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#21 | |
The Long Con
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Location: G'ville, FL (Gator Country), USA
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Quote:
I agree with oldmanwinters in that the intro between Leo and Raph might be a little too long, well at least for the casual MUGEN fan. I doubt they'd appreciate the interaction between Leo and Raph like us diehard TMNT fans. Personally, I think it's bad-ass.
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#22 |
Foot Soldier
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Posts: 217
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Thanks R-iZZy, glad you're likin' what you see. Tells me I'm doing something right with these guys... Next up is Donatello, here's his moves thus far
I'm looking for some appropriate voice clips yo use for Donatello If anyone knows of any episodes from the classic or 2003 cartoon series in which he had a lot of lines or has some audio rips they're willing to offer it'd be a great help. Last edited by dcat; 09-23-2009 at 02:27 AM. |
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#23 |
The Long Con
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Location: G'ville, FL (Gator Country), USA
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I know for a fact that from the 2003 series, the episodes "The King" (S01E16) and "Same As It Never Was" (S03E21) were very much Donatello-centric. What generally are you looking for as voice clips for Don? I can surely help out for this one.
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#24 |
Foot Soldier
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Posts: 217
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standard fighting game fare like some zippy one liners or battle related taunts & grunts and growls while he's swingin' his bo. Techno speak & some interactions with his brothers would be good too.
Thanks for the referrals, I appreciate it. I'm ripping audio this very moment. |
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#25 |
Overlord
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Location: Between yesterday and tomorrow!
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Hey, dcat, I take it these sprites are your handiwork! Any idea on who made the Mouser boss? It looks amazing!
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#26 |
Foot Soldier
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actually I had no part in the creation of that amazing boss character.
Credit goes to a creator named N64mario He's moved on from MUGEN coding for the most part & is currently experimenting with the Mega Man engine to make a full-game using that. you can get the Boss Mouser and many other creations at his mugen site: http://gcnmario.free.fr/mugen.html I'm still working on Donatello guys. If you wanna contribute any resources that can further his progress don't hesitate to send me a pm |
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#27 |
Mad Scientist
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Location: Washington
Posts: 1,451
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These are awesome dcat! You have single handeledly got me interested in M.U.G.E.N. gaming again.
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It's weird to be normal, and it's normal to be weird. |
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#28 |
So Long, Stinktown!
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Location: Canada
Posts: 3,463
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I downloaded MUGEN for the first time because of your characters. Really nice job, I've had a lot of fun with them so far.
(I had a bit of trouble finding a good program for use in XP, though... I've got the most recent Elecbyte version now, which seems to be working alright. I figured someone might know if this is the best version, though?) |
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#29 |
The Long Con
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^ Get WinMUGEN. The original MUGEN is still nifty, but it's pretty archaic.
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#30 |
Foot Soldier
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Thanks to all those who donated sound rips and the links to resources for Donatello. I really appreciate the help & each one of you gets a special credit in the readme file.
Also thanks for all of the first impressions guys, I've been working pretty much nonstop lately on finishing up Donatello in the hopes of a Christmas release (no guarantees, but I'll aim for before the end of the year if I can't make the December 25th deadline). I got a little restless and decided to record another preview/combo video of what I've done so far, have a look: |
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#31 |
無問題
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Location: Moesko Island, WA
Posts: 14,344
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You.
Are. Freaking. Awesome.
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#32 |
Overlord
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Yeah, man, I've never seen Raphael get pWn'd like that! Nice job!
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#33 |
Foot Soldier
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Thanks folks. Sorry I couldn't deliver on Christmas deadline but I want this guy to be pretty damn near complete and as it stands he's only a tiny bit beneath that. I've finally finished all of the EX attacks and re-done the pole vault kick so it now serves as the OTG kick super. Its been a full two days of trial & error while I learned to properly use the targetstate sctrl for all the turtles I've made so far. A few more minor tweaks and refinement in the coding should finally fix a lot of the issues they have with fighting helper characters.
I still need to conceptualize an air super and finish the special intros with the turtle brothers. Any ideas for an air super? I need to get my creative juices flowing on this one, I've been at an impasse with this move it feels like forever. Any suggestions? |
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#34 | |
Overlord
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Quote:
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#35 |
Stone Warrior
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Dude just....wow. Those are amazing looking. And yeah as a super special move you should have them summon the turtle van to run the opponent over.
Last edited by Dejablue; 12-27-2009 at 08:00 PM. |
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#36 |
無問題
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A super version of the Over Easy?
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#37 |
40 Years of TMNT
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All I know is that I know jack sh!t about mugen, but hope to figure it all out once this comes out. For instance, is it played with the keys or can I use my USB SNES controller like with emulators? Anyways, this looks nuts/better then any other mugen game I've seen made. Whats the song in your most recent video? I recognized everything else from the next mutation quote to the anime music but that one I didn't catch.
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#38 | ||
Foot Soldier
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Posts: 217
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Good suggestion, do you know of any turtle blimp sprites available from the games? It'd help with obtaining the rips.
Quote:
![]() That's what the EX Over Easy move is, still a good suggestion- maybe have a flurry of air attacks finished off with a super Over Easy slam to the ground. This is probably closest to what I'll consider using... Quote:
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#39 | |
Overlord
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Quote:
![]() You could probably get one from the first NES game as well, but I've never seen one ripped.
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#40 | |
無問題
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Quote:
http://www.youtube.com/watch?v=H4azelIx50k but with more spinning. The air attack flurry actually sounds better though. Maybe some Mortal Kombat Armageddon-style air juggles followed by the Over Easy?
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mugen, video games |
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