Time sprites had a more larger horizontal plane. There was a great deal more space between the feet in their respective stances. Thus, the wider base gave the illusion of being closely zoomed in on the action. The 8-bit skinnier sprites used a tighter stance so even though the relative scale of the turtles was smaller in comparison to the rest of the screen, one didn't feel like they were looking at an image from far away. I think that would be my complaint with the current zoom perspective.
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Old 08-14-2014, 12:35 PM   #96
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No comments. Just watch it!
https://www.youtube.com/watch?v=s-n_...ature=youtu.be
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Old 08-14-2014, 01:21 PM   #97
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Great videos Pro Igrok and thanks for sharing them.
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Old 12-18-2014, 06:00 AM   #98
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What is the latest news regarding this game is it still being worked on ? and does any one know if/when it will be finished?

I have played and finished the first 7 stages and I love it
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Old 12-18-2014, 06:27 PM   #99
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The OP has not been here in over a month, so perhaps your question would be best directed at his youtube channel. I'm sure others here are eager for an update, but I don't know that he would be alerted about our posts here via email or not.
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Old 12-19-2014, 04:54 AM   #100
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Sorry to sound stupid but who is the op and what is his youtube channel ?

Thanks
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